mirror of
https://github.com/libretro/scummvm.git
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aa3766018f
svn-id: r6726
144 lines
4.5 KiB
C++
144 lines
4.5 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef SAVELOAD_H
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#define SAVELOAD_H
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// Support for "old" savegames (made with 2501 CVS build)
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// Can be useful for other ports too :)
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enum {
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VER_V7 = 7,
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VER_V8,
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VER_V9,
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VER_V10,
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VER_V11,
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VER_V12,
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VER_V13,
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VER_V14,
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VER_V15,
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VER_V16
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};
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#define CURRENT_VER VER_V16
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// To work around a warning in GCC 3.2 (and 3.1 ?) regarding non-POD types,
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// we use a small trick: instead of 0 we use 42. Why? Well, it seems newer GCC
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// versions hae a heuristic built in to detect "offset-of" patterns - which is exactly
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// what our OFFS macro does. Now, for non-POD types this is not really legal, because
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// member need not be at a fixed offset relative to the variable, even if they are in
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// current reality (many of our complex structs are non-POD; for an explanation of
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// what POD means refer to http://www-cpd.fnal.gov/personal/wb/boost/ISOcxx/doc/POD.html)
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#define OFFS(type,item) (((int)(&((type*)42)->type::item))-42)
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#define SIZE(type,item) sizeof(((type*)42)->type::item)
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// Any item that is still in use automatically gets a maxVersion equal to CURRENT_VER
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#define MKLINE(type,item,saveas,minVer) {OFFS(type,item),saveas,SIZE(type,item),minVer,CURRENT_VER}
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#define MKARRAY(type,item,saveas,num,minVer) {OFFS(type,item),128|saveas,SIZE(type,item),minVer,CURRENT_VER}, {num,0,0,0,0}
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// Use this if you have an entry that used to be smaller:
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#define MKLINE_OLD(type,item,saveas,minVer,maxVer) {OFFS(type,item),saveas,SIZE(type,item),minVer,maxVer}
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#define MKARRAY_OLD(type,item,saveas,num,minVer,maxVer) {OFFS(type,item),128|saveas,SIZE(type,item),minVer,maxVer}, {num,0,0,0,0}
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// An obsolete item/array, to be ignored upon load. We retain the type/item params to make it easier to debug.
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// Obsolete items have size == 0.
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#define MK_OBSOLETE(type,item,saveas,minVer,maxVer) {0,saveas,0,minVer,maxVer}
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#define MK_OBSOLETE_ARRAY(type,item,saveas,num,minVer,maxVer) {0,128|saveas,0,minVer,maxVer}, {num,0,0,0,0}
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// End marker
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#define MKEND() {0xFFFF,0xFF,0xFF,0,0}
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// A reference
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#define MKREF(type,item,refid,minVer) {OFFS(type,item),refid,0xFF,minVer,CURRENT_VER}
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// An obsolete reference.
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#define MK_OBSOLETE_REF(type,item,refid,minVer,maxVer) {0,sleUint16,0,minVer,maxVer}
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enum {
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sleByte = 1,
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sleUint8 = 1,
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sleInt8 = 1,
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sleInt16 = 2,
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sleUint16 = 3,
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sleInt32 = 4,
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sleUint32 = 5
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};
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struct SaveLoadEntry {
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uint32 offs;
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uint8 type;
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uint8 size;
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uint8 minVersion;
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uint8 maxVersion;
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};
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typedef int SerializerSaveReference(void *me, byte type, void *ref);
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typedef void *SerializerLoadReference(void *me, byte type, int ref);
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class Serializer {
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public:
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Serializer(SaveFile *stream, bool saveOrLoad, uint32 savegameVersion)
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: _save_ref(0), _load_ref(0), _ref_me(0),
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_saveLoadStream(stream), _saveOrLoad(saveOrLoad),
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_savegameVersion(savegameVersion)
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{ }
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SerializerSaveReference *_save_ref;
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SerializerLoadReference *_load_ref;
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void *_ref_me;
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void saveLoadArrayOf(void *b, int len, int datasize, byte filetype);
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void saveLoadArrayOf(void *b, int num, int datasize, const SaveLoadEntry *sle);
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void saveLoadEntries(void *d, const SaveLoadEntry *sle);
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bool isSaving() { return _saveOrLoad; }
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uint32 getVersion() { return _savegameVersion; }
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bool checkEOFLoadStream();
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void saveUint32(uint32 d);
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void saveWord(uint16 d);
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void saveByte(byte b);
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byte loadByte();
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uint16 loadWord();
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uint32 loadUint32();
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void saveBytes(void *b, int len);
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void loadBytes(void *b, int len);
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protected:
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SaveFile *_saveLoadStream;
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bool _saveOrLoad;
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uint32 _savegameVersion;
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void saveArrayOf(void *b, int len, int datasize, byte filetype);
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void loadArrayOf(void *b, int len, int datasize, byte filetype);
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void saveEntries(void *d, const SaveLoadEntry *sle);
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void loadEntries(void *d, const SaveLoadEntry *sle);
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};
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#endif
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