scummvm/engines/cine/cine.h
David Turner f96c8f6e39 CINE: Fix CollisionPage Uninitialised Reads in Operation Stealth.
The collisionPage is only initialised with values when loadCtFw() / loadCtOS() is called.
However, currently during the display of the Delphine Software Logo in Operation Stealth,
checkCollision() is called, but the collisionPage has not been loaded.
To fix the invalid reads, have added code to set the page to zero after allocation.
Shouldn't cause any issues to FW as this will load over the top anyway.

Have also added debug output around this behaviour so that if this is not sufficient i.e. a collision page load is actually missing, then this will aid investigation.

svn-id: r55071
2010-12-31 09:14:49 +00:00

236 lines
5.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef CINE_H
#define CINE_H
#include "common/scummsys.h"
#include "common/file.h"
#include "common/util.h"
#include "common/str.h"
#include "common/hashmap.h"
#include "common/hash-str.h"
#include "common/random.h"
#include "engines/engine.h"
#include "cine/texte.h"
#include "cine/rel.h"
#include "cine/script.h"
#include "cine/part.h"
#include "cine/prc.h"
#include "cine/msg.h"
#include "cine/bg.h"
#include "cine/pal.h"
#include "cine/gfx.h"
#include "cine/anim.h"
#include "cine/bg_list.h"
#include "cine/various.h"
#include "cine/console.h"
//#define DUMP_SCRIPTS
/**
* This is the namespace of the Cine engine.
*
* Status of this engine:
*
* This enigne has 2 generations Cinematique evo.1 and Cinematique evo.2
* first generation is fairly complete, and second one is under development
*
* Cinematique evo.1 status:
* The engine supports Future Wars and is basically complete with support of
* all known game variants. Based on Yaz0r's engine.
*
* Cinematique evo.2 status:
* This generation supports Operation Stealth, originally developed by Yaz0r for
* French variant of the game which heared to be completable.
* Later the work was renewed as part of GSoC'08, by Kari Salminen, but it has not
* yet been finished. The game is not completable.
*
*
* Games using this engine:
*
* Cinematique evo.1
* - Future Wars
*
* Cinematique evo.2
* - Operation Stealth
*
*/
namespace Cine {
enum CineGameType {
GType_FW = 1,
GType_OS
};
enum CineGameFeatures {
GF_CD = 1 << 0,
GF_DEMO = 1 << 1,
GF_ALT_FONT = 1 << 2,
GF_CRYPTED_BOOT_PRC = 1 << 3
};
struct CINEGameDescription;
struct SeqListElement;
typedef Common::HashMap<Common::String, const char *> StringPtrHashMap;
class CineConsole;
class CineEngine : public Engine {
protected:
// Engine APIs
virtual Common::Error run();
virtual bool hasFeature(EngineFeature f) const;
void shutdown();
bool initGame();
public:
CineEngine(OSystem *syst, const CINEGameDescription *gameDesc);
virtual ~CineEngine();
int getGameType() const;
uint32 getFeatures() const;
Common::Language getLanguage() const;
Common::Platform getPlatform() const;
bool loadSaveDirectory();
void makeSystemMenu();
int modifyGameSpeed(int speedChange);
int getTimerDelay() const;
Common::Error loadGameState(int slot);
Common::Error saveGameState(int slot, const char *desc);
bool canLoadGameStateCurrently();
bool canSaveGameStateCurrently();
const CINEGameDescription *_gameDescription;
Common::File _partFileHandle;
Common::RandomSource _rnd;
Common::StringArray _volumeResourceFiles;
StringPtrHashMap _volumeEntriesMap;
TextHandler _textHandler;
GUI::Debugger *getDebugger() { return _console; }
bool _restartRequested;
private:
void initialize();
void resetEngine();
bool loadPlainSaveFW(Common::SeekableReadStream &in, CineSaveGameFormat saveGameFormat);
bool loadTempSaveOS(Common::SeekableReadStream &in);
bool makeLoad(char *saveName);
void makeSaveFW(Common::OutSaveFile &out);
void makeSaveOS(Common::OutSaveFile &out);
void makeSave(char *saveFileName);
void mainLoop(int bootScriptIdx);
void readVolCnf();
CineConsole *_console;
bool _preLoad;
int _timerDelayMultiplier;
public:
// TODO: These are pseudo-global vars
// They better belong to appropriate classes
Common::Array<AnimData> _animDataTable;
Common::List<BGIncrust> _bgIncrustList;
Common::StringArray _messageTable;
Common::Array<ObjectStruct> _objectTable;
Common::List<overlay> _overlayList;
Common::Array<PalEntry> _palArray;
Common::Array<PartBuffer> _partBuffer;
ScriptList _globalScripts;
ScriptList _objectScripts;
RawObjectScriptArray _relTable; ///< Object script bytecode table
/**
* Global variables.
* 255 of these are saved, but there's one more that's used for bypassing the copy protection.
* In CineEngine::mainLoop(int bootScriptIdx) there's this code: globalVars[VAR_BYPASS_PROTECTION] = 0;
* And as VAR_BYPASS_PROTECTION is 255 that's why we're allocating one more than we otherwise would.
*/
ScriptVars _globalVars;
RawScriptArray _scriptTable; ///< Table of script bytecode
Common::Array<uint16> _zoneData;
Common::Array<uint16> _zoneQuery; ///< Only exists in Operation Stealth
Common::List<SeqListElement> _seqList;
Common::String _commandBuffer;
};
extern CineEngine *g_cine;
#define BOOT_PRC_NAME "AUTO00.PRC"
#define COPY_PROT_FAIL_PRC_NAME "L201.ANI"
enum {
// Both FW and OS
VAR_MOUSE_X_POS = 249,
VAR_MOUSE_Y_POS = 250,
// FW only
VAR_MOUSE_X_MODE = 253,
VAR_MOUSE_Y_MODE = 251,
// OS only
VAR_MOUSE_X_POS_2ND = 251, // Many times used in conjunction with VAR_MOUSE_X_POS
VAR_MOUSE_Y_POS_2ND = 252, // Many times used in conjunction with VAR_MOUSE_Y_POS
VAR_BYPASS_PROTECTION = 255,
VAR_LOW_MEMORY = 0
};
enum {
MOUSE_CURSOR_NORMAL = 0,
MOUSE_CURSOR_DISK,
MOUSE_CURSOR_CROSS
};
enum {
kCineDebugScript = 1 << 0,
kCineDebugPart = 1 << 1,
kCineDebugSound = 1 << 2,
kCineDebugCollision = 1 << 3
};
enum {
kCmpEQ = (1 << 0),
kCmpGT = (1 << 1),
kCmpLT = (1 << 2)
};
} // End of namespace Cine
#endif