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coktelvideo
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Add some more drawing constraints, so prevent overflowing the video memory
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2009-09-01 21:53:00 +00:00 |
avi_player.cpp
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Rename the WAVE_* constants to AVI_WAVE_* to fix compile on WinCE.
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2009-08-30 21:04:20 +00:00 |
avi_player.h
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Rename the WAVE_* constants to AVI_WAVE_* to fix compile on WinCE.
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2009-08-30 21:04:20 +00:00 |
dxa_decoder.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
dxa_decoder.h
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Renamed the DXA, SMK and FLIC video decoders to reflect the fact that they're decoders, not players
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2009-05-21 13:02:56 +00:00 |
flic_decoder.cpp
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Renamed the DXA, SMK and FLIC video decoders to reflect the fact that they're decoders, not players
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2009-05-21 13:02:56 +00:00 |
flic_decoder.h
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Renamed the DXA, SMK and FLIC video decoders to reflect the fact that they're decoders, not players
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2009-05-21 13:02:56 +00:00 |
mpeg_player.cpp
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Got rid of ioFailed(). I haven't actually tested it, but we don't use the MPEG
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2009-07-14 16:45:18 +00:00 |
mpeg_player.h
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Got rid of several occurrences of gBitFormat
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2009-01-22 04:59:09 +00:00 |
msvideo1.cpp
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Add an AVI player and MSVideo1 codec for use with some SCI Windows game (such as kq6).
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2009-08-30 19:47:14 +00:00 |
msvideo1.h
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Add an AVI player and MSVideo1 codec for use with some SCI Windows game (such as kq6).
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2009-08-30 19:47:14 +00:00 |
smk_decoder.cpp
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Adding a SoundType parameter to SmackerDecoder, defaulting to kSFXSoundType
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2009-07-29 10:17:44 +00:00 |
smk_decoder.h
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Adding a SoundType parameter to SmackerDecoder, defaulting to kSFXSoundType
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2009-07-29 10:17:44 +00:00 |
video_player.cpp
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- Reverted commit #40730, as it introduced rounding errors
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2009-05-20 10:43:18 +00:00 |
video_player.h
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- Reverted commit #40730, as it introduced rounding errors
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2009-05-20 10:43:18 +00:00 |