Denis Kasak 9246e9cf4a * Added some more animation debug info
* Reordered Animation::nextFrame() a bit to make sure the timings are correct (particularly the last frame)
* Added checks to AnimationManager::play() and AnimationManager::stop() so it doesn't dereference a null pointer.

svn-id: r42243
2009-07-07 21:11:36 +00:00
..
2009-07-03 17:53:05 +00:00
2009-06-22 20:13:25 +00:00