scummvm/backends/platform/psp
Johannes Schickel 40562798d6 Fix our DECLARE_SINGLETON macro to conform to the C++ specs.
We need to use a namespace Common { } there to make strict C++ compilers
like clang++ and comeau happy. I also added a slight comment about why
that is needed to the macro definition and a note that you need to use
it from the global namespace.

svn-id: r48254
2010-03-13 21:55:49 +00:00
..
kbd Strip trailing whitespaces/tabs in documentation files too. 2010-01-25 01:53:32 +00:00
elf32.h Strip trailing spaces/tabs. 2010-01-25 01:39:44 +00:00
icon0.png use new ScummVM logo (with capital S) 2009-10-12 19:30:33 +00:00
kbd.zip PSP: Replaced virtual keyboard and cleaned up makefiles in the process. 2009-11-24 10:33:30 +00:00
main_prog.ld PSP: experiment to help resolve flicker bug 2009-12-02 20:25:01 +00:00
Makefile PSP: added disable_dosbox_opl to custom makefile 2009-12-31 23:54:57 +00:00
module.mk PSP: Replaced virtual keyboard and cleaned up makefiles in the process. 2009-11-24 10:33:30 +00:00
osys_psp.cpp Replace Audio::MixerImpl::setOutputRate with a new 'sampleRate' param to the MixerImpl constructor 2010-03-11 23:39:51 +00:00
osys_psp.h Remove last traces of OSystem::getOutputSampleRate() 2010-03-10 21:01:44 +00:00
pic0.png
pic1.png
plugin.ld Slightly modified version of patch #2875544: PSP plugins patch 2009-10-09 12:10:08 +00:00
plugin.syms Slightly modified version of patch #2875544: PSP plugins patch 2009-10-09 12:10:08 +00:00
portdefs.h disable BREAKPOINT macro and remove exit() macro, as they conflict with SCI building (and aren't used anymore anyway) 2009-02-21 12:08:52 +00:00
powerman.cpp Fix our DECLARE_SINGLETON macro to conform to the C++ specs. 2010-03-13 21:55:49 +00:00
powerman.h Strip trailing spaces/tabs. 2010-01-25 01:39:44 +00:00
psp_main.cpp Slightly modified version of patch #2875544: PSP plugins patch 2009-10-09 12:10:08 +00:00
psp.mk Slightly modified version of patch #2875544: PSP plugins patch 2009-10-09 12:10:08 +00:00
psp.spec apply patch #2903175: "PSP: compile cleanup/fix for gprof and Windows" 2009-11-25 00:22:38 +00:00
pspkeyboard.cpp Added the svn:keywords property to some files missing it. 2010-02-27 17:02:58 +00:00
pspkeyboard.h Added the svn:keywords property to some files missing it. 2010-02-27 17:02:58 +00:00
psploader.cpp Fix our DECLARE_SINGLETON macro to conform to the C++ specs. 2010-03-13 21:55:49 +00:00
psploader.h PSP plugin: fixed small warning that could cause problems 2009-10-15 20:01:24 +00:00
README.PSP.in PSP: Fix whitespace usage and code formatting 2009-11-24 14:18:46 +00:00
trace.cpp PSP: experiment to help resolve flicker bug 2009-12-02 20:25:01 +00:00
trace.h PSP: improved suspend/resume support [patch from bluddy] 2009-09-23 16:11:23 +00:00

ScummVM-PSP @VERSION@ README
==============================================================================

Installation
============
 - Copy the relevant game datafiles to your memory stick (location
   doesn't matter).
 - Install ScummVM like any other homebrew
 - Run ScummVM and use the launcher to add games and run them


Controls
========

Left trigger			- ESC
Right trigger			- Modifier key (see below for uses)
Analog					- Mouse movement
Right trigger + Analog	- Fine control mouse
Directionals			- Mouse movement
Triangle				- Enter
Cross					- Mouse button 1
Circle					- Mouse button 2
Square					- '.' (skip dialogue in some games)
Start					- F5
Right trigger + Start	- Return-To-Launcher menu

Virtual Keyboard
================

Select					- Show/Hide Virtual Keyboard. Hold down to move keyboard onscreen.
Start					- Enter
Right trigger			- Switch to/between letter modes
Left trigger			- Switch to/between numbers and symbols
D-Pad					- Select square of characters
Buttons/Triggers		- Choose a specific character

Notes
=====

- Plugin files are NOT interchangeable between versions! You must copy ALL the
  plugin files that come with every version of scummvm. They sit in the /plugin
  subdirectory. If you get a crash upon startup, try deleting all the existing
  plugin files in the plugin directory and copying the new ones over again.

- While it's possible to compress certain game resources to reduce their size,
  this can (and usually will) cause games (especially animation) to be choppy
  sometimes, as it ofcourse needs extra CPU power to decode these files.
  As such, it is recommended to play games in their original, uncompressed,
  form whenever possible.

- This README may be outdated, for more up-to-date instructions and notes see
  the PSP Port Wiki: http://wiki.scummvm.org/index.php/PlayStation_Portable

Frequently Asked Questions
==========================

Q:  Pressing select doesn't make the virtual keyboard show up on screen!
A:  You need to make sure that the kbd.zip file is in the same directory as the scummvm executable.

Q:  Scummvm crashes upon starting up!
A:  See the first note above.

Q:  What do I need to run the games?
A:  A 1.00 or 1.50 firmware PSP (or an EBOOT loader on firmware 2.00 or
    higher), and the necessary datafiles for the game you want to play and
    obviously this ScummVM port.

Q:  Can I run game X with this?
A:  You can find the list of supported games on the compatibility page
    on http://www.scummvm.org.
    Note that ScummVM is NOT a 'DOS (game) emulator', but written
    specifically for certain games/engines.

Q:  My Monkey Island 1 doesn't have any music, what gives?
A:  If your version of Monkey Island came on a CD then it has the music
    as CD Audio tracks. You need to rip those to MP3/Ogg and copy them
    to the same directory as the game datafiles for music to work.

Q:  Game X crashes, or feature Y doesn't work. Can you fix this?
A:  Possibly.
    Because of the large amount of games ScummVM supports we obviously haven't
    played them all start-to-finish on the PSP, so it's possible there
    are bugs or issues that we're not aware of.
    When you encounter such a bug, please use the "Bug Tracker" you find linked
    on the ScummVM website, and mention all relevant info (i.e. that you're
    using the PSP version, which ScummVM version it is, if the problem exists
    in a recent PC SVN version, a detailed description of the problem,
    and if at all possible a nearby savegame), this will make it much easier
    for us to reproduce (and hopefully fix) the problem.

Building the source code
========================
To build ScummVM for PSP you need:

- PSP toolchain	(svn co svn://svn.pspdev.org/psp/trunk/psptoolchain)

- PSPSDK	(svn co svn://svn.pspdev.org/psp/trunk/pspsdk)
		Note: This usually gets installed by the PSP toolchain,
		so you don't have to do it manually.

- SDL		(svn co svn://svn.pspdev.org/psp/trunk/SDL)

- zlib		(svn co svn://svn.pspdev.org/psp/trunk/zlib)

- libPNG	(svn co svn://svn.pspdev.org/psp/trunk/libpng)

- libmad(*)	(svn co svn://svn.pspdev.org/psp/trunk/libmad)

- libTremor(*)	(svn co svn://svn.pspdev.org/psp/trunk/libTremor)



(*) = optional

When you've installed these libraries (read their README.PSP for instructions),
type "make" in the backends/platform/psp directory to build a 1.00 firmware
EBOOT.PBP, or "make kxploit" to build the 1.50/kxploit EBOOT.PBPs

You can control most of the build process (engines and libraries used) from
the Makefile.


Port Authors
============

Joost Peters   (joostp@scummvm.org)
Paolo Costabel (paoloc@pacbell.net)
Thomas Mayer   (tommybear@internode.on.net)
Yotam Barnoy   (yotambarnoy@gmail.com)