mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-18 23:57:32 +00:00
bfd71cff6e
- Implement CollisionMan::removeSprite
111 lines
3.0 KiB
C++
111 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef NEVERHOOD_DISKPLAYERSCENE_H
|
|
#define NEVERHOOD_DISKPLAYERSCENE_H
|
|
|
|
#include "neverhood/neverhood.h"
|
|
#include "neverhood/resourceman.h"
|
|
#include "neverhood/scene.h"
|
|
#include "neverhood/smackerplayer.h"
|
|
|
|
namespace Neverhood {
|
|
|
|
class DiskplayerScene;
|
|
|
|
class Class494 : public AnimatedSprite {
|
|
public:
|
|
Class494(NeverhoodEngine *vm);
|
|
void sub43BE20();
|
|
protected:
|
|
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
|
|
void sub43BE00();
|
|
};
|
|
|
|
class DiskplayerPlayButton : public StaticSprite {
|
|
public:
|
|
DiskplayerPlayButton(NeverhoodEngine *vm, DiskplayerScene *diskplayerScene);
|
|
void press();
|
|
void release();
|
|
protected:
|
|
DiskplayerScene *_diskplayerScene;
|
|
SoundResource _soundResource1;
|
|
SoundResource _soundResource2;
|
|
bool _isPlaying;
|
|
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
|
|
};
|
|
|
|
class DiskplayerSlot : public Entity {
|
|
public:
|
|
DiskplayerSlot(NeverhoodEngine *vm, DiskplayerScene *diskplayerScene, int elementIndex, int value);
|
|
void activate();
|
|
void stop();
|
|
void appear();
|
|
void play();
|
|
void setFlag2(bool value) { _flag2 = value; }
|
|
protected:
|
|
DiskplayerScene *_diskplayerScene;
|
|
SoundResource _soundResource;
|
|
Sprite *_inactiveSlot;
|
|
Sprite *_appearSlot;
|
|
Sprite *_activeSlot;
|
|
int _elementIndex;
|
|
int _initialCountdown;
|
|
int _countdown;
|
|
bool _flag2;
|
|
int _value;
|
|
bool _flag;
|
|
void update();
|
|
};
|
|
|
|
class DiskplayerScene : public Scene {
|
|
public:
|
|
DiskplayerScene(NeverhoodEngine *vm, Module *parentModule, int which);
|
|
bool getFlag3() const { return _flag3; }
|
|
protected:
|
|
SmackerPlayer *_smackerPlayer;
|
|
DiskplayerPlayButton *_playButton;
|
|
Class494 *_class494;
|
|
DiskplayerSlot *_diskSlots[20];
|
|
DiskplayerSlot *_class650;
|
|
int _updateStatus;
|
|
byte _diskAvailable[20];
|
|
bool _flag4;
|
|
int _which;
|
|
int _diskIndex;
|
|
int _appearCountdown;
|
|
int _tuneInCountdown;
|
|
bool _fullFlag;
|
|
bool _inputDisabled;
|
|
bool _flag3;
|
|
void update();
|
|
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
|
|
void stop();
|
|
void tuneIn();
|
|
void playDisk();
|
|
void playStatic();
|
|
};
|
|
|
|
} // End of namespace Neverhood
|
|
|
|
#endif /* NEVERHOOD_DISKPLAYERSCENE_H */
|