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17f4e65aff
The first track in the LotT introduction fades out before the second track starts. The fade-out is implemented by reducing the velocity of the new notes that are being played. Because this does not affect notes that are already playing, the fade-out effect is not very good. I've replaced this by a fade-out using MIDI channel volume.
185 lines
5.4 KiB
C++
185 lines
5.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef LURE_SOUND_H
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#define LURE_SOUND_H
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#include "lure/luredefs.h"
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#include "lure/disk.h"
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#include "lure/memory.h"
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#include "common/mutex.h"
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#include "common/singleton.h"
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#include "common/ptr.h"
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#include "audio/mididrv.h"
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#include "audio/mt32gm.h"
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class MidiParser;
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class MidiChannel;
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namespace Lure {
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#define NUM_CHANNELS 16
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#define LURE_MAX_SOURCES 10
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struct ChannelEntry {
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MidiChannel *midiChannel;
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uint8 volume;
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};
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class MidiMusic: public MidiDriver_BASE {
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private:
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uint8 _soundNumber;
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uint8 _channelNumber;
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uint8 _numChannels;
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byte _volume;
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MemoryBlock *_decompressedSound;
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uint8 *_soundData;
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uint8 _soundSize;
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MidiDriver *_driver;
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MidiDriver_MT32GM *_mt32Driver;
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int8 _source;
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MidiParser *_parser;
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ChannelEntry *_channels;
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bool _isMusic;
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bool _loop;
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bool _isPlaying;
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void queueUpdatePos();
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uint8 randomQueuePos();
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uint32 songOffset(uint16 songNum) const;
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uint32 songLength(uint16 songNum) const;
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public:
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MidiMusic(MidiDriver *driver, ChannelEntry channels[NUM_CHANNELS],
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uint8 channelNum, uint8 soundNum, bool isMus, bool loop, int8 source, uint8 numChannels, void *soundData, uint32 size, uint8 volume);
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~MidiMusic() override;
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void setVolume(int volume);
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int getVolume() const { return _volume; }
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void playSong(uint16 songNum);
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void stopSong() { stopMusic(); }
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void playMusic();
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void stopMusic();
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void pauseMusic();
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void resumeMusic();
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void queueTuneList(int16 tuneList);
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bool queueSong(uint16 songNum);
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void toggleVChange();
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// MidiDriver_BASE interface implementation
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void send(uint32 b) override;
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void send(int8 source, uint32 b) override;
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void metaEvent(byte type, byte *data, uint16 length) override;
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void metaEvent(int8 source, byte type, byte *data, uint16 length) override;
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void onTimer();
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uint8 channelNumber() const { return _channelNumber; }
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uint8 soundNumber() const { return _soundNumber; }
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int8 source() const { return _source; }
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bool isPlaying() const { return _isPlaying; }
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bool isMusic() const { return _isMusic; }
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};
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class SoundManager : public Common::Singleton<SoundManager> {
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private:
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// Outer sound interface properties
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MemoryBlock *_descs;
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MemoryBlock *_soundData;
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uint8 _soundsTotal;
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int _numDescs;
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SoundDescResource *soundDescs() { return (SoundDescResource *) _descs->data(); }
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MidiDriver *_driver;
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MidiDriver_MT32GM *_mt32Driver;
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typedef Common::List<Common::SharedPtr<SoundDescResource> > SoundList;
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typedef SoundList::iterator SoundListIterator;
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SoundList _activeSounds;
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typedef Common::List<Common::SharedPtr<MidiMusic> > MusicList;
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typedef MusicList::iterator MusicListIterator;
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MusicList _playingSounds;
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ChannelEntry _channelsInner[NUM_CHANNELS];
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bool _channelsInUse[NUM_CHANNELS];
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bool _sourcesInUse[LURE_MAX_SOURCES];
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bool _isPlaying;
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bool _nativeMT32;
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bool _isRoland;
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Common::Mutex _soundMutex;
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bool _paused;
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uint16 _musicVolume;
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uint16 _sfxVolume;
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// Internal support methods
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void bellsBodge();
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void musicInterface_TidySounds();
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static void onTimer(void *data);
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void doTimer();
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public:
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SoundManager();
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~SoundManager() override;
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void saveToStream(Common::WriteStream *stream);
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void loadFromStream(Common::ReadStream *stream);
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void loadSection(uint16 sectionId);
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bool initCustomTimbres(bool canAbort = false);
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void killSounds();
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void addSound(uint8 soundIndex, bool tidyFlag = true);
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void addSound2(uint8 soundIndex);
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void stopSound(uint8 soundIndex);
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void killSound(uint8 soundNumber);
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void setVolume(uint8 soundNumber, uint8 volume);
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void syncSounds();
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void tidySounds();
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uint8 descIndexOf(uint8 soundNumber);
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SoundDescResource *findSound(uint8 soundNumber);
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void removeSounds();
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void restoreSounds();
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bool fadeOut();
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void pause();
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void resume();
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bool getPaused() const { return _paused; }
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bool hasNativeMT32() const { return _nativeMT32; }
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bool isRoland() const { return _isRoland; }
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uint16 musicVolume() const { return _musicVolume; }
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uint16 sfxVolume() const { return _sfxVolume; }
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// The following methods implement the external sound player module
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//void musicInterface_Initialize();
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void musicInterface_Play(uint8 soundNumber, uint8 channelNumber, bool isMusic = false, uint8 numChannels = 4, uint8 volume = 0x80);
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void musicInterface_Stop(uint8 soundNumber);
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bool musicInterface_CheckPlaying(uint8 soundNumber);
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void musicInterface_SetVolume(uint8 channelNum, uint8 volume);
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void musicInterface_KillAll();
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void musicInterface_ContinuePlaying();
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void musicInterface_TrashReverb();
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};
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} // End of namespace Lure
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#define Sound (::Lure::SoundManager::instance())
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#endif
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