Denis Kasak
9246e9cf4a
* Added some more animation debug info
...
* Reordered Animation::nextFrame() a bit to make sure the timings are correct (particularly the last frame)
* Added checks to AnimationManager::play() and AnimationManager::stop() so it doesn't dereference a null pointer.
svn-id: r42243
2009-07-07 21:11:36 +00:00
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