scummvm/engines/saga2/dice.h
2022-09-25 21:37:26 +02:00

63 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_DICE_H
#define SAGA2_DICE_H
namespace Saga2 {
inline int32 RANDOM(int32 minV, int32 maxV) {
return (maxV - minV + 1) ? g_vm->_rnd->getRandomNumber(ABS(maxV - minV)) + minV : 0;
}
inline int32 diceRoll(int dice, int sides, int perDieMod, int base) {
int32 rv = base;
if (dice)
for (int i = 0; i < ABS(dice); i++)
rv += (RANDOM(1, sides) + perDieMod * (dice > 0 ? 1 : -1));
return rv;
}
class RandomDice {
int8 _dice, _side;
public:
RandomDice(int8 d, int8 s) {
_dice = d;
_side = s;
}
RandomDice() {
_dice = 1;
_side = 1;
}
int32 roll(int32 resist = 0) {
return diceRoll(_dice, _side, resist, 0);
}
};
} // end of namespace Saga2
#endif