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smush
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moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
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2003-09-18 02:07:18 +00:00 |
.cvsignore
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actor.cpp
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
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2003-09-14 18:16:45 +00:00 |
actor.h
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
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2003-09-14 18:16:45 +00:00 |
akos.cpp
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Updated globals access for PalmOS
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2003-08-18 10:59:21 +00:00 |
akos.h
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base-costume.cpp
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base-costume.h
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bomp.cpp
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some changes for smush codec 1 and 3, handled by bomp decompression
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2003-08-18 15:13:15 +00:00 |
bomp.h
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some changes for smush codec 1 and 3, handled by bomp decompression
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2003-08-18 15:13:15 +00:00 |
boxes.cpp
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
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2003-09-14 18:16:45 +00:00 |
boxes.h
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bundle.cpp
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Updated globals access for PalmOS
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2003-08-18 10:59:21 +00:00 |
bundle.h
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camera.cpp
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
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2003-09-14 18:16:45 +00:00 |
charset.cpp
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new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
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2003-09-17 22:41:01 +00:00 |
charset.h
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costume.cpp
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Revert v1 zak face costume color nack to 8, since palette is fixed.
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2003-08-26 16:09:09 +00:00 |
costume.h
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Enabled the v1 costume palette tables Kirben and Hoenicke added earlier.
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2003-08-17 16:53:00 +00:00 |
debugger.cpp
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
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2003-09-14 18:16:45 +00:00 |
debugger.h
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dialogs.cpp
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make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume
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2003-09-08 17:06:44 +00:00 |
dialogs.h
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Change Amiga palette option to Amiga version
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2003-08-20 14:01:39 +00:00 |
gfx.cpp
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
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2003-09-14 18:16:45 +00:00 |
gfx.h
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fixed a warning from the IBM C++ compiler
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2003-09-05 20:18:20 +00:00 |
help.cpp
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help.h
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imuse_digi.cpp
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added refCon parameter to timer class
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2003-09-10 12:43:54 +00:00 |
imuse_digi.h
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make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume
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2003-09-08 17:06:44 +00:00 |
imuse_internal.h
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cleanup/refactoring
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2003-09-07 19:28:45 +00:00 |
imuse_player.cpp
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moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
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2003-09-18 02:07:18 +00:00 |
imuse.cpp
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new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
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2003-09-17 22:41:01 +00:00 |
imuse.h
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make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume
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2003-09-08 17:06:44 +00:00 |
instrument.cpp
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instrument.h
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intern.h
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fixed badly commit
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2003-09-13 21:04:47 +00:00 |
midiparser_eup.cpp
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Removed redundant presets storage.
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2003-09-16 21:28:46 +00:00 |
midiparser_ro.cpp
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module.mk
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plugin work: right now, only with build rules for OS X. Once I can get it to work here, I'll add more build rules. Work in progress, a lot ain't work, but the plugin stuff is disabled by default, so no harm should arise
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2003-09-18 13:03:56 +00:00 |
music.h
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make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume
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2003-09-08 17:06:44 +00:00 |
nut_renderer.cpp
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cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 (COMI: Lockup/crash on Skull Island)
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2003-09-09 20:54:19 +00:00 |
nut_renderer.h
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added support for codec1 in nut renderer
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2003-09-06 16:42:28 +00:00 |
object.cpp
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
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2003-09-14 18:16:45 +00:00 |
object.h
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cleanup
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2003-09-11 10:32:15 +00:00 |
player_v1.cpp
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moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
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2003-09-18 02:07:18 +00:00 |
player_v1.h
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some cleanup; clarified isSoundInUse semantics and the difference between IMuse::get_sound_active and IMuse::getSoundStatus; added lots of const qualifiers to IMuse; rewrote IMuseInternal::getSoundStatus (hopefully not breaking it); added MusicEngine::getSoundStatus
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2003-09-07 17:14:56 +00:00 |
player_v2.cpp
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changed & documented the premixer semantics
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2003-09-18 16:01:33 +00:00 |
player_v2.h
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cleanup/refactoring
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2003-09-07 19:28:45 +00:00 |
player_v3a.cpp
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moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
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2003-09-18 02:07:18 +00:00 |
player_v3a.h
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More Amiga V3 sound updates from unused.
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2003-09-13 01:42:36 +00:00 |
resource_v2.cpp
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overlooked one 'new Player_V2'
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2003-09-08 16:50:54 +00:00 |
resource_v3.cpp
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Fix room palette issues in small_header games.
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2003-08-27 01:12:18 +00:00 |
resource_v4.cpp
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resource.cpp
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Fix for Bug [805593] MI2: Music stops in LeChuck's fortress
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2003-09-14 20:34:48 +00:00 |
resource.h
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cleanup
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2003-09-11 10:32:15 +00:00 |
saveload.cpp
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Fix for Bug [805593] MI2: Music stops in LeChuck's fortress
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2003-09-14 20:34:48 +00:00 |
saveload.h
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Fix for Bug [805593] MI2: Music stops in LeChuck's fortress
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2003-09-14 20:34:48 +00:00 |
script_v2.cpp
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
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2003-09-14 18:16:45 +00:00 |
script_v5.cpp
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
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2003-09-14 18:16:45 +00:00 |
script_v6.cpp
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
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2003-09-14 18:16:45 +00:00 |
script_v8.cpp
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
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2003-09-14 18:16:45 +00:00 |
script.cpp
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disabled a stone old hack; Ender, maybe you remember some details about this fix? anybody feel like playtesting the Mystery Vortex, please? :-)
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2003-09-13 23:50:29 +00:00 |
script.h
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moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
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2003-09-18 02:07:18 +00:00 |
scumm.h
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moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
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2003-09-18 02:07:18 +00:00 |
scummvm.cpp
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new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
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2003-09-17 22:41:01 +00:00 |
sound.cpp
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Partial fix for Bug [636985] ZAK256: No kazoo tune
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2003-09-16 11:44:48 +00:00 |
sound.h
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cleanup
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2003-09-15 19:48:54 +00:00 |
string.cpp
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
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2003-09-14 18:16:45 +00:00 |
usage_bits.cpp
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usage_bits.h
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vars.cpp
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verbs.cpp
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Patch #790433: Fix potential buffer overflow
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2003-09-06 20:36:29 +00:00 |
verbs.h
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