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7c9d46765b
console a bit earlier so that error messages about missing files will be more obvious to the user. (If an error happens that early, some of the debugger commands will cause ScummVM to crash. I might look into that later.) svn-id: r11443
722 lines
19 KiB
C++
722 lines
19 KiB
C++
/* Copyright (C) 1994-2003 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "common/stdafx.h"
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#include "sword2/sword2.h"
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#include "sword2/defs.h"
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#include "common/debugger.cpp"
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namespace Sword2 {
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Debugger::Debugger(Sword2Engine *vm)
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: Common::Debugger<Debugger>() {
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_vm = vm;
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memset(_debugTextBlocks, 0, sizeof(_debugTextBlocks));
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memset(_showVar, 0, sizeof(_showVar));
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_displayDebugText = false; // "INFO"
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_displayWalkGrid = false; // "WALKGRID"
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_displayMouseMarker = false; // "MOUSE"
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_displayTime = false; // "TIME"
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_displayPlayerMarker = false; // "PLAYER"
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_displayTextNumbers = false; // "TEXT"
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_definingRectangles = false; // "RECT"
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_draggingRectangle = 0; // 0 = waiting to start new rect
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// 1 = currently dragging a rectangle
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_rectX1 = _rectY1 = 0;
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_rectX2 = _rectY2 = 0;
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_rectFlicker = false;
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_testingSnR = false; // "SAVEREST" - for system to kill all
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// object resources (except player) in
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// fnAddHuman()
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_startTime = 0; // "TIMEON" & "TIMEOFF" - system start
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// time
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_textNumber = 0; // Current system text line number
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_playerGraphicNoFrames = 0; // No. of frames in currently displayed
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// anim
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// Register commands
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DCmd_Register("continue", &Debugger::Cmd_Exit);
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DCmd_Register("exit", &Debugger::Cmd_Exit);
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DCmd_Register("quit", &Debugger::Cmd_Exit);
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DCmd_Register("q", &Debugger::Cmd_Exit);
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DCmd_Register("help", &Debugger::Cmd_Help);
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DCmd_Register("mem", &Debugger::Cmd_Mem);
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DCmd_Register("tony", &Debugger::Cmd_Tony);
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DCmd_Register("res", &Debugger::Cmd_Res);
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DCmd_Register("starts", &Debugger::Cmd_Starts);
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DCmd_Register("start", &Debugger::Cmd_Start);
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DCmd_Register("s", &Debugger::Cmd_Start);
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DCmd_Register("info", &Debugger::Cmd_Info);
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DCmd_Register("walkgrid", &Debugger::Cmd_WalkGrid);
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DCmd_Register("mouse", &Debugger::Cmd_Mouse);
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DCmd_Register("player", &Debugger::Cmd_Player);
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DCmd_Register("reslook", &Debugger::Cmd_ResLook);
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DCmd_Register("cur", &Debugger::Cmd_CurrentInfo);
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DCmd_Register("runlist", &Debugger::Cmd_RunList);
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DCmd_Register("kill", &Debugger::Cmd_Kill);
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DCmd_Register("nuke", &Debugger::Cmd_Nuke);
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DCmd_Register("var", &Debugger::Cmd_Var);
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DCmd_Register("rect", &Debugger::Cmd_Rect);
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DCmd_Register("clear", &Debugger::Cmd_Clear);
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DCmd_Register("debugon", &Debugger::Cmd_DebugOn);
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DCmd_Register("debugoff", &Debugger::Cmd_DebugOn);
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DCmd_Register("saverest", &Debugger::Cmd_SaveRest);
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DCmd_Register("saves", &Debugger::Cmd_ListSaveGames);
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DCmd_Register("save", &Debugger::Cmd_SaveGame);
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DCmd_Register("restore", &Debugger::Cmd_RestoreGame);
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DCmd_Register("bltfxon", &Debugger::Cmd_BltFxOn);
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DCmd_Register("bltfxoff", &Debugger::Cmd_BltFxOff);
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DCmd_Register("timeon", &Debugger::Cmd_TimeOn);
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DCmd_Register("timeoff", &Debugger::Cmd_TimeOff);
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DCmd_Register("text", &Debugger::Cmd_Text);
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DCmd_Register("showvar", &Debugger::Cmd_ShowVar);
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DCmd_Register("hidevar", &Debugger::Cmd_HideVar);
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DCmd_Register("version", &Debugger::Cmd_Version);
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DCmd_Register("soft", &Debugger::Cmd_SoftHard);
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DCmd_Register("hard", &Debugger::Cmd_SoftHard);
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DCmd_Register("animtest", &Debugger::Cmd_AnimTest);
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DCmd_Register("texttest", &Debugger::Cmd_TextTest);
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DCmd_Register("linetest", &Debugger::Cmd_LineTest);
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DCmd_Register("grab", &Debugger::Cmd_Grab);
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DCmd_Register("events", &Debugger::Cmd_Events);
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DCmd_Register("sfx", &Debugger::Cmd_Sfx);
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DCmd_Register("english", &Debugger::Cmd_English);
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DCmd_Register("finnish", &Debugger::Cmd_Finnish);
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DCmd_Register("polish", &Debugger::Cmd_Polish);
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}
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void Debugger::varGet(int var) {
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DebugPrintf("%d\n", VAR(var));
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}
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void Debugger::varSet(int var, int val) {
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DebugPrintf("was %d, ", VAR(var));
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VAR(var) = val;
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DebugPrintf("now %d\n", VAR(var));
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}
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void Debugger::preEnter() {
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// Pause sound output
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if (_vm->_sound) {
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_vm->_sound->pauseFx();
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_vm->_sound->pauseSpeech();
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_vm->_sound->pauseMusic();
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}
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}
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void Debugger::postEnter() {
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if (_vm->_sound) {
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// Resume previous sound state
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_vm->_sound->unpauseFx();
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_vm->_sound->unpauseSpeech();
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_vm->_sound->unpauseMusic();
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}
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if (_vm->_graphics) {
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// Restore old mouse cursor
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_vm->_graphics->drawMouse();
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}
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}
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///////////////////////////////////////////////////
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// Now the fun stuff:
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// Commands
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bool Debugger::Cmd_Exit(int argc, const char **argv) {
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_detach_now = true;
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return false;
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}
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bool Debugger::Cmd_Help(int argc, const char **argv) {
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// console normally has 39 line width
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// wrap around nicely
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int width = 0, size, i;
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DebugPrintf("Commands are:\n");
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for (i = 0 ; i < _dcmd_count ; i++) {
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size = strlen(_dcmds[i].name) + 1;
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if ((width + size) >= 39) {
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DebugPrintf("\n");
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width = size;
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} else
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width += size;
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DebugPrintf("%s ", _dcmds[i].name);
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}
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DebugPrintf("\n");
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return true;
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}
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bool Debugger::Cmd_Mem(int argc, const char **argv) {
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_vm->_memory->displayMemory();
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return true;
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}
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bool Debugger::Cmd_Tony(int argc, const char **argv) {
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DebugPrintf("What about him?\n");
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return true;
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}
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bool Debugger::Cmd_Res(int argc, const char **argv) {
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_vm->_resman->printConsoleClusters();
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return true;
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}
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bool Debugger::Cmd_Starts(int argc, const char **argv) {
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_vm->_logic->conPrintStartMenu();
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return true;
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}
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bool Debugger::Cmd_Start(int argc, const char **argv) {
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uint8 pal[4] = { 255, 255, 255, 0 };
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if (argc != 2) {
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DebugPrintf("Usage: %s number\n", argv[0]);
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return true;
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}
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_vm->_logic->conStart(atoi(argv[1]));
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_vm->_graphics->setPalette(187, 1, pal, RDPAL_INSTANT);
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return true;
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}
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bool Debugger::Cmd_Info(int argc, const char **argv) {
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_displayDebugText = !_displayDebugText;
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if (_displayDebugText)
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DebugPrintf("Info text on\n");
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else
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DebugPrintf("Info Text off\n");
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return true;
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}
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bool Debugger::Cmd_WalkGrid(int argc, const char **argv) {
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_displayWalkGrid = !_displayWalkGrid;
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if (_displayWalkGrid)
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DebugPrintf("Walk-grid display on\n");
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else
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DebugPrintf("Walk-grid display off\n");
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return true;
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}
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bool Debugger::Cmd_Mouse(int argc, const char **argv) {
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_displayMouseMarker = !_displayMouseMarker;
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if (_displayMouseMarker)
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DebugPrintf("Mouse marker on\n");
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else
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DebugPrintf("Mouse marker off\n");
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return true;
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}
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bool Debugger::Cmd_Player(int argc, const char **argv) {
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_displayPlayerMarker = !_displayPlayerMarker;
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if (_displayPlayerMarker)
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DebugPrintf("Player feet marker on\n");
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else
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DebugPrintf("Player feet marker off\n");
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return true;
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}
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bool Debugger::Cmd_ResLook(int argc, const char **argv) {
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if (argc != 2)
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DebugPrintf("Usage: %s number\n", argv[0]);
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else
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_vm->_resman->examine(atoi(argv[1]));
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return true;
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}
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bool Debugger::Cmd_CurrentInfo(int argc, const char **argv) {
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printCurrentInfo();
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return true;
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}
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bool Debugger::Cmd_RunList(int argc, const char **argv) {
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_vm->_logic->examineRunList();
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return true;
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}
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bool Debugger::Cmd_Kill(int argc, const char **argv) {
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if (argc != 2)
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DebugPrintf("Usage: %s number\n", argv[0]);
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else
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_vm->_resman->kill(atoi(argv[1]));
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return true;
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}
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bool Debugger::Cmd_Nuke(int argc, const char **argv) {
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DebugPrintf("Killing all resources except variable file and player object\n");
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_vm->_resman->killAll(true);
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return true;
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}
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bool Debugger::Cmd_Var(int argc, const char **argv) {
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switch (argc) {
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case 2:
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varGet(atoi(argv[1]));
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break;
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case 3:
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varSet(atoi(argv[1]), atoi(argv[2]));
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break;
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default:
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DebugPrintf("Usage: %s number value\n", argv[0]);
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break;
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}
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return true;
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}
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bool Debugger::Cmd_Rect(int argc, const char **argv) {
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_definingRectangles = !_definingRectangles;
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if (_definingRectangles)
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DebugPrintf("Mouse rectangles enabled\n");
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else
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DebugPrintf("Mouse rectangles disabled\n");
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_draggingRectangle = 0;
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return true;
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}
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bool Debugger::Cmd_Clear(int argc, const char **argv) {
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_vm->_resman->killAllObjects(true);
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return true;
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}
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bool Debugger::Cmd_DebugOn(int argc, const char **argv) {
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_displayDebugText = true;
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_displayWalkGrid = true;
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_displayMouseMarker = true;
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_displayPlayerMarker = true;
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_displayTextNumbers = true;
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DebugPrintf("Enabled all on-screen debug info\n");
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return true;
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}
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bool Debugger::Cmd_DebugOff(int argc, const char **argv) {
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_displayDebugText = false;
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_displayWalkGrid = false;
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_displayMouseMarker = false;
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_displayPlayerMarker = false;
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_displayTextNumbers = false;
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DebugPrintf("Disabled all on-screen debug info\n");
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return true;
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}
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bool Debugger::Cmd_SaveRest(int argc, const char **argv) {
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_testingSnR = !_testingSnR;
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if (_testingSnR)
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DebugPrintf("Enabled S&R logic_script stability checking\n");
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else
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DebugPrintf("Disabled S&R logic_script stability checking\n");
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return true;
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}
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bool Debugger::Cmd_ListSaveGames(int argc, const char **argv) {
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DebugPrintf("Savegames:\n");
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for (int i = 0; i < 100; i++) {
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uint8 description[SAVE_DESCRIPTION_LEN];
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// if there is a save game print the name
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if (_vm->getSaveDescription(i, description) == SR_OK)
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DebugPrintf("%d: \"%s\"\n", i, description);
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}
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return true;
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}
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bool Debugger::Cmd_SaveGame(int argc, const char **argv) {
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char description[SAVE_DESCRIPTION_LEN];
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int len = 0;
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uint16 slotNo;
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uint32 rv;
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if (argc < 3) {
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DebugPrintf("Usage: %s slot description\n", argv[0]);
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return true;
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}
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// if mouse if off, or system menu is locked off
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if (_vm->_mouseStatus || _vm->_mouseModeLocked) {
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DebugPrintf("WARNING: Cannot save game while control menu unavailable!\n");
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return true;
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}
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description[0] = 0;
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// FIXME: Strange things seem to happen if use too long savegame names,
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// even when they're shorter than the maximum allowed length
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for (int i = 2; i < argc; i++) {
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if (len + strlen(argv[i]) + 1 > SAVE_DESCRIPTION_LEN)
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break;
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if (i == 2) {
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strcpy(description, argv[i]);
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len = strlen(argv[i]);
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} else {
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strcat(description, " ");
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strcat(description, argv[i]);
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len += (strlen(argv[i]) + 1);
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}
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}
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slotNo = atoi(argv[1]);
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rv = _vm->saveGame(slotNo, (uint8 *) description);
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if (rv == SR_OK)
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DebugPrintf("Saved game \"%s\" to file \"savegame.%.3d\"\n", description, slotNo);
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else if (rv == SR_ERR_FILEOPEN)
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DebugPrintf("ERROR: Cannot open file \"savegame.%.3d\"\n", slotNo);
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else // SR_ERR_WRITEFAIL
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DebugPrintf("ERROR: Write error on file \"savegame.%.3d\"\n", slotNo);
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return true;
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}
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bool Debugger::Cmd_RestoreGame(int argc, const char **argv) {
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uint16 slotNo;
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uint8 description[SAVE_DESCRIPTION_LEN];
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uint32 rv;
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if (argc != 2) {
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DebugPrintf("Usage: %s slot\n", argv[0]);
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return true;
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}
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// if mouse if off, or system menu is locked off
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if (_vm->_mouseStatus || _vm->_mouseModeLocked) {
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DebugPrintf("WARNING: Cannot restore game while control menu unavailable!\n");
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return true;
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}
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slotNo = atoi(argv[1]);
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rv = _vm->restoreGame(slotNo);
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if (rv == SR_OK) {
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_vm->getSaveDescription(slotNo, description);
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DebugPrintf("Restored game \"%s\" from file \"savegame.%.3d\"\n", description, slotNo);
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} else if (rv == SR_ERR_FILEOPEN)
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DebugPrintf("ERROR: Cannot open file \"savegame.%.3d\"\n", slotNo);
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else if (rv == SR_ERR_INCOMPATIBLE)
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DebugPrintf("ERROR: \"savegame.%.3d\" is no longer compatible with current player/variable resources\n", slotNo);
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else // SR_ERR_READFAIL
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DebugPrintf("ERROR: Read error on file \"savegame.%.3d\"\n", slotNo);
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return true;
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}
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// FIXME: Replace these with a command to modify the graphics detail setting
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bool Debugger::Cmd_BltFxOn(int argc, const char **argv) {
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// _vm->_graphics->setBltFx();
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// DebugPrintf("Blit fx enabled\n");
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DebugPrintf("FIXME: The setBltFx() function no longer exists\n");
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return true;
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}
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bool Debugger::Cmd_BltFxOff(int argc, const char **argv) {
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// _vm->_graphics->clearBltFx();
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// DebugPrintf("Blit fx disabled\n");
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DebugPrintf("FIXME: The clearBltFx() function no longer exists\n");
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return true;
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}
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bool Debugger::Cmd_TimeOn(int argc, const char **argv) {
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if (argc == 2)
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_startTime = _vm->_system->get_msecs() - atoi(argv[1]) * 1000;
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else if (_startTime == 0)
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_startTime = _vm->_system->get_msecs();
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_displayTime = true;
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DebugPrintf("Timer display on\n");
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return true;
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}
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bool Debugger::Cmd_TimeOff(int argc, const char **argv) {
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_displayTime = false;
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DebugPrintf("Timer display off\n");
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return true;
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}
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bool Debugger::Cmd_Text(int argc, const char **argv) {
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_displayTextNumbers = !_displayTextNumbers;
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if (_displayTextNumbers)
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DebugPrintf("Text numbers on\n");
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else
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DebugPrintf("Text numbers off\n");
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return true;
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}
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bool Debugger::Cmd_ShowVar(int argc, const char **argv) {
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int32 showVarNo = 0;
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int32 varNo;
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if (argc != 2) {
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DebugPrintf("Usage: %s number\n", argv[0]);
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return true;
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}
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varNo = atoi(argv[1]);
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// search for a spare slot in the watch-list, but also watch out for
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// this variable already being in the list
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while (showVarNo < MAX_SHOWVARS && _showVar[showVarNo] != 0 && _showVar[showVarNo] != varNo)
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showVarNo++;
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// if we've found a spare slot or the variable's already there
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if (showVarNo < MAX_SHOWVARS) {
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if (_showVar[showVarNo] == 0) {
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// empty slot - add it to the list at this slot
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_showVar[showVarNo] = varNo;
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DebugPrintf("var(%d) added to the watch-list\n", varNo);
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} else
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DebugPrintf("var(%d) already in the watch-list!\n", varNo);
|
|
} else
|
|
DebugPrintf("Sorry - no more allowed - hide one or extend the system watch-list\n");
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Debugger::Cmd_HideVar(int argc, const char **argv) {
|
|
int32 showVarNo = 0;
|
|
int32 varNo;
|
|
|
|
if (argc != 2) {
|
|
DebugPrintf("Usage: %s number\n", argv[0]);
|
|
return true;
|
|
}
|
|
|
|
varNo = atoi(argv[1]);
|
|
|
|
// search for 'varNo' in the watch-list
|
|
while (showVarNo < MAX_SHOWVARS && _showVar[showVarNo] != varNo)
|
|
showVarNo++;
|
|
|
|
if (showVarNo < MAX_SHOWVARS) {
|
|
// We've found 'varNo' in the list - clear this slot
|
|
_showVar[showVarNo] = 0;
|
|
DebugPrintf("var(%d) removed from watch-list\n", varNo);
|
|
} else
|
|
DebugPrintf("Sorry - can't find var(%d) in the list\n", varNo);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Debugger::Cmd_Version(int argc, const char **argv) {
|
|
|
|
// The version string is incomplete, so we may as well remove the code
|
|
// to extract information from it.
|
|
|
|
#if 0
|
|
|
|
#define HEAD_LEN 8
|
|
|
|
// version & owner details
|
|
|
|
// So version string is 18 bytes long :
|
|
// Version String = <8 byte header,5 character version, \0, INT32 time>
|
|
uint8 version_string[HEAD_LEN + 10] = { 1, 255, 37, 22, 45, 128, 34, 67 };
|
|
uint8 unencoded_name[HEAD_LEN + 48] = {
|
|
76, 185, 205, 23, 44, 34, 24, 34,
|
|
'R','e','v','o','l','u','t','i','o','n',' ',
|
|
'S','o','f','t','w','a','r','e',' ','L','t','d',
|
|
0 };
|
|
|
|
struct tm *time;
|
|
time_t t;
|
|
char dateStamp[255];
|
|
char version[6];
|
|
|
|
strcpy(version, (char *) version_string + HEAD_LEN);
|
|
*(((unsigned char *) &t)) = *(version_string + 14);
|
|
*(((unsigned char *) &t) + 1) = *(version_string + 15);
|
|
*(((unsigned char *) &t) + 2) = *(version_string + 16);
|
|
*(((unsigned char *) &t) + 3) = *(version_string + 17);
|
|
|
|
time = localtime(&t);
|
|
sprintf(dateStamp, "%s", asctime(time));
|
|
dateStamp[24] = 0; // fudge over the newline character!
|
|
#endif
|
|
|
|
DebugPrintf("\"Broken Sword II\" (c) Revolution Software 1997.\n");
|
|
|
|
#if 0
|
|
DebugPrintf("v%s created on %s for %s\n", version, dateStamp, unencoded_name + HEAD_LEN);
|
|
#endif
|
|
|
|
#if 0
|
|
// THE FOLLOWING LINES ARE TO BE COMMENTED OUT OF THE FINAL VERSION
|
|
DebugPrintf("This program has a personalised fingerprint encrypted into the code.\n");
|
|
DebugPrintf("If this CD was not sent directly to you by Virgin Interactive or Revolution Software\n");
|
|
DebugPrintf("then please contact James Long at Revolution on (+44) 1904 639698.\n");
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Debugger::Cmd_SoftHard(int argc, const char **argv) {
|
|
DebugPrintf("ScummVM doesn't distinguish between software and hardware rendering.\n");
|
|
return true;
|
|
}
|
|
|
|
bool Debugger::Cmd_AnimTest(int argc, const char **argv) {
|
|
if (argc != 2) {
|
|
DebugPrintf("Usage: %s value\n", argv[0]);
|
|
return true;
|
|
}
|
|
|
|
// Automatically do "s 32" to run the animation testing start script
|
|
_vm->_logic->conStart(32);
|
|
|
|
// Same as typing "VAR 912 <value>" at the console
|
|
varSet(912, atoi(argv[1]));
|
|
|
|
DebugPrintf("Setting flag 'system_testing_anims'\n");
|
|
return true;
|
|
}
|
|
|
|
bool Debugger::Cmd_TextTest(int argc, const char **argv) {
|
|
if (argc != 2) {
|
|
DebugPrintf("Usage: %s value\n", argv[0]);
|
|
return true;
|
|
}
|
|
|
|
// Automatically do "s 33" to run the text/speech testing start script
|
|
_vm->_logic->conStart(33);
|
|
|
|
// Same as typing "VAR 1230 <value>" at the console
|
|
varSet(1230, atoi(argv[1]));
|
|
|
|
_displayTextNumbers = true;
|
|
|
|
DebugPrintf("Setting flag 'system_testing_text'\n");
|
|
DebugPrintf("Text numbers on\n");
|
|
return true;
|
|
}
|
|
|
|
bool Debugger::Cmd_LineTest(int argc, const char **argv) {
|
|
if (argc != 3) {
|
|
DebugPrintf("Usage: %s value1 value2\n", argv[0]);
|
|
return true;
|
|
}
|
|
|
|
// Automatically do "s 33" to run the text/speech testing start script
|
|
_vm->_logic->conStart(33);
|
|
|
|
// Same as typing "VAR 1230 <value>" at the console
|
|
varSet(1230, atoi(argv[1]));
|
|
|
|
// Same as typing "VAR 1264 <value>" at the console
|
|
varSet(1264, atoi(argv[2]));
|
|
|
|
_displayTextNumbers = true;
|
|
|
|
DebugPrintf("Setting flag 'system_testing_text'\n");
|
|
DebugPrintf("Setting flag 'system_test_line_no'\n");
|
|
DebugPrintf("Text numbers on\n");
|
|
return true;
|
|
}
|
|
|
|
bool Debugger::Cmd_Grab(int argc, const char **argv) {
|
|
DebugPrintf("FIXME: Continuous screen-grabbing not implemented\n");
|
|
|
|
#if 0
|
|
_vm->_grabbingSequences = !_vm->_grabbingSequences;
|
|
|
|
if (_vm->_grabbingSequences)
|
|
DebugPrintf("PCX-grabbing enabled\n");
|
|
else
|
|
DebugPrintf("PCX-grabbing disabled\n");
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Debugger::Cmd_Events(int argc, const char **argv) {
|
|
DebugPrintf("EVENT LIST:\n");
|
|
|
|
for (uint32 i = 0; i < MAX_events; i++) {
|
|
if (_vm->_logic->_eventList[i].id) {
|
|
uint32 target = _vm->_logic->_eventList[i].id;
|
|
uint32 script = _vm->_logic->_eventList[i].interact_id;
|
|
|
|
DebugPrintf("slot %d: id = %s (%d)\n", i, _vm->fetchObjectName(target), target);
|
|
DebugPrintf(" script = %s (%d) pos %d\n", _vm->fetchObjectName(script / 65536), script / 65536, script % 65536);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Debugger::Cmd_Sfx(int argc, const char **argv) {
|
|
_vm->_wantSfxDebug = !_vm->_wantSfxDebug;
|
|
|
|
if (_vm->_wantSfxDebug)
|
|
DebugPrintf("SFX logging activated\n");
|
|
else
|
|
DebugPrintf("SFX logging deactivated\n");
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Debugger::Cmd_English(int argc, const char **argv) {
|
|
_vm->initialiseFontResourceFlags(DEFAULT_TEXT);
|
|
DebugPrintf("Default fonts selected\n");
|
|
return true;
|
|
}
|
|
|
|
bool Debugger::Cmd_Finnish(int argc, const char **argv) {
|
|
_vm->initialiseFontResourceFlags(FINNISH_TEXT);
|
|
DebugPrintf("Finnish fonts selected\n");
|
|
return true;
|
|
}
|
|
|
|
bool Debugger::Cmd_Polish(int argc, const char **argv) {
|
|
_vm->initialiseFontResourceFlags(POLISH_TEXT);
|
|
DebugPrintf("Polish fonts selected\n");
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Sword2
|