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smush
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disable some smush code -> this allows the COMI demo to get into the canon scene. Not sure if this causes any regressions, please tell me if you find any
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2003-03-04 02:56:43 +00:00 |
.cvsignore
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fixed the 'intelligent' GCC build rules; added .cvsignore files
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2002-08-21 16:28:19 +00:00 |
actor.cpp
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patch #696030: CMI: More actor direction fixes
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2003-03-02 15:51:56 +00:00 |
actor.h
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Patch 671701: SO_TALK_FREQUENCY
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2003-01-26 10:54:34 +00:00 |
akos.cpp
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fixes to akos opcodes
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2003-03-03 00:45:38 +00:00 |
akos.h
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more akos/costume merging
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2003-01-07 17:35:20 +00:00 |
base-costume.h
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more akos/costume merging
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2003-01-07 17:35:20 +00:00 |
boxes.cpp
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Patch 684732: CMI Walkbox Fix - really, this does seem to be the only solution
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2003-02-16 16:54:17 +00:00 |
boxes.h
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fix -pedantic warnings
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2002-12-25 00:36:04 +00:00 |
bundle.cpp
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fixed compiler warnings
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2003-01-25 20:07:15 +00:00 |
bundle.h
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implemented properly comi sound codecs
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2003-01-25 18:41:32 +00:00 |
charset.cpp
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added some asserts; added a hack that helps the COMI demo
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2003-03-04 02:43:43 +00:00 |
charset.h
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there are 5 fonts in CMI
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2002-12-31 21:41:24 +00:00 |
costume.cpp
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Patch 667613: Extend gfxUsageBits[]
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2003-01-14 10:06:56 +00:00 |
costume.h
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more akos/costume merging
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2003-01-07 17:35:20 +00:00 |
debug.cpp
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Tip: If your going to call a member function of a pointer to an object... do it BEFORE you delete the pointer :)
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2002-12-16 03:25:51 +00:00 |
debug.h
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debugger can now use the console (experimental, and thus disabled by default)
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2002-12-15 00:39:33 +00:00 |
debugger.cpp
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add commands to debugger, objects prints a table of local objects, object num pickup (room) will pickup an object, _currentRoom if no room specified, be warned this currently doesn't check the room is valid for the particular object number
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2003-03-02 07:50:49 +00:00 |
debugger.h
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add commands to debugger, objects prints a table of local objects, object num pickup (room) will pickup an object, _currentRoom if no room specified, be warned this currently doesn't check the room is valid for the particular object number
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2003-03-02 07:50:49 +00:00 |
debugrl.cpp
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Initial revision
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2002-08-21 16:07:07 +00:00 |
debugrl.h
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Initial revision
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2002-08-21 16:07:07 +00:00 |
dialogs.cpp
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more access cleanup; also reorderd some method/function declarations in class Scumm
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2003-02-08 01:27:21 +00:00 |
dialogs.h
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partial checkin of patch #655594 (handling Y/N questions); cleanup
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2002-12-21 12:34:17 +00:00 |
gfx.cpp
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added some asserts; added a hack that helps the COMI demo
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2003-03-04 02:43:43 +00:00 |
gfx.h
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more cleanup
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2002-12-31 14:59:06 +00:00 |
imuse_digi.cpp
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applied patch #674141: CMI: Smush sync tuning
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2003-01-25 12:13:41 +00:00 |
imuse_digi.h
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Separated IMuseDigital to its own files
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2002-12-28 14:37:30 +00:00 |
imuse.cpp
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Separated IMuseDigital into its own files.
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2002-12-28 14:40:56 +00:00 |
imuse.h
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Separated IMuseDigital into its own files.
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2002-12-28 14:40:56 +00:00 |
instrument.cpp
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Added some more Monkey2 MT-32 custom instruments. It's getting difficult
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2003-01-16 11:05:53 +00:00 |
instrument.h
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First-revision SysEx support for -ewindows.
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2003-01-10 14:40:22 +00:00 |
intern.h
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add stub for opcode 0xE4
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2003-03-03 10:19:27 +00:00 |
module.mk
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Patch 667613: Extend gfxUsageBits[]
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2003-01-14 10:06:56 +00:00 |
nut_renderer.cpp
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load NUT fonts even if they do not specify full 256 chars (e.g. the COMI demo only defines 233 chars
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2003-03-04 02:45:50 +00:00 |
nut_renderer.h
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fixed crash with non-ASCII chars
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2003-01-30 16:02:20 +00:00 |
object.cpp
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patch #696030: CMI: More actor direction fixes
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2003-03-02 15:51:56 +00:00 |
object.h
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replace unk1 for numZBuffer in the v8 part of RoomHeader
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2002-12-24 10:04:38 +00:00 |
resource_v2.cpp
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added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath
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2002-12-22 21:58:16 +00:00 |
resource_v3.cpp
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added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath
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2002-12-22 21:58:16 +00:00 |
resource_v4.cpp
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added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath
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2002-12-22 21:58:16 +00:00 |
resource.cpp
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LCA03 sync: Modified version of the untrap patch, debugger
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2003-01-26 06:17:25 +00:00 |
resource.h
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Initial revision
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2002-08-21 16:07:07 +00:00 |
saveload.cpp
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more access cleanup; also reorderd some method/function declarations in class Scumm
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2003-02-08 01:27:21 +00:00 |
saveload.h
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Patch 671701: SO_TALK_FREQUENCY
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2003-01-26 10:54:34 +00:00 |
script_v5.cpp
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New method of local object management. Buggy, segfaults on the Part 1 screen and I don't know why yet..
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2003-01-12 07:30:17 +00:00 |
script_v6.cpp
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opcode 0xA7 is just o6_pop
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2003-03-02 22:27:32 +00:00 |
script_v8.cpp
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fix typo
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2003-02-20 02:10:39 +00:00 |
script.cpp
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removed an obsolete member var, and started to make Scumm member vars protected (had to make some exception; the code which makes these exceptions necessary should be revised)
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2003-02-06 21:32:20 +00:00 |
scumm.h
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removed the single big VersionSettings list; instead, the simon & scumm modules now keep their target lists seperatly (and when we add BASS, it can have its own target list)
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2003-03-01 22:04:48 +00:00 |
scummvm.cpp
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if a script triggers a load, immediatly perform it (this also covers the case where the user requests a load while a SMUSH video is playing. This avoids the annoying affect of seeing 1 frame of the old room immediately after you requested the load
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2003-03-04 03:18:12 +00:00 |
sound.cpp
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add bundle file names for comi demo, and only add .IMX when playing the full version
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2003-03-04 06:10:07 +00:00 |
sound.h
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added "implementation" of imGetMusicPosition
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2003-01-26 14:26:03 +00:00 |
string.cpp
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Patch #682981: Experimental translation optimisation (version 2), and
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2003-02-14 16:01:55 +00:00 |
usage_bits.cpp
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fixed testGfxAnyUsageBits
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2003-01-19 20:31:05 +00:00 |
usage_bits.h
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Patch 667613: Extend gfxUsageBits[]
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2003-01-14 10:06:56 +00:00 |
vars.cpp
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cleanup
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2003-02-18 01:51:05 +00:00 |
verbs.cpp
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Remove dodgy fix for verb backgrounds.
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2003-01-16 08:04:34 +00:00 |
verbs.h
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verb ids can be > 255 in V8; more V8 verbop corrections
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2002-12-27 16:49:08 +00:00 |