mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
587f3cf958
svn-id: r50944
282 lines
8.0 KiB
C++
282 lines
8.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "common/system.h"
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#include "cine/cine.h"
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#include "cine/various.h"
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namespace Cine {
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struct CINEGameDescription {
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ADGameDescription desc;
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int gameType;
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uint32 features;
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};
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int CineEngine::getGameType() const { return _gameDescription->gameType; }
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uint32 CineEngine::getFeatures() const { return _gameDescription->features; }
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Common::Language CineEngine::getLanguage() const { return _gameDescription->desc.language; }
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Common::Platform CineEngine::getPlatform() const { return _gameDescription->desc.platform; }
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} // End of namespace Cine
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static const PlainGameDescriptor cineGames[] = {
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{"cine", "Cinematique evo.1 engine game"},
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{"fw", "Future Wars"},
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{"os", "Operation Stealth"},
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{0, 0}
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};
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static const ADObsoleteGameID obsoleteGameIDsTable[] = {
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{"fw", "cine", Common::kPlatformUnknown},
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{"os", "cine", Common::kPlatformUnknown},
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{0, 0, Common::kPlatformUnknown}
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};
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#include "cine/detection_tables.h"
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static const ADParams detectionParams = {
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// Pointer to ADGameDescription or its superset structure
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(const byte *)Cine::gameDescriptions,
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// Size of that superset structure
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sizeof(Cine::CINEGameDescription),
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// Number of bytes to compute MD5 sum for
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5000,
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// List of all engine targets
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cineGames,
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// Structure for autoupgrading obsolete targets
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obsoleteGameIDsTable,
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// Name of single gameid (optional)
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"cine",
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// List of files for file-based fallback detection (optional)
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0,
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// Flags
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0,
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// Additional GUI options (for every game}
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Common::GUIO_NOSPEECH | Common::GUIO_NOMIDI,
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// Maximum directory depth
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1,
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// List of directory globs
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0
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};
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class CineMetaEngine : public AdvancedMetaEngine {
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public:
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CineMetaEngine() : AdvancedMetaEngine(detectionParams) {}
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virtual const char *getName() const {
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return "Cinematique evo 1 engine";
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}
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virtual const char *getOriginalCopyright() const {
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return "Future Wars & Operation Stealth (C) Delphine Software";
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual SaveStateList listSaves(const char *target) const;
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virtual int getMaximumSaveSlot() const;
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virtual void removeSaveState(const char *target, int slot) const;
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};
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bool CineMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave);
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}
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bool Cine::CineEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsRTL) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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bool CineMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const Cine::CINEGameDescription *gd = (const Cine::CINEGameDescription *)desc;
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if (gd) {
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*engine = new Cine::CineEngine(syst, gd);
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}
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return gd != 0;
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}
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SaveStateList CineMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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SaveStateList saveList;
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Common::String pattern = target;
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pattern += ".?";
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Common::StringArray filenames = saveFileMan->listSavefiles(pattern);
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sort(filenames.begin(), filenames.end());
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Common::StringArray::const_iterator file;
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Common::String filename = target;
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filename += ".dir";
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Common::InSaveFile *in = saveFileMan->openForLoading(filename);
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if (in) {
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typedef char CommandeType[20];
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CommandeType saveNames[10];
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// Initialize all savegames' descriptions to empty strings
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// so that if the savegames' descriptions can only be partially read from file
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// then the missing ones are correctly set to empty strings.
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memset(saveNames, 0, sizeof(saveNames));
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in->read(saveNames, 10 * 20);
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CommandeType saveDesc;
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for (file = filenames.begin(); file != filenames.end(); ++file) {
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// Jump over savegame files that don't end with a digit (e.g. "fw.3" is ok, "fw.a" is not).
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if (!isdigit(file->lastChar()))
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continue;
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// Obtain the last digit of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 1);
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// Copy the savegame description making sure it ends with a trailing zero
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strncpy(saveDesc, saveNames[slotNum], 20);
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saveDesc[sizeof(CommandeType) - 1] = 0;
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saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
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}
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}
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delete in;
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return saveList;
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}
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int CineMetaEngine::getMaximumSaveSlot() const { return 9; }
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void CineMetaEngine::removeSaveState(const char *target, int slot) const {
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// Load savegame descriptions from index file
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typedef char CommandeType[20];
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CommandeType saveNames[10];
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// Initialize all savegames' descriptions to empty strings
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// so that if the savegames' descriptions can only be partially read from file
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// then the missing ones are correctly set to empty strings.
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memset(saveNames, 0, sizeof(saveNames));
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Common::InSaveFile *in;
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char tmp[80];
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snprintf(tmp, 80, "%s.dir", target);
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in = g_system->getSavefileManager()->openForLoading(tmp);
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if (!in)
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return;
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in->read(saveNames, 10 * 20);
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delete in;
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// Set description for selected slot
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char slotName[20];
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slotName[0] = 0;
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strncpy(saveNames[slot], slotName, 20);
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// Update savegame descriptions
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char indexFile[80];
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snprintf(indexFile, 80, "%s.dir", target);
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Common::OutSaveFile *out = g_system->getSavefileManager()->openForSaving(indexFile);
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if (!out) {
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warning("Unable to open file %s for saving", indexFile);
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return;
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}
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out->write(saveNames, 10 * 20);
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delete out;
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// Delete save file
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char saveFileName[256];
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sprintf(saveFileName, "%s.%1d", target, slot);
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g_system->getSavefileManager()->removeSavefile(saveFileName);
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}
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#if PLUGIN_ENABLED_DYNAMIC(CINE)
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REGISTER_PLUGIN_DYNAMIC(CINE, PLUGIN_TYPE_ENGINE, CineMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(CINE, PLUGIN_TYPE_ENGINE, CineMetaEngine);
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#endif
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namespace Cine {
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Common::Error CineEngine::loadGameState(int slot) {
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char saveNameBuffer[256];
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sprintf(saveNameBuffer, "%s.%1d", _targetName.c_str(), slot);
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bool gameLoaded = makeLoad(saveNameBuffer);
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return gameLoaded ? Common::kNoError : Common::kUnknownError;
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}
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Common::Error CineEngine::saveGameState(int slot, const char *desc) {
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// Load savegame descriptions from index file
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loadSaveDirectory();
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// Set description for selected slot making sure it ends with a trailing zero
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strncpy(currentSaveName[slot], desc, 20);
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currentSaveName[slot][sizeof(CommandeType) - 1] = 0;
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// Update savegame descriptions
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char indexFile[80];
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snprintf(indexFile, 80, "%s.dir", _targetName.c_str());
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Common::OutSaveFile *fHandle = _saveFileMan->openForSaving(indexFile);
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if (!fHandle) {
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warning("Unable to open file %s for saving", indexFile);
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return Common::kUnknownError;
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}
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fHandle->write(currentSaveName, 10 * 20);
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delete fHandle;
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// Save game
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char saveFileName[256];
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sprintf(saveFileName, "%s.%1d", _targetName.c_str(), slot);
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makeSave(saveFileName);
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checkDataDisk(-1);
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return Common::kNoError;
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}
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bool CineEngine::canLoadGameStateCurrently() {
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return (!disableSystemMenu && !inMenu);
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}
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bool CineEngine::canSaveGameStateCurrently() {
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return (allowPlayerInput && !disableSystemMenu && !inMenu);
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}
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} // End of namespace Cine
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