scummvm/base
2004-02-13 10:51:33 +00:00
..
.cvsignore new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) 2003-09-17 22:41:01 +00:00
engine.cpp Add the super-ultra-mega-secret --savepath option (and it's not just secret because I am too lame to write a help entry, add it to the README, and add it to the TeX files. *cough* No, that's not at all the reason... :-) 2004-01-29 21:54:03 +00:00
engine.h Modified version of patch #892795 (Let scumvm -v show supported libs) 2004-02-09 01:27:27 +00:00
gameDetector.cpp Add Change --floppy-intro to --alt-intro patch (#896311) 2004-02-13 10:51:33 +00:00
gameDetector.h don't use bit 31 2004-01-18 20:46:11 +00:00
main.cpp Patch #893813 (Fix to compile when no USE_* flag is specified) 2004-02-10 13:15:46 +00:00
module.mk Various changes to the build system which allow building ScummVM in an external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress 2004-01-30 21:54:28 +00:00
plugins.cpp renamed (Const)Iterator to (const_)iterator; changed size() to return an uint 2004-02-05 00:19:57 +00:00
plugins.h updated copyright notice 2004-01-06 12:45:34 +00:00
version.h Modified version of patch #892795 (Let scumvm -v show supported libs) 2004-02-09 01:27:27 +00:00