..
driver
Adapted LavosSpawn's idea for more efficient screen updating. It still
2004-01-04 15:11:30 +00:00
.cvsignore
bs2
2003-07-28 01:44:38 +00:00
anims.cpp
The game sets its own DEMO variable, so we might as well check that one as
2003-12-29 15:30:10 +00:00
build_display.cpp
Hopefully the last big renaming. Now the datatypes have names like
2003-12-28 15:08:12 +00:00
build_display.h
More moving of stuff into classes
2003-11-01 16:55:20 +00:00
console.cpp
Removed some unnecessary / commented out code, and initialized the debug
2003-12-01 07:47:54 +00:00
console.h
Hopefully the last big renaming. Now the datatypes have names like
2003-12-28 15:08:12 +00:00
controls.cpp
Adapted LavosSpawn's idea for more efficient screen updating. It still
2004-01-04 15:11:30 +00:00
controls.h
More cleanup. I've eliminated all the temporary global variables I've added
2003-11-16 14:18:29 +00:00
debug.cpp
Hopefully the last big renaming. Now the datatypes have names like
2003-12-28 15:08:12 +00:00
debug.h
More moving of stuff into classes. I had to make a few changes/cleanups to
2003-11-02 15:58:45 +00:00
defs.h
Hopefully the last big renaming. Now the datatypes have names like
2003-12-28 15:08:12 +00:00
events.cpp
Hopefully the last big renaming. Now the datatypes have names like
2003-12-28 15:08:12 +00:00
function.cpp
Adapted LavosSpawn's idea for more efficient screen updating. It still
2004-01-04 15:11:30 +00:00
header.h
Hopefully the last big renaming. Now the datatypes have names like
2003-12-28 15:08:12 +00:00
icons.cpp
Hopefully the last big renaming. Now the datatypes have names like
2003-12-28 15:08:12 +00:00
icons.h
Hopefully the last big renaming. Now the datatypes have names like
2003-12-28 15:08:12 +00:00
interpreter.cpp
tiny cleanup
2003-12-29 17:26:56 +00:00
interpreter.h
Mostly cleanups, but I believe this also fixes an endian problem in the
2003-12-14 16:33:27 +00:00
layers.cpp
Hopefully the last big renaming. Now the datatypes have names like
2003-12-28 15:08:12 +00:00
layers.h
Hopefully the last big renaming. Now the datatypes have names like
2003-12-28 15:08:12 +00:00
logic.cpp
Hopefully the last big renaming. Now the datatypes have names like
2003-12-28 15:08:12 +00:00
logic.h
Hopefully the last big renaming. Now the datatypes have names like
2003-12-28 15:08:12 +00:00
maketext.cpp
The game sets its own DEMO variable, so we might as well check that one as
2003-12-29 15:30:10 +00:00
maketext.h
Hopefully the last big renaming. Now the datatypes have names like
2003-12-28 15:08:12 +00:00
mem_view.cpp
Hopefully the last big renaming. Now the datatypes have names like
2003-12-28 15:08:12 +00:00
memory.cpp
Hopefully the last big renaming. Now the datatypes have names like
2003-12-28 15:08:12 +00:00
memory.h
Hopefully the last big renaming. Now the datatypes have names like
2003-12-28 15:08:12 +00:00
module.mk
More cleanup. Another unused file bites the dust.
2003-11-25 07:35:52 +00:00
mouse.cpp
Some cleanup and Valgrind warning fixes.
2004-01-04 15:05:54 +00:00
mouse.h
Hopefully the last big renaming. Now the datatypes have names like
2003-12-28 15:08:12 +00:00
object.h
Hopefully the last big renaming. Now the datatypes have names like
2003-12-28 15:08:12 +00:00
protocol.cpp
Hopefully the last big renaming. Now the datatypes have names like
2003-12-28 15:08:12 +00:00
resman.cpp
It was pointed out to me that we can't use the DEMO variable here, because
2004-01-03 14:49:52 +00:00
resman.h
Hopefully the last big renaming. Now the datatypes have names like
2003-12-28 15:08:12 +00:00
router.cpp
Hopefully the last big renaming. Now the datatypes have names like
2003-12-28 15:08:12 +00:00
router.h
Hopefully the last big renaming. Now the datatypes have names like
2003-12-28 15:08:12 +00:00
save_rest.cpp
Update a comment to reflect that some functions have different names now.
2004-01-04 14:59:36 +00:00
save_rest.h
cleanup
2003-11-14 07:41:22 +00:00
scroll.cpp
More cleanup. I've eliminated all the temporary global variables I've added
2003-11-16 14:18:29 +00:00
sound.cpp
Made the music code more like the one in BS1, i.e. the fade time is longer
2004-01-03 11:24:39 +00:00
sound.h
The resource and memory managers are now created dynamically.
2003-11-03 07:47:42 +00:00
speech.cpp
Hopefully the last big renaming. Now the datatypes have names like
2003-12-28 15:08:12 +00:00
speech.h
More moving of stuff into classes.
2003-11-04 17:26:59 +00:00
startup.cpp
Hopefully the last big renaming. Now the datatypes have names like
2003-12-28 15:08:12 +00:00
startup.h
Create g_logic dynamically. More moving of stuff into classes.
2003-11-04 18:02:49 +00:00
sword2.cpp
Adapted LavosSpawn's idea for more efficient screen updating. It still
2004-01-04 15:11:30 +00:00
sword2.h
Hopefully the last big renaming. Now the datatypes have names like
2003-12-28 15:08:12 +00:00
sync.cpp
More cleanup. I've eliminated all the temporary global variables I've added
2003-11-16 14:18:29 +00:00
walker.cpp
Hopefully the last big renaming. Now the datatypes have names like
2003-12-28 15:08:12 +00:00