mirror of
https://github.com/libretro/scummvm.git
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519 lines
11 KiB
C++
519 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_RECT_H
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#define SAGA2_RECT_H
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#include "common/memstream.h"
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namespace Saga2 {
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struct StaticPoint16 {
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int16 x, y;
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void set(int16 nx, int16 ny) {
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x = nx;
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y = ny;
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}
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};
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class Point16 {
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public:
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int16 x, y;
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// constructors
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Point16() { x = y = 0; }
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Point16(int16 nx, int16 ny) {
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x = nx;
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y = ny;
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}
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Point16(StaticPoint16 p) {
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x = p.x;
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y = p.y;
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}
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void load(Common::SeekableReadStream *stream);
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void write(Common::MemoryWriteStreamDynamic *out);
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// Point16 operators
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friend Point16 operator+ (Point16 a, Point16 b) {
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return Point16(a.x + b.x, a.y + b.y);
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}
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friend Point16 operator- (Point16 a) {
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return Point16(-a.x, -a.y);
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}
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friend Point16 operator- (Point16 a, Point16 b) {
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return Point16(a.x - b.x, a.y - b.y);
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}
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friend Point16 operator* (Point16 a, int b) {
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return Point16(a.x * (int16)b, a.y * (int16)b);
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}
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friend Point16 operator/ (Point16 a, int b) {
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return Point16(a.x / (int16)b, a.y / (int16)b);
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}
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friend Point16 operator>>(Point16 a, int b) {
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return Point16(a.x >> (int16)b, a.y >> (int16)b);
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}
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friend Point16 operator<<(Point16 a, int b) {
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return Point16(a.x << (int16)b, a.y << (int16)b);
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}
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friend int operator==(Point16 a, Point16 b) {
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return a.x == b.x && a.y == b.y;
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}
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friend int operator!=(Point16 a, Point16 b) {
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return a.x != b.x || a.y != b.y;
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}
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void operator+= (Point16 a) {
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x += a.x;
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y += a.y;
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}
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void operator-= (Point16 a) {
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x -= a.x;
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y -= a.y;
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}
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void operator*= (int a) {
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x *= (int16)a;
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y *= (int16)a;
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}
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void operator/= (int a) {
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x /= (int16)a;
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y /= (int16)a;
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}
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void operator>>=(int a) {
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x >>= (int16)a;
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y >>= (int16)a;
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}
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void operator<<=(int a) {
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x <<= (int16)a;
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y <<= (int16)a;
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}
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void debugPrint(int level = 0, const char *msg = "Point32:") {
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debug(level, "%s %d,%d", msg, x, y);
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}
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// Point16 functions
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};
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typedef Point16 Vector16; // vectors are treated as points
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// An Extent is like a rect, but with only size, not position.
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typedef Point16 Extent16; // contains width and height
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/* ===================================================================== *
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Point32: 32-bit 2-D point
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* ===================================================================== */
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struct StaticPoint32 {
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int32 x, y;
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void set(int16 nx, int16 ny) {
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x = nx;
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y = ny;
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}
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friend StaticPoint32 operator+ (StaticPoint32 a, StaticPoint32 b) {
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StaticPoint32 p;
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p.x = a.x + b.x;
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p.y = a.y + b.y;
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return p;
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}
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friend StaticPoint32 operator- (StaticPoint32 a, StaticPoint32 b) {
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StaticPoint32 p;
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p.x = a.x - b.x;
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p.y = a.y - b.y;
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return p;
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}
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friend StaticPoint32 operator*(StaticPoint32 a, int b) {
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StaticPoint32 p;
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p.x = a.x * b;
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p.y = a.y * b;
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return p;
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}
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friend StaticPoint32 operator/(StaticPoint32 a, int b) {
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StaticPoint32 p;
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p.x = a.x / b;
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p.y = a.y / b;
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return p;
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}
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void operator+= (StaticPoint32 a) {
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x += a.x;
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y += a.y;
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}
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};
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class Point32 {
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public:
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int32 x, y;
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// constructors
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Point32() { x = y = 0; }
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Point32(int32 nx, int32 ny) {
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x = nx;
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y = ny;
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}
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// Conversion operators
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Point32(Point16 p) {
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x = p.x;
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y = p.y;
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}
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operator Point16() {
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return Point16((int16)x, (int16)y);
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}
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Point32(StaticPoint32 p) {
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x = p.x;
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y = p.y;
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}
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// Point32 operators
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friend Point32 operator+ (Point32 a, Point32 b) {
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return Point32(a.x + b.x, a.y + b.y);
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}
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friend Point32 operator- (Point32 a) {
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return Point32(-a.x, -a.y);
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}
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friend Point32 operator- (Point32 a, Point32 b) {
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return Point32(a.x - b.x, a.y - b.y);
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}
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friend Point32 operator* (Point32 a, int b) {
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return Point32(a.x * (int32)b, a.y * (int32)b);
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}
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friend Point32 operator/ (Point32 a, int b) {
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return Point32(a.x / (int32)b, a.y / (int32)b);
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}
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friend Point32 operator>>(Point32 a, int b) {
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return Point32(a.x >> (int32)b, a.y >> (int32)b);
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}
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friend Point32 operator<<(Point32 a, int b) {
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return Point32(a.x << (int32)b, a.y << (int32)b);
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}
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friend int operator==(Point32 a, Point32 b) {
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return a.x == b.x && a.y == b.y;
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}
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friend int operator!=(Point32 a, Point32 b) {
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return a.x != b.x || a.y != b.y;
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}
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void operator+= (Point32 a) {
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x += a.x;
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y += a.y;
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}
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void operator-= (Point32 a) {
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x -= a.x;
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y -= a.y;
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}
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void operator*= (int a) {
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x *= (int32)a;
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y *= (int32)a;
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}
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void operator/= (int a) {
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x /= (int32)a;
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y /= (int32)a;
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}
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void operator>>=(int a) {
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x >>= (int32)a;
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y >>= (int32)a;
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}
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void operator<<=(int a) {
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x <<= (int32)a;
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y <<= (int32)a;
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}
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void debugPrint(int level = 0, const char *msg = "Point32:") {
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debug(level, "%s %d,%d", msg, x, y);
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}
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};
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typedef Point32 Vector32; // vectors are treated as points
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// An Extent is like a rect, but with only size, not position.
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typedef Point32 Extent32; // contains width and height
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struct StaticRect {
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int16 x, y, width, height;
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};
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/* ===================================================================== *
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Rect16: 16-bit 2-D rectangle
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* ===================================================================== */
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class Rect16 {
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public:
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int16 x, y,
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width, height;
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// constructors
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Rect16() { x = y = width = height = 0; }
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Rect16(int16 nx, int16 ny, int16 nw, int16 nh) {
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x = nx;
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y = ny;
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width = nw;
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height = nh;
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}
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Rect16(Point16 a, int16 nw, int16 nh) {
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x = a.x;
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y = a.y;
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width = nw;
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height = nh;
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}
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Rect16(Point16 a, Point16 b) {
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x = a.x;
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y = a.y;
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width = (int16)(b.x - a.x);
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height = (int16)(b.y - a.y);
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}
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Rect16(StaticRect r) {
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x = r.x;
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y = r.y;
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width = r.width;
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height = r.height;
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}
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void read(Common::InSaveFile *in);
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void write(Common::MemoryWriteStreamDynamic *out);
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// Rect16 operators
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friend int operator==(Rect16 a, Rect16 b) {
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return a.x == b.x
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&& a.y == b.y
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&& a.width == b.width
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&& a.height == b.height;
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}
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friend int operator!=(Rect16 a, Rect16 b) {
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return a.x != b.x
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|| a.y != b.y
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|| a.width != b.width
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|| a.height != b.height;
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}
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friend Rect16 operator+ (Rect16 a, Point16 b) {
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return Rect16(a.x + b.x, a.y + b.y, a.width, a.height);
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}
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friend Rect16 operator+ (Point16 b, Rect16 a) {
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return Rect16(a.x + b.x, a.y + b.y, a.width, a.height);
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}
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friend Rect16 operator- (Rect16 a, Point16 b) {
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return Rect16(a.x - b.x, a.y - b.y, a.width, a.height);
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}
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void operator+= (Point16 a) {
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x += a.x;
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y += a.y;
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}
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void operator-= (Point16 a) {
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x -= a.x;
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y -= a.y;
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}
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// functions
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void normalize(); // make rect right-side out
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void expand(int16 dx, int16 dy); // grow or shrink the rect
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void expand(int16 left, int16 top, int16 right, int16 bottom);
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int empty() const {
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return width <= 0 || height <= 0;
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}
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bool ptInside(int16 px, int16 py) const { // true if point inside
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return px >= x && px < (x + width) && py >= y && py < (y + height);
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}
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bool ptInside(const Point16 p) const {
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return ptInside(p.x, p.y);
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}
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bool overlap(const Rect16 &r) const;
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};
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// Intersect two rectangles
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Rect16 intersect(const Rect16, const Rect16);
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Rect16 bound(const Rect16, const Rect16);
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/* ===================================================================== *
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Rect32: 16-bit 2-D rectangle
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* ===================================================================== */
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class Rect32 {
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public:
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int32 x, y,
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width, height;
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// constructors
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Rect32() { x = y = width = height = 0; }
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Rect32(int32 nx, int32 ny, int32 nw, int32 nh) {
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x = nx;
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y = ny;
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width = nw;
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height = nh;
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}
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Rect32(Point16 a, int32 nw, int32 nh) {
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x = a.x;
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y = a.y;
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width = nw;
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height = nh;
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}
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Rect32(Point16 a, Point16 b) {
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x = a.x;
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y = a.y;
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width = (int32)(b.x - a.x);
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height = (int32)(b.y - a.y);
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}
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Rect32(Point32 a, int32 nw, int32 nh) {
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x = a.x;
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y = a.y;
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width = nw;
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height = nh;
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}
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Rect32(Point32 a, Point32 b) {
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x = a.x;
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y = a.y;
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width = (int32)(b.x - a.x);
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height = (int32)(b.y - a.y);
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}
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// Conversion operators
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Rect32(Rect16 r) {
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x = r.x;
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y = r.y;
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width = r.width;
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height = r.height;
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}
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operator Rect16() {
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return Rect16((int16)x, (int16)y, (int16)width, (int16)height);
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}
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// Rect32 operators
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friend int operator==(Rect32 a, Rect32 b) {
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return a.x == b.x
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&& a.y == b.y
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&& a.width == b.width
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&& a.height == b.height;
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}
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friend int operator!=(Rect32 a, Rect32 b) {
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return a.x != b.x
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|| a.y != b.y
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|| a.width != b.width
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|| a.height != b.height;
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}
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friend Rect32 operator+ (Rect32 a, Point16 b) {
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return Rect32(a.x + b.x, a.y + b.y, a.width, a.height);
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}
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friend Rect32 operator+ (Point16 b, Rect32 a) {
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return Rect32(a.x + b.x, a.y + b.y, a.width, a.height);
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}
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friend Rect32 operator- (Rect32 a, Point16 b) {
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return Rect32(a.x - b.x, a.y - b.y, a.width, a.height);
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}
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friend Rect32 operator+ (Point32 b, Rect32 a) {
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return Rect32(a.x + b.x, a.y + b.y, a.width, a.height);
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}
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friend Rect32 operator- (Rect32 a, Point32 b) {
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return Rect32(a.x - b.x, a.y - b.y, a.width, a.height);
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}
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void operator+= (Point16 a) {
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x += a.x;
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y += a.y;
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}
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void operator-= (Point16 a) {
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x -= a.x;
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y -= a.y;
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}
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void operator+= (Point32 a) {
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x += a.x;
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y += a.y;
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}
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void operator-= (Point32 a) {
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x -= a.x;
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y -= a.y;
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}
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// functions
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void normalize(); // make rect right-side out
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void expand(int32 dx, int32 dy); // grow or shrink the rect
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void expand(int32 left, int32 top, int32 right, int32 bottom);
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int empty() const {
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return width <= 0 || height <= 0;
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}
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bool ptInside(int32 px, int32 py) const { // true if point inside
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return px >= x && px < (x + width) && py >= y && py < (y + height);
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}
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bool ptInside(const Point16 p) const {
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return ptInside(p.x, p.y);
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}
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bool overlap(const Rect32 &r) const;
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};
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// Intersect two rectangles
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Rect32 intersect(const Rect32, const Rect32);
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Rect32 bound(const Rect32, const Rect32);
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} // end of namespace Saga2
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#endif
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