mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
990e9a7828
svn-id: r28918
612 lines
16 KiB
C++
612 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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// Scripting module private header
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#ifndef SAGA_SCRIPT_H
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#define SAGA_SCRIPT_H
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#include "common/endian.h"
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#include "saga/font.h"
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#include "saga/list.h"
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namespace Saga {
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#define COMMON_BUFFER_SIZE 1024 // Why 1024?
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#define S_LUT_ENTRYLEN_ITECD 22
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#define S_LUT_ENTRYLEN_ITEDISK 16
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#define SCRIPT_TBLENTRY_LEN 4
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#define SCRIPT_MAX 5000
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#define ITE_SCRIPT_FUNCTION_MAX 78
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#define IHNM_SCRIPT_FUNCTION_MAX 105
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#define DEFAULT_THREAD_STACK_SIZE 256
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enum AddressTypes {
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kAddressCommon = 0, // offset from global variables
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kAddressStatic = 1, // offset from global variables
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kAddressModule = 2, // offset from start of module
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kAddressStack = 3, // offset from stack
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kAddressThread = 4 // offset from thread structure
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/* kAddressId = 5, // offset from const id object
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kAddressIdIndirect = 6, // offset from stack id object
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kAddressIndex = 7 // index from id*/
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};
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enum VerbTypes {
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kVerbNone,
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kVerbWalkTo,
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kVerbGive,
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kVerbUse,
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kVerbEnter,
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kVerbLookAt,
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kVerbPickUp,
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kVerbOpen,
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kVerbClose,
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kVerbTalkTo,
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kVerbWalkOnly,
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kVerbLookOnly,
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kVerbOptions
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};
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#define STHREAD_TIMESLICE 8
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enum ThreadVarTypes {
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kThreadVarObject = 0,
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kThreadVarWithObject = 1,
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kThreadVarAction = 2,
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kThreadVarActor = 3,
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kThreadVarMax = kThreadVarActor + 1
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};
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enum ThreadFlags {
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kTFlagNone = 0,
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kTFlagWaiting = 1, // wait for even denoted in waitType
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kTFlagFinished = 2,
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kTFlagAborted = 4,
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kTFlagAsleep = kTFlagWaiting | kTFlagFinished | kTFlagAborted // Combination of all flags which can halt a thread
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};
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enum ThreadWaitTypes {
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kWaitTypeNone = 0, // waiting for nothing
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kWaitTypeDelay = 1, // waiting for a timer
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kWaitTypeSpeech = 2, // waiting for speech to finish
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kWaitTypeDialogEnd = 3, // waiting for my dialog to finish
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kWaitTypeDialogBegin = 4, // waiting for other dialog to finish
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kWaitTypeWalk = 5, // waiting to finish walking
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kWaitTypeRequest = 6, // a request is up
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kWaitTypePause = 7,
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kWaitTypePlacard = 8,
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kWaitTypeStatusTextInput = 9,
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kWaitTypeWaitFrames = 10, // IHNM. waiting for a frame count
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kWaitTypeWakeUp = 11 // IHNM. wait until get waken up
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};
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enum OpCodes {
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opNextBlock = 0x01,
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opDup = 0x02,
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opDrop = 0x03,
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opZero = 0x04,
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opOne = 0x05,
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opConstint = 0x06,
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//...
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opStrlit = 0x08,
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//...
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opGetFlag = 0x0B,
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opGetInt = 0x0C,
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//...
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opPutFlag = 0x0F,
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opPutInt = 0x10,
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//...
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opPutFlagV = 0x13,
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opPutIntV = 0x14,
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//...
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opCall = 0x17,
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opCcall = 0x18,
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opCcallV = 0x19,
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opEnter = 0x1A,
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opReturn = 0x1B,
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opReturnV = 0x1C,
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opJmp = 0x1D,
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opJmpTrueV = 0x1E,
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opJmpFalseV = 0x1F,
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opJmpTrue = 0x20,
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opJmpFalse = 0x21,
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opJmpSwitch = 0x22,
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//...
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opJmpRandom = 0x24,
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opNegate = 0x25,
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opNot = 0x26,
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opCompl = 0x27,
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opIncV = 0x28,
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opDecV = 0x29,
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opPostInc = 0x2A,
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opPostDec = 0x2B,
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opAdd = 0x2C,
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opSub = 0x2D,
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opMul = 0x2E,
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opDiv = 0x2F,
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opMod = 0x30,
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//...
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opEq = 0x33,
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opNe = 0x34,
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opGt = 0x35,
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opLt = 0x36,
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opGe = 0x37,
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opLe = 0x38,
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//...
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opRsh = 0x3F,
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opLsh = 0x40,
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opAnd = 0x41,
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opOr = 0x42,
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opXor = 0x43,
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opLAnd = 0x44,
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opLOr = 0x45,
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opLXor = 0x46,
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//...
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opSpeak = 0x53,
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opDialogBegin = 0x54,
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opDialogEnd = 0x55,
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opReply = 0x56,
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opAnimate = 0x57
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};
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enum CycleFlags {
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kCyclePong = 1 << 0,
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kCycleOnce = 1 << 1,
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kCycleRandom = 1 << 2,
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kCycleReverse = 1 << 3
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};
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enum WalkFlags {
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kWalkBackPedal = 1 << 0,
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kWalkAsync = 1 << 1,
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kWalkUseAngle = 1 << 2,
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kWalkFace = 1 << 5
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};
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enum ReplyFlags {
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kReplyOnce = 1 << 0,
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kReplySummary = 1 << 1,
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kReplyCondition = 1 << 2
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};
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struct EntryPoint {
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uint16 nameOffset;
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uint16 offset;
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};
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struct VoiceLUT {
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uint16 voicesCount;
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uint16 *voices;
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void freeMem() {
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voicesCount = 0;
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free(voices);
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}
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VoiceLUT() {
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memset(this, 0, sizeof(*this));
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}
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};
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struct ModuleData {
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bool loaded; // is it loaded or not?
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int scriptResourceId;
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int stringsResourceId;
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int voicesResourceId;
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byte *moduleBase; // all base module
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uint16 moduleBaseSize; // base module size
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uint16 staticSize; // size of static data
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uint staticOffset; // offset of static data begining in _commonBuffer
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uint16 entryPointsTableOffset; // offset of entrypoint table in moduleBase
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uint16 entryPointsCount;
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EntryPoint *entryPoints;
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StringsTable strings;
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VoiceLUT voiceLUT;
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void freeMem() {
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strings.freeMem();
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voiceLUT.freeMem();
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free(moduleBase);
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free(entryPoints);
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}
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};
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class ScriptThread {
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public:
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uint16 *_stackBuf;
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uint16 _stackSize; // stack size in uint16
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uint16 _stackTopIndex;
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uint16 _frameIndex;
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uint16 _threadVars[kThreadVarMax];
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byte *_moduleBase; //
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uint16 _moduleBaseSize;
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byte *_commonBase; //
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byte *_staticBase; //
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VoiceLUT *_voiceLUT; //
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StringsTable *_strings; //
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int _flags; // ThreadFlags
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int _waitType; // ThreadWaitTypes
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uint _sleepTime;
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void *_threadObj; // which object we're handling
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int16 _returnValue;
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uint16 _instructionOffset; // Instruction offset
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int32 _frameWait;
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public:
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byte *baseAddress(byte addrMode) {
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switch (addrMode) {
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case kAddressCommon:
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return _commonBase;
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case kAddressStatic:
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return _staticBase;
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case kAddressModule:
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return _moduleBase;
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case kAddressStack:
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return (byte*)&_stackBuf[_frameIndex];
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case kAddressThread:
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return (byte*)_threadVars;
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default:
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return _commonBase;
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}
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}
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int16 stackTop() {
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return (int16)_stackBuf[_stackTopIndex];
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}
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uint pushedSize() {
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return _stackSize - _stackTopIndex - 2;
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}
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void push(int16 value) {
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if (_stackTopIndex <= 0) {
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error("ScriptThread::push() stack overflow");
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}
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_stackBuf[--_stackTopIndex] = (uint16)value;
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}
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int16 pop() {
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if (_stackTopIndex >= _stackSize) {
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error("ScriptThread::pop() stack underflow");
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}
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return (int16)_stackBuf[_stackTopIndex++];
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}
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// wait stuff
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void wait(int waitType) {
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_waitType = waitType;
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_flags |= kTFlagWaiting;
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}
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void waitWalk(void *threadObj) {
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wait(kWaitTypeWalk);
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_threadObj = threadObj;
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}
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void waitDelay(int sleepTime) {
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wait(kWaitTypeDelay);
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_sleepTime = sleepTime;
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}
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void waitFrames(int frames) {
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wait(kWaitTypeWaitFrames);
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_frameWait = frames;
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}
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ScriptThread() {
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memset(this, 0xFE, sizeof(*this));
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_stackBuf = NULL;
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}
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~ScriptThread() {
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free(_stackBuf);
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}
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};
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typedef SortedList<ScriptThread> ScriptThreadList;
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#define SCRIPTFUNC_PARAMS ScriptThread *thread, int nArgs, bool &disContinue
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class Script {
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public:
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StringsTable _mainStrings;
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Script(SagaEngine *vm);
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~Script();
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void loadModule(int scriptModuleNumber);
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void freeModules();
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void doVerb();
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void showVerb(int statusColor = -1);
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void setVerb(int verb);
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int getCurrentVerb() const { return _currentVerb; }
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void setPointerVerb();
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void whichObject(const Point& mousePoint);
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void hitObject(bool leftButton);
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void playfieldClick(const Point& mousePoint, bool leftButton);
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void setLeftButtonVerb(int verb);
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int getLeftButtonVerb() const { return _leftButtonVerb; }
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void setRightButtonVerb(int verb);
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int getRightButtonVerb() const { return _rightButtonVerb; }
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void setNonPlayfieldVerb() {
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setRightButtonVerb(getVerbType(kVerbNone));
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_pointerObject = ID_NOTHING;
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_currentObject[_firstObjectSet ? 1 : 0] = ID_NOTHING;
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}
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void setNoPendingVerb() {
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_pendingVerb = getVerbType(kVerbNone);
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_currentObject[0] = _currentObject[0] = ID_NOTHING;
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setPointerVerb();
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}
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int getVerbType(VerbTypes verbType);
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TextListEntry *getPlacardTextEntry() { return _placardTextEntry; }
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private:
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// When reading or writing data to the common buffer, we have to use a
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// well-defined byte order since it's stored in savegames. Otherwise,
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// we use native byte ordering since that data may be accessed in other
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// ways than through these functions.
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//
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// The "module" area is a special case, which possibly never ever
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// happens. But if it does, we need well-defined byte ordering.
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uint16 readUint16(byte *addr, byte addrMode) {
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switch (addrMode) {
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case kAddressCommon:
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case kAddressStatic:
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case kAddressModule:
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return READ_LE_UINT16(addr);
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default:
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return READ_UINT16(addr);
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}
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}
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void writeUint16(byte *addr, uint16 value, byte addrMode) {
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switch (addrMode) {
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case kAddressCommon:
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case kAddressStatic:
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case kAddressModule:
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WRITE_LE_UINT16(addr, value);
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break;
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default:
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WRITE_UINT16(addr, value);
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break;
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}
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}
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SagaEngine *_vm;
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ResourceContext *_scriptContext;
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uint16 _modulesLUTEntryLen;
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ModuleData *_modules;
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int _modulesCount;
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TextListEntry *_placardTextEntry;
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protected:
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friend class SagaEngine;
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byte *_commonBuffer;
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uint _commonBufferSize;
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private:
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uint _staticSize;
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ScriptThreadList _threadList;
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ScriptThread *_conversingThread;
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//verb
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bool _firstObjectSet;
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bool _secondObjectNeeded;
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uint16 _currentObject[2];
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int16 _currentObjectFlags[2];
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int _currentVerb;
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int _stickyVerb;
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int _leftButtonVerb;
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int _rightButtonVerb;
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int _ihnmDemoCurrentY;
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public:
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uint16 _pendingObject[2];
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int _pendingVerb;
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uint16 _pointerObject;
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bool _skipSpeeches;
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bool _abortEnabled;
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VoiceLUT _globalVoiceLUT;
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public:
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ScriptThread *createThread(uint16 scriptModuleNumber, uint16 scriptEntryPointNumber);
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int executeThread(ScriptThread *thread, int entrypointNumber);
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void executeThreads(uint msec);
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void completeThread(void);
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void abortAllThreads(void);
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void wakeUpActorThread(int waitType, void *threadObj);
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void wakeUpThreads(int waitType);
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void wakeUpThreadsDelayed(int waitType, int sleepTime);
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void loadVoiceLUT(VoiceLUT &voiceLUT, const byte *resourcePointer, size_t resourceLength);
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private:
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void loadModuleBase(ModuleData &module, const byte *resourcePointer, size_t resourceLength);
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// runThread returns true if we should break running of other threads
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bool runThread(ScriptThread *thread, uint instructionLimit);
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void setThreadEntrypoint(ScriptThread *thread, int entrypointNumber);
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public:
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void finishDialog(int strID, int replyID, int flags, int bitOffset);
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private:
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typedef void (Script::*ScriptFunctionType)(SCRIPTFUNC_PARAMS);
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struct ScriptFunctionDescription {
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ScriptFunctionType scriptFunction;
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const char *scriptFunctionName;
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};
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const ScriptFunctionDescription *_scriptFunctionsList;
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void setupScriptFuncList(void);
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void sfPutString(SCRIPTFUNC_PARAMS);
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void sfWait(SCRIPTFUNC_PARAMS);
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void sfTakeObject(SCRIPTFUNC_PARAMS);
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void sfIsCarried(SCRIPTFUNC_PARAMS);
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void sfStatusBar(SCRIPTFUNC_PARAMS);
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void sfMainMode(SCRIPTFUNC_PARAMS);
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void sfScriptWalkTo(SCRIPTFUNC_PARAMS);
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void sfScriptDoAction(SCRIPTFUNC_PARAMS);
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void sfSetActorFacing(SCRIPTFUNC_PARAMS);
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void sfStartBgdAnim(SCRIPTFUNC_PARAMS);
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void sfStopBgdAnim(SCRIPTFUNC_PARAMS);
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void sfLockUser(SCRIPTFUNC_PARAMS);
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void sfPreDialog(SCRIPTFUNC_PARAMS);
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void sfKillActorThreads(SCRIPTFUNC_PARAMS);
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void sfFaceTowards(SCRIPTFUNC_PARAMS);
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void sfSetFollower(SCRIPTFUNC_PARAMS);
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void sfScriptGotoScene(SCRIPTFUNC_PARAMS);
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void sfSetObjImage(SCRIPTFUNC_PARAMS);
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void sfSetObjName(SCRIPTFUNC_PARAMS);
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void sfGetObjImage(SCRIPTFUNC_PARAMS);
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void sfGetNumber(SCRIPTFUNC_PARAMS);
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void sfScriptOpenDoor(SCRIPTFUNC_PARAMS);
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void sfScriptCloseDoor(SCRIPTFUNC_PARAMS);
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void sfSetBgdAnimSpeed(SCRIPTFUNC_PARAMS);
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void SF_cycleColors(SCRIPTFUNC_PARAMS);
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void sfDoCenterActor(SCRIPTFUNC_PARAMS);
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void sfStartBgdAnimSpeed(SCRIPTFUNC_PARAMS);
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void sfScriptWalkToAsync(SCRIPTFUNC_PARAMS);
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void sfEnableZone(SCRIPTFUNC_PARAMS);
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void sfSetActorState(SCRIPTFUNC_PARAMS);
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void sfScriptMoveTo(SCRIPTFUNC_PARAMS);
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void sfSceneEq(SCRIPTFUNC_PARAMS);
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void sfDropObject(SCRIPTFUNC_PARAMS);
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void sfFinishBgdAnim(SCRIPTFUNC_PARAMS);
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void sfSwapActors(SCRIPTFUNC_PARAMS);
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void sfSimulSpeech(SCRIPTFUNC_PARAMS);
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void sfScriptWalk(SCRIPTFUNC_PARAMS);
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void sfCycleFrames(SCRIPTFUNC_PARAMS);
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void sfSetFrame(SCRIPTFUNC_PARAMS);
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void sfSetPortrait(SCRIPTFUNC_PARAMS);
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void sfSetProtagPortrait(SCRIPTFUNC_PARAMS);
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void sfChainBgdAnim(SCRIPTFUNC_PARAMS);
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void sfScriptSpecialWalk(SCRIPTFUNC_PARAMS);
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void sfPlaceActor(SCRIPTFUNC_PARAMS);
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void sfCheckUserInterrupt(SCRIPTFUNC_PARAMS);
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void sfScriptWalkRelative(SCRIPTFUNC_PARAMS);
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void sfScriptMoveRelative(SCRIPTFUNC_PARAMS);
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void sfSimulSpeech2(SCRIPTFUNC_PARAMS);
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void sfPlacard(SCRIPTFUNC_PARAMS);
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void sfPlacardOff(SCRIPTFUNC_PARAMS);
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void sfSetProtagState(SCRIPTFUNC_PARAMS);
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void sfResumeBgdAnim(SCRIPTFUNC_PARAMS);
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void sfThrowActor(SCRIPTFUNC_PARAMS);
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void sfWaitWalk(SCRIPTFUNC_PARAMS);
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void sfScriptSceneID(SCRIPTFUNC_PARAMS);
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void sfChangeActorScene(SCRIPTFUNC_PARAMS);
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void sfScriptClimb(SCRIPTFUNC_PARAMS);
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void sfSetDoorState(SCRIPTFUNC_PARAMS);
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void sfSetActorZ(SCRIPTFUNC_PARAMS);
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void sfScriptText(SCRIPTFUNC_PARAMS);
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void sfGetActorX(SCRIPTFUNC_PARAMS);
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void sfGetActorY(SCRIPTFUNC_PARAMS);
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void sfEraseDelta(SCRIPTFUNC_PARAMS);
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void sfPlayMusic(SCRIPTFUNC_PARAMS);
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void sfPickClimbOutPos(SCRIPTFUNC_PARAMS);
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void sfTossRif(SCRIPTFUNC_PARAMS);
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void sfShowControls(SCRIPTFUNC_PARAMS);
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void sfShowMap(SCRIPTFUNC_PARAMS);
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|
void sfPuzzleWon(SCRIPTFUNC_PARAMS);
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void sfEnableEscape(SCRIPTFUNC_PARAMS);
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void sfPlaySound(SCRIPTFUNC_PARAMS);
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|
void sfPlayLoopedSound(SCRIPTFUNC_PARAMS);
|
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void sfGetDeltaFrame(SCRIPTFUNC_PARAMS);
|
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void sfShowProtect(SCRIPTFUNC_PARAMS);
|
|
void sfProtectResult(SCRIPTFUNC_PARAMS);
|
|
void sfRand(SCRIPTFUNC_PARAMS);
|
|
void sfFadeMusic(SCRIPTFUNC_PARAMS);
|
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void sfScriptStartCutAway(SCRIPTFUNC_PARAMS);
|
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void sfReturnFromCutAway(SCRIPTFUNC_PARAMS);
|
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void sfEndCutAway(SCRIPTFUNC_PARAMS);
|
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void sfGetMouseClicks(SCRIPTFUNC_PARAMS);
|
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void sfResetMouseClicks(SCRIPTFUNC_PARAMS);
|
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void sfWaitFrames(SCRIPTFUNC_PARAMS);
|
|
void sfScriptFade(SCRIPTFUNC_PARAMS);
|
|
void sfPlayVoice(SCRIPTFUNC_PARAMS);
|
|
void sfVstopFX(SCRIPTFUNC_PARAMS);
|
|
void sfVstopLoopedFX(SCRIPTFUNC_PARAMS);
|
|
void sfDemoIsInteractive(SCRIPTFUNC_PARAMS);
|
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void sfVsetTrack(SCRIPTFUNC_PARAMS);
|
|
void sfDebugShowData(SCRIPTFUNC_PARAMS);
|
|
void sfNull(SCRIPTFUNC_PARAMS);
|
|
void sfWaitFramesEsc(SCRIPTFUNC_PARAMS);
|
|
void sfPsychicProfile(SCRIPTFUNC_PARAMS);
|
|
void sfPsychicProfileOff(SCRIPTFUNC_PARAMS);
|
|
void sfSetSpeechBox(SCRIPTFUNC_PARAMS);
|
|
void sfSetChapterPoints(SCRIPTFUNC_PARAMS);
|
|
void sfSetPortraitBgColor(SCRIPTFUNC_PARAMS);
|
|
void sfScriptStartVideo(SCRIPTFUNC_PARAMS);
|
|
void sfScriptReturnFromVideo(SCRIPTFUNC_PARAMS);
|
|
void sfScriptEndVideo(SCRIPTFUNC_PARAMS);
|
|
void sfShowIHNMDemoHelpBg(SCRIPTFUNC_PARAMS);
|
|
void sfAddIHNMDemoHelpTextLine(SCRIPTFUNC_PARAMS);
|
|
void sfShowIHNMDemoHelpPage(SCRIPTFUNC_PARAMS);
|
|
void sfGetPoints(SCRIPTFUNC_PARAMS);
|
|
void sfSetGlobalFlag(SCRIPTFUNC_PARAMS);
|
|
void sfDemoSetInteractive(SCRIPTFUNC_PARAMS);
|
|
void sfClearGlobalFlag(SCRIPTFUNC_PARAMS);
|
|
void sfTestGlobalFlag(SCRIPTFUNC_PARAMS);
|
|
void sfSetPoints(SCRIPTFUNC_PARAMS);
|
|
void sfQueueMusic(SCRIPTFUNC_PARAMS);
|
|
void sfDisableAbortSpeeches(SCRIPTFUNC_PARAMS);
|
|
|
|
void SF_stub(const char *name, ScriptThread *thread, int nArgs);
|
|
};
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|
|
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} // End of namespace Saga
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|
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#endif
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