scummvm/engines/dragons/midimusicplayer.cpp
Eric Fry ba098864de DRAGONS: Don't automatically use fluid synth v1 driver.
This version doesn't support loading soundfont data from memory.
2020-08-19 23:57:24 +10:00

174 lines
5.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug.h"
#include "common/memstream.h"
#include "common/stream.h"
#include "audio/midiparser.h"
#include "audio/soundfont/rawfile.h"
#include "audio/soundfont/vab/vab.h"
#include "audio/soundfont/vgmcoll.h"
#include "midimusicplayer.h"
namespace Dragons {
MidiMusicPlayer::MidiMusicPlayer(BigfileArchive *bigFileArchive, VabSound *musicVab): _musicVab(musicVab), _midiDataSize(0) {
_midiData = nullptr;
MidiPlayer::createDriver(MDT_PREFER_FLUID | MDT_MIDI);
if (_driver->acceptsSoundFontData()) {
_driver->setEngineSoundFont(loadSoundFont(bigFileArchive));
} else {
//If the selected driver doesn't support loading soundfont we should assume we got a fluid Synth V1 and reload
delete _driver;
MidiPlayer::createDriver();
}
int ret = _driver->open();
if (ret == 0) {
if (_nativeMT32)
_driver->sendMT32Reset();
else
_driver->sendGMReset();
_driver->setTimerCallback(this, &timerCallback);
}
}
MidiMusicPlayer::~MidiMusicPlayer() {
if (isPlaying()) {
stop();
}
}
void MidiMusicPlayer::playSong(Common::SeekableReadStream *seqData) {
Common::StackLock lock(_mutex);
if (isPlaying()) {
stop();
}
if (seqData->readUint32LE() != MKTAG('S', 'E', 'Q', 'p'))
error("Failed to find SEQp tag");
// Make sure we don't have a SEP file (with multiple SEQ's inside)
if (seqData->readUint32BE() != 1)
error("Can only play SEQ files, not SEP");
uint16 ppqn = seqData->readUint16BE();
uint32 tempo = seqData->readUint16BE() << 8;
tempo |= seqData->readByte();
/* uint16 beat = */ seqData->readUint16BE();
// SEQ is directly based on SMF and we'll use that to our advantage here
// and convert to SMF and then use the SMF MidiParser.
// Calculate the SMF size we'll need
uint32 dataSize = seqData->size() - 15;
uint32 actualSize = dataSize + 7 + 22;
// Resize the buffer if necessary
byte *midiData = resizeMidiBuffer(actualSize);
// Now construct the header
WRITE_BE_UINT32(midiData, MKTAG('M', 'T', 'h', 'd'));
WRITE_BE_UINT32(midiData + 4, 6); // header size
WRITE_BE_UINT16(midiData + 8, 0); // type 0
WRITE_BE_UINT16(midiData + 10, 1); // one track
WRITE_BE_UINT16(midiData + 12, ppqn);
WRITE_BE_UINT32(midiData + 14, MKTAG('M', 'T', 'r', 'k'));
WRITE_BE_UINT32(midiData + 18, dataSize + 7); // SEQ data size + tempo change event size
// Add in a fake tempo change event
WRITE_BE_UINT32(midiData + 22, 0x00FF5103); // no delta, meta event, tempo change, param size = 3
WRITE_BE_UINT16(midiData + 26, tempo >> 8);
midiData[28] = tempo & 0xFF;
// Now copy in the rest of the events
seqData->read(midiData + 29, dataSize);
MidiParser *parser = MidiParser::createParser_SMF();
if (parser->loadMusic(midiData, actualSize)) {
parser->setTrack(0);
parser->setMidiDriver(this);
parser->setTimerRate(getBaseTempo());
parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);
parser->property(MidiParser::mpSendSustainOffOnNotesOff, 1);
_parser = parser;
_isLooping = true;
_isPlaying = true;
} else {
delete parser;
}
}
byte *MidiMusicPlayer::resizeMidiBuffer(uint32 desiredSize) {
if (_midiData == nullptr) {
_midiData = (byte *)malloc(desiredSize);
_midiDataSize = desiredSize;
} else {
if (desiredSize > _midiDataSize) {
_midiData = (byte *)realloc(_midiData, desiredSize);
_midiDataSize = desiredSize;
}
}
return _midiData;
}
void MidiMusicPlayer::setVolume(int volume) {
// _vm->_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, volume); TODO do we need this?
MidiPlayer::setVolume(volume);
}
Common::SeekableReadStream *MidiMusicPlayer::loadSoundFont(BigfileArchive *bigFileArchive) {
uint32 headSize, bodySize;
byte *headData = bigFileArchive->load("musx.vh", headSize);
byte *bodyData = bigFileArchive->load("musx.vb", bodySize);
byte *vabData = (byte *)malloc(headSize + bodySize);
memcpy(vabData, headData, headSize);
memcpy(vabData + headSize, bodyData, bodySize);
free(headData);
free(bodyData);
MemFile *memFile = new MemFile(vabData, headSize + bodySize);
debug("Loading soundfont2 from musx vab file.");
Vab *vab = new Vab(memFile, 0);
vab->LoadVGMFile();
VGMColl vabCollection;
SF2File *file = vabCollection.CreateSF2File(vab);
const byte *bytes = (const byte *)file->SaveToMem();
uint32 size = file->GetSize();
delete file;
delete vab;
delete memFile;
return new Common::MemoryReadStream(bytes, size, DisposeAfterUse::YES);
}
} // End of namespace Dragons