scummvm/sword2
Torbjörn Andersson 8a91ae3257 Adapted LavosSpawn's idea for more efficient screen updating. It still
renders the entire screen every frame, but it tries to update (i.e. copy to
the backend) only the parts of the screen that actually changed. At least
approximately so.

svn-id: r12142
2004-01-04 15:11:30 +00:00
..
driver Adapted LavosSpawn's idea for more efficient screen updating. It still 2004-01-04 15:11:30 +00:00
.cvsignore bs2 2003-07-28 01:44:38 +00:00
anims.cpp The game sets its own DEMO variable, so we might as well check that one as 2003-12-29 15:30:10 +00:00
build_display.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
build_display.h More moving of stuff into classes 2003-11-01 16:55:20 +00:00
console.cpp Removed some unnecessary / commented out code, and initialized the debug 2003-12-01 07:47:54 +00:00
console.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
controls.cpp Adapted LavosSpawn's idea for more efficient screen updating. It still 2004-01-04 15:11:30 +00:00
controls.h More cleanup. I've eliminated all the temporary global variables I've added 2003-11-16 14:18:29 +00:00
debug.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
debug.h More moving of stuff into classes. I had to make a few changes/cleanups to 2003-11-02 15:58:45 +00:00
defs.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
events.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
function.cpp Adapted LavosSpawn's idea for more efficient screen updating. It still 2004-01-04 15:11:30 +00:00
header.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
icons.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
icons.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
interpreter.cpp tiny cleanup 2003-12-29 17:26:56 +00:00
interpreter.h Mostly cleanups, but I believe this also fixes an endian problem in the 2003-12-14 16:33:27 +00:00
layers.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
layers.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
logic.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
logic.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
maketext.cpp The game sets its own DEMO variable, so we might as well check that one as 2003-12-29 15:30:10 +00:00
maketext.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
mem_view.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
memory.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
memory.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
module.mk More cleanup. Another unused file bites the dust. 2003-11-25 07:35:52 +00:00
mouse.cpp Some cleanup and Valgrind warning fixes. 2004-01-04 15:05:54 +00:00
mouse.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
object.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
protocol.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
resman.cpp It was pointed out to me that we can't use the DEMO variable here, because 2004-01-03 14:49:52 +00:00
resman.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
router.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
router.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
save_rest.cpp Update a comment to reflect that some functions have different names now. 2004-01-04 14:59:36 +00:00
save_rest.h cleanup 2003-11-14 07:41:22 +00:00
scroll.cpp More cleanup. I've eliminated all the temporary global variables I've added 2003-11-16 14:18:29 +00:00
sound.cpp Made the music code more like the one in BS1, i.e. the fade time is longer 2004-01-03 11:24:39 +00:00
sound.h The resource and memory managers are now created dynamically. 2003-11-03 07:47:42 +00:00
speech.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
speech.h More moving of stuff into classes. 2003-11-04 17:26:59 +00:00
startup.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
startup.h Create g_logic dynamically. More moving of stuff into classes. 2003-11-04 18:02:49 +00:00
sword2.cpp Adapted LavosSpawn's idea for more efficient screen updating. It still 2004-01-04 15:11:30 +00:00
sword2.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
sync.cpp More cleanup. I've eliminated all the temporary global variables I've added 2003-11-16 14:18:29 +00:00
walker.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00