.. |
.cvsignore
|
Initial SAGA checkin
|
2004-03-14 23:39:41 +00:00 |
actor.cpp
|
fixes some todo (hardcoded resource ids -> customized per game)
|
2005-05-22 11:59:22 +00:00 |
actor.h
|
Implement sfSimulSpeech2 which is used in lodge when talking to Sakka.
|
2005-05-22 01:20:47 +00:00 |
animation.cpp
|
Changed error() to warning() since it appears to be relatively harmless. Is
|
2005-05-08 16:27:16 +00:00 |
animation.h
|
Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuary
|
2005-04-16 20:59:24 +00:00 |
console.cpp
|
begining of verb implementation
|
2005-01-08 20:30:07 +00:00 |
console.h
|
begining of verb implementation
|
2005-01-08 20:30:07 +00:00 |
events.cpp
|
fixed sfSceneEq bug
|
2005-05-08 14:04:06 +00:00 |
events.h
|
problems solved:
|
2005-01-21 21:55:54 +00:00 |
font_map.cpp
|
oops, correct copyright string
|
2005-01-01 16:20:17 +00:00 |
font.cpp
|
problems solved:
|
2005-01-21 21:55:54 +00:00 |
font.h
|
- remove game.h & image.h
|
2005-01-11 21:10:36 +00:00 |
game.cpp
|
fixes some todo (hardcoded resource ids -> customized per game)
|
2005-05-22 11:59:22 +00:00 |
gfx.cpp
|
o Fix save/load. Now it restores game properly but still at exit #0.
|
2005-04-22 01:38:27 +00:00 |
gfx.h
|
o Fix save/load. Now it restores game properly but still at exit #0.
|
2005-04-22 01:38:27 +00:00 |
ihnm_introproc.cpp
|
fixed sfSceneEq bug
|
2005-05-08 14:04:06 +00:00 |
image.cpp
|
- remove game.h & image.h
|
2005-01-11 21:10:36 +00:00 |
input.cpp
|
fixed loadsave item resource id
|
2005-05-18 18:28:10 +00:00 |
interface.cpp
|
Implement Interface::drawButtonBox()
|
2005-05-22 13:49:45 +00:00 |
interface.h
|
stub drawButtonBox
|
2005-05-22 12:21:16 +00:00 |
isomap.cpp
|
small trick to avoid doxygen confusion (I hope...)
|
2005-05-09 18:00:38 +00:00 |
isomap.h
|
o Fix save/load. Now it restores game properly but still at exit #0.
|
2005-04-22 01:38:27 +00:00 |
ite_introproc.cpp
|
fixed sfSceneEq bug
|
2005-05-08 14:04:06 +00:00 |
itedata.cpp
|
Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are
|
2005-01-28 12:54:09 +00:00 |
itedata.h
|
implemented inventory
|
2005-04-22 14:11:04 +00:00 |
list.h
|
Small tweak to silence yet another Doxygen complaint
|
2005-05-10 13:56:25 +00:00 |
module.mk
|
Add not yet correctly working save/load. Use key F7 for saving
|
2005-04-21 01:30:07 +00:00 |
music.cpp
|
Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name)
|
2005-05-10 23:48:48 +00:00 |
music.h
|
Moved some more stuff to namespace Audio (enough for tonight)
|
2005-05-11 00:01:44 +00:00 |
objectmap.cpp
|
- fixed tile doors drawing
|
2005-04-03 15:32:04 +00:00 |
objectmap.h
|
Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuary
|
2005-04-16 20:59:24 +00:00 |
palanim.cpp
|
- remove game.h & image.h
|
2005-01-11 21:10:36 +00:00 |
palanim.h
|
oops, correct copyright string
|
2005-01-01 16:20:17 +00:00 |
render.cpp
|
fixes some todo (hardcoded resource ids -> customized per game)
|
2005-05-22 11:59:22 +00:00 |
render.h
|
begining of verb implementation
|
2005-01-08 20:30:07 +00:00 |
resnames.h
|
fixes some todo (hardcoded resource ids -> customized per game)
|
2005-05-22 11:59:22 +00:00 |
rscfile_mod.h
|
oops, correct copyright string
|
2005-01-01 16:20:17 +00:00 |
rscfile.cpp
|
Moved class File and the MD5 stuff to namespace Common
|
2005-05-10 22:56:25 +00:00 |
rscfile.h
|
Moved class File and the MD5 stuff to namespace Common
|
2005-05-10 22:56:25 +00:00 |
saga.cpp
|
fixed loadsave item resource id
|
2005-05-18 18:28:10 +00:00 |
saga.h
|
fixes some todo (hardcoded resource ids -> customized per game)
|
2005-05-22 11:59:22 +00:00 |
saveload.cpp
|
add save game chunk
|
2005-05-15 14:46:13 +00:00 |
scene.cpp
|
fixes some todo (hardcoded resource ids -> customized per game)
|
2005-05-22 11:59:22 +00:00 |
scene.h
|
fixes some todo (hardcoded resource ids -> customized per game)
|
2005-05-22 11:59:22 +00:00 |
script.cpp
|
fixes some todo (hardcoded resource ids -> customized per game)
|
2005-05-22 11:59:22 +00:00 |
script.h
|
Implement sfSimulSpeech2 which is used in lodge when talking to Sakka.
|
2005-05-22 01:20:47 +00:00 |
sdebug.cpp
|
Comply to our coding conventions
|
2005-05-08 21:49:52 +00:00 |
sfuncs.cpp
|
fixes some todo (hardcoded resource ids -> customized per game)
|
2005-05-22 11:59:22 +00:00 |
sndres.cpp
|
Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name)
|
2005-05-10 23:48:48 +00:00 |
sndres.h
|
- GameModule is gone
|
2005-01-09 23:41:22 +00:00 |
sound.cpp
|
Moved some more stuff to namespace Audio (enough for tonight)
|
2005-05-11 00:01:44 +00:00 |
sound.h
|
Moved some more stuff to namespace Audio (enough for tonight)
|
2005-05-11 00:01:44 +00:00 |
sprite.cpp
|
fixes some todo (hardcoded resource ids -> customized per game)
|
2005-05-22 11:59:22 +00:00 |
sprite.h
|
implemented inventory
|
2005-04-22 14:11:04 +00:00 |
sthread.cpp
|
fixed interpreter bug (negative address offset - may crush system)
|
2005-05-12 15:11:32 +00:00 |
stream.h
|
oops, correct copyright string
|
2005-01-01 16:20:17 +00:00 |
text.cpp
|
oops, correct copyright string
|
2005-01-01 16:20:17 +00:00 |
text.h
|
oops, correct copyright string
|
2005-01-01 16:20:17 +00:00 |
transitions.cpp
|
Either document all params or none, anything inbetween causes Doxygen to complain loudly
|
2005-05-09 12:27:31 +00:00 |
xref.txt
|
Applied patch #1106775 "SAGA colours". This simplifies code considerably, and
|
2005-01-27 20:07:04 +00:00 |