scummvm/engines/dragons/bag.h
2020-02-25 14:43:42 +01:00

54 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef DRAGONS_BAG_H
#define DRAGONS_BAG_H
#include "graphics/surface.h"
#include "common/rect.h"
namespace Dragons {
class BigfileArchive;
class Screen;
class Bag {
private:
Screen *_screen;
Graphics::Surface *_surface;
Common::Point _position;
public:
Bag(BigfileArchive *bigFileArchive, Screen *screen);
~Bag();
void updatePosition(Common::Point newPos);
void draw();
Common::Point getPosition() { return _position; }
private:
void load(BigfileArchive *bigFileArchive);
};
} // End of namespace Dragons
#endif //DRAGONS_BAG_H