scummvm/engines
Nicola Mettifogo 93ebcffcac Added new debug command.
svn-id: r29362
2007-11-01 17:40:25 +00:00
..
agi Fix for bug #1751483 - "AGI: The -x command-line option appears to be broken" 2007-10-31 21:28:33 +00:00
agos Revert patch #1709219 - DXA Player: double size scaling option. 2007-11-01 06:00:16 +00:00
cine Modified patch #1738058: "Action recorder". 2007-09-19 13:55:05 +00:00
cruise Small cleanups 2007-11-01 11:22:11 +00:00
drascula clear ald after release 2007-10-13 21:54:37 +00:00
gob Fixing the scenery/overlay redrawing in Woodruff 2007-10-30 10:47:24 +00:00
igor - minor changes to detection code 2007-10-31 20:02:38 +00:00
kyra Fixed SFX in intro of FM-Towns/PC98 versions of Kyrandia 1 (Thanks to Florian Kagerer for the patch). 2007-10-22 20:53:10 +00:00
lure Current room is now correctly refreshed after showing credits 2007-10-28 04:28:27 +00:00
parallaction Added new debug command. 2007-11-01 17:40:25 +00:00
queen Some changes to FOTAQ for the work in progress Greek translation in FR #1723255 - "FOTAQ code modifications (mostly for greek translation)": 2007-11-01 17:06:03 +00:00
saga It's now possible to exit the screens with Gorrister's heart in IHNM normally (i.e by walking to the exit, not using it) - like the original 2007-11-01 00:33:12 +00:00
scumm Refactored ScummEngine*::checkExecVerbs method 2007-10-28 12:57:25 +00:00
sky This workaround is no longer needed 2007-09-20 08:47:13 +00:00
sword1 Revert patch #1709219 - DXA Player: double size scaling option. 2007-11-01 06:00:16 +00:00
sword2 Revert patch #1709219 - DXA Player: double size scaling option. 2007-11-01 06:00:16 +00:00
touche don't update the screen directly after a gamestate load ; keychars and room background are now redrawn on the same frame (bug #1751226) 2007-09-29 19:14:38 +00:00
engine.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
engine.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
engines.mk added 'igor' engine for the game 'Igor: Objective Uikokahonia' 2007-10-29 23:35:50 +00:00
module.mk Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00