scummvm/engines/saga2/display.h
2022-10-27 14:09:09 +02:00

94 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_DISPLAY_H
#define SAGA2_DISPLAY_H
namespace Saga2 {
/* ===================================================================== *
Types
* ===================================================================== */
enum DisplayDisabledBecause {
kDisGameNotInitialized = 1 << 0,
kDisPlayingVideo = 1 << 1,
kDisGraphicsInit = 1 << 2,
kDisGameSuspended = 1 << 3,
kDisGameEnded = 1 << 4
};
/* ===================================================================== *
Prototypes
* ===================================================================== */
void endGame();
// ------------------------------------------------------------------------
// Display initialization
void niceScreenStartup();
void initBackPanel();
// ------------------------------------------------------------------------
// Display disable flags
void displayEnable(DisplayDisabledBecause reason, bool onOff = true);
bool displayEnabled(uint32 mask = 0xFFFFFFFF);
bool displayOkay();
void mainEnable();
void mainDisable();
inline void displayDisable(DisplayDisabledBecause reason, bool onOff = false) {
displayEnable(reason, onOff);
}
// ------------------------------------------------------------------------
// palette changes can be disabled
void enablePaletteChanges();
void disablePaletteChanges();
bool paletteChangesEnabled();
// ------------------------------------------------------------------------
// Screen refreshes
void delayedDisplayEnable();
void externalPaletteIntrusion();
void reDrawScreen();
void showLoadMessage();
// ------------------------------------------------------------------------
// Video mode save and restore for videos
void pushVidState();
void popVidState();
// ------------------------------------------------------------------------
// The display may be disabled for several reasons these track them
void blackOut();
} // end of namespace Saga2
#endif //DISPLAY_H