scummvm/engines/saga2/vbacksav.cpp
2022-10-28 23:43:53 +02:00

72 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* aint32 with this program; if not, write to the Free Software
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#include "saga2/saga2.h"
#include "saga2/vbacksav.h"
namespace Saga2 {
gBackSave::gBackSave(const Rect16 &extent) {
Rect16 displayRect(0, 0, 640, 480);
// initialize the rectangle
_savedRegion = intersect(extent, displayRect); // intersect with display size
// Set up the image structure for the video page
_savedPixels._size.x = _savedRegion.width;
_savedPixels._size.y = _savedRegion.height;
// _savedPixels._data = (uint8 *)malloc(_savedPixels.bytes());
_savedPixels._data = (uint8 *)malloc(_savedPixels.bytes());
// Initialize the graphics port
setMap(&_savedPixels);
setMode(kDrawModeReplace);
_saved = false;
}
gBackSave::~gBackSave() {
free(_savedPixels._data);
}
void gBackSave::save(gDisplayPort &port) {
if (!_saved && _savedPixels._data) {
port._protoPage.readPixels(_savedRegion, _savedPixels._data, _savedPixels._size.x);
_saved = true;
}
}
void gBackSave::restore(gDisplayPort &port) {
if (_saved && _savedPixels._data) {
port._protoPage.writePixels(_savedRegion, _savedPixels._data, _savedPixels._size.x);
_saved = false;
}
}
} // end of namespace Saga2