mirror of
https://github.com/libretro/scummvm.git
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063f7df4d3
svn-id: r30217
599 lines
15 KiB
C++
599 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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// MIDI and digital music class
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#include "saga/saga.h"
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#include "saga/rscfile.h"
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#include "saga/sagaresnames.h"
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#include "saga/music.h"
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#include "sound/audiostream.h"
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#include "sound/mididrv.h"
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#include "sound/midiparser.h"
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#include "common/config-manager.h"
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#include "common/file.h"
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namespace Saga {
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#define BUFFER_SIZE 4096
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class DigitalMusicInputStream : public Audio::AudioStream {
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private:
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Audio::AudioStream *_compressedStream;
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ResourceContext *_context;
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ResourceData * resourceData;
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GameSoundTypes soundType;
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Common::File *_file;
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uint32 _filePos;
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uint32 _startPos;
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uint32 _endPos;
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bool _finished;
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bool _looping;
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int16 _buf[BUFFER_SIZE];
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const int16 *_bufferEnd;
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const int16 *_pos;
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const GameSoundInfo *_musicInfo;
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MemoryReadStream *_memoryStream;
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void refill();
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bool eosIntern() const {
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return _pos >= _bufferEnd;
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}
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public:
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DigitalMusicInputStream(SagaEngine *vm, ResourceContext *context, uint32 resourceId, bool looping, uint32 loopStart);
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~DigitalMusicInputStream();
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void createCompressedStream();
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int readBuffer(int16 *buffer, const int numSamples);
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bool endOfData() const { return eosIntern(); }
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bool isStereo() const { return _musicInfo->stereo; }
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int getRate() const { return _musicInfo->frequency; }
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};
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DigitalMusicInputStream::DigitalMusicInputStream(SagaEngine *vm, ResourceContext *context, uint32 resourceId, bool looping, uint32 loopStart)
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: _context(context), _finished(false), _looping(looping), _bufferEnd(_buf + BUFFER_SIZE) {
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byte compressedHeader[10];
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resourceData = vm->_resource->getResourceData(context, resourceId);
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_file = context->getFile(resourceData);
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_musicInfo = vm->getMusicInfo();
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if (_musicInfo == NULL) {
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error("DigitalMusicInputStream() wrong musicInfo");
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}
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_compressedStream = NULL;
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if (Common::File::exists("music.cmp") || Common::File::exists("musicd.cmp")) {
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// Read compressed header to determine compression type
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_file->seek((long)resourceData->offset, SEEK_SET);
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_file->read(compressedHeader, 9);
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if (compressedHeader[0] == char(0)) {
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soundType = kSoundMP3;
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} else if (compressedHeader[0] == char(1)) {
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soundType = kSoundOGG;
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} else if (compressedHeader[0] == char(2)) {
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soundType = kSoundFLAC;
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}
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createCompressedStream();
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}
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// Determine the end position
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_filePos = resourceData->offset;
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_endPos = _filePos + resourceData->size;
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if (_compressedStream != NULL) {
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_filePos += 9; // skip compressed header
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_endPos -= 9; // decrease size by the size of the compressed header
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}
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_startPos = _filePos + loopStart;
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if (_startPos >= _endPos)
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_startPos = _filePos;
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// Read in initial data
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refill();
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}
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DigitalMusicInputStream::~DigitalMusicInputStream() {
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delete _compressedStream;
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}
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void DigitalMusicInputStream::createCompressedStream() {
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uint numLoops = _looping ? 0 : 1;
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_memoryStream = _file->readStream(resourceData->size - 9);
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switch (soundType) {
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#ifdef USE_MAD
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case kSoundMP3:
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debug(1, "Playing MP3 compressed digital music");
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_compressedStream = Audio::makeMP3Stream(_memoryStream, true, 0, 0, numLoops);
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break;
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#endif
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#ifdef USE_VORBIS
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case kSoundOGG:
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debug(1, "Playing OGG compressed digital music");
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_compressedStream = Audio::makeVorbisStream(_memoryStream, true, 0, 0, numLoops);
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break;
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#endif
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#ifdef USE_FLAC
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case kSoundFLAC:
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debug(1, "Playing FLAC compressed digital music");
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_compressedStream = Audio::makeFlacStream(_memoryStream, true, 0, 0, numLoops);
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break;
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#endif
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default:
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// Unknown compression
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error("Trying to play compressed digital music, but the compression is not known");
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break;
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}
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}
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int DigitalMusicInputStream::readBuffer(int16 *buffer, const int numSamples) {
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if (_compressedStream != NULL)
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return _compressedStream->readBuffer(buffer, numSamples);
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int samples = 0;
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int len = 0;
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while (samples < numSamples && !eosIntern()) {
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len = MIN(numSamples - samples, (int) (_bufferEnd - _pos));
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memcpy(buffer, _pos, len * 2);
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buffer += len;
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_pos += len;
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samples += len;
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if (_pos >= _bufferEnd)
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refill();
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}
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return samples;
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}
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void DigitalMusicInputStream::refill() {
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if (_finished)
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return;
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uint32 lengthLeft;
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byte *ptr = (byte *) _buf;
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_file->seek(_filePos, SEEK_SET);
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if (_looping)
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lengthLeft = 2 * BUFFER_SIZE;
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else
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lengthLeft = MIN((uint32) (2 * BUFFER_SIZE), _endPos - _filePos);
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while (lengthLeft > 0) {
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uint32 len = _file->read(ptr, MIN(lengthLeft, _endPos - _file->pos()));
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if (len & 1)
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len--;
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#ifdef SCUMM_BIG_ENDIAN
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if (!_context->isBigEndian) {
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#else
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if (_context->isBigEndian) {
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#endif
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uint16 *ptr16 = (uint16 *)ptr;
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for (uint32 i = 0; i < (len / 2); i++)
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ptr16[i] = SWAP_BYTES_16(ptr16[i]);
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}
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lengthLeft -= len;
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ptr += len;
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if (lengthLeft > 0)
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_file->seek(_startPos);
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}
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_filePos = _file->pos();
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_pos = _buf;
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_bufferEnd = (int16 *)ptr;
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if (!_looping && _filePos >= _endPos) {
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_finished = true;
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}
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}
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MusicPlayer::MusicPlayer(MidiDriver *driver) : _parser(0), _driver(driver), _looping(false), _isPlaying(false), _passThrough(false), _isGM(false) {
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memset(_channel, 0, sizeof(_channel));
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_masterVolume = 0;
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this->open();
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}
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MusicPlayer::~MusicPlayer() {
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_driver->setTimerCallback(NULL, NULL);
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stopMusic();
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this->close();
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}
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void MusicPlayer::setVolume(int volume) {
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volume = CLIP(volume, 0, 255);
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if (_masterVolume == volume)
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return;
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_masterVolume = volume;
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for (int i = 0; i < 16; ++i) {
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if (_channel[i]) {
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_channel[i]->volume(_channelVolume[i] * _masterVolume / 255);
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}
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}
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}
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int MusicPlayer::open() {
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// Don't ever call open without first setting the output driver!
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if (!_driver)
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return 255;
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int ret = _driver->open();
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if (ret)
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return ret;
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_driver->setTimerCallback(this, &onTimer);
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return 0;
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}
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void MusicPlayer::close() {
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stopMusic();
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if (_driver)
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_driver->close();
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_driver = 0;
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}
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void MusicPlayer::send(uint32 b) {
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if (_passThrough) {
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_driver->send(b);
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return;
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}
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byte channel = (byte)(b & 0x0F);
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if ((b & 0xFFF0) == 0x07B0) {
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// Adjust volume changes by master volume
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byte volume = (byte)((b >> 16) & 0x7F);
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_channelVolume[channel] = volume;
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volume = volume * _masterVolume / 255;
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b = (b & 0xFF00FFFF) | (volume << 16);
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} else if ((b & 0xF0) == 0xC0 && !_isGM && !_nativeMT32) {
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b = (b & 0xFFFF00FF) | MidiDriver::_mt32ToGm[(b >> 8) & 0xFF] << 8;
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}
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else if ((b & 0xFFF0) == 0x007BB0) {
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//Only respond to All Notes Off if this channel
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//has currently been allocated
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if (_channel[b & 0x0F])
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return;
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}
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if (!_channel[channel])
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_channel[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel();
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if (_channel[channel])
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_channel[channel]->send(b);
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}
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void MusicPlayer::metaEvent(byte type, byte *data, uint16 length) {
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// FIXME: The "elkfanfare" is played much too quickly. There are some
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// meta events that we don't handle. Perhaps there is a
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// connection...?
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switch (type) {
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case 0x2F: // End of Track
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if (_looping)
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_parser->jumpToTick(0);
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else
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stopMusic();
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break;
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default:
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//warning("Unhandled meta event: %02x", type);
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break;
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}
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}
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void MusicPlayer::onTimer(void *refCon) {
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MusicPlayer *music = (MusicPlayer *)refCon;
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Common::StackLock lock(music->_mutex);
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if (music->_isPlaying)
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music->_parser->onTimer();
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}
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void MusicPlayer::playMusic() {
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_isPlaying = true;
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}
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void MusicPlayer::stopMusic() {
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Common::StackLock lock(_mutex);
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_isPlaying = false;
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if (_parser) {
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_parser->unloadMusic();
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_parser = NULL;
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}
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}
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Music::Music(SagaEngine *vm, Audio::Mixer *mixer, MidiDriver *driver, int enabled) : _vm(vm), _mixer(mixer), _enabled(enabled), _adlib(false) {
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_player = new MusicPlayer(driver);
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_currentVolume = 0;
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xmidiParser = MidiParser::createParser_XMIDI();
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smfParser = MidiParser::createParser_SMF();
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_digitalMusicContext = _vm->_resource->getContext(GAME_MUSICFILE);
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_songTableLen = 0;
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_songTable = 0;
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_midiMusicData = NULL;
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}
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Music::~Music() {
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_vm->_timer->removeTimerProc(&musicVolumeGaugeCallback);
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_mixer->stopHandle(_musicHandle);
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delete _player;
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xmidiParser->setMidiDriver(NULL);
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smfParser->setMidiDriver(NULL);
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delete xmidiParser;
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delete smfParser;
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free(_songTable);
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free(_midiMusicData);
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}
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void Music::musicVolumeGaugeCallback(void *refCon) {
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((Music *)refCon)->musicVolumeGauge();
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}
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void Music::musicVolumeGauge() {
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int volume;
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_currentVolumePercent += 10;
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if (_currentVolume - _targetVolume > 0) { // Volume decrease
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volume = _targetVolume + (_currentVolume - _targetVolume) * (100 - _currentVolumePercent) / 100;
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} else {
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volume = _currentVolume + (_targetVolume - _currentVolume) * _currentVolumePercent / 100;
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}
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if (volume < 0)
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volume = 1;
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, volume);
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_player->setVolume(volume);
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if (_currentVolumePercent == 100) {
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_vm->_timer->removeTimerProc(&musicVolumeGaugeCallback);
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_currentVolume = _targetVolume;
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}
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}
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void Music::setVolume(int volume, int time) {
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_targetVolume = volume * 2; // ScummVM has different volume scale
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_currentVolumePercent = 0;
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if (volume == -1) // Set Full volume
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volume = 255;
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if (time == 1) {
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, volume);
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_player->setVolume(volume);
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_vm->_timer->removeTimerProc(&musicVolumeGaugeCallback);
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_currentVolume = volume;
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return;
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}
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_vm->_timer->installTimerProc(&musicVolumeGaugeCallback, time * 100L, this);
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}
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bool Music::isPlaying() {
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return _mixer->isSoundHandleActive(_musicHandle) || _player->isPlaying();
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}
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void Music::play(uint32 resourceId, MusicFlags flags) {
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Audio::AudioStream *audioStream = NULL;
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MidiParser *parser;
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ResourceContext *context = NULL;
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byte *resourceData;
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size_t resourceSize;
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uint32 loopStart;
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debug(2, "Music::play %d, %d", resourceId, flags);
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if (!_enabled) {
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return;
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}
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if (isPlaying() && _trackNumber == resourceId) {
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return;
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}
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_trackNumber = resourceId;
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_player->stopMusic();
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_mixer->stopHandle(_musicHandle);
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if (!_vm->_musicVolume) {
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return;
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}
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int realTrackNumber;
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if (_vm->getGameType() == GType_ITE) {
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if (flags == MUSIC_DEFAULT) {
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if (resourceId == 13 || resourceId == 19) {
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flags = MUSIC_NORMAL;
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} else {
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flags = MUSIC_LOOP;
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}
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}
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realTrackNumber = resourceId - 8;
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} else {
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realTrackNumber = resourceId + 1;
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}
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// Try to open standalone digital track
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char trackName[2][16];
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sprintf(trackName[0], "track%d", realTrackNumber);
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sprintf(trackName[1], "track%02d", realTrackNumber);
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Audio::AudioStream *stream = 0;
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for (int i = 0; i < 2; ++i) {
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// We multiply by 40 / 3 = 1000 / 75 to convert frames to milliseconds
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// FIXME: Do we really want a duration of 10000 frames = 133 seconds, or is that just a random value?
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stream = Audio::AudioStream::openStreamFile(trackName[i], 0, 10000 * 40 / 3, (flags == MUSIC_LOOP) ? 0 : 1);
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if (stream) {
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_mixer->playInputStream(Audio::Mixer::kMusicSoundType, &_musicHandle, stream);
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return;
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}
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}
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if (_vm->getGameType() == GType_ITE) {
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if (resourceId >= 9 && resourceId <= 34) {
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if (_digitalMusicContext != NULL) {
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//TODO: check resource size
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loopStart = 0;
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// fix ITE sunstatm score
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if ((_vm->getGameType() == GType_ITE) && (resourceId == MUSIC_SUNSPOT)) {
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loopStart = 4 * 18727;
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}
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// digital music
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audioStream = new DigitalMusicInputStream(_vm, _digitalMusicContext, resourceId - 9, flags == MUSIC_LOOP, loopStart);
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}
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}
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}
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if (audioStream) {
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debug(2, "Playing digitized music");
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_mixer->playInputStream(Audio::Mixer::kMusicSoundType, &_musicHandle, audioStream);
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return;
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}
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if (flags == MUSIC_DEFAULT) {
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flags = MUSIC_NORMAL;
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}
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// Load MIDI/XMI resource data
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if (_vm->getGameType() == GType_ITE) {
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context = _vm->_resource->getContext(GAME_MUSICFILE_GM);
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if (context == NULL) {
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context = _vm->_resource->getContext(GAME_RESOURCEFILE);
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}
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} else {
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// I've listened to music from both the FM and the GM
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// file, and I've tentatively reached the conclusion
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// that they are both General MIDI. My guess is that
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// the FM file has been reorchestrated to sound better
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// on Adlib and other FM synths.
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//
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// Sev says the Adlib music does not sound like in the
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// original, but I still think assuming General MIDI is
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// the right thing to do. Some music, like the End
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// Title (song 0) sound absolutely atrocious when piped
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// through our MT-32 to GM mapping.
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//
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// It is, however, quite possible that the original
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// used a different GM to FM mapping. If the original
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// sounded markedly better, perhaps we should add some
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// way of replacing our stock mapping in adlib.cpp?
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//
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// For the composer's own recording of the End Title,
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// see http://www.johnottman.com/
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// Oddly enough, the intro music (song 1) is very
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// different in the two files. I have no idea why.
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// Note that the IHNM demo has only got one music file
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// (music.rsc). It is assumed that it contains FM music
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if (hasAdlib() || _vm->getGameId() == GID_IHNM_DEMO) {
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context = _vm->_resource->getContext(GAME_MUSICFILE_FM);
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} else {
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context = _vm->_resource->getContext(GAME_MUSICFILE_GM);
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}
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}
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_player->setGM(true);
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_vm->_resource->loadResource(context, resourceId, resourceData, resourceSize);
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if (resourceSize < 4) {
|
|
error("Music::play() wrong music resource size");
|
|
}
|
|
|
|
if (xmidiParser->loadMusic(resourceData, resourceSize)) {
|
|
if (_vm->getGameType() == GType_ITE)
|
|
_player->setGM(false);
|
|
|
|
parser = xmidiParser;
|
|
} else {
|
|
if (smfParser->loadMusic(resourceData, resourceSize)) {
|
|
parser = smfParser;
|
|
} else {
|
|
error("Music::play() wrong music resource");
|
|
}
|
|
}
|
|
|
|
parser->setTrack(0);
|
|
parser->setMidiDriver(_player);
|
|
parser->setTimerRate(_player->getBaseTempo());
|
|
parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);
|
|
|
|
_player->_parser = parser;
|
|
setVolume(_vm->_musicVolume == 10 ? 255 : _vm->_musicVolume * 25);
|
|
|
|
if (flags & MUSIC_LOOP)
|
|
_player->setLoop(true);
|
|
else
|
|
_player->setLoop(false);
|
|
|
|
_player->playMusic();
|
|
free(_midiMusicData);
|
|
_midiMusicData = resourceData;
|
|
}
|
|
|
|
void Music::pause(void) {
|
|
_player->setVolume(-1);
|
|
_player->setPlaying(false);
|
|
}
|
|
|
|
void Music::resume(void) {
|
|
_player->setVolume(_vm->_musicVolume == 10 ? 255 : _vm->_musicVolume * 25);
|
|
_player->setPlaying(true);
|
|
}
|
|
|
|
void Music::stop(void) {
|
|
_player->stopMusic();
|
|
}
|
|
|
|
} // End of namespace Saga
|
|
|