scummvm/engines/bladerunner
Thierry Crozat ca781b7389 BLADERUNNER: Use virtual keyboard feature in save screen
This is used on platforms that have a virtual keyboard, such
as iOS, to show/hide the virtual keyboard when we expect text
input.
2019-12-23 18:06:50 +01:00
..
script BLADERUNNER: #11239 Fix buggy state and saved games for Desk Clerk 2019-11-05 02:17:17 +02:00
ui BLADERUNNER: Use virtual keyboard feature in save screen 2019-12-23 18:06:50 +01:00
actor_clues.cpp BLADERUNNER: Revert previous changes in clues listing 2019-09-05 13:17:53 +03:00
actor_clues.h BLADERUNNER: Fix displaying of clues in KIA 2019-09-05 10:39:51 +03:00
actor_combat.cpp BLADERUNNER: Add Some Missing Switch Default Cases 2019-10-04 01:34:31 +01:00
actor_combat.h
actor_dialogue_queue.cpp BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1 2019-07-22 01:09:23 +03:00
actor_dialogue_queue.h BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1 2019-07-22 01:09:23 +03:00
actor_walk.cpp BLADERUNNER: Possible fix for facing angle assertion fault 2019-07-11 07:26:33 +03:00
actor_walk.h
actor.cpp BLADERUNNER: Spelling correction in comment 2019-10-25 01:46:36 +03:00
actor.h BLADERUNNER: Comment correction after fix for AI_Movement_Track_Append_With_Facing 2019-08-28 21:35:09 +03:00
adpcm_decoder.cpp
adpcm_decoder.h
ambient_sounds.cpp BLADERUNNER: Fix AmigaOS compilation (attempt 2) 2019-07-29 15:31:46 +03:00
ambient_sounds.h BLADERUNNER: Use unsigned 32bit diff for time durations 2019-07-17 19:09:15 +03:00
archive.cpp BLADERUNNER: Explicit message about missing game files 2019-07-04 00:09:47 +02:00
archive.h
aud_stream.cpp
aud_stream.h
audio_cache.cpp
audio_cache.h
audio_mixer.cpp BLADERUNNER: Group shapes loading 2019-10-13 14:09:47 +02:00
audio_mixer.h BLADERUNNER: Use unsigned 32bit diff for time durations 2019-07-17 19:09:15 +03:00
audio_player.cpp BLADERUNNER: Use unsigned 32bit diff for time durations 2019-07-17 19:09:15 +03:00
audio_player.h BLADERUNNER: Use unsigned 32bit diff for time durations 2019-07-17 19:09:15 +03:00
audio_speech.cpp
audio_speech.h
bladerunner.cpp BLADERUNNER: Fixed crossplatform thumbnails in saves 2019-11-26 22:15:27 +01:00
bladerunner.h BLADERUNNER: Add a engine checkbox to target 120 fps 2019-11-10 17:37:56 +02:00
boundingbox.cpp
boundingbox.h
chapters.cpp BLADERUNNER: JANITORIAL: Code formatting fixes 2019-06-28 15:30:44 +03:00
chapters.h
color.h BLADERUNNER: Ensure the Color256 struct is correctly packed (#1838) 2019-09-11 18:47:44 +02:00
combat.cpp BLADERUNNER: Fix Rats resurrecting 2019-07-14 15:53:10 +03:00
combat.h
configure.engine
crimes_database.cpp
crimes_database.h
debugger.cpp BLADERUNNER: Debugger get or set game difficulty 2019-12-11 14:10:04 +02:00
debugger.h BLADERUNNER: Debugger get or set game difficulty 2019-12-11 14:10:04 +02:00
decompress_lcw.cpp
decompress_lcw.h
decompress_lzo.cpp
decompress_lzo.h
detection_tables.h BLADERUNNER: Add a engine checkbox to target 120 fps 2019-11-10 17:37:56 +02:00
detection.cpp BLADERUNNER: Add a engine checkbox to target 120 fps 2019-11-10 17:37:56 +02:00
dialogue_menu.cpp BLADERUNNER: Group shapes loading 2019-10-13 14:09:47 +02:00
dialogue_menu.h BLADERUNNER: Group shapes loading 2019-10-13 14:09:47 +02:00
fog.cpp
fog.h
font.cpp BLADERUNNER: Performance fixes 2019-09-04 17:59:29 +02:00
font.h BLADERUNNER: Use best pixel format on every platform 2019-08-31 23:09:19 +02:00
framelimiter.cpp BLADERUNNER: Add engine gui option to avoid use of delayMillis() 2019-09-16 12:00:25 +03:00
framelimiter.h BLADERUNNER: Framelimiter simplification 2019-09-04 21:26:37 +02:00
game_constants.h BLADERUNNER: Fix Hasan behavior post Act 2 2019-09-08 15:05:03 +03:00
game_flags.cpp
game_flags.h
game_info.cpp
game_info.h
image.cpp
image.h
item_pickup.cpp BLADERUNNER: Fix compilation on AmigaOS 4 2019-07-17 19:05:16 +01:00
item_pickup.h BLADERUNNER: Use unsigned 32bit diff for time durations 2019-07-17 19:09:15 +03:00
item.cpp
item.h
items.cpp
items.h
light.cpp BLADERUNNER: JANITORIAL: Code formatting fixes 2019-06-28 15:30:44 +03:00
light.h
lights.cpp
lights.h
matrix.cpp
matrix.h
module.mk BLADERUNNER: Group shapes loading 2019-10-13 14:09:47 +02:00
mouse.cpp BLADERUNNER: Group shapes loading 2019-10-13 14:09:47 +02:00
mouse.h
movement_track.cpp BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1 2019-07-22 01:09:23 +03:00
movement_track.h BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1 2019-07-22 01:09:23 +03:00
music.cpp BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1 2019-07-22 01:09:23 +03:00
music.h BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1 2019-07-22 01:09:23 +03:00
obstacles.cpp BLADERUNNER: JANITORIAL: Code formatting fixes 2019-06-28 15:30:44 +03:00
obstacles.h
outtake.cpp BLADERUNNER: Framelimiter simplification 2019-09-04 21:26:37 +02:00
outtake.h BLADERUNNER: Framelimiter simplification 2019-09-04 21:26:37 +02:00
overlays.cpp
overlays.h
POTFILES
rect_float.h BLADERUNNER: Remove use of C99 math functions 2019-10-03 23:52:46 +01:00
regions.cpp
regions.h
savefile.cpp BLADERUNNER: Fixed crossplatform thumbnails in saves 2019-11-26 22:15:27 +01:00
savefile.h BLADERUNNER: Fix compilation on AmigaOS 4 2019-07-17 19:05:16 +01:00
scene_objects.cpp
scene_objects.h
scene.cpp
scene.h
screen_effects.cpp BLADERUNNER: JANITORIAL: Code formatting fixes 2019-06-28 15:30:44 +03:00
screen_effects.h
set_effects.cpp
set_effects.h
set.cpp BLADERUNNER: Minor comments update and spelling correction 2019-10-24 13:13:51 +03:00
set.h
settings.cpp BLADERUNNER: Remove redundant assignment for ammo 2019-10-24 13:41:07 +03:00
settings.h
shape.cpp BLADERUNNER: Group shapes loading 2019-10-13 14:09:47 +02:00
shape.h BLADERUNNER: Group shapes loading 2019-10-13 14:09:47 +02:00
slice_animations.cpp BLADERUNNER: Use best pixel format on every platform 2019-08-31 23:09:19 +02:00
slice_animations.h BLADERUNNER: Use best pixel format on every platform 2019-08-31 23:09:19 +02:00
slice_renderer.cpp BLADERUNNER: Group shapes loading 2019-10-13 14:09:47 +02:00
slice_renderer.h BLADERUNNER: Use best pixel format on every platform 2019-08-31 23:09:19 +02:00
subtitles.cpp BLADERUNNER: Group shapes loading 2019-10-13 14:09:47 +02:00
subtitles.h BLADERUNNER: Avoid redundant calls to wordWrapText for the same text 2019-07-21 23:19:00 +03:00
suspects_database.cpp
suspects_database.h
text_resource.cpp BLADERUNNER: JANITORIAL: Code formatting fixes 2019-06-28 15:30:44 +03:00
text_resource.h
time.cpp BLADERUNNER: Use unsigned 32bit diff for time durations 2019-07-17 19:09:15 +03:00
time.h BLADERUNNER: Use unsigned 32bit diff for time durations 2019-07-17 19:09:15 +03:00
vector.h
view.cpp
view.h
vqa_decoder.cpp BLADERUNNER: Performance fixes 2019-09-04 17:59:29 +02:00
vqa_decoder.h
vqa_player.cpp
vqa_player.h
waypoints.cpp
waypoints.h
zbuffer.cpp
zbuffer.h