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When outside in the town, the game plays an ambient sound of twittering birds. When first entering town after falling through the chute, this sound does not play; it first starts after you enter and exit a building. This issue is present with the original interpreter as well. This change fixes this by calling removeSounds after playing the chute animation. This function calls the bellsBodge function, which manages the ambient sounds in town. Because there are no other sounds playing when first entering town, this has no unwanted side effects. |
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.. | ||
animseq.cpp | ||
animseq.h | ||
configure.engine | ||
debugger.cpp | ||
debugger.h | ||
decode.cpp | ||
decode.h | ||
detection.cpp | ||
detection.h | ||
disk.cpp | ||
disk.h | ||
events.cpp | ||
events.h | ||
fights.cpp | ||
fights.h | ||
game.cpp | ||
game.h | ||
hotspots.cpp | ||
hotspots.h | ||
intro.cpp | ||
intro.h | ||
lure.cpp | ||
lure.h | ||
luredefs.h | ||
memory.cpp | ||
memory.h | ||
menu.cpp | ||
menu.h | ||
metaengine.cpp | ||
module.mk | ||
palette.cpp | ||
palette.h | ||
POTFILES | ||
res_struct.cpp | ||
res_struct.h | ||
res.cpp | ||
res.h | ||
room.cpp | ||
room.h | ||
screen.cpp | ||
screen.h | ||
scripts.cpp | ||
scripts.h | ||
sound.cpp | ||
sound.h | ||
strings.cpp | ||
strings.h | ||
surface.cpp | ||
surface.h |