scummvm/engines/ags/engine/ac/region.h
2021-12-26 18:48:43 +01:00

51 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_AC_REGION_H
#define AGS_ENGINE_AC_REGION_H
#include "ags/engine/ac/dynobj/script_region.h"
namespace AGS3 {
ScriptRegion *GetRegionAtRoom(int xx, int yy);
ScriptRegion *GetRegionAtScreen(int x, int y);
void Region_SetLightLevel(ScriptRegion *ssr, int brightness);
int Region_GetLightLevel(ScriptRegion *ssr);
int Region_GetTintEnabled(ScriptRegion *srr);
int Region_GetTintRed(ScriptRegion *srr);
int Region_GetTintGreen(ScriptRegion *srr);
int Region_GetTintBlue(ScriptRegion *srr);
int Region_GetTintSaturation(ScriptRegion *srr);
int Region_GetTintLuminance(ScriptRegion *srr);
void Region_Tint(ScriptRegion *srr, int red, int green, int blue, int amount, int luminance);
void Region_SetEnabled(ScriptRegion *ssr, int enable);
int Region_GetEnabled(ScriptRegion *ssr);
int Region_GetID(ScriptRegion *ssr);
void Region_RunInteraction(ScriptRegion *ssr, int mood);
void generate_light_table();
void Region_TintNoLum(ScriptRegion *srr, int red, int green, int blue, int amount);
} // namespace AGS3
#endif