.. |
actor.cpp
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
actor.h
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
actorfiles.h
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
actorresource.cpp
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
actorresource.h
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DRAGONS: Work on mini game 2
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2020-02-25 14:43:42 +01:00 |
background.cpp
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
background.h
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
bag.cpp
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
bag.h
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DRAGONS: show hide inventory bag
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2020-02-25 14:43:42 +01:00 |
bigfile.cpp
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
bigfile.h
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DRAGONS: Hooked up correct sfx tone
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2020-02-25 14:43:42 +01:00 |
configure.engine
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DRAGONS: Initial commit
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2020-02-25 14:43:42 +01:00 |
credits.cpp
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
credits.h
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DRAGONS: Work on end credits
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2020-02-25 14:43:42 +01:00 |
cursor.cpp
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
cursor.h
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
cutscene.cpp
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
cutscene.h
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DRAGONS: Started on mini game 2. Added vsync updater function logic
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2020-02-25 14:43:42 +01:00 |
detection.cpp
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
dragonflg.cpp
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
dragonflg.h
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DRAGONS: Fixed bug with missing inventory items when loading from save game.
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2020-02-25 14:43:42 +01:00 |
dragonimg.cpp
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
dragonimg.h
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DRAGONS: Show / Hide tile overlays. Work on inventory bag display
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2020-02-25 14:43:42 +01:00 |
dragonini.cpp
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
dragonini.h
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
dragonobd.cpp
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
dragonobd.h
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DRAGONS: script bug fixes. Improving load game logic
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2020-02-25 14:43:42 +01:00 |
dragonrms.cpp
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
dragonrms.h
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DRAGONS: Show / Hide tile overlays. Work on inventory bag display
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2020-02-25 14:43:42 +01:00 |
dragons.cpp
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
dragons.h
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
dragonvar.cpp
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
dragonvar.h
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DRAGONS: work on save/load
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2020-02-25 14:43:42 +01:00 |
font.cpp
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
font.h
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DRAGONS: Work on end credits
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2020-02-25 14:43:42 +01:00 |
inventory.cpp
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
inventory.h
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DRAGONS: Added more special script logic.
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2020-02-25 14:43:42 +01:00 |
minigame1.cpp
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
minigame1.h
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DRAGONS: Started work on first minigame
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2020-02-25 14:43:42 +01:00 |
minigame2.cpp
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
minigame2.h
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DRAGONS: More work on mini game 2
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2020-02-25 14:43:42 +01:00 |
minigame3.cpp
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
minigame3.h
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DRAGONS: Work on mini game 3
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2020-02-25 14:43:42 +01:00 |
minigame4.cpp
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
minigame4.h
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DRAGONS: Added lights to mini game 4
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2020-02-25 14:43:42 +01:00 |
minigame5.cpp
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
minigame5.h
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DRAGONS: Work on mini game 2 and mini game 5
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2020-02-25 14:43:42 +01:00 |
module.mk
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DRAGONS: Merged two sound classes
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2020-02-25 14:43:42 +01:00 |
saveload.cpp
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
scene.cpp
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
scene.h
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
screen.cpp
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
screen.h
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DRAGONS: Add additive pixel blending for scene layers
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2020-02-25 14:43:42 +01:00 |
scriptopcodes.cpp
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
scriptopcodes.h
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
sequenceopcodes.cpp
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
sequenceopcodes.h
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DRAGONS: Added more sequence opCodes
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2020-02-25 14:43:42 +01:00 |
sound.cpp
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
sound.h
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DRAGONS: Fixed initial sfx load bug. Fixed sfx volume bug when stopping audio.
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2020-02-25 14:43:42 +01:00 |
specialopcodes.cpp
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
specialopcodes.h
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DRAGONS: Added more missing specialOpcode logic
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2020-02-25 14:43:42 +01:00 |
talk.cpp
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
talk.h
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
VabSound.cpp
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DRAGONS: Code cleanup
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2020-02-25 14:43:42 +01:00 |
VabSound.h
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DRAGONS: work on sfx
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2020-02-25 14:43:42 +01:00 |