scummvm/engines/mortevielle
Paul Gilbert 9f175c4053 ENGINES: Cleanup of savegame filenames generation
This removes filename methods when it matched the Engine method.
Secondly, ensuring there was an overriden getSaveStateName method
for engines that didn't do the standard target.00x save filenames
2020-02-16 15:44:28 -08:00
..
actions.cpp MORTEVIELLE: Fix Missing Default Switch Cases 2019-11-11 01:17:49 +00:00
configure.engine
debugger.cpp
debugger.h MORTEVIELLE: Add override keywords 2020-02-09 12:43:15 +01:00
detection_tables.h MORTEVIELLE: The game doesn't use MIDI, mark it as such. 2019-09-29 19:34:16 +03:00
detection.cpp MORTEVIELLE: Add override keywords 2020-02-09 12:43:15 +01:00
dialogs.cpp MORTEVIELLE: Refactoring as suggested by Criezy 2019-09-01 22:47:55 +03:00
dialogs.h
graphics.cpp MORTEVIELLE: Fix Missing Default Switch Cases 2019-11-11 01:17:49 +00:00
graphics.h
menu.cpp
menu.h
module.mk
mortevielle.cpp ENGINES: Cleanup of savegame filenames generation 2020-02-16 15:44:28 -08:00
mortevielle.h ENGINES: Cleanup of savegame filenames generation 2020-02-16 15:44:28 -08:00
mouse.cpp
mouse.h
outtext.cpp
outtext.h
POTFILES
saveload.cpp ENGINES: Cleanup of savegame filenames generation 2020-02-16 15:44:28 -08:00
saveload.h MORTEVIELLE: Push down the AD includes 2018-05-01 12:48:05 +02:00
sound.cpp MORTEVIELLE: Improve voice mapping to characters. 2019-09-01 22:47:55 +03:00
sound.h MORTEVIELLE: Refactoring as suggested by Criezy 2019-09-01 22:47:55 +03:00
utils.cpp MORTEVIELLE: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00