mirror of
https://github.com/libretro/scummvm.git
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102 lines
3.5 KiB
C++
102 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "backends/platform/wince/wince-sdl.h"
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#include "backends/graphics/wincesdl/wincesdl-graphics.h"
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#include "CELauncherDialog.h"
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#include "engines/metaengine.h"
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#include "gui/gui-manager.h"
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#include "gui/widget.h"
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#include "gui/browser.h"
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#include "gui/message.h"
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#include "gui/ThemeEval.h"
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#include "gui/widgets/list.h"
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#include "common/config-manager.h"
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#include "common/translation.h"
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using namespace GUI;
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using namespace Common;
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class CEAboutDialog : public Dialog {
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public:
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CEAboutDialog()
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: Dialog(10, 60, 300, 77) {
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char tempo[100];
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const int buttonWidth = g_gui.xmlEval()->getVar("Globals.Button.Width", 0);
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const int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0);
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new ButtonWidget(this, (_w - buttonWidth) / 2, 55, buttonWidth, buttonHeight, _("OK"), 0, kCloseCmd, '\r');
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Common::String videoDriver(_("Using SDL driver "));
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SDL_VideoDriverName(tempo, sizeof(tempo));
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videoDriver += tempo;
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new StaticTextWidget(this, 0, 10, _w, kLineHeight, videoDriver, Graphics::kTextAlignCenter);
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Common::String displayInfos(_("Display "));
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sprintf(tempo, "%dx%d (real %dx%d)", GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), OSystem_WINCE3::getScreenWidth(), OSystem_WINCE3::getScreenHeight());
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displayInfos += tempo;
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new StaticTextWidget(this, 0, 30, _w, kLineHeight, displayInfos, Graphics::kTextAlignCenter);
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}
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};
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CELauncherDialog::CELauncherDialog() : GUI::LauncherDialog() {
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((WINCESdlGraphicsManager *)((OSystem_SDL *)g_system)->getGraphicsManager())->reset_panel();
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}
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void CELauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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if ((cmd == 'STRT') || (cmd == kListItemActivatedCmd) || (cmd == kListItemDoubleClickedCmd)) {
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((WINCESdlGraphicsManager *)((OSystem_SDL *)g_system)->getGraphicsManager())->init_panel();
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}
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LauncherDialog::handleCommand(sender, cmd, data);
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if (cmd == 'ABOU') {
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CEAboutDialog about;
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about.runModal();
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}
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}
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void CELauncherDialog::addGame() {
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MessageDialog alert(_("Do you want to perform an automatic scan ?"), _("Yes"), _("No"));
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if (alert.runModal() == kMessageOK && _browser->runModal() > 0) {
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MassAddDialog massAddDlg(_browser->getResult());
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massAddDlg.runModal();
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// Update the ListWidget and force a redraw
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// If new target(s) were added, update the ListWidget and move
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// the selection to to first newly detected game.
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Common::String newTarget = massAddDlg.getFirstAddedTarget();
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if (!newTarget.empty()) {
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updateListing();
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selectTarget(newTarget);
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}
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draw();
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} else
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GUILauncherDialog::addGame();
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}
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