scummvm/saga
Eugene Sandulenko e787c3d9a6 Implement Interface::drawButtonBox()
svn-id: r18220
2005-05-22 13:49:45 +00:00
..
.cvsignore Initial SAGA checkin 2004-03-14 23:39:41 +00:00
actor.cpp fixes some todo (hardcoded resource ids -> customized per game) 2005-05-22 11:59:22 +00:00
actor.h Implement sfSimulSpeech2 which is used in lodge when talking to Sakka. 2005-05-22 01:20:47 +00:00
animation.cpp Changed error() to warning() since it appears to be relatively harmless. Is 2005-05-08 16:27:16 +00:00
animation.h Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuary 2005-04-16 20:59:24 +00:00
console.cpp begining of verb implementation 2005-01-08 20:30:07 +00:00
console.h begining of verb implementation 2005-01-08 20:30:07 +00:00
events.cpp fixed sfSceneEq bug 2005-05-08 14:04:06 +00:00
events.h problems solved: 2005-01-21 21:55:54 +00:00
font_map.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
font.cpp problems solved: 2005-01-21 21:55:54 +00:00
font.h - remove game.h & image.h 2005-01-11 21:10:36 +00:00
game.cpp fixes some todo (hardcoded resource ids -> customized per game) 2005-05-22 11:59:22 +00:00
gfx.cpp o Fix save/load. Now it restores game properly but still at exit #0. 2005-04-22 01:38:27 +00:00
gfx.h o Fix save/load. Now it restores game properly but still at exit #0. 2005-04-22 01:38:27 +00:00
ihnm_introproc.cpp fixed sfSceneEq bug 2005-05-08 14:04:06 +00:00
image.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
input.cpp fixed loadsave item resource id 2005-05-18 18:28:10 +00:00
interface.cpp Implement Interface::drawButtonBox() 2005-05-22 13:49:45 +00:00
interface.h stub drawButtonBox 2005-05-22 12:21:16 +00:00
isomap.cpp small trick to avoid doxygen confusion (I hope...) 2005-05-09 18:00:38 +00:00
isomap.h o Fix save/load. Now it restores game properly but still at exit #0. 2005-04-22 01:38:27 +00:00
ite_introproc.cpp fixed sfSceneEq bug 2005-05-08 14:04:06 +00:00
itedata.cpp Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are 2005-01-28 12:54:09 +00:00
itedata.h implemented inventory 2005-04-22 14:11:04 +00:00
list.h Small tweak to silence yet another Doxygen complaint 2005-05-10 13:56:25 +00:00
module.mk Add not yet correctly working save/load. Use key F7 for saving 2005-04-21 01:30:07 +00:00
music.cpp Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name) 2005-05-10 23:48:48 +00:00
music.h Moved some more stuff to namespace Audio (enough for tonight) 2005-05-11 00:01:44 +00:00
objectmap.cpp - fixed tile doors drawing 2005-04-03 15:32:04 +00:00
objectmap.h Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuary 2005-04-16 20:59:24 +00:00
palanim.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
palanim.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
render.cpp fixes some todo (hardcoded resource ids -> customized per game) 2005-05-22 11:59:22 +00:00
render.h begining of verb implementation 2005-01-08 20:30:07 +00:00
resnames.h fixes some todo (hardcoded resource ids -> customized per game) 2005-05-22 11:59:22 +00:00
rscfile_mod.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
rscfile.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
rscfile.h Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
saga.cpp fixed loadsave item resource id 2005-05-18 18:28:10 +00:00
saga.h fixes some todo (hardcoded resource ids -> customized per game) 2005-05-22 11:59:22 +00:00
saveload.cpp add save game chunk 2005-05-15 14:46:13 +00:00
scene.cpp fixes some todo (hardcoded resource ids -> customized per game) 2005-05-22 11:59:22 +00:00
scene.h fixes some todo (hardcoded resource ids -> customized per game) 2005-05-22 11:59:22 +00:00
script.cpp fixes some todo (hardcoded resource ids -> customized per game) 2005-05-22 11:59:22 +00:00
script.h Implement sfSimulSpeech2 which is used in lodge when talking to Sakka. 2005-05-22 01:20:47 +00:00
sdebug.cpp Comply to our coding conventions 2005-05-08 21:49:52 +00:00
sfuncs.cpp fixes some todo (hardcoded resource ids -> customized per game) 2005-05-22 11:59:22 +00:00
sndres.cpp Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name) 2005-05-10 23:48:48 +00:00
sndres.h - GameModule is gone 2005-01-09 23:41:22 +00:00
sound.cpp Moved some more stuff to namespace Audio (enough for tonight) 2005-05-11 00:01:44 +00:00
sound.h Moved some more stuff to namespace Audio (enough for tonight) 2005-05-11 00:01:44 +00:00
sprite.cpp fixes some todo (hardcoded resource ids -> customized per game) 2005-05-22 11:59:22 +00:00
sprite.h implemented inventory 2005-04-22 14:11:04 +00:00
sthread.cpp fixed interpreter bug (negative address offset - may crush system) 2005-05-12 15:11:32 +00:00
stream.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
text.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
text.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
transitions.cpp Either document all params or none, anything inbetween causes Doxygen to complain loudly 2005-05-09 12:27:31 +00:00
xref.txt Applied patch #1106775 "SAGA colours". This simplifies code considerably, and 2005-01-27 20:07:04 +00:00