.. |
agi
|
AGI: Rewrote predictive code matcher
|
2011-01-06 21:11:24 +00:00 |
agos
|
VIDEO: Make VideoDecoder::decodeNextFrame() return a const Surface pointer
|
2010-12-16 01:35:13 +00:00 |
cine
|
CINE: Fix for Operation Stealth assertion when caught by rat in Scene 8 Rats' Maze.
|
2011-01-11 16:50:26 +00:00 |
cruise
|
JANITORIAL: Suppress some useless includes
|
2011-01-02 14:06:42 +00:00 |
draci
|
DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
|
2010-12-07 18:54:21 +00:00 |
drascula
|
DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
|
2010-12-07 18:54:21 +00:00 |
gob
|
GOB: Add preliminary Inca 2 save support
|
2011-01-19 09:02:39 +00:00 |
groovie
|
GROOVIE: Fix a memory leak reported by cppcheck.
|
2011-01-07 17:44:20 +00:00 |
hugo
|
HUGO: Add specific decodeString() for H1 Dos
|
2011-01-19 14:45:18 +00:00 |
kyra
|
KYRA FM-TOWNS: improved cd audio music fading
|
2010-12-25 22:10:51 +00:00 |
lastexpress
|
COMMON: Split common/stream.h into several headers
|
2010-11-19 17:03:07 +00:00 |
lure
|
DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
|
2010-12-07 18:54:21 +00:00 |
m4
|
M4: Removed redundant colour index recalculation in palette manager
|
2011-01-03 11:36:39 +00:00 |
made
|
DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
|
2010-12-07 18:54:21 +00:00 |
mohawk
|
MOHAWK: Use a separate SndHandle for Myst's background sound
|
2011-01-19 16:52:47 +00:00 |
parallaction
|
PARALLACTION: Fix Big Red Adventure Walking To Stop On Path Build Failure.
|
2011-01-18 00:22:47 +00:00 |
queen
|
DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
|
2010-12-07 18:54:21 +00:00 |
saga
|
SAGA: Include scummsys.h to force rebuild after reconfigure
|
2011-01-08 03:14:31 +00:00 |
sci
|
SCI: Plugged 2 memory leaks, reported by digitall
|
2011-01-15 23:55:35 +00:00 |
scumm
|
SCUMM: Prefer "Could not" over "Couldn't" in some error messages.
|
2011-01-16 20:24:58 +00:00 |
sky
|
DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
|
2010-12-07 18:54:21 +00:00 |
sword1
|
VIDEO: Make VideoDecoder::getPalette() return a const byte pointer
|
2010-12-16 01:41:11 +00:00 |
sword2
|
VIDEO: Make VideoDecoder::getPalette() return a const byte pointer
|
2010-12-16 01:41:11 +00:00 |
sword25
|
SWORD25: getSoundTime() is not used. Remove it.
|
2011-01-19 07:40:30 +00:00 |
teenagent
|
COMMON: Split common/stream.h into several headers
|
2010-11-19 17:03:07 +00:00 |
testbed
|
COMMON: Split common/stream.h into several headers
|
2010-11-19 17:03:07 +00:00 |
tinsel
|
JANITORIAL: Suppress some useless includes
|
2011-01-02 14:06:42 +00:00 |
toon
|
TOON: Add mapping for upper 'ç' and for plenking, both used in french version
|
2010-12-28 21:19:31 +00:00 |
touche
|
DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
|
2010-12-07 18:54:21 +00:00 |
tucker
|
SOUND: Get rid of unused forward declarations in mixer.h.
|
2011-01-10 22:20:51 +00:00 |
advancedDetector.cpp
|
COMMON: Rename and tweak MD5 functions
|
2010-11-07 17:16:59 +00:00 |
advancedDetector.h
|
DETECTOR: Get rid of ADGF_KEEPMATCH
|
2010-11-07 17:15:27 +00:00 |
dialogs.cpp
|
GUI: Rename gui/GuiManager.* to gui/gui-manager.*
|
2010-11-16 10:19:01 +00:00 |
dialogs.h
|
Replace SCUMM F5 dialog by GMM & add help button to GMM
|
2010-05-26 19:54:50 +00:00 |
engine.cpp
|
GUI: Rename gui/GuiManager.* to gui/gui-manager.*
|
2010-11-16 10:19:01 +00:00 |
engine.h
|
ENGINE: Rename resetTotalPlayTime to setTotalPlayTime.
|
2010-10-27 22:52:02 +00:00 |
engines.mk
|
CONFIGURE: Plug in Last Express engine
|
2010-10-18 19:18:06 +00:00 |
game.cpp
|
GUI: Implemented Languages as GUI options.
|
2010-06-15 10:57:28 +00:00 |
game.h
|
ENGINES: Do not include engines/savestate.h from engines/game.h
|
2010-11-07 17:15:46 +00:00 |
metaengine.h
|
PLUGINS: switched plugin manager to inheritance rather than #defines
|
2010-12-23 13:38:37 +00:00 |
module.mk
|
ENGINES: Move SaveStateDescriptor etc. to engine/savestate.*
|
2010-03-18 15:09:48 +00:00 |
savestate.cpp
|
ENGINE: Add a setPlayTime to SaveStateDescriptor taking an ms value.
|
2010-10-29 16:41:30 +00:00 |
savestate.h
|
ENGINE: Add a setPlayTime to SaveStateDescriptor taking an ms value.
|
2010-10-29 16:41:30 +00:00 |
util.h
|
Move initGraphics and initCommonGFX from to new header.
|
2010-05-04 11:58:12 +00:00 |