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81 lines
1.8 KiB
C++
81 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BLADERUNNER_MOUSE_H
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#define BLADERUNNER_MOUSE_H
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#include "bladerunner/vector.h"
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namespace Graphics {
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struct Surface;
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}
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namespace BladeRunner {
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class BladeRunnerEngine;
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class Mouse {
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BladeRunnerEngine *_vm;
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int _cursor;
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int _frame;
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int _hotspotX;
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int _hotspotY;
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int _x;
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int _y;
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int _disabledCounter;
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int _lastFrameTime;
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int _animCounter;
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int _randomCountdownX;
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int _randomCountdownY;
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int _randomX;
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int _randomY;
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public:
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Mouse(BladeRunnerEngine *vm);
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~Mouse();
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void setCursor(int cursor);
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void getXY(int *x, int *y) const;
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void setMouseJitterUp();
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void setMouseJitterDown();
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void disable();
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void enable(bool force = false);
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bool isDisabled() const;
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void draw(Graphics::Surface &surface, int x, int y);
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void updateCursorFrame();
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void tick(int x, int y);
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bool isInactive() const;
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// private:
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Vector3 getXYZ(int x, int y) const;
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};
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} // End of namespace BladeRunner
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#endif
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