scummvm/engines/gob/game_v2.cpp
2007-10-19 23:00:43 +00:00

1652 lines
41 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "common/stream.h"
#include "gob/gob.h"
#include "gob/game.h"
#include "gob/global.h"
#include "gob/util.h"
#include "gob/dataio.h"
#include "gob/draw.h"
#include "gob/goblin.h"
#include "gob/inter.h"
#include "gob/mult.h"
#include "gob/parse.h"
#include "gob/scenery.h"
#include "gob/sound.h"
#include "gob/video.h"
#include "gob/videoplayer.h"
namespace Gob {
Game_v2::Game_v2(GobEngine *vm) : Game_v1(vm) {
}
void Game_v2::playTot(int16 skipPlay) {
char savedTotName[20];
int16 *oldCaptureCounter;
int16 *oldBreakFrom;
int16 *oldNestLevel;
int16 _captureCounter;
int16 breakFrom;
int16 nestLevel;
int32 variablesCount;
int32 totSize;
byte *filePtr;
byte *savedIP;
bool totTextLoc;
oldNestLevel = _vm->_inter->_nestLevel;
oldBreakFrom = _vm->_inter->_breakFromLevel;
oldCaptureCounter = _vm->_scenery->_pCaptureCounter;
savedIP = _vm->_global->_inter_execPtr;
_vm->_inter->_nestLevel = &nestLevel;
_vm->_inter->_breakFromLevel = &breakFrom;
_vm->_scenery->_pCaptureCounter = &_captureCounter;
strcpy(savedTotName, _curTotFile);
if (skipPlay <= 0) {
while (!_vm->_quitRequested) {
if (_vm->_global->_inter_variables)
_vm->_draw->animateCursor(4);
if (skipPlay != -1) {
_vm->_inter->initControlVars(1);
for (int i = 0; i < 4; i++) {
_vm->_draw->_fontToSprite[i].sprite = -1;
_vm->_draw->_fontToSprite[i].base = -1;
_vm->_draw->_fontToSprite[i].width = -1;
_vm->_draw->_fontToSprite[i].height = -1;
}
_vm->_mult->initAll();
_vm->_mult->zeroMultData();
_vm->_draw->_spritesArray[20] = _vm->_draw->_frontSurface;
_vm->_draw->_spritesArray[21] = _vm->_draw->_backSurface;
_vm->_draw->_cursorSpritesBack = _vm->_draw->_cursorSprites;
} else
_vm->_inter->initControlVars(0);
_totTextData = 0;
_totResourceTable = 0;
_imFileData = 0;
_extTable = 0;
_extHandle = -1;
_vm->_draw->_cursorHotspotXVar = -1;
_totToLoad[0] = 0;
if ((_curTotFile[0] == 0) && (_totFileData == 0))
break;
totSize = loadTotFile(_curTotFile);
if (_totFileData == 0) {
_vm->_draw->blitCursor();
_vm->_inter->_terminate = 2;
break;
}
if (skipPlay == -2)
skipPlay = 0;
strcpy(_curImaFile, _curTotFile);
strcpy(_curExtFile, _curTotFile);
_curImaFile[strlen(_curImaFile) - 4] = 0;
strcat(_curImaFile, ".ima");
_curExtFile[strlen(_curExtFile) - 4] = 0;
strcat(_curExtFile, ".ext");
debugC(4, kDebugFileIO, "IMA: %s", _curImaFile);
debugC(4, kDebugFileIO, "EXT: %s", _curExtFile);
filePtr = _totFileData + 0x30;
_totTextData = 0;
totTextLoc = false;
if (READ_LE_UINT32(filePtr) != (uint32) -1) {
_totTextData = new TotTextTable;
int32 size;
if (READ_LE_UINT32(filePtr) == 0) {
_totTextData->dataPtr = loadLocTexts(&size);
totTextLoc = true;
} else {
_totTextData->dataPtr =
(_totFileData + READ_LE_UINT32(_totFileData + 0x30));
size = totSize;
_vm->_global->_language = _vm->_global->_languageWanted;
}
_totTextData->items = 0;
if (_totTextData->dataPtr != 0) {
Common::MemoryReadStream totTextData(_totTextData->dataPtr,
4294967295U);
_totTextData->itemsCount = totTextData.readSint16LE() & 0x3FFF;
_totTextData->items = new TotTextItem[_totTextData->itemsCount];
for (int i = 0; i < _totTextData->itemsCount; ++i) {
_totTextData->items[i].offset = totTextData.readSint16LE();
_totTextData->items[i].size = totTextData.readSint16LE();
}
}
}
filePtr = _totFileData + 0x34;
_totResourceTable = 0;
int32 resSize;
if (READ_LE_UINT32(filePtr) != (uint32) -1) {
_totResourceTable = new TotResTable;
_totResourceTable->dataPtr =
_totFileData + READ_LE_UINT32(_totFileData + 0x34);
Common::MemoryReadStream totResTable(_totResourceTable->dataPtr,
4294967295U);
_totResourceTable->itemsCount = totResTable.readSint16LE();
resSize = _totResourceTable->itemsCount * szGame_TotResItem + szGame_TotResTable;
if (totSize > (resSize + 0x34)) {
_totResourceTable->unknown = totResTable.readByte();
_totResourceTable->items =
new TotResItem[_totResourceTable->itemsCount];
for (int i = 0; i < _totResourceTable->itemsCount; ++i) {
_totResourceTable->items[i].offset = totResTable.readSint32LE();
_totResourceTable->items[i].size = totResTable.readSint16LE();
_totResourceTable->items[i].width = totResTable.readSint16LE();
_totResourceTable->items[i].height = totResTable.readSint16LE();
}
}
else {
// WORKAROUND: In the original asm, _totResourceTable is
// only assigned in playTot and evaluated later, right
// before using it. In the Gobliins 2 demo, there is a
// dummy tot that loads another tot, overwriting the dummy
// pointer with the real one.
debugC(1, kDebugFileIO,
"Attempted to load invalid resource table (size = %d, totSize = %d)",
resSize, totSize);
delete _totResourceTable;
_totResourceTable = 0;
}
}
loadImFile();
loadExtTable();
_vm->_global->_inter_animDataSize =
READ_LE_UINT16(_totFileData + 0x38);
if (!_vm->_global->_inter_variables) {
variablesCount = READ_LE_UINT16(_totFileData + 0x2C);
_vm->_global->_inter_variables = new byte[variablesCount * 4];
_vm->_global->_inter_variablesSizes = new byte[variablesCount * 4];
_vm->_global->clearVars(variablesCount);
}
_vm->_global->_inter_execPtr = _totFileData;
_vm->_global->_inter_execPtr +=
READ_LE_UINT16(_totFileData + 0x64);
_vm->_inter->renewTimeInVars();
WRITE_VAR(13, _vm->_global->_useMouse);
WRITE_VAR(14, _vm->_global->_soundFlags);
WRITE_VAR(15, _vm->_global->_fakeVideoMode);
WRITE_VAR(16, _vm->_global->_language);
_vm->_inter->callSub(2);
if (_totToLoad[0] != 0)
_vm->_inter->_terminate = 0;
_vm->_draw->blitInvalidated();
delete[] _totFileData;
_totFileData = 0;
if (_totTextData) {
delete[] _totTextData->items;
if (totTextLoc)
delete[] _totTextData->dataPtr;
delete _totTextData;
}
_totTextData = 0;
if (_totResourceTable) {
delete[] _totResourceTable->items;
delete _totResourceTable;
}
_totResourceTable = 0;
delete[] _imFileData;
_imFileData = 0;
if (_extTable)
delete[] _extTable->items;
delete _extTable;
_extTable = 0;
if (_extHandle >= 0)
_vm->_dataIO->closeData(_extHandle);
_extHandle = -1;
for (int i = 0; i < *_vm->_scenery->_pCaptureCounter; i++)
capturePop(0);
if (skipPlay != -1) {
_vm->_goblin->freeObjects();
_vm->_snd->stopSound(0);
for (int i = 0; i < 60; i++)
if (_soundSamples[i].getType() == SOUND_SND)
_vm->_snd->freeSample(_soundSamples[i]);
}
_vm->_vidPlayer->closeVideo();
if (_totToLoad[0] == 0)
break;
strcpy(_curTotFile, _totToLoad);
}
} else {
_vm->_inter->initControlVars(0);
_vm->_scenery->_pCaptureCounter = oldCaptureCounter;
_vm->_global->_inter_execPtr = _totFileData;
_vm->_global->_inter_execPtr +=
READ_LE_UINT16(_totFileData + (skipPlay << 1) + 0x66);
_menuLevel++;
_vm->_inter->callSub(2);
_menuLevel--;
if (_vm->_inter->_terminate != 0)
_vm->_inter->_terminate = 2;
}
strcpy(_curTotFile, savedTotName);
_vm->_inter->_nestLevel = oldNestLevel;
_vm->_inter->_breakFromLevel = oldBreakFrom;
_vm->_scenery->_pCaptureCounter = oldCaptureCounter;
_vm->_global->_inter_execPtr = savedIP;
}
void Game_v2::clearCollisions() {
_lastCollKey = 0;
for (int i = 0; i < 150; i++)
_collisionAreas[i].left = 0xFFFF;
}
int16 Game_v2::addNewCollision(int16 id, uint16 left, uint16 top,
uint16 right, uint16 bottom, int16 flags, int16 key,
uint16 funcEnter, uint16 funcLeave) {
Collision *ptr;
debugC(5, kDebugCollisions, "addNewCollision");
debugC(5, kDebugCollisions, "id = %X", id);
debugC(5, kDebugCollisions, "left = %d, top = %d, right = %d, bottom = %d",
left, top, right, bottom);
debugC(5, kDebugCollisions, "flags = %X, key = %X", flags, key);
debugC(5, kDebugCollisions, "funcEnter = %d, funcLeave = %d",
funcEnter, funcLeave);
for (int i = 0; i < 150; i++) {
if ((_collisionAreas[i].left != 0xFFFF) && (_collisionAreas[i].id != id))
continue;
ptr = &_collisionAreas[i];
ptr->id = id;
ptr->left = left;
ptr->top = top;
ptr->right = right;
ptr->bottom = bottom;
ptr->flags = flags;
ptr->key = key;
ptr->funcEnter = funcEnter;
ptr->funcLeave = funcLeave;
ptr->funcSub = 0;
return i;
}
error("Game_v2::addNewCollision(): Collision array full!\n");
return 0;
}
void Game_v2::pushCollisions(char all) {
Collision *srcPtr;
Collision *destPtr;
int16 size;
debugC(1, kDebugCollisions, "pushCollisions");
for (size = 0, srcPtr = _collisionAreas; srcPtr->left != 0xFFFF; srcPtr++)
if (all || (((uint16) srcPtr->id) >= 20))
size++;
destPtr = new Collision[size];
_collStack[_collStackSize] = destPtr;
if (_vm->_inter->_terminate)
return;
_collStackElemSizes[_collStackSize] = size;
if (_shouldPushColls != 0)
_collStackElemSizes[_collStackSize] |= 0x8000;
_shouldPushColls = 0;
_collLasts[_collStackSize].key = _lastCollKey;
_collLasts[_collStackSize].id = _lastCollId;
_collLasts[_collStackSize].areaIndex = _lastCollAreaIndex;
_lastCollKey = 0;
_lastCollId = 0;
_lastCollAreaIndex = 0;
_collStackSize++;
for (srcPtr = _collisionAreas; srcPtr->left != 0xFFFF; srcPtr++) {
if (all || (((uint16) srcPtr->id) >= 20)) {
memcpy(destPtr, srcPtr, sizeof(Collision));
srcPtr->left = 0xFFFF;
destPtr++;
}
}
}
void Game_v2::popCollisions(void) {
Collision *destPtr;
Collision *srcPtr;
debugC(1, kDebugCollisions, "popCollision");
_collStackSize--;
_shouldPushColls = _collStackElemSizes[_collStackSize] & 0x8000 ? 1 : 0;
_collStackElemSizes[_collStackSize] &= 0x7FFF;
_lastCollKey = _collLasts[_collStackSize].key;
_lastCollId = _collLasts[_collStackSize].id;
_lastCollAreaIndex = _collLasts[_collStackSize].areaIndex;
for (destPtr = _collisionAreas; destPtr->left != 0xFFFF; destPtr++);
srcPtr = _collStack[_collStackSize];
memcpy(destPtr, srcPtr,
_collStackElemSizes[_collStackSize] * sizeof(Collision));
delete[] _collStack[_collStackSize];
}
int16 Game_v2::checkCollisions(byte handleMouse, int16 deltaTime, int16 *pResId,
int16 *pResIndex) {
int16 resIndex;
int16 key;
int16 oldIndex;
int16 oldId;
int16 newkey;
uint32 timeKey;
_scrollHandleMouse = handleMouse != 0;
if (deltaTime >= -1) {
_lastCollKey = 0;
_lastCollAreaIndex = 0;
_lastCollId = 0;
}
if (pResId != 0)
*pResId = 0;
resIndex = 0;
if ((_vm->_draw->_cursorIndex == -1) &&
(handleMouse != 0) && (_lastCollKey == 0)) {
_lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
if ((_lastCollKey != 0) && (_lastCollId & 0x8000))
collAreaSub(_lastCollAreaIndex, 1);
}
if (handleMouse != 0)
_vm->_draw->animateCursor(-1);
timeKey = _vm->_util->getTimeKey();
while (1) {
if (_vm->_inter->_terminate || _vm->_quitRequested) {
if (handleMouse)
_vm->_draw->blitCursor();
return 0;
}
if (!_vm->_draw->_noInvalidated) {
if (handleMouse != 0)
_vm->_draw->animateCursor(-1);
else
_vm->_draw->blitInvalidated();
_vm->_video->waitRetrace();
}
key = checkKeys(&_vm->_global->_inter_mouseX,
&_vm->_global->_inter_mouseY, &_mouseButtons, handleMouse);
if ((handleMouse == 0) && (_mouseButtons != 0)) {
_vm->_util->waitMouseRelease(0);
key = 3;
}
if (key != 0) {
if (handleMouse & 1)
_vm->_draw->blitCursor();
if (pResId != 0)
*pResId = 0;
if (pResIndex != 0)
*pResIndex = 0;
if (_lastCollKey != 0)
collAreaSub(_lastCollAreaIndex, 0);
_lastCollKey = 0;
if (key != 0)
return key;
}
if (handleMouse != 0) {
if (_mouseButtons != 0) {
if (deltaTime > 0) {
_vm->_draw->animateCursor(2);
_vm->_util->delay(deltaTime);
} else if (handleMouse & 1)
_vm->_util->waitMouseRelease(1);
_vm->_draw->animateCursor(-1);
if (pResId != 0)
*pResId = 0;
key = checkMousePoint(0, pResId, &resIndex);
if (pResIndex != 0)
*pResIndex = resIndex;
if ((key != 0) || ((pResId != 0) && (*pResId != 0))) {
if ((handleMouse & 1) &&
((deltaTime <= 0) || (_mouseButtons == 0)))
_vm->_draw->blitCursor();
if ((_lastCollKey != 0) && (key != _lastCollKey))
collAreaSub(_lastCollAreaIndex, 0);
_lastCollKey = 0;
return key;
}
if (handleMouse & 4)
return 0;
if (_lastCollKey != 0)
collAreaSub(_lastCollAreaIndex, 0);
_lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
if ((_lastCollKey != 0) && (_lastCollId & 0x8000))
collAreaSub(_lastCollAreaIndex, 1);
} else if ((_vm->_global->_inter_mouseX != _vm->_draw->_cursorX) ||
(_vm->_global->_inter_mouseY != _vm->_draw->_cursorY)) {
oldIndex = _lastCollAreaIndex;
oldId = _lastCollId;
newkey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
if (newkey != _lastCollKey) {
if ((_lastCollKey != 0) && (oldId & 0x8000))
collAreaSub(oldIndex, 0);
_lastCollKey = newkey;
if ((newkey != 0) && (_lastCollId & 0x8000))
collAreaSub(_lastCollAreaIndex, 1);
}
}
}
if ((deltaTime < 0) && (key == 0) && (_mouseButtons == 0)) {
uint32 curtime = _vm->_util->getTimeKey();
if ((curtime + deltaTime) > timeKey) {
if (pResId != 0)
*pResId = 0;
if (pResIndex != 0)
*pResIndex = 0;
return 0;
}
}
if (handleMouse != 0)
_vm->_draw->animateCursor(-1);
_vm->_util->delay(10);
}
}
void Game_v2::prepareStart(void) {
clearCollisions();
_vm->_global->_pPaletteDesc->unused2 = _vm->_draw->_unusedPalette2;
_vm->_global->_pPaletteDesc->unused1 = _vm->_draw->_unusedPalette1;
_vm->_global->_pPaletteDesc->vgaPal = _vm->_draw->_vgaPalette;
_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
_vm->_draw->initScreen();
_vm->_video->fillRect(_vm->_draw->_frontSurface, 0, 0,
_vm->_video->_surfWidth - 1, _vm->_video->_surfHeight - 1, 1);
_vm->_util->setMousePos(152, 92);
_vm->_draw->_cursorX = _vm->_global->_inter_mouseX = 152;
_vm->_draw->_cursorY = _vm->_global->_inter_mouseY = 92;
_vm->_draw->_invalidatedCount = 0;
_vm->_draw->_noInvalidated = true;
_vm->_draw->_applyPal = false;
_vm->_draw->_paletteCleared = false;
_vm->_draw->_cursorWidth = 16;
_vm->_draw->_cursorHeight = 16;
_vm->_draw->_transparentCursor = 1;
for (int i = 0; i < 40; i++) {
_vm->_draw->_cursorAnimLow[i] = -1;
_vm->_draw->_cursorAnimDelays[i] = 0;
_vm->_draw->_cursorAnimHigh[i] = 0;
}
_vm->_draw->_renderFlags = 0;
_vm->_draw->_backDeltaX = 0;
_vm->_draw->_backDeltaY = 0;
_startTimeKey = _vm->_util->getTimeKey();
}
void Game_v2::collisionsBlock(void) {
InputDesc descArray[20];
int16 array[250];
byte count;
int16 collResId;
byte *startIP;
int16 curCmd;
int16 cmd;
int16 cmdHigh;
int16 key;
int16 flags;
uint16 left;
uint16 top;
uint16 width;
uint16 height;
int16 var_1C;
int16 index;
int16 curEditIndex;
int16 deltaTime;
int16 stackPos2;
int16 descIndex;
int16 timeVal;
int16 offsetIP;
int16 collId;
char *str;
int16 i;
int16 counter;
int16 var_24;
int16 var_26;
int16 collStackPos;
Collision *collPtr;
Collision *collArea;
int16 timeKey;
byte *savedIP;
if (_shouldPushColls)
pushCollisions(0);
collArea = _collisionAreas;
while (collArea->left != 0xFFFF)
collArea++;
_shouldPushColls = 0;
collResId = -1;
_vm->_global->_inter_execPtr++;
count = *_vm->_global->_inter_execPtr++;
_handleMouse = _vm->_global->_inter_execPtr[0];
deltaTime = 1000 * _vm->_global->_inter_execPtr[1];
stackPos2 = _vm->_global->_inter_execPtr[3];
descIndex = _vm->_global->_inter_execPtr[4];
if ((stackPos2 != 0) || (descIndex != 0))
deltaTime /= 100;
timeVal = deltaTime;
_vm->_global->_inter_execPtr += 6;
startIP = _vm->_global->_inter_execPtr;
WRITE_VAR(16, 0);
var_1C = 0;
index = 0;
curEditIndex = 0;
for (curCmd = 0; curCmd < count; curCmd++) {
array[curCmd] = 0;
cmd = *_vm->_global->_inter_execPtr++;
if ((cmd & 0x40) != 0) {
cmd -= 0x40;
cmdHigh = *_vm->_global->_inter_execPtr;
_vm->_global->_inter_execPtr++;
cmdHigh <<= 8;
} else
cmdHigh = 0;
if ((cmd & 0x80) != 0) {
offsetIP = _vm->_global->_inter_execPtr - _totFileData;
left = _vm->_parse->parseValExpr();
top = _vm->_parse->parseValExpr();
width = _vm->_parse->parseValExpr();
height = _vm->_parse->parseValExpr();
} else {
offsetIP = 0;
left = _vm->_inter->load16();
top = _vm->_inter->load16();
width = _vm->_inter->load16();
height = _vm->_inter->load16();
}
if ((_vm->_draw->_renderFlags & RENDERFLAG_CAPTUREPOP) && (left != 0xFFFF)) {
left += _vm->_draw->_backDeltaX;
top += _vm->_draw->_backDeltaY;
}
if (left != 0xFFFF) {
_vm->_draw->adjustCoords(0, &left, &top);
if (((cmd & 0x3F) < 20) && ((cmd & 0x3F) >= 3)) {
if (_vm->_draw->_needAdjust != 2)
height &= 0xFFFE;
_vm->_draw->adjustCoords(0, 0, &width);
} else
_vm->_draw->adjustCoords(0, &height, &width);
}
cmd &= 0x7F;
debugC(1, kDebugCollisions, "collisionsBlock(%d)", cmd);
switch (cmd) {
case 0:
_vm->_global->_inter_execPtr += 6;
startIP = _vm->_global->_inter_execPtr;
_vm->_global->_inter_execPtr += 2;
_vm->_global->_inter_execPtr +=
READ_LE_UINT16(_vm->_global->_inter_execPtr);
key = curCmd + 0xA000;
collId = addNewCollision(curCmd + 0x8000, left, top,
left + width - 1, top + height - 1,
cmd + cmdHigh, key, startIP - _totFileData,
_vm->_global->_inter_execPtr - _totFileData);
_vm->_global->_inter_execPtr += 2;
_vm->_global->_inter_execPtr +=
READ_LE_UINT16(_vm->_global->_inter_execPtr);
_collisionAreas[collId].funcSub = offsetIP;
break;
case 1:
key = _vm->_inter->load16();
array[curCmd] = _vm->_inter->load16();
flags = _vm->_inter->load16();
startIP = _vm->_global->_inter_execPtr;
_vm->_global->_inter_execPtr += 2;
_vm->_global->_inter_execPtr +=
READ_LE_UINT16(_vm->_global->_inter_execPtr);
if (key == 0)
key = curCmd + 0xA000;
collId = addNewCollision(curCmd + 0x8000, left, top,
left + width - 1, top + height - 1,
(flags << 4) + cmd + cmdHigh, key, startIP - _totFileData,
_vm->_global->_inter_execPtr - _totFileData);
_vm->_global->_inter_execPtr += 2;
_vm->_global->_inter_execPtr +=
READ_LE_UINT16(_vm->_global->_inter_execPtr);
_collisionAreas[collId].funcSub = offsetIP;
break;
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
_vm->_util->clearKeyBuf();
var_1C = 1;
key = _vm->_parse->parseVarIndex();
descArray[index].fontIndex = _vm->_inter->load16();
descArray[index].backColor = *_vm->_global->_inter_execPtr++;
descArray[index].frontColor = *_vm->_global->_inter_execPtr++;
if ((cmd >= 5) && (cmd <= 8)) {
descArray[index].ptr = _vm->_global->_inter_execPtr + 2;
_vm->_global->_inter_execPtr +=
READ_LE_UINT16(_vm->_global->_inter_execPtr) + 2;
} else
descArray[index].ptr = 0;
if (left == 0xFFFF) {
if ((cmd & 1) == 0) {
_vm->_global->_inter_execPtr += 2;
_vm->_global->_inter_execPtr +=
READ_LE_UINT16(_vm->_global->_inter_execPtr);
}
break;
}
if ((cmd & 1) == 0) {
addNewCollision(curCmd + 0x8000, left, top, left + width *
_vm->_draw->_fonts[descArray[index].fontIndex]-> itemWidth - 1,
top + height - 1, cmd, key, 0,
_vm->_global->_inter_execPtr - _totFileData);
_vm->_global->_inter_execPtr += 2;
_vm->_global->_inter_execPtr +=
READ_LE_UINT16(_vm->_global->_inter_execPtr);
} else
addNewCollision(curCmd + 0x8000, left, top, left + width *
_vm->_draw->_fonts[descArray[index].fontIndex]-> itemWidth - 1,
top + height - 1, cmd, key, 0, 0);
index++;
break;
case 11:
_vm->_global->_inter_execPtr += 6;
for (i = 0; i < 150; i++) {
if ((_collisionAreas[i].id & 0xF000) == 0xE000) {
_collisionAreas[i].id &= 0xBFFF;
_collisionAreas[i].funcEnter =
_vm->_global->_inter_execPtr - _totFileData;
_collisionAreas[i].funcLeave =
_vm->_global->_inter_execPtr - _totFileData;
}
}
_vm->_global->_inter_execPtr += 2;
_vm->_global->_inter_execPtr +=
READ_LE_UINT16(_vm->_global->_inter_execPtr);
break;
case 12:
_vm->_global->_inter_execPtr += 6;
for (i = 0; i < 150; i++) {
if ((_collisionAreas[i].id & 0xF000) == 0xD000) {
_collisionAreas[i].id &= 0xBFFF;
_collisionAreas[i].funcEnter =
_vm->_global->_inter_execPtr - _totFileData;
_collisionAreas[i].funcLeave =
_vm->_global->_inter_execPtr - _totFileData;
}
}
_vm->_global->_inter_execPtr += 2;
_vm->_global->_inter_execPtr +=
READ_LE_UINT16(_vm->_global->_inter_execPtr);
break;
case 20:
collResId = curCmd;
// Fall through to case 2
case 2:
key = _vm->_inter->load16();
array[curCmd] = _vm->_inter->load16();
flags = _vm->_inter->load16();
collId = addNewCollision(curCmd + 0x8000, left, top,
left + width - 1, top + height - 1,
(flags << 4) + cmdHigh + 2, key, 0,
_vm->_global->_inter_execPtr - _totFileData);
_vm->_global->_inter_execPtr += 2;
_vm->_global->_inter_execPtr +=
READ_LE_UINT16(_vm->_global->_inter_execPtr);
_collisionAreas[collId].funcSub = offsetIP;
break;
case 21:
key = _vm->_inter->load16();
array[curCmd] = _vm->_inter->load16();
flags = _vm->_inter->load16() & 3;
collId = addNewCollision(curCmd + 0x8000, left, top,
left + width - 1, top + height - 1,
(flags << 4) + cmdHigh + 2, key,
_vm->_global->_inter_execPtr - _totFileData, 0);
_vm->_global->_inter_execPtr += 2;
_vm->_global->_inter_execPtr +=
READ_LE_UINT16(_vm->_global->_inter_execPtr);
_collisionAreas[collId].funcSub = offsetIP;
break;
}
}
_forceHandleMouse = 0;
_vm->_util->clearKeyBuf();
do {
if (var_1C != 0) {
key = multiEdit(deltaTime, index, &curEditIndex, descArray,
&_activeCollResId, &_activeCollIndex);
WRITE_VAR(55, curEditIndex);
if (key == 0x1C0D) {
for (i = 0; i < 150; i++) {
if (_collisionAreas[i].left == 0xFFFF)
break;
if ((_collisionAreas[i].id & 0xC000) != 0x8000)
continue;
if ((_collisionAreas[i].flags & 1) != 0)
continue;
if ((_collisionAreas[i].flags & 0x0F) <= 2)
continue;
_activeCollResId = _collisionAreas[i].id;
collResId = _collisionAreas[i].id & 0x7FFF;
_activeCollIndex = i;
break;
}
break;
}
} else
key = checkCollisions(_handleMouse, -deltaTime,
&_activeCollResId, &_activeCollIndex);
if (((key & 0xFF) >= ' ') && ((key & 0xFF) <= 0xFF) &&
((key >> 8) > 1) && ((key >> 8) < 12))
key = '0' + (((key >> 8) - 1) % 10) + (key & 0xFF00);
if (_activeCollResId == 0) {
if (key != 0) {
for (i = 0; i < 150; i++) {
if (_collisionAreas[i].left == 0xFFFF)
break;
if ((_collisionAreas[i].id & 0xC000) != 0x8000)
continue;
if ((_collisionAreas[i].key == key) ||
(_collisionAreas[i].key == 0x7FFF)) {
_activeCollResId = _collisionAreas[i].id;
_activeCollIndex = i;
break;
}
}
if (_activeCollResId == 0) {
for (i = 0; i < 150; i++) {
if (_collisionAreas[i].left == 0xFFFF)
break;
if ((_collisionAreas[i].id & 0xC000) != 0x8000)
continue;
if ((_collisionAreas[i].key & 0xFF00) != 0)
continue;
if (_collisionAreas[i].key == 0)
continue;
if ((adjustKey(key & 0xFF) == adjustKey(_collisionAreas[i].key)) ||
(_collisionAreas[i].key == 0x7FFF)) {
_activeCollResId = _collisionAreas[i].id;
_activeCollIndex = i;
break;
}
}
}
} else if (deltaTime != 0) {
if (stackPos2 != 0) {
collStackPos = 0;
for (i = 0, collPtr = collArea; collPtr->left != 0xFFFF; i++, collPtr++) {
if ((collPtr->id & 0xF000) != 0x8000)
continue;
collStackPos++;
if (collStackPos != stackPos2)
continue;
_activeCollResId = collPtr->id;
_activeCollIndex = i;
_vm->_inter->storeMouse();
if (VAR(16) != 0)
break;
if ((_activeCollResId & 0xF000) == 0x8000)
WRITE_VAR(16, array[_activeCollResId & 0xFFF]);
else
WRITE_VAR(16, _activeCollResId & 0xFFF);
if (collPtr->funcLeave != 0) {
int16 collResIdBak = _activeCollResId;
int16 collIndexBak = _activeCollIndex;
timeKey = _vm->_util->getTimeKey();
collSub(collPtr->funcLeave);
_activeCollResId = collResIdBak;
_activeCollIndex = collIndexBak;
_vm->_inter->animPalette();
deltaTime = timeVal - (_vm->_util->getTimeKey() - timeKey);
if (deltaTime < 2)
deltaTime = 2;
if (deltaTime > timeVal)
deltaTime = timeVal;
}
if (VAR(16) == 0)
_activeCollResId = 0;
break;
}
} else {
if (descIndex != 0) {
counter = 0;
for (i = 0, collPtr = collArea; collPtr->left != 0xFFFF; i++, collPtr++) {
if ((collPtr->id & 0xF000) == 0x8000)
if (++counter == descIndex) {
_activeCollResId = collPtr->id;
_activeCollIndex = i;
break;
}
}
} else {
for (i = 0, collPtr = _collisionAreas; collPtr->left != 0xFFFF; i++, collPtr++) {
if ((collPtr->id & 0xF000) == 0x8000) {
_activeCollResId = collPtr->id;
_activeCollIndex = i;
break;
}
}
if ((_lastCollKey != 0) &&
(_collisionAreas[_lastCollAreaIndex].funcLeave != 0))
collSub(_collisionAreas[_lastCollAreaIndex].funcLeave);
_lastCollKey = 0;
}
}
}
}
if ((_activeCollResId == 0) ||
(_collisionAreas[_activeCollIndex].funcLeave != 0))
continue;
_vm->_inter->storeMouse();
if ((_activeCollResId & 0xF000) == 0x8000)
WRITE_VAR(16, array[_activeCollResId & 0xFFF]);
else
WRITE_VAR(16, _activeCollResId & 0xFFF);
if (_collisionAreas[_activeCollIndex].funcEnter != 0)
collSub(_collisionAreas[_activeCollIndex].funcEnter);
WRITE_VAR(16, 0);
_activeCollResId = 0;
}
while ((_activeCollResId == 0) && !_vm->_inter->_terminate && !_vm->_quitRequested);
if ((_activeCollResId & 0xFFF) == collResId) {
collStackPos = 0;
var_24 = 0;
var_26 = 1;
for (i = 0; i < 150; i++) {
if (_collisionAreas[i].left == 0xFFFF)
continue;
if ((_collisionAreas[i].id & 0xC000) == 0x8000)
continue;
if ((_collisionAreas[i].flags & 0x0F) < 3)
continue;
if ((_collisionAreas[i].flags & 0x0F) > 10)
continue;
if ((_collisionAreas[i].flags & 0x0F) > 8) {
char *ptr;
strncpy0(_tempStr, GET_VARO_STR(_collisionAreas[i].key), 255);
while ((ptr = strchr(_tempStr, ' ')))
_vm->_util->cutFromStr(_tempStr, (ptr - _tempStr), 1);
if (_vm->_language == 2)
while ((ptr = strchr(_tempStr, '.')))
*ptr = ',';
WRITE_VARO_STR(_collisionAreas[i].key, _tempStr);
}
if (((_collisionAreas[i].flags & 0x0F) >= 5) &&
((_collisionAreas[i].flags & 0x0F) <= 8)) {
str = (char *) descArray[var_24].ptr;
strncpy0(_tempStr, GET_VARO_STR(_collisionAreas[i].key), 255);
if ((_collisionAreas[i].flags & 0x0F) < 7)
_vm->_util->prepareStr(_tempStr);
int16 pos = 0;
do {
strncpy0(_collStr, str, 255);
pos += strlen(str) + 1;
str += strlen(str) + 1;
if ((_collisionAreas[i].flags & 0x0F) < 7)
_vm->_util->prepareStr(_collStr);
if (strcmp(_tempStr, _collStr) == 0) {
WRITE_VAR(17, VAR(17) + 1);
WRITE_VAR(17 + var_26, 1);
break;
}
} while (READ_LE_UINT16(descArray[var_24].ptr - 2) > pos);
collStackPos++;
} else {
WRITE_VAR(17 + var_26, 2);
}
var_24++;
var_26++;
}
if (collStackPos != (int16) VAR(17))
WRITE_VAR(17, 0);
else
WRITE_VAR(17, 1);
}
if (_handleMouse == 1)
_vm->_draw->blitCursor();
savedIP = 0;
if (!_vm->_inter->_terminate) {
savedIP = _totFileData +
_collisionAreas[_activeCollIndex].funcLeave;
_vm->_inter->storeMouse();
if (VAR(16) == 0) {
if ((_activeCollResId & 0xF000) == 0x8000)
WRITE_VAR(16, array[_activeCollResId & 0xFFF]);
else
WRITE_VAR(16, _activeCollResId & 0xFFF);
}
}
for (curCmd = 0; curCmd < count; curCmd++)
freeCollision(curCmd + 0x8000);
for (i = 0; i < 150; i++) {
if (((_collisionAreas[i].id & 0xF000) == 0xA000) ||
((_collisionAreas[i].id & 0xF000) == 0x9000))
_collisionAreas[i].id |= 0x4000;
}
_vm->_global->_inter_execPtr = savedIP;
}
int16 Game_v2::multiEdit(int16 time, int16 index, int16 *pCurPos,
InputDesc * inpDesc, int16 *collResId, int16 *collIndex) {
Collision *collArea;
int16 descInd;
int16 key;
int16 found = -1;
int16 i;
byte *fontExtraBak;
int16 needAdjust;
descInd = 0;
for (i = 0; i < 150; i++) {
collArea = &_collisionAreas[i];
if (collArea->left == 0xFFFF)
continue;
if ((collArea->id & 0xC000) != 0x8000)
continue;
if ((collArea->flags & 0x0F) < 3)
continue;
if ((collArea->flags & 0x0F) > 10)
continue;
strncpy0(_tempStr, GET_VARO_STR(collArea->key), 255);
_vm->_draw->_destSpriteX = collArea->left;
_vm->_draw->_destSpriteY = collArea->top;
_vm->_draw->_spriteRight = collArea->right - collArea->left + 1;
_vm->_draw->_spriteBottom = collArea->bottom - collArea->top + 1;
_vm->_draw->_destSurface = 21;
_vm->_draw->_backColor = inpDesc[descInd].backColor;
_vm->_draw->_frontColor = inpDesc[descInd].frontColor;
_vm->_draw->_textToPrint = _tempStr;
_vm->_draw->_transparency = 1;
_vm->_draw->_fontIndex = inpDesc[descInd].fontIndex;
fontExtraBak = _vm->_draw->_fonts[_vm->_draw->_fontIndex]->extraData;
needAdjust = _vm->_draw->_needAdjust;
_vm->_draw->_needAdjust = 2;
_vm->_draw->_fonts[_vm->_draw->_fontIndex]->extraData = 0;
_vm->_draw->spriteOperation(DRAW_FILLRECT | 0x10);
_vm->_draw->_destSpriteY += ((collArea->bottom - collArea->top + 1) -
_vm->_draw->_fonts[_vm->_draw->_fontIndex]->itemHeight) / 2;
_vm->_draw->spriteOperation(DRAW_PRINTTEXT | 0x10);
_vm->_draw->_needAdjust = needAdjust;
_vm->_draw->_fonts[_vm->_draw->_fontIndex]->extraData = fontExtraBak;
descInd++;
}
for (i = 0; i < 40; i++)
WRITE_VAR_OFFSET(i * 4 + 0x44, 0);
while (1) {
descInd = 0;
for (i = 0; i < 150; i++) {
collArea = &_collisionAreas[i];
if (collArea->left == 0xFFFF)
continue;
if ((collArea->id & 0xC000) != 0x8000)
continue;
if ((collArea->flags & 0x0F) < 3)
continue;
if ((collArea->flags & 0x0F) > 10)
continue;
if (descInd == *pCurPos) {
found = i;
break;
}
descInd++;
}
assert(found != -1);
collArea = &_collisionAreas[found];
key = inputArea(collArea->left, collArea->top,
collArea->right - collArea->left + 1,
collArea->bottom - collArea->top + 1,
inpDesc[*pCurPos].backColor, inpDesc[*pCurPos].frontColor,
GET_VARO_STR(collArea->key), inpDesc[*pCurPos].fontIndex,
collArea->flags, &time, collResId, collIndex);
if (_vm->_inter->_terminate)
return 0;
switch (key) {
case 0:
if (*collResId == 0)
return 0;
if (_mouseButtons != 0) {
for (collArea = _collisionAreas, i = 0;
collArea->left != 0xFFFF; collArea++, i++) {
if ((collArea->flags & 0xF00))
continue;
if ((collArea->id & 0x4000))
continue;
if ((collArea->left > _vm->_global->_inter_mouseX) ||
(collArea->right < _vm->_global->_inter_mouseX) ||
(collArea->top > _vm->_global->_inter_mouseY) ||
(collArea->bottom < _vm->_global->_inter_mouseY))
continue;
if ((collArea->id & 0xF000))
continue;
if ((collArea->flags & 0x0F) < 3)
continue;
if ((collArea->flags & 0x0F) > 10)
continue;
*collIndex = i;
}
}
if ((_collisionAreas[*collIndex].flags & 0x0F) < 3)
return 0;
if ((_collisionAreas[*collIndex].flags & 0x0F) > 10)
return 0;
*pCurPos = 0;
for (i = 0; i < 150; i++) {
collArea = &_collisionAreas[i];
if (collArea->left == 0xFFFF)
continue;
if ((collArea->id & 0xC000) != 0x8000)
continue;
if ((collArea->flags & 0x0F) < 3)
continue;
if ((collArea->flags & 0x0F) > 10)
continue;
if (i != *collIndex)
pCurPos[0]++;
}
break;
case 0x3B00:
case 0x3C00:
case 0x3D00:
case 0x3E00:
case 0x3F00:
case 0x4000:
case 0x4100:
case 0x4200:
case 0x4300:
case 0x4400:
return key;
case 0x1C0D:
if (index == 1)
return key;
if (*pCurPos == index - 1) {
*pCurPos = 0;
break;
}
pCurPos[0]++;
break;
case 0x5000:
if (index - 1 > *pCurPos)
pCurPos[0]++;
break;
case 0x4800:
if (*pCurPos > 0)
pCurPos[0]--;
break;
}
}
}
int16 Game_v2::inputArea(int16 xPos, int16 yPos, int16 width, int16 height,
int16 backColor, int16 frontColor, char *str, int16 fontIndex,
char inpType, int16 *pTotTime, int16 *collResId, int16 *collIndex) {
byte handleMouse;
uint32 editSize;
Video::FontDesc *pFont;
char curSym;
int16 key;
const char *str1;
const char *str2;
int16 i;
uint32 pos;
int16 flag;
int16 savedKey;
byte *fontExtraBak;
int16 needAdjust;
if ((_handleMouse != 0) &&
((_vm->_global->_useMouse != 0) || (_forceHandleMouse != 0)))
handleMouse = 1;
else
handleMouse = 0;
pos = strlen(str);
pFont = _vm->_draw->_fonts[fontIndex];
editSize = width / pFont->itemWidth;
while (1) {
strncpy0(_tempStr, str, 254);
strcat(_tempStr, " ");
if (strlen(_tempStr) > editSize)
strncpy0(_tempStr, str, 255);
fontExtraBak = _vm->_draw->_fonts[fontIndex]->extraData;
needAdjust = _vm->_draw->_needAdjust;
_vm->_draw->_needAdjust = 2;
_vm->_draw->_fonts[fontIndex]->extraData = 0;
_vm->_draw->_destSpriteX = xPos;
_vm->_draw->_destSpriteY = yPos;
_vm->_draw->_spriteRight = editSize * pFont->itemWidth;
_vm->_draw->_spriteBottom = height;
_vm->_draw->_destSurface = 21;
_vm->_draw->_backColor = backColor;
_vm->_draw->_frontColor = frontColor;
_vm->_draw->_textToPrint = _tempStr;
_vm->_draw->_transparency = 1;
_vm->_draw->_fontIndex = fontIndex;
_vm->_draw->spriteOperation(DRAW_FILLRECT | 0x10 );
_vm->_draw->_destSpriteY = yPos + (height - pFont->itemHeight) / 2;
_vm->_draw->spriteOperation(DRAW_PRINTTEXT | 0x10);
_vm->_draw->_needAdjust = needAdjust;
_vm->_draw->_fonts[fontIndex]->extraData = fontExtraBak;
if (pos == editSize)
pos--;
curSym = _tempStr[pos];
flag = 1;
if (_vm->_global->_inter_variables)
WRITE_VAR(56, pos);
while (1) {
fontExtraBak = _vm->_draw->_fonts[fontIndex]->extraData;
needAdjust = _vm->_draw->_needAdjust;
_vm->_draw->_needAdjust = 2;
_vm->_draw->_fonts[fontIndex]->extraData = 0;
_tempStr[0] = curSym;
_tempStr[1] = 0;
_vm->_draw->_destSpriteX = xPos + pFont->itemWidth * pos;
_vm->_draw->_destSpriteY = yPos + height - 1;
_vm->_draw->_spriteRight = pFont->itemWidth;
_vm->_draw->_spriteBottom = 1;
_vm->_draw->_destSurface = 21;
_vm->_draw->_backColor = frontColor;
_vm->_draw->spriteOperation(DRAW_FILLRECT | 0x10);
_vm->_draw->_needAdjust = needAdjust;
_vm->_draw->_fonts[fontIndex]->extraData = fontExtraBak;
if (flag != 0) {
key = checkCollisions(handleMouse, -1, collResId, collIndex);
if (key == 0)
key = checkCollisions(handleMouse, -300, collResId, collIndex);
flag = 0;
} else
key = checkCollisions(handleMouse, -300, collResId, collIndex);
fontExtraBak = _vm->_draw->_fonts[fontIndex]->extraData;
needAdjust = _vm->_draw->_needAdjust;
_vm->_draw->_needAdjust = 2;
_vm->_draw->_fonts[fontIndex]->extraData = 0;
_tempStr[0] = curSym;
_tempStr[1] = 0;
_vm->_draw->_destSpriteX = xPos + pFont->itemWidth * pos;
_vm->_draw->_destSpriteY = yPos + height - 1;
_vm->_draw->_spriteRight = pFont->itemWidth;
_vm->_draw->_spriteBottom = 1;
_vm->_draw->_destSurface = 21;
_vm->_draw->_backColor = backColor;
_vm->_draw->_frontColor = frontColor;
_vm->_draw->_textToPrint = _tempStr;
_vm->_draw->_transparency = 1;
_vm->_draw->_fontIndex = fontIndex;
_vm->_draw->spriteOperation(DRAW_FILLRECT | 0x10);
_vm->_draw->_destSpriteY = yPos + (height - pFont->itemHeight) / 2;
_vm->_draw->spriteOperation(DRAW_PRINTTEXT | 0x10);
_vm->_draw->_needAdjust = needAdjust;
_vm->_draw->_fonts[fontIndex]->extraData = fontExtraBak;
if ((key != 0) || (*collResId != 0))
break;
key = checkCollisions(handleMouse, -300, collResId, collIndex);
if ((key != 0) || (*collResId != 0) ||
_vm->_inter->_terminate || _vm->_quitRequested)
break;
if (*pTotTime > 0) {
*pTotTime -= 600;
if (*pTotTime <= 1) {
key = 0;
*collResId = 0;
break;
}
}
}
if ((key == 0) || (*collResId != 0) ||
_vm->_inter->_terminate || _vm->_quitRequested)
return 0;
switch (key) {
case 0x4D00: // Right Arrow
if ((pos < strlen(str)) && (pos < (editSize - 1))) {
pos++;
continue;
}
return 0x5000;
case 0x4B00: // Left Arrow
if (pos > 0) {
pos--;
continue;
}
return 0x4800;
case 0xE08: // Backspace
if (pos > 0) {
_vm->_util->cutFromStr(str, pos - 1, 1);
pos--;
continue;
}
case 0x5300: // Del
if (pos >= strlen(str))
continue;
_vm->_util->cutFromStr(str, pos, 1);
continue;
case 0x1C0D: // Enter
case 0x3B00: // F1
case 0x3C00: // F2
case 0x3D00: // F3
case 0x3E00: // F4
case 0x3F00: // F5
case 0x4000: // F6
case 0x4100: // F7
case 0x4200: // F8
case 0x4300: // F9
case 0x4400: // F10
case 0x4800: // Up arrow
case 0x5000: // Down arrow
return key;
case 0x11B: // Escape
if (_vm->_global->_useMouse != 0)
continue;
_forceHandleMouse = !_forceHandleMouse;
if ((_handleMouse != 0) &&
((_vm->_global->_useMouse != 0) || (_forceHandleMouse != 0)))
handleMouse = 1;
else
handleMouse = 0;
while (_vm->_global->_pressedKeys[1] != 0);
continue;
default:
savedKey = key;
key &= 0xFF;
if (((inpType == 9) || (inpType == 10)) &&
(key >= ' ') && (key <= 0xFF)) {
str1 = "0123456789-.,+ ";
str2 = "0123456789-,,+ ";
if ((((savedKey >> 8) > 1) && ((savedKey >> 8) < 12)) &&
((_vm->_global->_pressedKeys[42] != 0) ||
(_vm->_global->_pressedKeys[56] != 0)))
key = ((savedKey >> 8) - 1) % 10 + '0';
for (i = 0; str1[i] != 0; i++) {
if (key == str1[i]) {
key = str2[i];
break;
}
}
if (i == (int16) strlen(str1))
key = 0;
}
if ((key >= ' ') && (key <= 0xFF)) {
if (editSize == strlen(str))
_vm->_util->cutFromStr(str, strlen(str) - 1, 1);
pos++;
_tempStr[0] = key;
_tempStr[1] = 0;
_vm->_util->insertStr(_tempStr, str, pos - 1);
}
}
}
}
int16 Game_v2::checkMousePoint(int16 all, int16 *resId, int16 *resIndex) {
Collision *ptr;
int16 i;
if (resId != 0)
*resId = 0;
*resIndex = 0;
ptr = _collisionAreas;
for (i = 0; ptr->left != 0xFFFF; ptr++, i++) {
if (ptr->id & 0x4000)
continue;
if (all) {
if ((ptr->flags & 0xF) > 1)
continue;
if ((ptr->flags & 0xF00) != 0)
continue;
if ((_vm->_global->_inter_mouseX < ptr->left) ||
(_vm->_global->_inter_mouseX > ptr->right) ||
(_vm->_global->_inter_mouseY < ptr->top) ||
(_vm->_global->_inter_mouseY > ptr->bottom))
continue;
if (resId != 0)
*resId = ptr->id;
*resIndex = i;
return ptr->key;
} else {
if ((ptr->flags & 0xF00) != 0)
continue;
if ((ptr->flags & 0xF) < 1)
continue;
if ((((ptr->flags & 0xF0) >> 4) != (_mouseButtons - 1)) &&
(((ptr->flags & 0xF0) >> 4) != 2))
continue;
if ((_vm->_global->_inter_mouseX < ptr->left) ||
(_vm->_global->_inter_mouseX > ptr->right) ||
(_vm->_global->_inter_mouseY < ptr->top) ||
(_vm->_global->_inter_mouseY > ptr->bottom))
continue;
if (resId != 0)
*resId = ptr->id;
*resIndex = i;
if (((ptr->flags & 0xF) == 1) || ((ptr->flags & 0xF) == 2))
return ptr->key;
return 0;
}
}
if ((_mouseButtons != 1) && (all == 0))
return 0x11B;
return 0;
}
} // End of namespace Gob