.. |
scenes
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JANITORIAL: Make GPL headers uniform
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2016-09-03 12:46:38 +02:00 |
character.cpp
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GNAP: Remove duplicate code
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2016-05-30 07:19:21 +02:00 |
character.h
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GNAP: Rename two Facing enums
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2016-05-23 07:48:37 +02:00 |
configure.engine
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GNAP: Specify highres in configure.engine
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2016-06-13 21:19:39 +02:00 |
datarchive.cpp
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GNAP: Remove debug message
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2016-06-02 23:46:19 +02:00 |
datarchive.h
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GNAP: Fix some spacing
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2016-05-17 22:10:10 +02:00 |
debugger.cpp
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GNAP: Add debugger
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2016-05-10 09:54:21 +02:00 |
debugger.h
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GNAP: Add debugger
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2016-05-10 09:54:21 +02:00 |
detection.cpp
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GNAP: Added detection for alternative Russian version
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2016-09-03 17:54:39 +02:00 |
fontdata.h
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GNAP: Janotorial - Re-align some comments
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2016-06-08 07:58:41 +02:00 |
gamesys.cpp
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GNAP: (Hopefully) fix a FCC warning
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2016-06-08 08:03:38 +02:00 |
gamesys.h
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GNAP: Fix waitForUpdate behavior
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2016-05-29 23:16:28 +02:00 |
gnap.cpp
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GNAP: Move debug channel registration to the top of the engine constructor
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2016-07-28 11:36:33 +03:00 |
gnap.h
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GNAP: Change two variables to bool, remove two useless variables
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2016-05-31 23:03:43 +02:00 |
grid.cpp
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GNAP: Add safeguard checks in PlayerGnap's getWalkStopSequenceId and getWalkFacing
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2016-05-23 07:52:48 +02:00 |
menu.cpp
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GNAP: Add a note concerning the original save and load screens
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2016-05-23 01:59:14 +02:00 |
module.mk
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GNAP: Add music when game is paused
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2016-05-12 00:33:47 +02:00 |
music.cpp
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GNAP: Remove an irrelevant TODO copied from another engine
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2016-05-23 01:51:31 +02:00 |
music.h
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GNAP: Add music when game is paused
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2016-05-12 00:33:47 +02:00 |
resource.cpp
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GNAP: Fix sprites display on big endian systems
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2016-05-30 22:21:49 +01:00 |
resource.h
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GNAP: Fix some uninitialized variables
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2016-05-24 07:46:19 +02:00 |
sound.cpp
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GNAP: Consistently check the return value of find(resourceId)
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2016-06-09 23:38:13 +02:00 |
sound.h
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GNAP: Add missing stars in header, change include guard name in gnap.h
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2016-05-17 22:05:35 +02:00 |