scummvm/engines/dragons
2020-09-01 22:45:23 +10:00
..
actor.cpp DRAGONS: Allow quitting from more places in the game. 2020-08-29 21:57:39 +10:00
actor.h DRAGONS: Fixed bug when showing actors 2020-03-12 09:56:35 +11:00
actorfiles.h DRAGONS: More whitespace fixes 2020-02-25 14:43:42 +01:00
actorresource.cpp DRAGONS: Don't log at debug level 0 2020-08-16 22:25:03 +10:00
actorresource.h DRAGONS: Coverity Scan fixes. Memory leaks, uninitialised variables. 2020-03-02 22:05:50 +11:00
background.cpp DRAGONS: Fix background width on lake scene 2020-08-24 23:46:48 +10:00
background.h DRAGONS: Coverity Scan fixes. Memory leaks, uninitialised variables. 2020-03-02 22:05:50 +11:00
bag.cpp DRAGONS: replace NULL with nullptr 2020-03-14 14:39:06 +11:00
bag.h DRAGONS: Fixed formatting on includes 2020-02-25 14:43:42 +01:00
bigfile.cpp DRAGONS: Fixed bug where all files weren't accessible to DE and FR versions 2020-08-26 08:28:04 +10:00
bigfile.h DRAGONS: Fixed bug where all files weren't accessible to DE and FR versions 2020-08-26 08:28:04 +10:00
configure.engine DRAGONS: Build the engine by default, since it is in testing now 2020-08-23 17:01:29 +02:00
credits.cpp DRAGONS: Quit game after playing end credits. #11611 2020-08-26 23:19:00 +10:00
credits.h ALL: fix a bunch of const warnings 2020-04-17 22:41:11 +01:00
cursor.cpp DRAGONS: Init cursors 2020-05-04 16:33:25 +02:00
cursor.h DRAGONS: Improve method/variable names 2020-02-25 14:43:42 +01:00
cutscene.cpp DRAGONS: Fixed up logic to clear text dialogs from the screen. 2020-08-25 22:54:39 +10:00
cutscene.h DRAGONS: General fixups 2020-02-29 12:39:40 +11:00
detection.cpp DRAGONS: Added override keywords 2020-08-28 17:32:37 +02:00
dragonflg.cpp DRAGONS: Don't log at debug level 0 2020-08-16 22:25:03 +10:00
dragonflg.h DRAGONS: Whitespace fixes 2020-02-25 14:43:42 +01:00
dragonimg.cpp DRAGONS: Fix more memory leaks 2020-05-04 12:35:06 +02:00
dragonimg.h DRAGONS: Fix compiler warning 2020-02-26 13:50:30 +01:00
dragonini.cpp DRAGONS: replace NULL with nullptr 2020-03-14 14:39:06 +11:00
dragonini.h DRAGONS: Renaming variables 2020-02-25 14:43:42 +01:00
dragonobd.cpp DRAGONS: More class variable renames 2020-02-25 14:43:42 +01:00
dragonobd.h DRAGONS: More class variable renames 2020-02-25 14:43:42 +01:00
dragonrms.cpp DRAGONS: Fix more memory leaks 2020-05-04 12:35:06 +02:00
dragonrms.h DRAGONS: Fix more memory leaks 2020-05-04 12:35:06 +02:00
dragons.cpp DRAGONS: Fixed Flicker sprite priority when walking off screen. Trac#11642 2020-09-01 22:45:23 +10:00
dragons.h DRAGONS: Add keymapper input support 2020-08-28 23:41:12 +10:00
dragonvar.cpp DRAGONS: Whitespace fixes 2020-02-25 14:43:42 +01:00
dragonvar.h DRAGONS: Whitespace fixes 2020-02-25 14:43:42 +01:00
font.cpp DRAGONS: Don't log at debug level 0 2020-08-16 22:25:03 +10:00
font.h DRAGONS: Started on main menu support 2020-03-07 23:06:02 +11:00
inventory.cpp DRAGONS: Fixed handling of inventory logic when combining items 2020-05-16 21:48:54 +10:00
inventory.h DRAGONS: Fixed handling of inventory logic when combining items 2020-05-16 21:48:54 +10:00
midimusicplayer.cpp DRAGONS: Don't automatically use fluid synth v1 driver. 2020-08-19 23:57:24 +10:00
midimusicplayer.h DRAGONS: Only load SF2 if using fluidsynth driver. 2020-08-07 23:31:15 +10:00
minigame1.cpp DRAGONS: Fixed up logic to clear text dialogs from the screen. 2020-08-25 22:54:39 +10:00
minigame1.h DRAGONS: Started work on first minigame 2020-02-25 14:43:42 +01:00
minigame2.cpp DRAGONS: Fixed up logic to clear text dialogs from the screen. 2020-08-25 22:54:39 +10:00
minigame2.h DRAGONS: More renames for the class variables 2020-02-25 14:43:42 +01:00
minigame3.cpp DRAGONS: Fixed up logic to clear text dialogs from the screen. 2020-08-25 22:54:39 +10:00
minigame3.h DRAGONS: More renames for the class variables 2020-02-25 14:43:42 +01:00
minigame4.cpp DRAGONS: Play music in dance battle mini game 2020-08-29 22:30:57 +10:00
minigame4.h DRAGONS: More renames for the class variables 2020-02-25 14:43:42 +01:00
minigame5.cpp DRAGONS: Fixed up logic to clear text dialogs from the screen. 2020-08-25 22:54:39 +10:00
minigame5.h DRAGONS: More renames for the class variables 2020-02-25 14:43:42 +01:00
module.mk DRAGONS: Implementing midi music player 2020-05-21 18:06:13 +10:00
POTFILES DRAGONS: Add keymapper input support 2020-08-28 23:41:12 +10:00
saveload.cpp DRAGONS: Started on main menu support 2020-03-07 23:06:02 +11:00
scene.cpp DRAGONS: Don't log at debug level 0 2020-08-16 22:25:03 +10:00
scene.h DRAGONS: Improve method/variable names 2020-02-25 14:43:42 +01:00
screen.cpp DRAGONS: Fixed unsupported color mode when using openGL. Use RGB555 instead of ARGB1555 #11580 2020-08-26 22:46:19 +10:00
screen.h ALL: fix a bunch of const warnings 2020-04-17 22:41:11 +01:00
scriptopcodes.cpp DRAGONS: Allow quitting from more places in the game. 2020-08-29 21:57:39 +10:00
scriptopcodes.h DRAGONS: Improve method/variable names 2020-02-25 14:43:42 +01:00
sequenceopcodes.cpp DRAGONS: Improve method/variable names 2020-02-25 14:43:42 +01:00
sequenceopcodes.h DRAGONS: Improve method/variable names 2020-02-25 14:43:42 +01:00
sound.cpp DRAGONS: Play sfx from vab tone range. 2020-08-29 14:39:37 +10:00
sound.h DRAGONS: Update engine volumes after returning from options menu #11585 2020-08-26 23:50:57 +10:00
specialopcodes.cpp DRAGONS: Quit game after playing end credits. #11611 2020-08-26 23:19:00 +10:00
specialopcodes.h DRAGONS: Fixed up logic to clear text dialogs from the screen. 2020-08-25 22:54:39 +10:00
strplayer.cpp DRAGONS: Add keymapper input support 2020-08-28 23:41:12 +10:00
strplayer.h DRAGONS: Free video decoder and handle failure to load video file 2020-03-09 19:08:30 +11:00
talk.cpp DRAGONS: Allow quitting from more places in the game. 2020-08-29 21:57:39 +10:00
talk.h DRAGONS: Fixed removal of backslash char when rendering dialog 2020-08-16 13:06:30 +10:00
vabsound.cpp DRAGONS: Play sfx from vab tone range. 2020-08-29 14:39:37 +10:00
vabsound.h DRAGONS: Only play sfx if we have a tone for the given key. Fixes #11578 2020-08-22 22:21:41 +10:00