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https://github.com/libretro/scummvm.git
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211 lines
5.9 KiB
C++
211 lines
5.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on original Sfinx source code
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* Copyright (c) 1994-1997 Janusz B. Wisniewski and L.K. Avalon
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*/
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#include "engines/advancedDetector.h"
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#include "common/translation.h"
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#include "graphics/surface.h"
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#include "cge2/cge2.h"
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#include "cge2/detection.h"
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namespace CGE2 {
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_COLOR_BLIND_DEFAULT_OFF,
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{
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_s("Color Blind Mode"),
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_s("Enable Color Blind Mode by default"),
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"enable_color_blind",
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false,
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0,
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0
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}
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},
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#ifdef USE_TTS
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{
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GAMEOPTION_TTS_OBJECTS,
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{
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_s("Enable Text to Speech for Objects and Options"),
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_s("Use TTS to read the descriptions (if TTS is available)"),
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"tts_enabled_objects",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_TTS_SPEECH,
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{
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_s("Enable Text to Speech for Subtitles"),
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_s("Use TTS to read the subtitles (if TTS is available)"),
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"tts_enabled_speech",
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false,
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0,
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0
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}
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},
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#endif
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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class CGE2MetaEngine : public AdvancedMetaEngine {
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public:
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const char *getName() const override {
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return "cge2";
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}
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const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
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return optionsList;
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}
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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bool hasFeature(MetaEngineFeature f) const override;
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int getMaximumSaveSlot() const override;
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SaveStateList listSaves(const char *target) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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void removeSaveState(const char *target, int slot) const override;
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};
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Common::Error CGE2MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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*engine = new CGE2::CGE2Engine(syst, desc);
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return Common::kNoError;
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}
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bool CGE2MetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate) ||
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(f == kSavesSupportPlayTime) ||
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSimpleSavesNames);
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}
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int CGE2MetaEngine::getMaximumSaveSlot() const {
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return 99;
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}
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SaveStateList CGE2MetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String pattern = target;
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pattern += ".###";
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filenames = saveFileMan->listSavefiles(pattern);
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SaveStateList saveList;
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for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(filename->c_str() + filename->size() - 3);
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if (slotNum >= 0 && slotNum <= 99) {
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Common::InSaveFile *file = saveFileMan->openForLoading(*filename);
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if (file) {
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CGE2::SavegameHeader header;
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// Check to see if it's a ScummVM savegame or not
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char buffer[kSavegameStrSize + 1];
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file->read(buffer, kSavegameStrSize + 1);
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if (!strncmp(buffer, kSavegameStr, kSavegameStrSize + 1)) {
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// Valid savegame
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if (CGE2::CGE2Engine::readSavegameHeader(file, header)) {
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saveList.push_back(SaveStateDescriptor(this, slotNum, header.saveName));
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}
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} else {
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// Must be an original format savegame
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saveList.push_back(SaveStateDescriptor(this, slotNum, "Unknown"));
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}
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delete file;
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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SaveStateDescriptor CGE2MetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::String fileName = Common::String::format("%s.%03d", target, slot);
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Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(fileName);
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if (f) {
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CGE2::SavegameHeader header;
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// Check to see if it's a ScummVM savegame or not
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char buffer[kSavegameStrSize + 1];
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f->read(buffer, kSavegameStrSize + 1);
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bool hasHeader = !strncmp(buffer, kSavegameStr, kSavegameStrSize + 1) &&
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CGE2::CGE2Engine::readSavegameHeader(f, header, false);
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delete f;
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if (!hasHeader) {
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// Original savegame perhaps?
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SaveStateDescriptor desc(this, slot, "Unknown");
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return desc;
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} else {
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// Create the return descriptor
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SaveStateDescriptor desc(this, slot, header.saveName);
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desc.setThumbnail(header.thumbnail);
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desc.setSaveDate(header.saveYear, header.saveMonth, header.saveDay);
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desc.setSaveTime(header.saveHour, header.saveMinutes);
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if (header.playTime) {
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desc.setPlayTime(header.playTime * 1000);
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}
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return desc;
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}
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}
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return SaveStateDescriptor();
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}
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void CGE2MetaEngine::removeSaveState(const char *target, int slot) const {
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Common::String fileName = Common::String::format("%s.%03d", target, slot);
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g_system->getSavefileManager()->removeSavefile(fileName);
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}
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} // End of namespace CGE2
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#if PLUGIN_ENABLED_DYNAMIC(CGE2)
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REGISTER_PLUGIN_DYNAMIC(CGE2, PLUGIN_TYPE_ENGINE, CGE2::CGE2MetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(CGE2, PLUGIN_TYPE_ENGINE, CGE2::CGE2MetaEngine);
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#endif
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