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63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_DICE_H
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#define SAGA2_DICE_H
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namespace Saga2 {
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inline int32 RANDOM(int32 minV, int32 maxV) {
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return (maxV - minV + 1) ? g_vm->_rnd->getRandomNumber(ABS(maxV - minV)) + minV : 0;
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}
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inline int32 diceRoll(int dice, int sides, int perDieMod, int base) {
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int32 rv = base;
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if (dice)
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for (int i = 0; i < ABS(dice); i++)
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rv += (RANDOM(1, sides) + perDieMod * (dice > 0 ? 1 : -1));
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return rv;
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}
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class RandomDice {
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int8 _dice, _side;
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public:
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RandomDice(int8 d, int8 s) {
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_dice = d;
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_side = s;
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}
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RandomDice() {
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_dice = 1;
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_side = 1;
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}
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int32 roll(int32 resist = 0) {
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return diceRoll(_dice, _side, resist, 0);
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}
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};
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} // end of namespace Saga2
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#endif
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