scummvm/engines/draci/sprite.cpp

233 lines
5.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stream.h"
#include "draci/draci.h"
#include "draci/sprite.h"
#include "draci/font.h"
namespace Draci {
/**
* @brief Transforms an image from column-wise to row-wise
* @param img pointer to the buffer containing the image data
* width width of the image in the buffer
* height height of the image in the buffer
*/
static void transformToRows(byte *img, uint16 width, uint16 height) {
byte *buf = new byte[width * height];
byte *tmp = buf;
memcpy(buf, img, width * height);
for (uint16 i = 0; i < width; ++i) {
for (uint16 j = 0; j < height; ++j) {
img[j * width + i] = *tmp++;
}
}
delete[] buf;
}
/**
* Constructor for loading sprites from a raw data buffer, one byte per pixel.
*/
Sprite::Sprite(byte *raw_data, uint16 width, uint16 height, int x, int y,
bool columnwise) : _data(NULL) {
_width = width;
_height = height;
_x = x;
_y = y;
_mirror = false;
_data = new byte[width * height];
memcpy(_data, raw_data, width * height);
// If the sprite is stored column-wise, transform it to row-wise
if (columnwise) {
transformToRows(_data, width, height);
}
}
/**
* Constructor for loading sprites from a sprite-formatted buffer, one byte per
* pixel.
*/
Sprite::Sprite(byte *sprite_data, uint16 length, int x, int y, bool columnwise)
: _data(NULL) {
_x = x;
_y = y;
_mirror = false;
Common::MemoryReadStream reader(sprite_data, length);
_width = reader.readSint16LE();
_height = reader.readSint16LE();
_data = new byte[_width * _height];
reader.read(_data, _width * _height);
// If the sprite is stored column-wise, transform it to row-wise
if (columnwise) {
transformToRows(_data, _width, _height);
}
}
Sprite::~Sprite() {
delete[] _data;
}
void Sprite::setMirrorOn() {
_mirror = true;
}
void Sprite::setMirrorOff() {
_mirror = false;
}
/**
* @brief Draws the sprite to a Draci::Surface
* @param surface Pointer to a Draci::Surface
*
* Draws the sprite to a Draci::Surface and marks its rectangle on the surface as dirty.
* It is safe to call it for sprites that would overflow the surface.
*/
void Sprite::draw(Surface *surface, bool markDirty) const {
Common::Rect sourceRect(0, 0, _width, _height);
Common::Rect destRect(_x, _y, _x + _width, _y + _height);
Common::Rect surfaceRect(0, 0, surface->w, surface->h);
Common::Rect clippedDestRect(destRect);
clippedDestRect.clip(surfaceRect);
int adjustLeft = clippedDestRect.left - destRect.left;
int adjustRight = clippedDestRect.right - destRect.right;
int adjustTop = clippedDestRect.top - destRect.top;
int adjustBottom = clippedDestRect.bottom - destRect.bottom;
sourceRect.left += adjustLeft;
sourceRect.right += adjustRight;
sourceRect.top += adjustTop;
sourceRect.bottom += adjustBottom;
byte *dst = (byte *)surface->getBasePtr(clippedDestRect.left, clippedDestRect.top);
byte *src = _data;
const int transparent = surface->getTransparentColour();
// Blit the sprite to the surface
for (int i = sourceRect.top; i < sourceRect.bottom; ++i) {
for (int j = sourceRect.left; j < sourceRect.right; ++j) {
// Don't blit if the pixel is transparent on the target surface
if (src[i * _width + j] != transparent) {
// Draw the sprite mirrored if the _mirror flag is set
if (_mirror) {
dst[sourceRect.right - j - 1] = src[i * _width + j];
} else {
dst[j] = src[i * _width + j];
}
}
}
dst += surface->pitch;
}
// Mark the sprite's rectangle dirty
if (markDirty) {
surface->markDirtyRect(destRect);
}
}
Common::Rect Sprite::getRect() const {
return Common::Rect(_x, _y, _x + _width, _y + _height);
}
Text::Text(const Common::String &str, Font *font, byte fontColour,
int x, int y, uint spacing) {
uint len = str.size();
_length = len;
_x = x;
_y = y;
_text = new byte[len];
memcpy(_text, str.c_str(), len);
_spacing = spacing;
_colour = fontColour;
_font = font;
_width = _font->getStringWidth(str, _spacing);
_height = _font->getFontHeight();
}
Text::~Text() {
delete[] _text;
}
void Text::setText(const Common::String &str) {
delete[] _text;
uint len = str.size();
_length = len;
_width = _font->getStringWidth(str, _spacing);
_height = _font->getFontHeight();
_text = new byte[len];
memcpy(_text, str.c_str(), len);
}
void Text::setColour(byte fontColour) {
_colour = fontColour;
}
void Text::setSpacing(uint spacing) {
_spacing = spacing;
}
void Text::draw(Surface *surface, bool markDirty) const {
_font->setColour(_colour);
_font->drawString(surface, _text, _length, _x, _y, _spacing);
}
Common::Rect Text::getRect() const {
return Common::Rect(_x, _y, _x + _width, _y + _height);
}
} // End of namespace Draci