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130 lines
3.8 KiB
C++
130 lines
3.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SHERLOCK_SURFACE_H
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#define SHERLOCK_SURFACE_H
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#include "common/rect.h"
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#include "common/platform.h"
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#include "graphics/screen.h"
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#include "sherlock/fonts.h"
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#include "sherlock/image_file.h"
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namespace Sherlock {
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#define SCALE_THRESHOLD 0x100
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#define TRANSPARENCY 255
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/**
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* Implements a base surface that combines both a managed surface and the font
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* drawing code. It also introduces a series of drawing method stubs that the 3DO
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* Serrated Scalpel screen overrides to implement sprite doubling
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*/
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class BaseSurface: public Graphics::Screen, public Fonts {
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public:
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/**
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* Constructor
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*/
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BaseSurface();
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/**
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* Constructor
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*/
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BaseSurface(int width, int height);
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/**
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* Draws a surface on this surface
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*/
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virtual void SHblitFrom(const Graphics::Surface &src) {
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Graphics::ManagedSurface::blitFrom(src);
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}
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/**
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* Draws a surface at a given position within this surface
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*/
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virtual void SHblitFrom(const Graphics::Surface &src, const Common::Point &destPos) {
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Graphics::ManagedSurface::blitFrom(src, destPos);
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}
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/**
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* Draws a sub-section of a surface at a given position within this surface
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*/
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virtual void SHblitFrom(const Graphics::Surface &src, const Common::Point &destPos, const Common::Rect &srcBounds) {
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Graphics::ManagedSurface::blitFrom(src, srcBounds, destPos);
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}
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/**
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* Draws an image frame at a given position within this surface with transparency
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*/
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virtual void SHtransBlitFrom(const ImageFrame &src, const Common::Point &pt,
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bool flipped = false, int overrideColor = 0, int scaleVal = SCALE_THRESHOLD);
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/**
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* Draws an image frame at a given position within this surface with transparency
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*/
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virtual void SHtransBlitFrom(const Graphics::Surface &src, const Common::Point &pt,
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bool flipped = false, int overrideColor = 0, int scaleVal = SCALE_THRESHOLD);
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/**
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* Fill a given area of the surface with a given color
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*/
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virtual void SHfillRect(const Common::Rect &r, uint color) {
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Graphics::ManagedSurface::fillRect(r, color);
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}
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/**
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* Return the width of the surface
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*/
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virtual uint16 width() const { return this->w; }
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/**
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* Return the height of the surface
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*/
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virtual uint16 height() const { return this->h; }
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/**
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* Draws the given string into the back buffer using the images stored in _font
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*/
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void writeString(const Common::String &str, const Common::Point &pt, uint overrideColor);
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/**
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* Draws a fancy version of the given string at the given position
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*/
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void writeFancyString(const Common::String &str, const Common::Point &pt, uint overrideColor1, uint overrideColor2);
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};
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class Surface : public BaseSurface {
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protected:
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/**
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* Override the addDirtyRect from Graphics::Screen, since for standard
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* surfaces we don't need dirty rects to be tracked
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*/
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virtual void addDirtyRect(const Common::Rect &r) {}
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public:
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Surface() : BaseSurface() {}
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Surface(int width_, int height_) : BaseSurface(width_, height_) {}
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};
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} // End of namespace Sherlock
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#endif
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