mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 22:58:09 +00:00
dd5be6826a
svn-id: r29235
1652 lines
41 KiB
C++
1652 lines
41 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/endian.h"
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#include "common/stream.h"
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#include "gob/gob.h"
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#include "gob/game.h"
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#include "gob/global.h"
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#include "gob/util.h"
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#include "gob/dataio.h"
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#include "gob/draw.h"
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#include "gob/goblin.h"
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#include "gob/inter.h"
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#include "gob/mult.h"
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#include "gob/parse.h"
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#include "gob/scenery.h"
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#include "gob/sound.h"
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#include "gob/video.h"
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#include "gob/videoplayer.h"
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namespace Gob {
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Game_v2::Game_v2(GobEngine *vm) : Game_v1(vm) {
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}
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void Game_v2::playTot(int16 skipPlay) {
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char savedTotName[20];
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int16 *oldCaptureCounter;
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int16 *oldBreakFrom;
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int16 *oldNestLevel;
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int16 _captureCounter;
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int16 breakFrom;
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int16 nestLevel;
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int32 variablesCount;
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int32 totSize;
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byte *filePtr;
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byte *savedIP;
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bool totTextLoc;
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oldNestLevel = _vm->_inter->_nestLevel;
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oldBreakFrom = _vm->_inter->_breakFromLevel;
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oldCaptureCounter = _vm->_scenery->_pCaptureCounter;
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savedIP = _vm->_global->_inter_execPtr;
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_vm->_inter->_nestLevel = &nestLevel;
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_vm->_inter->_breakFromLevel = &breakFrom;
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_vm->_scenery->_pCaptureCounter = &_captureCounter;
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strcpy(savedTotName, _curTotFile);
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if (skipPlay <= 0) {
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while (!_vm->_quitRequested) {
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if (_vm->_global->_inter_variables)
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_vm->_draw->animateCursor(4);
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if (skipPlay != -1) {
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_vm->_inter->initControlVars(1);
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for (int i = 0; i < 4; i++) {
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_vm->_draw->_fontToSprite[i].sprite = -1;
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_vm->_draw->_fontToSprite[i].base = -1;
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_vm->_draw->_fontToSprite[i].width = -1;
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_vm->_draw->_fontToSprite[i].height = -1;
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}
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_vm->_mult->initAll();
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_vm->_mult->zeroMultData();
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_vm->_draw->_spritesArray[20] = _vm->_draw->_frontSurface;
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_vm->_draw->_spritesArray[21] = _vm->_draw->_backSurface;
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_vm->_draw->_cursorSpritesBack = _vm->_draw->_cursorSprites;
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} else
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_vm->_inter->initControlVars(0);
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_totTextData = 0;
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_totResourceTable = 0;
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_imFileData = 0;
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_extTable = 0;
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_extHandle = -1;
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_vm->_draw->_cursorHotspotXVar = -1;
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_totToLoad[0] = 0;
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if ((_curTotFile[0] == 0) && (_totFileData == 0))
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break;
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totSize = loadTotFile(_curTotFile);
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if (_totFileData == 0) {
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_vm->_draw->blitCursor();
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_vm->_inter->_terminate = 2;
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break;
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}
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if (skipPlay == -2)
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skipPlay = 0;
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strcpy(_curImaFile, _curTotFile);
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strcpy(_curExtFile, _curTotFile);
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_curImaFile[strlen(_curImaFile) - 4] = 0;
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strcat(_curImaFile, ".ima");
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_curExtFile[strlen(_curExtFile) - 4] = 0;
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strcat(_curExtFile, ".ext");
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debugC(4, kDebugFileIO, "IMA: %s", _curImaFile);
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debugC(4, kDebugFileIO, "EXT: %s", _curExtFile);
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filePtr = _totFileData + 0x30;
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_totTextData = 0;
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totTextLoc = false;
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if (READ_LE_UINT32(filePtr) != (uint32) -1) {
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_totTextData = new TotTextTable;
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int32 size;
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if (READ_LE_UINT32(filePtr) == 0) {
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_totTextData->dataPtr = loadLocTexts(&size);
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totTextLoc = true;
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} else {
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_totTextData->dataPtr =
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(_totFileData + READ_LE_UINT32(_totFileData + 0x30));
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size = totSize;
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_vm->_global->_language = _vm->_global->_languageWanted;
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}
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_totTextData->items = 0;
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if (_totTextData->dataPtr != 0) {
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Common::MemoryReadStream totTextData(_totTextData->dataPtr,
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4294967295U);
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_totTextData->itemsCount = totTextData.readSint16LE() & 0x3FFF;
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_totTextData->items = new TotTextItem[_totTextData->itemsCount];
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for (int i = 0; i < _totTextData->itemsCount; ++i) {
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_totTextData->items[i].offset = totTextData.readSint16LE();
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_totTextData->items[i].size = totTextData.readSint16LE();
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}
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}
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}
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filePtr = _totFileData + 0x34;
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_totResourceTable = 0;
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int32 resSize;
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if (READ_LE_UINT32(filePtr) != (uint32) -1) {
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_totResourceTable = new TotResTable;
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_totResourceTable->dataPtr =
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_totFileData + READ_LE_UINT32(_totFileData + 0x34);
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Common::MemoryReadStream totResTable(_totResourceTable->dataPtr,
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4294967295U);
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_totResourceTable->itemsCount = totResTable.readSint16LE();
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resSize = _totResourceTable->itemsCount * szGame_TotResItem + szGame_TotResTable;
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if (totSize > (resSize + 0x34)) {
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_totResourceTable->unknown = totResTable.readByte();
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_totResourceTable->items =
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new TotResItem[_totResourceTable->itemsCount];
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for (int i = 0; i < _totResourceTable->itemsCount; ++i) {
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_totResourceTable->items[i].offset = totResTable.readSint32LE();
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_totResourceTable->items[i].size = totResTable.readSint16LE();
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_totResourceTable->items[i].width = totResTable.readSint16LE();
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_totResourceTable->items[i].height = totResTable.readSint16LE();
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}
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}
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else {
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// WORKAROUND: In the original asm, _totResourceTable is
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// only assigned in playTot and evaluated later, right
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// before using it. In the Gobliins 2 demo, there is a
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// dummy tot that loads another tot, overwriting the dummy
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// pointer with the real one.
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debugC(1, kDebugFileIO,
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"Attempted to load invalid resource table (size = %d, totSize = %d)",
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resSize, totSize);
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delete _totResourceTable;
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_totResourceTable = 0;
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}
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}
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loadImFile();
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loadExtTable();
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_vm->_global->_inter_animDataSize =
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READ_LE_UINT16(_totFileData + 0x38);
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if (!_vm->_global->_inter_variables) {
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variablesCount = READ_LE_UINT16(_totFileData + 0x2C);
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_vm->_global->_inter_variables = new byte[variablesCount * 4];
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_vm->_global->_inter_variablesSizes = new byte[variablesCount * 4];
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_vm->_global->clearVars(variablesCount);
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}
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_vm->_global->_inter_execPtr = _totFileData;
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_vm->_global->_inter_execPtr +=
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READ_LE_UINT16(_totFileData + 0x64);
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_vm->_inter->renewTimeInVars();
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WRITE_VAR(13, _vm->_global->_useMouse);
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WRITE_VAR(14, _vm->_global->_soundFlags);
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WRITE_VAR(15, _vm->_global->_fakeVideoMode);
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WRITE_VAR(16, _vm->_global->_language);
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_vm->_inter->callSub(2);
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if (_totToLoad[0] != 0)
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_vm->_inter->_terminate = 0;
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_vm->_draw->blitInvalidated();
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delete[] _totFileData;
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_totFileData = 0;
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if (_totTextData) {
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delete[] _totTextData->items;
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if (totTextLoc)
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delete[] _totTextData->dataPtr;
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delete _totTextData;
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}
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_totTextData = 0;
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if (_totResourceTable) {
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delete[] _totResourceTable->items;
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delete _totResourceTable;
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}
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_totResourceTable = 0;
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delete[] _imFileData;
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_imFileData = 0;
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if (_extTable)
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delete[] _extTable->items;
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delete _extTable;
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_extTable = 0;
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if (_extHandle >= 0)
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_vm->_dataIO->closeData(_extHandle);
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_extHandle = -1;
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for (int i = 0; i < *_vm->_scenery->_pCaptureCounter; i++)
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capturePop(0);
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if (skipPlay != -1) {
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_vm->_goblin->freeObjects();
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_vm->_snd->stopSound(0);
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for (int i = 0; i < 60; i++)
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if (_soundSamples[i].getType() == SOUND_SND)
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_vm->_snd->freeSample(_soundSamples[i]);
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}
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_vm->_vidPlayer->closeVideo();
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if (_totToLoad[0] == 0)
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break;
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strcpy(_curTotFile, _totToLoad);
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}
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} else {
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_vm->_inter->initControlVars(0);
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_vm->_scenery->_pCaptureCounter = oldCaptureCounter;
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_vm->_global->_inter_execPtr = _totFileData;
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_vm->_global->_inter_execPtr +=
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READ_LE_UINT16(_totFileData + (skipPlay << 1) + 0x66);
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_menuLevel++;
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_vm->_inter->callSub(2);
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_menuLevel--;
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if (_vm->_inter->_terminate != 0)
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_vm->_inter->_terminate = 2;
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}
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strcpy(_curTotFile, savedTotName);
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_vm->_inter->_nestLevel = oldNestLevel;
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_vm->_inter->_breakFromLevel = oldBreakFrom;
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_vm->_scenery->_pCaptureCounter = oldCaptureCounter;
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_vm->_global->_inter_execPtr = savedIP;
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}
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void Game_v2::clearCollisions() {
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_lastCollKey = 0;
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for (int i = 0; i < 150; i++)
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_collisionAreas[i].left = 0xFFFF;
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}
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int16 Game_v2::addNewCollision(int16 id, uint16 left, uint16 top,
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uint16 right, uint16 bottom, int16 flags, int16 key,
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uint16 funcEnter, uint16 funcLeave) {
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Collision *ptr;
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debugC(5, kDebugCollisions, "addNewCollision");
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debugC(5, kDebugCollisions, "id = %X", id);
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debugC(5, kDebugCollisions, "left = %d, top = %d, right = %d, bottom = %d",
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left, top, right, bottom);
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debugC(5, kDebugCollisions, "flags = %X, key = %X", flags, key);
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debugC(5, kDebugCollisions, "funcEnter = %d, funcLeave = %d",
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funcEnter, funcLeave);
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for (int i = 0; i < 150; i++) {
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if ((_collisionAreas[i].left != 0xFFFF) && (_collisionAreas[i].id != id))
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continue;
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ptr = &_collisionAreas[i];
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ptr->id = id;
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ptr->left = left;
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ptr->top = top;
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ptr->right = right;
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ptr->bottom = bottom;
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ptr->flags = flags;
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ptr->key = key;
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ptr->funcEnter = funcEnter;
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ptr->funcLeave = funcLeave;
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ptr->funcSub = 0;
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return i;
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}
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error("Game_v2::addNewCollision(): Collision array full!\n");
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return 0;
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}
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void Game_v2::pushCollisions(char all) {
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Collision *srcPtr;
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Collision *destPtr;
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int16 size;
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debugC(1, kDebugCollisions, "pushCollisions");
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for (size = 0, srcPtr = _collisionAreas; srcPtr->left != 0xFFFF; srcPtr++)
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if (all || (((uint16) srcPtr->id) >= 20))
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size++;
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destPtr = new Collision[size];
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_collStack[_collStackSize] = destPtr;
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if (_vm->_inter->_terminate)
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return;
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_collStackElemSizes[_collStackSize] = size;
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if (_shouldPushColls != 0)
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_collStackElemSizes[_collStackSize] |= 0x8000;
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_shouldPushColls = 0;
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_collLasts[_collStackSize].key = _lastCollKey;
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_collLasts[_collStackSize].id = _lastCollId;
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_collLasts[_collStackSize].areaIndex = _lastCollAreaIndex;
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_lastCollKey = 0;
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_lastCollId = 0;
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_lastCollAreaIndex = 0;
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_collStackSize++;
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for (srcPtr = _collisionAreas; srcPtr->left != 0xFFFF; srcPtr++) {
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if (all || (((uint16) srcPtr->id) >= 20)) {
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memcpy(destPtr, srcPtr, sizeof(Collision));
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srcPtr->left = 0xFFFF;
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destPtr++;
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}
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}
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}
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void Game_v2::popCollisions(void) {
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Collision *destPtr;
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Collision *srcPtr;
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debugC(1, kDebugCollisions, "popCollision");
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_collStackSize--;
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_shouldPushColls = _collStackElemSizes[_collStackSize] & 0x8000 ? 1 : 0;
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_collStackElemSizes[_collStackSize] &= 0x7FFF;
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_lastCollKey = _collLasts[_collStackSize].key;
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_lastCollId = _collLasts[_collStackSize].id;
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_lastCollAreaIndex = _collLasts[_collStackSize].areaIndex;
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for (destPtr = _collisionAreas; destPtr->left != 0xFFFF; destPtr++);
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srcPtr = _collStack[_collStackSize];
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memcpy(destPtr, srcPtr,
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_collStackElemSizes[_collStackSize] * sizeof(Collision));
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delete[] _collStack[_collStackSize];
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}
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int16 Game_v2::checkCollisions(byte handleMouse, int16 deltaTime, int16 *pResId,
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int16 *pResIndex) {
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int16 resIndex;
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int16 key;
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int16 oldIndex;
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int16 oldId;
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int16 newkey;
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uint32 timeKey;
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_scrollHandleMouse = handleMouse != 0;
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if (deltaTime >= -1) {
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_lastCollKey = 0;
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_lastCollAreaIndex = 0;
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_lastCollId = 0;
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}
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if (pResId != 0)
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*pResId = 0;
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resIndex = 0;
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if ((_vm->_draw->_cursorIndex == -1) &&
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(handleMouse != 0) && (_lastCollKey == 0)) {
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_lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
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if ((_lastCollKey != 0) && (_lastCollId & 0x8000))
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collAreaSub(_lastCollAreaIndex, 1);
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}
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if (handleMouse != 0)
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_vm->_draw->animateCursor(-1);
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timeKey = _vm->_util->getTimeKey();
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while (1) {
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if (_vm->_inter->_terminate || _vm->_quitRequested) {
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if (handleMouse)
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_vm->_draw->blitCursor();
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return 0;
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}
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if (!_vm->_draw->_noInvalidated) {
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if (handleMouse != 0)
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_vm->_draw->animateCursor(-1);
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else
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_vm->_draw->blitInvalidated();
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_vm->_video->waitRetrace();
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}
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key = checkKeys(&_vm->_global->_inter_mouseX,
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&_vm->_global->_inter_mouseY, &_mouseButtons, handleMouse);
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if ((handleMouse == 0) && (_mouseButtons != 0)) {
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_vm->_util->waitMouseRelease(0);
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key = 3;
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}
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if (key != 0) {
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if (handleMouse & 1)
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_vm->_draw->blitCursor();
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if (pResId != 0)
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*pResId = 0;
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if (pResIndex != 0)
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*pResIndex = 0;
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if (_lastCollKey != 0)
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collAreaSub(_lastCollAreaIndex, 0);
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_lastCollKey = 0;
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if (key != 0)
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return key;
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}
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if (handleMouse != 0) {
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if (_mouseButtons != 0) {
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if (deltaTime > 0) {
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_vm->_draw->animateCursor(2);
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_vm->_util->delay(deltaTime);
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} else if (handleMouse & 1)
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_vm->_util->waitMouseRelease(1);
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_vm->_draw->animateCursor(-1);
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if (pResId != 0)
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*pResId = 0;
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key = checkMousePoint(0, pResId, &resIndex);
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if (pResIndex != 0)
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*pResIndex = resIndex;
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if ((key != 0) || ((pResId != 0) && (*pResId != 0))) {
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if ((handleMouse & 1) &&
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((deltaTime <= 0) || (_mouseButtons == 0)))
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_vm->_draw->blitCursor();
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if ((_lastCollKey != 0) && (key != _lastCollKey))
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collAreaSub(_lastCollAreaIndex, 0);
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_lastCollKey = 0;
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return key;
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}
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if (handleMouse & 4)
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return 0;
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if (_lastCollKey != 0)
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collAreaSub(_lastCollAreaIndex, 0);
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|
|
|
_lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
|
|
if ((_lastCollKey != 0) && (_lastCollId & 0x8000))
|
|
collAreaSub(_lastCollAreaIndex, 1);
|
|
} else if ((_vm->_global->_inter_mouseX != _vm->_draw->_cursorX) ||
|
|
(_vm->_global->_inter_mouseY != _vm->_draw->_cursorY)) {
|
|
|
|
oldIndex = _lastCollAreaIndex;
|
|
oldId = _lastCollId;
|
|
newkey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
|
|
|
|
if (newkey != _lastCollKey) {
|
|
if ((_lastCollKey != 0) && (oldId & 0x8000))
|
|
collAreaSub(oldIndex, 0);
|
|
|
|
_lastCollKey = newkey;
|
|
|
|
if ((newkey != 0) && (_lastCollId & 0x8000))
|
|
collAreaSub(_lastCollAreaIndex, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((deltaTime < 0) && (key == 0) && (_mouseButtons == 0)) {
|
|
uint32 curtime = _vm->_util->getTimeKey();
|
|
if ((curtime + deltaTime) > timeKey) {
|
|
if (pResId != 0)
|
|
*pResId = 0;
|
|
|
|
if (pResIndex != 0)
|
|
*pResIndex = 0;
|
|
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
if (handleMouse != 0)
|
|
_vm->_draw->animateCursor(-1);
|
|
|
|
_vm->_util->delay(10);
|
|
}
|
|
}
|
|
|
|
void Game_v2::prepareStart(void) {
|
|
clearCollisions();
|
|
|
|
_vm->_global->_pPaletteDesc->unused2 = _vm->_draw->_unusedPalette2;
|
|
_vm->_global->_pPaletteDesc->unused1 = _vm->_draw->_unusedPalette1;
|
|
_vm->_global->_pPaletteDesc->vgaPal = _vm->_draw->_vgaPalette;
|
|
|
|
_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
|
|
|
|
_vm->_draw->initScreen();
|
|
_vm->_video->fillRect(_vm->_draw->_frontSurface, 0, 0,
|
|
_vm->_video->_surfWidth - 1, _vm->_video->_surfHeight - 1, 1);
|
|
|
|
_vm->_util->setMousePos(152, 92);
|
|
_vm->_draw->_cursorX = _vm->_global->_inter_mouseX = 152;
|
|
_vm->_draw->_cursorY = _vm->_global->_inter_mouseY = 92;
|
|
|
|
_vm->_draw->_invalidatedCount = 0;
|
|
_vm->_draw->_noInvalidated = true;
|
|
_vm->_draw->_applyPal = false;
|
|
_vm->_draw->_paletteCleared = false;
|
|
_vm->_draw->_cursorWidth = 16;
|
|
_vm->_draw->_cursorHeight = 16;
|
|
_vm->_draw->_transparentCursor = 1;
|
|
|
|
for (int i = 0; i < 40; i++) {
|
|
_vm->_draw->_cursorAnimLow[i] = -1;
|
|
_vm->_draw->_cursorAnimDelays[i] = 0;
|
|
_vm->_draw->_cursorAnimHigh[i] = 0;
|
|
}
|
|
|
|
_vm->_draw->_renderFlags = 0;
|
|
_vm->_draw->_backDeltaX = 0;
|
|
_vm->_draw->_backDeltaY = 0;
|
|
|
|
_startTimeKey = _vm->_util->getTimeKey();
|
|
}
|
|
|
|
void Game_v2::collisionsBlock(void) {
|
|
InputDesc descArray[20];
|
|
int16 array[250];
|
|
byte count;
|
|
int16 collResId;
|
|
byte *startIP;
|
|
int16 curCmd;
|
|
int16 cmd;
|
|
int16 cmdHigh;
|
|
int16 key;
|
|
int16 flags;
|
|
uint16 left;
|
|
uint16 top;
|
|
uint16 width;
|
|
uint16 height;
|
|
int16 var_1C;
|
|
int16 index;
|
|
int16 curEditIndex;
|
|
int16 deltaTime;
|
|
int16 stackPos2;
|
|
int16 descIndex;
|
|
int16 timeVal;
|
|
int16 offsetIP;
|
|
int16 collId;
|
|
char *str;
|
|
int16 i;
|
|
int16 counter;
|
|
int16 var_24;
|
|
int16 var_26;
|
|
int16 collStackPos;
|
|
Collision *collPtr;
|
|
Collision *collArea;
|
|
int16 timeKey;
|
|
byte *savedIP;
|
|
|
|
if (_shouldPushColls)
|
|
pushCollisions(0);
|
|
|
|
collArea = _collisionAreas;
|
|
while (collArea->left != 0xFFFF)
|
|
collArea++;
|
|
|
|
_shouldPushColls = 0;
|
|
collResId = -1;
|
|
|
|
_vm->_global->_inter_execPtr++;
|
|
count = *_vm->_global->_inter_execPtr++;
|
|
|
|
_handleMouse = _vm->_global->_inter_execPtr[0];
|
|
deltaTime = 1000 * _vm->_global->_inter_execPtr[1];
|
|
stackPos2 = _vm->_global->_inter_execPtr[3];
|
|
descIndex = _vm->_global->_inter_execPtr[4];
|
|
|
|
if ((stackPos2 != 0) || (descIndex != 0))
|
|
deltaTime /= 100;
|
|
|
|
timeVal = deltaTime;
|
|
_vm->_global->_inter_execPtr += 6;
|
|
|
|
startIP = _vm->_global->_inter_execPtr;
|
|
WRITE_VAR(16, 0);
|
|
|
|
var_1C = 0;
|
|
index = 0;
|
|
curEditIndex = 0;
|
|
|
|
for (curCmd = 0; curCmd < count; curCmd++) {
|
|
array[curCmd] = 0;
|
|
cmd = *_vm->_global->_inter_execPtr++;
|
|
|
|
if ((cmd & 0x40) != 0) {
|
|
cmd -= 0x40;
|
|
cmdHigh = *_vm->_global->_inter_execPtr;
|
|
_vm->_global->_inter_execPtr++;
|
|
cmdHigh <<= 8;
|
|
} else
|
|
cmdHigh = 0;
|
|
|
|
if ((cmd & 0x80) != 0) {
|
|
offsetIP = _vm->_global->_inter_execPtr - _totFileData;
|
|
left = _vm->_parse->parseValExpr();
|
|
top = _vm->_parse->parseValExpr();
|
|
width = _vm->_parse->parseValExpr();
|
|
height = _vm->_parse->parseValExpr();
|
|
} else {
|
|
offsetIP = 0;
|
|
left = _vm->_inter->load16();
|
|
top = _vm->_inter->load16();
|
|
width = _vm->_inter->load16();
|
|
height = _vm->_inter->load16();
|
|
}
|
|
|
|
if ((_vm->_draw->_renderFlags & RENDERFLAG_CAPTUREPOP) && (left != 0xFFFF)) {
|
|
left += _vm->_draw->_backDeltaX;
|
|
top += _vm->_draw->_backDeltaY;
|
|
}
|
|
|
|
if (left != 0xFFFF) {
|
|
_vm->_draw->adjustCoords(0, &left, &top);
|
|
if (((cmd & 0x3F) < 20) && ((cmd & 0x3F) >= 3)) {
|
|
if (_vm->_draw->_needAdjust != 2)
|
|
height &= 0xFFFE;
|
|
_vm->_draw->adjustCoords(0, 0, &width);
|
|
} else
|
|
_vm->_draw->adjustCoords(0, &height, &width);
|
|
}
|
|
|
|
cmd &= 0x7F;
|
|
debugC(1, kDebugCollisions, "collisionsBlock(%d)", cmd);
|
|
|
|
switch (cmd) {
|
|
case 0:
|
|
_vm->_global->_inter_execPtr += 6;
|
|
startIP = _vm->_global->_inter_execPtr;
|
|
_vm->_global->_inter_execPtr += 2;
|
|
_vm->_global->_inter_execPtr +=
|
|
READ_LE_UINT16(_vm->_global->_inter_execPtr);
|
|
key = curCmd + 0xA000;
|
|
|
|
collId = addNewCollision(curCmd + 0x8000, left, top,
|
|
left + width - 1, top + height - 1,
|
|
cmd + cmdHigh, key, startIP - _totFileData,
|
|
_vm->_global->_inter_execPtr - _totFileData);
|
|
|
|
_vm->_global->_inter_execPtr += 2;
|
|
_vm->_global->_inter_execPtr +=
|
|
READ_LE_UINT16(_vm->_global->_inter_execPtr);
|
|
|
|
_collisionAreas[collId].funcSub = offsetIP;
|
|
break;
|
|
|
|
case 1:
|
|
key = _vm->_inter->load16();
|
|
array[curCmd] = _vm->_inter->load16();
|
|
flags = _vm->_inter->load16();
|
|
|
|
startIP = _vm->_global->_inter_execPtr;
|
|
_vm->_global->_inter_execPtr += 2;
|
|
_vm->_global->_inter_execPtr +=
|
|
READ_LE_UINT16(_vm->_global->_inter_execPtr);
|
|
|
|
if (key == 0)
|
|
key = curCmd + 0xA000;
|
|
|
|
collId = addNewCollision(curCmd + 0x8000, left, top,
|
|
left + width - 1, top + height - 1,
|
|
(flags << 4) + cmd + cmdHigh, key, startIP - _totFileData,
|
|
_vm->_global->_inter_execPtr - _totFileData);
|
|
|
|
_vm->_global->_inter_execPtr += 2;
|
|
_vm->_global->_inter_execPtr +=
|
|
READ_LE_UINT16(_vm->_global->_inter_execPtr);
|
|
|
|
_collisionAreas[collId].funcSub = offsetIP;
|
|
break;
|
|
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
case 6:
|
|
case 7:
|
|
case 8:
|
|
case 9:
|
|
case 10:
|
|
_vm->_util->clearKeyBuf();
|
|
var_1C = 1;
|
|
key = _vm->_parse->parseVarIndex();
|
|
descArray[index].fontIndex = _vm->_inter->load16();
|
|
descArray[index].backColor = *_vm->_global->_inter_execPtr++;
|
|
descArray[index].frontColor = *_vm->_global->_inter_execPtr++;
|
|
|
|
if ((cmd >= 5) && (cmd <= 8)) {
|
|
descArray[index].ptr = _vm->_global->_inter_execPtr + 2;
|
|
_vm->_global->_inter_execPtr +=
|
|
READ_LE_UINT16(_vm->_global->_inter_execPtr) + 2;
|
|
} else
|
|
descArray[index].ptr = 0;
|
|
|
|
if (left == 0xFFFF) {
|
|
if ((cmd & 1) == 0) {
|
|
_vm->_global->_inter_execPtr += 2;
|
|
_vm->_global->_inter_execPtr +=
|
|
READ_LE_UINT16(_vm->_global->_inter_execPtr);
|
|
}
|
|
break;
|
|
}
|
|
|
|
if ((cmd & 1) == 0) {
|
|
addNewCollision(curCmd + 0x8000, left, top, left + width *
|
|
_vm->_draw->_fonts[descArray[index].fontIndex]-> itemWidth - 1,
|
|
top + height - 1, cmd, key, 0,
|
|
_vm->_global->_inter_execPtr - _totFileData);
|
|
|
|
_vm->_global->_inter_execPtr += 2;
|
|
_vm->_global->_inter_execPtr +=
|
|
READ_LE_UINT16(_vm->_global->_inter_execPtr);
|
|
} else
|
|
addNewCollision(curCmd + 0x8000, left, top, left + width *
|
|
_vm->_draw->_fonts[descArray[index].fontIndex]-> itemWidth - 1,
|
|
top + height - 1, cmd, key, 0, 0);
|
|
|
|
index++;
|
|
break;
|
|
|
|
case 11:
|
|
_vm->_global->_inter_execPtr += 6;
|
|
for (i = 0; i < 150; i++) {
|
|
if ((_collisionAreas[i].id & 0xF000) == 0xE000) {
|
|
_collisionAreas[i].id &= 0xBFFF;
|
|
_collisionAreas[i].funcEnter =
|
|
_vm->_global->_inter_execPtr - _totFileData;
|
|
_collisionAreas[i].funcLeave =
|
|
_vm->_global->_inter_execPtr - _totFileData;
|
|
}
|
|
}
|
|
_vm->_global->_inter_execPtr += 2;
|
|
_vm->_global->_inter_execPtr +=
|
|
READ_LE_UINT16(_vm->_global->_inter_execPtr);
|
|
break;
|
|
|
|
case 12:
|
|
_vm->_global->_inter_execPtr += 6;
|
|
for (i = 0; i < 150; i++) {
|
|
if ((_collisionAreas[i].id & 0xF000) == 0xD000) {
|
|
_collisionAreas[i].id &= 0xBFFF;
|
|
_collisionAreas[i].funcEnter =
|
|
_vm->_global->_inter_execPtr - _totFileData;
|
|
_collisionAreas[i].funcLeave =
|
|
_vm->_global->_inter_execPtr - _totFileData;
|
|
}
|
|
}
|
|
_vm->_global->_inter_execPtr += 2;
|
|
_vm->_global->_inter_execPtr +=
|
|
READ_LE_UINT16(_vm->_global->_inter_execPtr);
|
|
break;
|
|
|
|
case 20:
|
|
collResId = curCmd;
|
|
// Fall through to case 2
|
|
|
|
case 2:
|
|
key = _vm->_inter->load16();
|
|
array[curCmd] = _vm->_inter->load16();
|
|
flags = _vm->_inter->load16();
|
|
|
|
collId = addNewCollision(curCmd + 0x8000, left, top,
|
|
left + width - 1, top + height - 1,
|
|
(flags << 4) + cmdHigh + 2, key, 0,
|
|
_vm->_global->_inter_execPtr - _totFileData);
|
|
|
|
_vm->_global->_inter_execPtr += 2;
|
|
_vm->_global->_inter_execPtr +=
|
|
READ_LE_UINT16(_vm->_global->_inter_execPtr);
|
|
|
|
_collisionAreas[collId].funcSub = offsetIP;
|
|
break;
|
|
|
|
case 21:
|
|
key = _vm->_inter->load16();
|
|
array[curCmd] = _vm->_inter->load16();
|
|
flags = _vm->_inter->load16() & 3;
|
|
|
|
collId = addNewCollision(curCmd + 0x8000, left, top,
|
|
left + width - 1, top + height - 1,
|
|
(flags << 4) + cmdHigh + 2, key,
|
|
_vm->_global->_inter_execPtr - _totFileData, 0);
|
|
|
|
_vm->_global->_inter_execPtr += 2;
|
|
_vm->_global->_inter_execPtr +=
|
|
READ_LE_UINT16(_vm->_global->_inter_execPtr);
|
|
|
|
_collisionAreas[collId].funcSub = offsetIP;
|
|
break;
|
|
}
|
|
}
|
|
|
|
_forceHandleMouse = 0;
|
|
_vm->_util->clearKeyBuf();
|
|
|
|
do {
|
|
if (var_1C != 0) {
|
|
key = multiEdit(deltaTime, index, &curEditIndex, descArray,
|
|
&_activeCollResId, &_activeCollIndex);
|
|
|
|
WRITE_VAR(55, curEditIndex);
|
|
if (key == 0x1C0D) {
|
|
for (i = 0; i < 150; i++) {
|
|
if (_collisionAreas[i].left == 0xFFFF)
|
|
break;
|
|
|
|
if ((_collisionAreas[i].id & 0xC000) != 0x8000)
|
|
continue;
|
|
|
|
if ((_collisionAreas[i].flags & 1) != 0)
|
|
continue;
|
|
|
|
if ((_collisionAreas[i].flags & 0x0F) <= 2)
|
|
continue;
|
|
|
|
_activeCollResId = _collisionAreas[i].id;
|
|
collResId = _collisionAreas[i].id & 0x7FFF;
|
|
_activeCollIndex = i;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
} else
|
|
key = checkCollisions(_handleMouse, -deltaTime,
|
|
&_activeCollResId, &_activeCollIndex);
|
|
|
|
if (((key & 0xFF) >= ' ') && ((key & 0xFF) <= 0xFF) &&
|
|
((key >> 8) > 1) && ((key >> 8) < 12))
|
|
key = '0' + (((key >> 8) - 1) % 10) + (key & 0xFF00);
|
|
|
|
if (_activeCollResId == 0) {
|
|
if (key != 0) {
|
|
for (i = 0; i < 150; i++) {
|
|
if (_collisionAreas[i].left == 0xFFFF)
|
|
break;
|
|
|
|
if ((_collisionAreas[i].id & 0xC000) != 0x8000)
|
|
continue;
|
|
|
|
if ((_collisionAreas[i].key == key) ||
|
|
(_collisionAreas[i].key == 0x7FFF)) {
|
|
_activeCollResId = _collisionAreas[i].id;
|
|
_activeCollIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (_activeCollResId == 0) {
|
|
for (i = 0; i < 150; i++) {
|
|
if (_collisionAreas[i].left == 0xFFFF)
|
|
break;
|
|
|
|
if ((_collisionAreas[i].id & 0xC000) != 0x8000)
|
|
continue;
|
|
|
|
if ((_collisionAreas[i].key & 0xFF00) != 0)
|
|
continue;
|
|
|
|
if (_collisionAreas[i].key == 0)
|
|
continue;
|
|
|
|
if ((adjustKey(key & 0xFF) == adjustKey(_collisionAreas[i].key)) ||
|
|
(_collisionAreas[i].key == 0x7FFF)) {
|
|
_activeCollResId = _collisionAreas[i].id;
|
|
_activeCollIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} else if (deltaTime != 0) {
|
|
if (stackPos2 != 0) {
|
|
collStackPos = 0;
|
|
|
|
for (i = 0, collPtr = collArea; collPtr->left != 0xFFFF; i++, collPtr++) {
|
|
if ((collPtr->id & 0xF000) != 0x8000)
|
|
continue;
|
|
|
|
collStackPos++;
|
|
if (collStackPos != stackPos2)
|
|
continue;
|
|
|
|
_activeCollResId = collPtr->id;
|
|
_activeCollIndex = i;
|
|
_vm->_inter->storeMouse();
|
|
if (VAR(16) != 0)
|
|
break;
|
|
|
|
if ((_activeCollResId & 0xF000) == 0x8000)
|
|
WRITE_VAR(16, array[_activeCollResId & 0xFFF]);
|
|
else
|
|
WRITE_VAR(16, _activeCollResId & 0xFFF);
|
|
|
|
if (collPtr->funcLeave != 0) {
|
|
int16 collResIdBak = _activeCollResId;
|
|
int16 collIndexBak = _activeCollIndex;
|
|
|
|
timeKey = _vm->_util->getTimeKey();
|
|
collSub(collPtr->funcLeave);
|
|
|
|
_activeCollResId = collResIdBak;
|
|
_activeCollIndex = collIndexBak;
|
|
|
|
_vm->_inter->animPalette();
|
|
|
|
deltaTime = timeVal - (_vm->_util->getTimeKey() - timeKey);
|
|
|
|
if (deltaTime < 2)
|
|
deltaTime = 2;
|
|
if (deltaTime > timeVal)
|
|
deltaTime = timeVal;
|
|
}
|
|
|
|
if (VAR(16) == 0)
|
|
_activeCollResId = 0;
|
|
break;
|
|
}
|
|
} else {
|
|
if (descIndex != 0) {
|
|
|
|
counter = 0;
|
|
for (i = 0, collPtr = collArea; collPtr->left != 0xFFFF; i++, collPtr++) {
|
|
if ((collPtr->id & 0xF000) == 0x8000)
|
|
if (++counter == descIndex) {
|
|
_activeCollResId = collPtr->id;
|
|
_activeCollIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
} else {
|
|
|
|
for (i = 0, collPtr = _collisionAreas; collPtr->left != 0xFFFF; i++, collPtr++) {
|
|
if ((collPtr->id & 0xF000) == 0x8000) {
|
|
_activeCollResId = collPtr->id;
|
|
_activeCollIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
if ((_lastCollKey != 0) &&
|
|
(_collisionAreas[_lastCollAreaIndex].funcLeave != 0))
|
|
collSub(_collisionAreas[_lastCollAreaIndex].funcLeave);
|
|
_lastCollKey = 0;
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((_activeCollResId == 0) ||
|
|
(_collisionAreas[_activeCollIndex].funcLeave != 0))
|
|
continue;
|
|
|
|
_vm->_inter->storeMouse();
|
|
if ((_activeCollResId & 0xF000) == 0x8000)
|
|
WRITE_VAR(16, array[_activeCollResId & 0xFFF]);
|
|
else
|
|
WRITE_VAR(16, _activeCollResId & 0xFFF);
|
|
|
|
if (_collisionAreas[_activeCollIndex].funcEnter != 0)
|
|
collSub(_collisionAreas[_activeCollIndex].funcEnter);
|
|
|
|
WRITE_VAR(16, 0);
|
|
_activeCollResId = 0;
|
|
}
|
|
while ((_activeCollResId == 0) && !_vm->_inter->_terminate && !_vm->_quitRequested);
|
|
|
|
if ((_activeCollResId & 0xFFF) == collResId) {
|
|
collStackPos = 0;
|
|
var_24 = 0;
|
|
var_26 = 1;
|
|
for (i = 0; i < 150; i++) {
|
|
if (_collisionAreas[i].left == 0xFFFF)
|
|
continue;
|
|
|
|
if ((_collisionAreas[i].id & 0xC000) == 0x8000)
|
|
continue;
|
|
|
|
if ((_collisionAreas[i].flags & 0x0F) < 3)
|
|
continue;
|
|
|
|
if ((_collisionAreas[i].flags & 0x0F) > 10)
|
|
continue;
|
|
|
|
if ((_collisionAreas[i].flags & 0x0F) > 8) {
|
|
char *ptr;
|
|
strncpy0(_tempStr, GET_VARO_STR(_collisionAreas[i].key), 255);
|
|
while ((ptr = strchr(_tempStr, ' ')))
|
|
_vm->_util->cutFromStr(_tempStr, (ptr - _tempStr), 1);
|
|
if (_vm->_language == 2)
|
|
while ((ptr = strchr(_tempStr, '.')))
|
|
*ptr = ',';
|
|
WRITE_VARO_STR(_collisionAreas[i].key, _tempStr);
|
|
}
|
|
|
|
if (((_collisionAreas[i].flags & 0x0F) >= 5) &&
|
|
((_collisionAreas[i].flags & 0x0F) <= 8)) {
|
|
str = (char *) descArray[var_24].ptr;
|
|
|
|
strncpy0(_tempStr, GET_VARO_STR(_collisionAreas[i].key), 255);
|
|
|
|
if ((_collisionAreas[i].flags & 0x0F) < 7)
|
|
_vm->_util->prepareStr(_tempStr);
|
|
|
|
int16 pos = 0;
|
|
do {
|
|
strncpy0(_collStr, str, 255);
|
|
pos += strlen(str) + 1;
|
|
|
|
str += strlen(str) + 1;
|
|
|
|
if ((_collisionAreas[i].flags & 0x0F) < 7)
|
|
_vm->_util->prepareStr(_collStr);
|
|
|
|
if (strcmp(_tempStr, _collStr) == 0) {
|
|
WRITE_VAR(17, VAR(17) + 1);
|
|
WRITE_VAR(17 + var_26, 1);
|
|
break;
|
|
}
|
|
} while (READ_LE_UINT16(descArray[var_24].ptr - 2) > pos);
|
|
collStackPos++;
|
|
} else {
|
|
WRITE_VAR(17 + var_26, 2);
|
|
}
|
|
var_24++;
|
|
var_26++;
|
|
}
|
|
|
|
if (collStackPos != (int16) VAR(17))
|
|
WRITE_VAR(17, 0);
|
|
else
|
|
WRITE_VAR(17, 1);
|
|
}
|
|
|
|
if (_handleMouse == 1)
|
|
_vm->_draw->blitCursor();
|
|
|
|
savedIP = 0;
|
|
if (!_vm->_inter->_terminate) {
|
|
savedIP = _totFileData +
|
|
_collisionAreas[_activeCollIndex].funcLeave;
|
|
|
|
_vm->_inter->storeMouse();
|
|
if (VAR(16) == 0) {
|
|
if ((_activeCollResId & 0xF000) == 0x8000)
|
|
WRITE_VAR(16, array[_activeCollResId & 0xFFF]);
|
|
else
|
|
WRITE_VAR(16, _activeCollResId & 0xFFF);
|
|
}
|
|
}
|
|
|
|
for (curCmd = 0; curCmd < count; curCmd++)
|
|
freeCollision(curCmd + 0x8000);
|
|
|
|
for (i = 0; i < 150; i++) {
|
|
if (((_collisionAreas[i].id & 0xF000) == 0xA000) ||
|
|
((_collisionAreas[i].id & 0xF000) == 0x9000))
|
|
_collisionAreas[i].id |= 0x4000;
|
|
}
|
|
|
|
_vm->_global->_inter_execPtr = savedIP;
|
|
}
|
|
|
|
int16 Game_v2::multiEdit(int16 time, int16 index, int16 *pCurPos,
|
|
InputDesc * inpDesc, int16 *collResId, int16 *collIndex) {
|
|
Collision *collArea;
|
|
int16 descInd;
|
|
int16 key;
|
|
int16 found = -1;
|
|
int16 i;
|
|
byte *fontExtraBak;
|
|
int16 needAdjust;
|
|
|
|
descInd = 0;
|
|
for (i = 0; i < 150; i++) {
|
|
collArea = &_collisionAreas[i];
|
|
|
|
if (collArea->left == 0xFFFF)
|
|
continue;
|
|
|
|
if ((collArea->id & 0xC000) != 0x8000)
|
|
continue;
|
|
|
|
if ((collArea->flags & 0x0F) < 3)
|
|
continue;
|
|
|
|
if ((collArea->flags & 0x0F) > 10)
|
|
continue;
|
|
|
|
strncpy0(_tempStr, GET_VARO_STR(collArea->key), 255);
|
|
|
|
_vm->_draw->_destSpriteX = collArea->left;
|
|
_vm->_draw->_destSpriteY = collArea->top;
|
|
_vm->_draw->_spriteRight = collArea->right - collArea->left + 1;
|
|
_vm->_draw->_spriteBottom = collArea->bottom - collArea->top + 1;
|
|
|
|
_vm->_draw->_destSurface = 21;
|
|
|
|
_vm->_draw->_backColor = inpDesc[descInd].backColor;
|
|
_vm->_draw->_frontColor = inpDesc[descInd].frontColor;
|
|
_vm->_draw->_textToPrint = _tempStr;
|
|
_vm->_draw->_transparency = 1;
|
|
_vm->_draw->_fontIndex = inpDesc[descInd].fontIndex;
|
|
|
|
fontExtraBak = _vm->_draw->_fonts[_vm->_draw->_fontIndex]->extraData;
|
|
needAdjust = _vm->_draw->_needAdjust;
|
|
_vm->_draw->_needAdjust = 2;
|
|
_vm->_draw->_fonts[_vm->_draw->_fontIndex]->extraData = 0;
|
|
_vm->_draw->spriteOperation(DRAW_FILLRECT | 0x10);
|
|
|
|
_vm->_draw->_destSpriteY += ((collArea->bottom - collArea->top + 1) -
|
|
_vm->_draw->_fonts[_vm->_draw->_fontIndex]->itemHeight) / 2;
|
|
_vm->_draw->spriteOperation(DRAW_PRINTTEXT | 0x10);
|
|
|
|
_vm->_draw->_needAdjust = needAdjust;
|
|
_vm->_draw->_fonts[_vm->_draw->_fontIndex]->extraData = fontExtraBak;
|
|
|
|
descInd++;
|
|
}
|
|
|
|
for (i = 0; i < 40; i++)
|
|
WRITE_VAR_OFFSET(i * 4 + 0x44, 0);
|
|
|
|
while (1) {
|
|
descInd = 0;
|
|
|
|
for (i = 0; i < 150; i++) {
|
|
collArea = &_collisionAreas[i];
|
|
|
|
if (collArea->left == 0xFFFF)
|
|
continue;
|
|
|
|
if ((collArea->id & 0xC000) != 0x8000)
|
|
continue;
|
|
|
|
if ((collArea->flags & 0x0F) < 3)
|
|
continue;
|
|
|
|
if ((collArea->flags & 0x0F) > 10)
|
|
continue;
|
|
|
|
if (descInd == *pCurPos) {
|
|
found = i;
|
|
break;
|
|
}
|
|
|
|
descInd++;
|
|
}
|
|
|
|
assert(found != -1);
|
|
|
|
collArea = &_collisionAreas[found];
|
|
|
|
key = inputArea(collArea->left, collArea->top,
|
|
collArea->right - collArea->left + 1,
|
|
collArea->bottom - collArea->top + 1,
|
|
inpDesc[*pCurPos].backColor, inpDesc[*pCurPos].frontColor,
|
|
GET_VARO_STR(collArea->key), inpDesc[*pCurPos].fontIndex,
|
|
collArea->flags, &time, collResId, collIndex);
|
|
|
|
if (_vm->_inter->_terminate)
|
|
return 0;
|
|
|
|
switch (key) {
|
|
case 0:
|
|
if (*collResId == 0)
|
|
return 0;
|
|
|
|
if (_mouseButtons != 0) {
|
|
for (collArea = _collisionAreas, i = 0;
|
|
collArea->left != 0xFFFF; collArea++, i++) {
|
|
if ((collArea->flags & 0xF00))
|
|
continue;
|
|
|
|
if ((collArea->id & 0x4000))
|
|
continue;
|
|
|
|
if ((collArea->left > _vm->_global->_inter_mouseX) ||
|
|
(collArea->right < _vm->_global->_inter_mouseX) ||
|
|
(collArea->top > _vm->_global->_inter_mouseY) ||
|
|
(collArea->bottom < _vm->_global->_inter_mouseY))
|
|
continue;
|
|
|
|
if ((collArea->id & 0xF000))
|
|
continue;
|
|
|
|
if ((collArea->flags & 0x0F) < 3)
|
|
continue;
|
|
|
|
if ((collArea->flags & 0x0F) > 10)
|
|
continue;
|
|
|
|
*collIndex = i;
|
|
}
|
|
}
|
|
|
|
if ((_collisionAreas[*collIndex].flags & 0x0F) < 3)
|
|
return 0;
|
|
|
|
if ((_collisionAreas[*collIndex].flags & 0x0F) > 10)
|
|
return 0;
|
|
|
|
*pCurPos = 0;
|
|
for (i = 0; i < 150; i++) {
|
|
collArea = &_collisionAreas[i];
|
|
|
|
if (collArea->left == 0xFFFF)
|
|
continue;
|
|
|
|
if ((collArea->id & 0xC000) != 0x8000)
|
|
continue;
|
|
|
|
if ((collArea->flags & 0x0F) < 3)
|
|
continue;
|
|
|
|
if ((collArea->flags & 0x0F) > 10)
|
|
continue;
|
|
|
|
if (i != *collIndex)
|
|
pCurPos[0]++;
|
|
}
|
|
break;
|
|
|
|
case 0x3B00:
|
|
case 0x3C00:
|
|
case 0x3D00:
|
|
case 0x3E00:
|
|
case 0x3F00:
|
|
case 0x4000:
|
|
case 0x4100:
|
|
case 0x4200:
|
|
case 0x4300:
|
|
case 0x4400:
|
|
return key;
|
|
|
|
case 0x1C0D:
|
|
|
|
if (index == 1)
|
|
return key;
|
|
|
|
if (*pCurPos == index - 1) {
|
|
*pCurPos = 0;
|
|
break;
|
|
}
|
|
|
|
pCurPos[0]++;
|
|
break;
|
|
|
|
case 0x5000:
|
|
if (index - 1 > *pCurPos)
|
|
pCurPos[0]++;
|
|
break;
|
|
|
|
case 0x4800:
|
|
if (*pCurPos > 0)
|
|
pCurPos[0]--;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
int16 Game_v2::inputArea(int16 xPos, int16 yPos, int16 width, int16 height,
|
|
int16 backColor, int16 frontColor, char *str, int16 fontIndex,
|
|
char inpType, int16 *pTotTime, int16 *collResId, int16 *collIndex) {
|
|
byte handleMouse;
|
|
uint32 editSize;
|
|
Video::FontDesc *pFont;
|
|
char curSym;
|
|
int16 key;
|
|
const char *str1;
|
|
const char *str2;
|
|
int16 i;
|
|
uint32 pos;
|
|
int16 flag;
|
|
int16 savedKey;
|
|
byte *fontExtraBak;
|
|
int16 needAdjust;
|
|
|
|
if ((_handleMouse != 0) &&
|
|
((_vm->_global->_useMouse != 0) || (_forceHandleMouse != 0)))
|
|
handleMouse = 1;
|
|
else
|
|
handleMouse = 0;
|
|
|
|
pos = strlen(str);
|
|
pFont = _vm->_draw->_fonts[fontIndex];
|
|
editSize = width / pFont->itemWidth;
|
|
|
|
while (1) {
|
|
strncpy0(_tempStr, str, 254);
|
|
strcat(_tempStr, " ");
|
|
if (strlen(_tempStr) > editSize)
|
|
strncpy0(_tempStr, str, 255);
|
|
|
|
fontExtraBak = _vm->_draw->_fonts[fontIndex]->extraData;
|
|
needAdjust = _vm->_draw->_needAdjust;
|
|
_vm->_draw->_needAdjust = 2;
|
|
_vm->_draw->_fonts[fontIndex]->extraData = 0;
|
|
|
|
_vm->_draw->_destSpriteX = xPos;
|
|
_vm->_draw->_destSpriteY = yPos;
|
|
_vm->_draw->_spriteRight = editSize * pFont->itemWidth;
|
|
_vm->_draw->_spriteBottom = height;
|
|
|
|
_vm->_draw->_destSurface = 21;
|
|
_vm->_draw->_backColor = backColor;
|
|
_vm->_draw->_frontColor = frontColor;
|
|
_vm->_draw->_textToPrint = _tempStr;
|
|
_vm->_draw->_transparency = 1;
|
|
_vm->_draw->_fontIndex = fontIndex;
|
|
_vm->_draw->spriteOperation(DRAW_FILLRECT | 0x10 );
|
|
|
|
_vm->_draw->_destSpriteY = yPos + (height - pFont->itemHeight) / 2;
|
|
_vm->_draw->spriteOperation(DRAW_PRINTTEXT | 0x10);
|
|
|
|
_vm->_draw->_needAdjust = needAdjust;
|
|
_vm->_draw->_fonts[fontIndex]->extraData = fontExtraBak;
|
|
|
|
if (pos == editSize)
|
|
pos--;
|
|
|
|
curSym = _tempStr[pos];
|
|
|
|
flag = 1;
|
|
|
|
if (_vm->_global->_inter_variables)
|
|
WRITE_VAR(56, pos);
|
|
|
|
while (1) {
|
|
fontExtraBak = _vm->_draw->_fonts[fontIndex]->extraData;
|
|
needAdjust = _vm->_draw->_needAdjust;
|
|
_vm->_draw->_needAdjust = 2;
|
|
_vm->_draw->_fonts[fontIndex]->extraData = 0;
|
|
|
|
_tempStr[0] = curSym;
|
|
_tempStr[1] = 0;
|
|
|
|
_vm->_draw->_destSpriteX = xPos + pFont->itemWidth * pos;
|
|
_vm->_draw->_destSpriteY = yPos + height - 1;
|
|
_vm->_draw->_spriteRight = pFont->itemWidth;
|
|
_vm->_draw->_spriteBottom = 1;
|
|
_vm->_draw->_destSurface = 21;
|
|
_vm->_draw->_backColor = frontColor;
|
|
_vm->_draw->spriteOperation(DRAW_FILLRECT | 0x10);
|
|
|
|
_vm->_draw->_needAdjust = needAdjust;
|
|
_vm->_draw->_fonts[fontIndex]->extraData = fontExtraBak;
|
|
|
|
if (flag != 0) {
|
|
key = checkCollisions(handleMouse, -1, collResId, collIndex);
|
|
if (key == 0)
|
|
key = checkCollisions(handleMouse, -300, collResId, collIndex);
|
|
flag = 0;
|
|
} else
|
|
key = checkCollisions(handleMouse, -300, collResId, collIndex);
|
|
|
|
fontExtraBak = _vm->_draw->_fonts[fontIndex]->extraData;
|
|
needAdjust = _vm->_draw->_needAdjust;
|
|
_vm->_draw->_needAdjust = 2;
|
|
_vm->_draw->_fonts[fontIndex]->extraData = 0;
|
|
|
|
_tempStr[0] = curSym;
|
|
_tempStr[1] = 0;
|
|
_vm->_draw->_destSpriteX = xPos + pFont->itemWidth * pos;
|
|
_vm->_draw->_destSpriteY = yPos + height - 1;
|
|
_vm->_draw->_spriteRight = pFont->itemWidth;
|
|
_vm->_draw->_spriteBottom = 1;
|
|
_vm->_draw->_destSurface = 21;
|
|
_vm->_draw->_backColor = backColor;
|
|
_vm->_draw->_frontColor = frontColor;
|
|
_vm->_draw->_textToPrint = _tempStr;
|
|
_vm->_draw->_transparency = 1;
|
|
_vm->_draw->_fontIndex = fontIndex;
|
|
_vm->_draw->spriteOperation(DRAW_FILLRECT | 0x10);
|
|
|
|
_vm->_draw->_destSpriteY = yPos + (height - pFont->itemHeight) / 2;
|
|
_vm->_draw->spriteOperation(DRAW_PRINTTEXT | 0x10);
|
|
|
|
_vm->_draw->_needAdjust = needAdjust;
|
|
_vm->_draw->_fonts[fontIndex]->extraData = fontExtraBak;
|
|
|
|
if ((key != 0) || (*collResId != 0))
|
|
break;
|
|
|
|
key = checkCollisions(handleMouse, -300, collResId, collIndex);
|
|
|
|
if ((key != 0) || (*collResId != 0) ||
|
|
_vm->_inter->_terminate || _vm->_quitRequested)
|
|
break;
|
|
|
|
if (*pTotTime > 0) {
|
|
*pTotTime -= 600;
|
|
if (*pTotTime <= 1) {
|
|
key = 0;
|
|
*collResId = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((key == 0) || (*collResId != 0) ||
|
|
_vm->_inter->_terminate || _vm->_quitRequested)
|
|
return 0;
|
|
|
|
switch (key) {
|
|
case 0x4D00: // Right Arrow
|
|
if ((pos < strlen(str)) && (pos < (editSize - 1))) {
|
|
pos++;
|
|
continue;
|
|
}
|
|
return 0x5000;
|
|
|
|
case 0x4B00: // Left Arrow
|
|
if (pos > 0) {
|
|
pos--;
|
|
continue;
|
|
}
|
|
return 0x4800;
|
|
|
|
case 0xE08: // Backspace
|
|
if (pos > 0) {
|
|
_vm->_util->cutFromStr(str, pos - 1, 1);
|
|
pos--;
|
|
continue;
|
|
}
|
|
|
|
case 0x5300: // Del
|
|
|
|
if (pos >= strlen(str))
|
|
continue;
|
|
|
|
_vm->_util->cutFromStr(str, pos, 1);
|
|
continue;
|
|
|
|
case 0x1C0D: // Enter
|
|
case 0x3B00: // F1
|
|
case 0x3C00: // F2
|
|
case 0x3D00: // F3
|
|
case 0x3E00: // F4
|
|
case 0x3F00: // F5
|
|
case 0x4000: // F6
|
|
case 0x4100: // F7
|
|
case 0x4200: // F8
|
|
case 0x4300: // F9
|
|
case 0x4400: // F10
|
|
case 0x4800: // Up arrow
|
|
case 0x5000: // Down arrow
|
|
return key;
|
|
|
|
case 0x11B: // Escape
|
|
if (_vm->_global->_useMouse != 0)
|
|
continue;
|
|
|
|
_forceHandleMouse = !_forceHandleMouse;
|
|
|
|
if ((_handleMouse != 0) &&
|
|
((_vm->_global->_useMouse != 0) || (_forceHandleMouse != 0)))
|
|
handleMouse = 1;
|
|
else
|
|
handleMouse = 0;
|
|
|
|
while (_vm->_global->_pressedKeys[1] != 0);
|
|
continue;
|
|
|
|
default:
|
|
|
|
savedKey = key;
|
|
key &= 0xFF;
|
|
|
|
if (((inpType == 9) || (inpType == 10)) &&
|
|
(key >= ' ') && (key <= 0xFF)) {
|
|
str1 = "0123456789-.,+ ";
|
|
str2 = "0123456789-,,+ ";
|
|
|
|
if ((((savedKey >> 8) > 1) && ((savedKey >> 8) < 12)) &&
|
|
((_vm->_global->_pressedKeys[42] != 0) ||
|
|
(_vm->_global->_pressedKeys[56] != 0)))
|
|
key = ((savedKey >> 8) - 1) % 10 + '0';
|
|
|
|
for (i = 0; str1[i] != 0; i++) {
|
|
if (key == str1[i]) {
|
|
key = str2[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == (int16) strlen(str1))
|
|
key = 0;
|
|
}
|
|
|
|
if ((key >= ' ') && (key <= 0xFF)) {
|
|
if (editSize == strlen(str))
|
|
_vm->_util->cutFromStr(str, strlen(str) - 1, 1);
|
|
|
|
pos++;
|
|
_tempStr[0] = key;
|
|
_tempStr[1] = 0;
|
|
|
|
_vm->_util->insertStr(_tempStr, str, pos - 1);
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
int16 Game_v2::checkMousePoint(int16 all, int16 *resId, int16 *resIndex) {
|
|
Collision *ptr;
|
|
int16 i;
|
|
|
|
if (resId != 0)
|
|
*resId = 0;
|
|
|
|
*resIndex = 0;
|
|
|
|
ptr = _collisionAreas;
|
|
for (i = 0; ptr->left != 0xFFFF; ptr++, i++) {
|
|
if (ptr->id & 0x4000)
|
|
continue;
|
|
|
|
if (all) {
|
|
if ((ptr->flags & 0xF) > 1)
|
|
continue;
|
|
|
|
if ((ptr->flags & 0xF00) != 0)
|
|
continue;
|
|
|
|
if ((_vm->_global->_inter_mouseX < ptr->left) ||
|
|
(_vm->_global->_inter_mouseX > ptr->right) ||
|
|
(_vm->_global->_inter_mouseY < ptr->top) ||
|
|
(_vm->_global->_inter_mouseY > ptr->bottom))
|
|
continue;
|
|
|
|
if (resId != 0)
|
|
*resId = ptr->id;
|
|
|
|
*resIndex = i;
|
|
return ptr->key;
|
|
} else {
|
|
if ((ptr->flags & 0xF00) != 0)
|
|
continue;
|
|
|
|
if ((ptr->flags & 0xF) < 1)
|
|
continue;
|
|
|
|
if ((((ptr->flags & 0xF0) >> 4) != (_mouseButtons - 1)) &&
|
|
(((ptr->flags & 0xF0) >> 4) != 2))
|
|
continue;
|
|
|
|
if ((_vm->_global->_inter_mouseX < ptr->left) ||
|
|
(_vm->_global->_inter_mouseX > ptr->right) ||
|
|
(_vm->_global->_inter_mouseY < ptr->top) ||
|
|
(_vm->_global->_inter_mouseY > ptr->bottom))
|
|
continue;
|
|
|
|
if (resId != 0)
|
|
*resId = ptr->id;
|
|
*resIndex = i;
|
|
if (((ptr->flags & 0xF) == 1) || ((ptr->flags & 0xF) == 2))
|
|
return ptr->key;
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
if ((_mouseButtons != 1) && (all == 0))
|
|
return 0x11B;
|
|
|
|
return 0;
|
|
}
|
|
|
|
} // End of namespace Gob
|