mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 22:58:09 +00:00
d667507775
svn-id: r28487
171 lines
5.1 KiB
C++
171 lines
5.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#ifndef GOB_SAVELOAD_H
|
|
#define GOB_SAVELOAD_H
|
|
|
|
#include "common/stream.h"
|
|
|
|
#include "gob/video.h"
|
|
|
|
namespace Gob {
|
|
|
|
enum SaveType {
|
|
kSaveNone = -1,
|
|
kSaveGame,
|
|
kSaveTempSprite,
|
|
kSaveNotes,
|
|
kSaveScreenshot,
|
|
kSaveIgnore
|
|
};
|
|
|
|
class SaveLoad {
|
|
public:
|
|
int32 getSize(SaveType type);
|
|
bool load(SaveType type, int16 dataVar, int32 size, int32 offset);
|
|
bool save(SaveType type, int16 dataVar, int32 size, int32 offset);
|
|
|
|
virtual SaveType getSaveType(const char *fileName) = 0;
|
|
|
|
SaveLoad(GobEngine *vm, const char *targetName);
|
|
virtual ~SaveLoad();
|
|
|
|
protected:
|
|
int _curSlot;
|
|
char **_saveFiles;
|
|
|
|
int _stagesCount;
|
|
byte **_buffer;
|
|
|
|
// While using the notepad or changing the font, the original executable
|
|
// temporarily dumps Draw::_backSurface to a file. Since that's not really
|
|
// a nice thing to do, we work around it.
|
|
SurfaceDesc *_tempSprite;
|
|
Video::Color _tempPal[256];
|
|
int32 _tempSpriteSize;
|
|
|
|
GobEngine *_vm;
|
|
|
|
int getSpriteIndex(int32 size) {
|
|
if (size < -1000)
|
|
size += 1000;
|
|
|
|
return -size - 1;
|
|
}
|
|
bool getSpritePalette(int32 size) {
|
|
return size < -1000;
|
|
}
|
|
|
|
const char *setCurSlot(int slot);
|
|
bool fromEndian(byte *buf, const byte *sizes, uint32 count);
|
|
bool toEndian(byte *buf, const byte *sizes, uint32 count);
|
|
uint32 read(Common::ReadStream &in, byte *buf,
|
|
byte *sizes, uint32 count);
|
|
uint32 write(Common::WriteStream &out, byte *buf,
|
|
byte *sizes, uint32 count);
|
|
|
|
bool loadDataEndian(Common::ReadStream &in, int16 dataVar, uint32 size);
|
|
bool saveDataEndian(Common::WriteStream &out, int16 dataVar, uint32 size);
|
|
|
|
bool loadTempSprite(uint32 index, bool palette);
|
|
bool saveTempSprite(uint32 index, bool palette);
|
|
bool loadSprite(Common::ReadStream &in, int32 size);
|
|
bool saveSprite(Common::WriteStream &out, int32 size);
|
|
|
|
int32 getSizeTempSprite();
|
|
bool loadTempSprite(int16 dataVar, int32 size, int32 offset);
|
|
bool saveTempSprite(int16 dataVar, int32 size, int32 offset);
|
|
|
|
virtual uint32 getSaveGameSize() = 0;
|
|
|
|
virtual int32 getSizeGame() = 0;
|
|
virtual int32 getSizeNotes() = 0;
|
|
virtual int32 getSizeScreenshot() = 0;
|
|
virtual bool loadGame(int16 dataVar, int32 size, int32 offset) = 0;
|
|
virtual bool loadNotes(int16 dataVar, int32 size, int32 offset) = 0;
|
|
virtual bool loadScreenshot(int16 dataVar, int32 size, int32 offset) = 0;
|
|
virtual bool saveGame(int16 dataVar, int32 size, int32 offset) = 0;
|
|
virtual bool saveNotes(int16 dataVar, int32 size, int32 offset) = 0;
|
|
virtual bool saveScreenshot(int16 dataVar, int32 size, int32 offset) = 0;
|
|
};
|
|
|
|
class SaveLoad_v2 : public SaveLoad {
|
|
public:
|
|
virtual SaveType getSaveType(const char *fileName);
|
|
|
|
SaveLoad_v2(GobEngine *vm, const char *targetName);
|
|
virtual ~SaveLoad_v2() {}
|
|
|
|
protected:
|
|
virtual uint32 getSaveGameSize();
|
|
|
|
virtual int32 getSizeGame();
|
|
virtual int32 getSizeNotes();
|
|
virtual int32 getSizeScreenshot();
|
|
virtual bool loadGame(int16 dataVar, int32 size, int32 offset);
|
|
virtual bool loadNotes(int16 dataVar, int32 size, int32 offset);
|
|
virtual bool loadScreenshot(int16 dataVar, int32 size, int32 offset);
|
|
virtual bool saveGame(int16 dataVar, int32 size, int32 offset);
|
|
virtual bool saveNotes(int16 dataVar, int32 size, int32 offset);
|
|
virtual bool saveScreenshot(int16 dataVar, int32 size, int32 offset);
|
|
|
|
void initBuffer();
|
|
};
|
|
|
|
class SaveLoad_v3 : public SaveLoad_v2 {
|
|
public:
|
|
virtual SaveType getSaveType(const char *fileName);
|
|
|
|
SaveLoad_v3(GobEngine *vm, const char *targetName, uint32 screenshotSize = 19968,
|
|
int32 indexOffset = 40, int32 screenshotOffset = 80);
|
|
virtual ~SaveLoad_v3() {}
|
|
|
|
protected:
|
|
bool _useScreenshots;
|
|
bool _firstSizeGame;
|
|
int8 _saveSlot;
|
|
|
|
uint32 _screenshotSize;
|
|
int32 _indexOffset;
|
|
int32 _screenshotOffset;
|
|
|
|
virtual uint32 getSaveGameSize();
|
|
|
|
virtual int32 getSizeGame();
|
|
virtual int32 getSizeScreenshot();
|
|
virtual bool loadGame(int16 dataVar, int32 size, int32 offset);
|
|
virtual bool loadScreenshot(int16 dataVar, int32 size, int32 offset);
|
|
virtual bool saveGame(int16 dataVar, int32 size, int32 offset);
|
|
virtual bool saveNotes(int16 dataVar, int32 size, int32 offset);
|
|
virtual bool saveScreenshot(int16 dataVar, int32 size, int32 offset);
|
|
|
|
bool saveGame(int32 screenshotSize);
|
|
void initBuffer();
|
|
};
|
|
|
|
} // End of namespace Gob
|
|
|
|
#endif // GOB_SAVELOAD_H
|