mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 00:41:12 +00:00
0683ed9eee
- Started replace message numbers with constants - Add NRect::contains - Some cleanup
1487 lines
37 KiB
C++
1487 lines
37 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "neverhood/module1600.h"
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#include "neverhood/gamemodule.h"
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#include "neverhood/module1200.h"
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#include "neverhood/module2200.h"
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namespace Neverhood {
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Module1600::Module1600(NeverhoodEngine *vm, Module *parentModule, int which)
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: Module(vm, parentModule) {
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if (which < 0) {
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createScene(_vm->gameState().sceneNum, -1);
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} else if (which == 1) {
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createScene(4, 1);
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} else if (which == 2) {
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createScene(5, 0);
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} else if (which == 3) {
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createScene(6, 1);
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} else if (which == 4) {
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createScene(1, 0);
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} else {
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createScene(0, 0);
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}
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// TODO Sound1ChList_addSoundResources(0x1A008D8, dword_4B3BB0, true);
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// TODO Sound1ChList_setSoundValuesMulti(dword_4B3BB0, true, 50, 600, 5, 150);
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// TODO Sound1ChList_sub_407C70(0x1A008D8, 0x41861371, 0x43A2507F, 0);
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}
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Module1600::~Module1600() {
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// TODO Sound1ChList_sub_407A50(0x1A008D8);
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}
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void Module1600::createScene(int sceneNum, int which) {
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debug("Module1600::createScene(%d, %d)", sceneNum, which);
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_vm->gameState().sceneNum = sceneNum;
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switch (_vm->gameState().sceneNum) {
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case 0:
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createNavigationScene(0x004B39D0, which);
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break;
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case 1:
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createNavigationScene(0x004B3A30, which);
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break;
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case 2:
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createNavigationScene(0x004B3A60, which);
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break;
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case 3:
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createNavigationScene(0x004B3A90, which);
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break;
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case 4:
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createNavigationScene(0x004B3B20, which);
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break;
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case 5:
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createNavigationScene(0x004B3B50, which);
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break;
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case 6:
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createNavigationScene(0x004B3B80, which);
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break;
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case 7:
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_childObject = new Scene1608(_vm, this, which);
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break;
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case 8:
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_childObject = new Scene1609(_vm, this, which);
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break;
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case 1001:
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if (getGlobalVar(0xA0808898) == 1) {
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createSmackerScene(0x80050200, true, true, false);
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} else if (getGlobalVar(0xA0808898) == 2) {
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createSmackerScene(0x80090200, true, true, false);
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} else {
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createSmackerScene(0x80000200, true, true, false);
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}
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if (getGlobalVar(0xA0808898) >= 2)
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setGlobalVar(0xA0808898, 0);
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else
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incGlobalVar(0xA0808898, +1);
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break;
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}
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SetUpdateHandler(&Module1600::updateScene);
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_childObject->handleUpdate();
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}
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void Module1600::updateScene() {
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if (!updateChild()) {
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switch (_vm->gameState().sceneNum) {
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case 0:
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if (_moduleResult == 0)
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createScene(2, 0);
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else if (_moduleResult == 1)
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createScene(1, 0);
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else if (_moduleResult == 2)
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leaveModule(4);
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break;
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case 1:
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if (_moduleResult == 0)
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createScene(1001, -1);
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else if (_moduleResult == 1)
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createScene(0, 3);
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break;
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case 2:
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if (_moduleResult == 0)
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createScene(3, 0);
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else if (_moduleResult == 1)
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createScene(0, 2);
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break;
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case 3:
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if (_moduleResult == 0)
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createScene(5, 0);
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else if (_moduleResult == 2)
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createScene(6, 0);
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else if (_moduleResult == 3)
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createScene(2, 1);
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else if (_moduleResult == 4)
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createScene(4, 0);
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break;
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case 4:
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if (_moduleResult == 0)
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leaveModule(1);
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else if (_moduleResult == 1)
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createScene(3, 1);
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break;
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case 5:
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if (_moduleResult == 0)
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leaveModule(2);
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else if (_moduleResult == 1)
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createScene(3, 3);
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break;
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case 6:
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if (_moduleResult == 0)
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createScene(8, -1);
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else if (_moduleResult == 1)
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createScene(3, 5);
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break;
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case 7:
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createScene(6, 1);
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break;
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case 8:
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if (_moduleResult == 0)
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createScene(6, 0);
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else
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createScene(7, 0);
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break;
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case 1001:
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createScene(1, 0);
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break;
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}
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}
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}
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Class521::Class521(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
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: AnimatedSprite(vm, 1000), _parentScene(parentScene) {
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SetUpdateHandler(&Class521::update);
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SetMessageHandler(&Class521::handleMessage);
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SetSpriteUpdate(NULL);
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// TODO createSurface2(200, dword_4AF4C0);
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createSurface(200, 640, 480); //TODO: Remove once the line above is done
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_x = x;
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_y = y;
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_field100 = 0;
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_exitDirection = 0;
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_currPointIndex = 0;
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_againDestPtFlag = 0;
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_stepError = 0;
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_againDestPointFlag = 0;
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_steps = 0;
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_flag10E = 0;
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_moreY = 0;
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_flag10F = 0;
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_flag113 = 0;
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_flag114 = 1;
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_flag11A = 0;
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_newDeltaXType = -1;
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_field11E = 0;
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_pathPoints = NULL;
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_rectList = NULL;
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startAnimation(0xD4220027, 0, -1);
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setDoDeltaX(getGlobalVar(0x21E60190));
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}
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Class521::~Class521() {
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if (_finalizeStateCb == AnimationCallback(&Class521::sub45D620)) {
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setGlobalVar(0x21E60190, !getGlobalVar(0x21E60190));
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}
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}
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void Class521::setPathPoints(NPointArray *pathPoints) {
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_pathPoints = pathPoints;
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}
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void Class521::update() {
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if (_newDeltaXType >= 0) {
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setDoDeltaX(_newDeltaXType);
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_newDeltaXType = -1;
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}
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AnimatedSprite::update();
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if (_againDestPtFlag && _moreY == 0 && !_flag10F) {
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_againDestPtFlag = 0;
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_againDestPointFlag = 0;
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sendPointMessage(this, 0x2004, _againDestPt);
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} else if (_againDestPointFlag && _moreY == 0 && !_flag10F) {
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_againDestPointFlag = 0;
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sendMessage(this, 0x2003, _againDestPointIndex);
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}
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sub45CE10();
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sub45E0A0();
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}
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void Class521::update45C790() {
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Class521::update();
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if (++_idleCounter >= _idleCounterMax)
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sub45D050();
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sub45E0A0();
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}
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uint32 Class521::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case 0x1019:
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SetSpriteUpdate(NULL);
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break;
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/* NOTE: Implemented in setPathPoints
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case 0x2000:
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case 0x2001:
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*/
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case 0x2002:
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// Set the current position without moving
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_currPointIndex = param.asInteger();
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_stepError = 0;
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_x = pathPoint(_currPointIndex).x;
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_y = pathPoint(_currPointIndex).y;
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break;
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case 0x2003:
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// Move to a point by its index
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{
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int newPointIndex = param.asInteger();
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if (_moreY <= 0 && !_flag10F) {
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_someX = pathPoint(newPointIndex).x;
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_someY = pathPoint(newPointIndex).y;
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if (_currPointIndex < newPointIndex) {
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moveToNextPoint();
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} else if (_currPointIndex == newPointIndex && _stepError == 0) {
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if (_currPointIndex == 0) {
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_moreY = 0;
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sendMessage(_parentScene, 0x2005, 0);
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} else if (_currPointIndex == (int)_pathPoints->size()) {
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_moreY = 0;
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sendMessage(_parentScene, 0x2006, 0);
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}
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} else {
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moveToPrevPoint();
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}
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} else {
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_againDestPointFlag = 1;
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_againDestPointIndex = newPointIndex;
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}
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}
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break;
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case 0x2004:
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// Move to the point closest to the parameter point
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{
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int minMatchIndex = -1;
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int minMatchDistance, distance;
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NPoint pt = param.asPoint();
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if (_moreY <= 0 && !_flag10F) {
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// Check if we're already exiting (or something)
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if ((pt.x <= 20 && _exitDirection == 1) ||
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(pt.x >= 620 && _exitDirection == 3) ||
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(pt.y <= 20 && _exitDirection == 2) ||
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(pt.y >= 460 && _exitDirection == 4))
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break;
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_someX = pt.x;
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_someY = pt.y;
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minMatchDistance = calcDistance(_someX, _someY, _x, _y) + 1;
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for (int i = _currPointIndex + 1; i < (int)_pathPoints->size(); i++) {
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distance = calcDistance(_someX, _someY, pathPoint(i).x, pathPoint(i).y);
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if (distance >= minMatchDistance)
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break;
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minMatchDistance = distance;
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minMatchIndex = i;
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}
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for (int i = _currPointIndex; i >= 0; i--) {
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distance = calcDistance(_someX, _someY, pathPoint(i).x, pathPoint(i).y);
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if (distance >= minMatchDistance)
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break;
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minMatchDistance = distance;
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minMatchIndex = i;
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}
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if (minMatchIndex == -1) {
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if (_currPointIndex == 0) {
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moveToPrevPoint();
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} else {
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SetSpriteUpdate(NULL);
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}
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} else {
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if (minMatchIndex > _currPointIndex) {
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moveToNextPoint();
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} else {
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moveToPrevPoint();
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}
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}
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} else {
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_againDestPtFlag = 1;
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_againDestPt = pt;
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}
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}
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break;
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case 0x2007:
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_moreY = param.asInteger();
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_steps = 0;
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_flag10E = 0;
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SetSpriteUpdate(&Class521::suMoveToPrevPoint);
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_lastDistance = 640;
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break;
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case 0x2008:
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_moreY = param.asInteger();
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_steps = 0;
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_flag10E = 0;
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SetSpriteUpdate(&Class521::suMoveToNextPoint);
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_lastDistance = 640;
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break;
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case 0x2009:
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sub45CF80();
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break;
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case 0x200A:
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sub45CFB0();
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break;
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/* NOTE: Implemented in setRectList
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case 0x200B:
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case 0x200C:
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*/
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case 0x200E:
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sub45D180();
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break;
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case 0x200F:
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sub45CD00();
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_newDeltaXType = param.asInteger();
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break;
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}
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return messageResult;
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}
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uint32 Class521::handleMessage45CC30(int messageNum, const MessageParam ¶m, Entity *sender) {
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uint32 messageResult = Class521::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case 0x100D:
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if (_flag10F && param.asInteger() == 0x025424A2) {
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gotoNextState();
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}
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break;
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case 0x3002:
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gotoNextState();
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break;
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}
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return messageResult;
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}
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uint32 Class521::handleMessage45CCA0(int messageNum, const MessageParam ¶m, Entity *sender) {
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switch (messageNum) {
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case 0x2009:
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sub45CF80();
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break;
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case 0x3002:
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sendMessage(_parentScene, 0x200A, 0);
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SetMessageHandler(&Class521::handleMessage);
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break;
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}
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return 0;
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}
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void Class521::sub45CD00() {
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bool doDeltaX = _doDeltaX;
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SetSpriteUpdate(NULL);
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_againDestPtFlag = 0;
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_againDestPointFlag = 0;
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_flag10E = 0;
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_flag10F = 0;
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_flag113 = 0;
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_flag114 = 0;
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_flag11A = 0;
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_rectList = NULL;
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SetMessageHandler(&Class521::handleMessage45CC30);
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NextState(&Class521::sub45CFE0);
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startAnimation(0x35698F78, 0, -1);
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SetMessageHandler(&Class521::handleMessage45CC30);
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SetUpdateHandler(&Class521::update45C790);
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FinalizeState(&Class521::sub45D040);
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setDoDeltaX(doDeltaX ? 1 : 0);
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_currMoveDirection = 0;
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_newMoveDirection = 0;
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_steps = 0;
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_idleCounter = 0;
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_idleCounterMax = _vm->_rnd->getRandomNumber(64 - 1) + 24;
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}
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void Class521::sub45CDC0() {
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if (_value112 == 1) {
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_lastDistance = 640;
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_flag113 = 0;
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_flag10E = 0;
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SetSpriteUpdate(&Class521::suMoveToNextPoint);
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} else if (_value112 == 2) {
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_lastDistance = 640;
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_flag113 = 0;
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_flag10E = 0;
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SetSpriteUpdate(&Class521::suMoveToPrevPoint);
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}
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}
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void Class521::sub45CE10() {
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if (_flag10E && !_flag113 && !_flag10F) {
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gotoNextState();
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_flag114 = 0;
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_flag113 = 1;
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startAnimation(0x192ADD30, 0, -1);
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SetMessageHandler(&Class521::handleMessage45CC30);
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SetUpdateHandler(&Class521::update);
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NextState(&Class521::sub45CFE0);
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} else if (!_flag10E && _steps && _flag113) {
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gotoNextState();
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_flag113 = 0;
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startAnimation(0x9966B138, 0, -1);
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SetMessageHandler(&Class521::handleMessage45CC30);
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SetUpdateHandler(&Class521::update);
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NextState(&Class521::sub45D100);
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} else {
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bool flag = false;
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uint index = 0;
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if (_rectList && _rectList->size() > 0) {
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while (index < _rectList->size()) {
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NRect r = (*_rectList)[index];
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if (_x >= r.x1 && _x <= r.x2 && _y >= r.y1 && _y <= r.y2)
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break;
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}
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if (index < _rectList->size() && !_flag11A)
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flag = true;
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_flag11A = index < _rectList->size();
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}
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if (flag) {
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gotoNextState();
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sub45D0A0();
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} else if (_newMoveDirection != _currMoveDirection && _flag114 && !_flag10F) {
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gotoNextState();
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_currMoveDirection = _newMoveDirection;
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sub45D100();
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}
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}
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}
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void Class521::sub45CF80() {
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startAnimation(0xA86A9538, 0, -1);
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SetMessageHandler(&Class521::handleMessage45CC30);
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SetUpdateHandler(&Class521::update);
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NextState(&Class521::sub45CFE0);
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}
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void Class521::sub45CFB0() {
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startAnimation(0xA86A9538, -1, -1);
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_playBackwards = true;
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SetMessageHandler(&Class521::handleMessage45CCA0);
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SetUpdateHandler(&Class521::update);
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}
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void Class521::sub45CFE0() {
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startAnimation(0x35698F78, 0, -1);
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SetMessageHandler(&Class521::handleMessage);
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SetUpdateHandler(&Class521::update45C790);
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FinalizeState(&Class521::sub45D040);
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_idleCounter = 0;
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_currMoveDirection = 0;
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_newMoveDirection = 0;
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_steps = 0;
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_idleCounterMax = _vm->_rnd->getRandomNumber(64 - 1) + 24;
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}
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void Class521::sub45D040() {
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SetUpdateHandler(&Class521::update);
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}
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void Class521::sub45D050() {
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startAnimation(0xB579A77C, 0, -1);
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SetMessageHandler(&Class521::handleMessage45CC30);
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SetUpdateHandler(&Class521::update);
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NextState(&Class521::sub45CFE0);
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_idleCounter = 0;
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_idleCounterMax = _vm->_rnd->getRandomNumber(64 - 1) + 24;
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}
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void Class521::sub45D0A0() {
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_flag10F = 1;
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gotoNextState();
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startAnimation(0x9C220DA4, 0, -1);
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SetMessageHandler(&Class521::handleMessage45CC30);
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SetUpdateHandler(&Class521::update);
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FinalizeState(&Class521::sub45D0E0);
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}
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|
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void Class521::sub45D0E0() {
|
|
_flag10F = 0;
|
|
_newMoveDirection = 0;
|
|
sub45D100();
|
|
}
|
|
|
|
void Class521::sub45D100() {
|
|
_flag114 = 1;
|
|
if (_currMoveDirection == 1) {
|
|
startAnimation(0xD4AA03A4, 0, -1);
|
|
} else if (_currMoveDirection == 3) {
|
|
startAnimation(0xD00A1364, 0, -1);
|
|
} else if ((_currMoveDirection == 2 && _doDeltaX) || (_currMoveDirection == 4 && !_doDeltaX)) {
|
|
sub45D180();
|
|
} else {
|
|
startAnimation(0xD4220027, 0, -1);
|
|
}
|
|
setGlobalVar(0x21E60190, _doDeltaX ? 1 : 0);
|
|
}
|
|
|
|
void Class521::sub45D180() {
|
|
_flag10F = 1;
|
|
gotoNextState();
|
|
startAnimation(0xF46A0324, 0, -1);
|
|
_value112 = 0;
|
|
SetMessageHandler(&Class521::handleMessage45CC30);
|
|
SetUpdateHandler(&Class521::update);
|
|
FinalizeState(&Class521::sub45D620);
|
|
sub45CDC0();
|
|
}
|
|
|
|
void Class521::moveToNextPoint() {
|
|
if (_currPointIndex >= (int)_pathPoints->size() - 1) {
|
|
_moreY = 0;
|
|
sendMessage(this, 0x1019, 0);
|
|
sendMessage(_parentScene, 0x2006, 0);
|
|
} else {
|
|
NPoint nextPt = pathPoint(_currPointIndex + 1);
|
|
NPoint currPt = pathPoint(_currPointIndex);
|
|
if (ABS(nextPt.y - currPt.y) <= ABS(nextPt.x - currPt.x) && nextPt.x >= currPt.x &&
|
|
(_currMoveDirection == 4 || _currMoveDirection == 2)) {
|
|
if (_currMoveDirection == 4)
|
|
_currMoveDirection = 2;
|
|
else if (_currMoveDirection == 2)
|
|
_currMoveDirection = 4;
|
|
if (_flag113)
|
|
sub45D390();
|
|
else
|
|
sub45D350();
|
|
} else {
|
|
if (_steps == 0) {
|
|
gotoNextState();
|
|
_flag113 = 0;
|
|
startAnimation(0x9966B138, 0, -1);
|
|
SetMessageHandler(&Class521::handleMessage45CC30);
|
|
SetUpdateHandler(&Class521::update);
|
|
NextState(&Class521::sub45D100);
|
|
}
|
|
_flag10E = 0;
|
|
SetSpriteUpdate(&Class521::suMoveToNextPoint);
|
|
_lastDistance = 640;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Class521::sub45D350() {
|
|
gotoNextState();
|
|
_flag10F = 1;
|
|
_flag10E = 1;
|
|
startAnimation(0x192ADD30, 0, -1);
|
|
SetMessageHandler(&Class521::handleMessage45CC30);
|
|
SetUpdateHandler(&Class521::update);
|
|
NextState(&Class521::sub45D390);
|
|
}
|
|
|
|
void Class521::sub45D390() {
|
|
gotoNextState();
|
|
_flag10F = 1;
|
|
startAnimation(0xF46A0324, 0, -1);
|
|
SetMessageHandler(&Class521::handleMessage45CC30);
|
|
SetUpdateHandler(&Class521::update);
|
|
FinalizeState(&Class521::sub45D620);
|
|
_value112 = 1;
|
|
sub45CDC0();
|
|
}
|
|
|
|
void Class521::moveToPrevPoint() {
|
|
if (_currPointIndex == 0 && _stepError == 0) {
|
|
_moreY = 0;
|
|
sendMessage(this, 0x1019, 0);
|
|
sendMessage(_parentScene, 0x2005, 0);
|
|
} else {
|
|
NPoint prevPt;
|
|
NPoint currPt;
|
|
if (_stepError == 0) {
|
|
prevPt = pathPoint(_currPointIndex - 1);
|
|
currPt = pathPoint(_currPointIndex);
|
|
} else {
|
|
prevPt = pathPoint(_currPointIndex);
|
|
currPt = pathPoint(_currPointIndex + 1);
|
|
}
|
|
if (ABS(prevPt.y - currPt.y) <= ABS(prevPt.x - currPt.x) && currPt.x >= prevPt.x &&
|
|
(_currMoveDirection == 2 || _currMoveDirection == 4)) {
|
|
if (_currMoveDirection == 2)
|
|
_currMoveDirection = 4;
|
|
else if (_currMoveDirection == 4)
|
|
_currMoveDirection = 2;
|
|
if (_flag113)
|
|
sub45D5D0();
|
|
else
|
|
sub45D580();
|
|
} else {
|
|
if (_steps == 0) {
|
|
gotoNextState();
|
|
_flag113 = 0;
|
|
startAnimation(0x9966B138, 0, -1);
|
|
SetMessageHandler(&Class521::handleMessage45CC30);
|
|
SetUpdateHandler(&Class521::update);
|
|
NextState(&Class521::sub45D100);
|
|
}
|
|
_flag10E = 0;
|
|
SetSpriteUpdate(&Class521::suMoveToPrevPoint);
|
|
_lastDistance = 640;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Class521::sub45D580() {
|
|
_flag10F = 1;
|
|
_flag10E = 1;
|
|
FinalizeState(NULL);
|
|
startAnimation(0x192ADD30, 0, -1);
|
|
SetMessageHandler(&Class521::handleMessage45CC30);
|
|
SetUpdateHandler(&Class521::update);
|
|
NextState(&Class521::sub45D5D0);
|
|
}
|
|
|
|
void Class521::sub45D5D0() {
|
|
_flag10F = 1;
|
|
FinalizeState(NULL);
|
|
startAnimation(0xF46A0324, 0, -1);
|
|
SetMessageHandler(&Class521::handleMessage45CC30);
|
|
SetUpdateHandler(&Class521::update);
|
|
FinalizeState(&Class521::sub45D620);
|
|
_value112 = 2;
|
|
sub45CDC0();
|
|
}
|
|
|
|
void Class521::sub45D620() {
|
|
_flag10F = 0;
|
|
_newMoveDirection = 0;
|
|
setDoDeltaX(2);
|
|
sub45D100();
|
|
}
|
|
|
|
void Class521::suMoveToNextPoint() {
|
|
int16 newX = _x, newY = _y;
|
|
|
|
if (_currPointIndex >= (int)_pathPoints->size()) {
|
|
_moreY = 0;
|
|
sendMessage(this, 0x1019, 0);
|
|
sendMessage(_parentScene, 0x2006, 0);
|
|
return;
|
|
}
|
|
|
|
if (_flag10E) {
|
|
if (_steps <= 0) {
|
|
sendMessage(this, 0x1019, 0);
|
|
return;
|
|
} else {
|
|
_steps--;
|
|
}
|
|
} else if (_steps < 11) {
|
|
_steps++;
|
|
}
|
|
|
|
bool firstTime = true;
|
|
_anotherY = _steps;
|
|
int stepsCtr = _steps;
|
|
|
|
while (stepsCtr > 0) {
|
|
NPoint pt1;
|
|
NPoint pt2 = pathPoint(_currPointIndex);
|
|
if (_currPointIndex + 1 >= (int)_pathPoints->size())
|
|
pt1 = pathPoint(0);
|
|
else
|
|
pt1 = pathPoint(_currPointIndex + 1);
|
|
int16 deltaX = ABS(pt1.x - pt2.x);
|
|
int16 deltaY = ABS(pt1.y - pt2.y);
|
|
if (deltaX >= deltaY) {
|
|
_newMoveDirection = 2;
|
|
if (pt1.x < pt2.x)
|
|
_newMoveDirection = 4;
|
|
if (stepsCtr + _stepError >= deltaX) {
|
|
stepsCtr -= deltaX;
|
|
stepsCtr += _stepError;
|
|
_stepError = 0;
|
|
_currPointIndex++;
|
|
if (_currPointIndex == (int)_pathPoints->size() - 1)
|
|
stepsCtr = 0;
|
|
newX = pathPoint(_currPointIndex).x;
|
|
newY = pathPoint(_currPointIndex).y;
|
|
} else {
|
|
_stepError += stepsCtr;
|
|
if (pt1.x >= pt2.x)
|
|
newX += stepsCtr;
|
|
else
|
|
newX -= stepsCtr;
|
|
if (pt1.y >= pt2.y)
|
|
newY = pt2.y + (deltaY * _stepError) / deltaX;
|
|
else
|
|
newY = pt2.y - (deltaY * _stepError) / deltaX;
|
|
stepsCtr = 0;
|
|
}
|
|
} else {
|
|
_newMoveDirection = 3;
|
|
if (pt1.y < pt2.y)
|
|
_newMoveDirection = 1;
|
|
if (firstTime) {
|
|
if (pt1.y >= pt2.y) {
|
|
stepsCtr += 7;
|
|
} else {
|
|
stepsCtr -= 4;
|
|
if (stepsCtr < 0)
|
|
stepsCtr = 0;
|
|
}
|
|
_anotherY = stepsCtr;
|
|
}
|
|
if (stepsCtr + _stepError >= deltaY) {
|
|
stepsCtr -= deltaY;
|
|
stepsCtr += _stepError;
|
|
_stepError = 0;
|
|
_currPointIndex++;
|
|
if (_currPointIndex == (int)_pathPoints->size() - 1)
|
|
stepsCtr = 0;
|
|
newX = pathPoint(_currPointIndex).x;
|
|
newY = pathPoint(_currPointIndex).y;
|
|
} else {
|
|
_stepError += stepsCtr;
|
|
if (pt1.x >= pt2.x)
|
|
newX = pt2.x + (deltaX * _stepError) / deltaY;
|
|
else
|
|
newX = pt2.x - (deltaX * _stepError) / deltaY;
|
|
if (pt1.y >= pt2.y)
|
|
newY += stepsCtr;
|
|
else
|
|
newY -= stepsCtr;
|
|
stepsCtr = 0;
|
|
}
|
|
}
|
|
firstTime = false;
|
|
}
|
|
|
|
if (_moreY != 0) {
|
|
_x = newX;
|
|
_y = newY;
|
|
_moreY -= _anotherY;
|
|
if (_moreY <= 0) {
|
|
_flag10E = 1;
|
|
_moreY = 0;
|
|
}
|
|
} else {
|
|
int distance = calcDistance(_someX, _someY, _x, _y);
|
|
_x = newX;
|
|
_y = newY;
|
|
if (newX > 20 && newX < 620 && newY > 20 && newY < 460) {
|
|
_exitDirection = 0;
|
|
_field100 = 1;
|
|
} else if (_field100) {
|
|
_someX = pathPoint(_pathPoints->size() - 1).x;
|
|
_someY = pathPoint(_pathPoints->size() - 1).y;
|
|
_field100 = 0;
|
|
if (_x <= 20)
|
|
_exitDirection = 1;
|
|
else if (_x >= 620)
|
|
_exitDirection = 3;
|
|
else if (_y <= 20)
|
|
_exitDirection = 2;
|
|
else if (_y >= 460)
|
|
_exitDirection = 4;
|
|
if (_exitDirection != 0 && _flag10E) {
|
|
_flag10E = 0;
|
|
_steps = 11;
|
|
}
|
|
}
|
|
if ((distance < 20 && _exitDirection == 0 && _lastDistance < distance) ||
|
|
(_exitDirection == 0 && _lastDistance + 20 < distance))
|
|
_flag10E = 1;
|
|
if (distance < _lastDistance)
|
|
_lastDistance = distance;
|
|
if (_currPointIndex == (int)_pathPoints->size() - 1) {
|
|
_flag10E = 1;
|
|
_moreY = 0;
|
|
sendMessage(this, 0x1019, 0);
|
|
sendMessage(_parentScene, 0x2006, 0);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void Class521::suMoveToPrevPoint() {
|
|
int16 newX = _x, newY = _y;
|
|
|
|
if (_currPointIndex == 0 && _stepError == 0) {
|
|
_moreY = 0;
|
|
sendMessage(this, 0x1019, 0);
|
|
sendMessage(_parentScene, 0x2005, 0);
|
|
return;
|
|
}
|
|
|
|
if (_flag10E) {
|
|
if (_steps <= 0) {
|
|
sendMessage(this, 0x1019, 0);
|
|
return;
|
|
} else {
|
|
_steps--;
|
|
}
|
|
} else if (_steps < 11) {
|
|
_steps++;
|
|
}
|
|
|
|
bool firstTime = true;
|
|
_anotherY = _steps;
|
|
int stepsCtr = _steps;
|
|
|
|
while (stepsCtr > 0) {
|
|
if (_stepError == 0)
|
|
_currPointIndex--;
|
|
NPoint pt1;
|
|
NPoint pt2 = pathPoint(_currPointIndex);
|
|
if (_currPointIndex + 1 >= (int)_pathPoints->size())
|
|
pt1 = pathPoint(0);
|
|
else
|
|
pt1 = pathPoint(_currPointIndex + 1);
|
|
int16 deltaX = ABS(pt1.x - pt2.x);
|
|
int16 deltaY = ABS(pt1.y - pt2.y);
|
|
if (deltaX >= deltaY) {
|
|
_newMoveDirection = 4;
|
|
if (pt1.x < pt2.x)
|
|
_newMoveDirection = 2;
|
|
if (_stepError == 0)
|
|
_stepError = deltaX;
|
|
if (stepsCtr > _stepError) {
|
|
stepsCtr -= _stepError;
|
|
_stepError = 0;
|
|
if (_currPointIndex == 0)
|
|
stepsCtr = 0;
|
|
newX = pathPoint(_currPointIndex).x;
|
|
newY = pathPoint(_currPointIndex).y;
|
|
} else {
|
|
_stepError -= stepsCtr;
|
|
if (pt1.x >= pt2.x)
|
|
newX -= stepsCtr;
|
|
else
|
|
newX += stepsCtr;
|
|
if (pt1.y >= pt2.y)
|
|
newY = pt2.y + (deltaY * _stepError) / deltaX;
|
|
else
|
|
newY = pt2.y - (deltaY * _stepError) / deltaX;
|
|
stepsCtr = 0;
|
|
}
|
|
} else {
|
|
_newMoveDirection = 1;
|
|
if (pt1.y < pt2.y)
|
|
_newMoveDirection = 3;
|
|
if (firstTime) {
|
|
if (pt1.y >= pt2.y) {
|
|
stepsCtr -= 4;
|
|
if (stepsCtr < 0)
|
|
stepsCtr = 0;
|
|
} else {
|
|
stepsCtr += 7;
|
|
}
|
|
_anotherY = stepsCtr;
|
|
}
|
|
if (_stepError == 0)
|
|
_stepError = deltaY;
|
|
if (stepsCtr > _stepError) {
|
|
stepsCtr -= _stepError;
|
|
_stepError = 0;
|
|
if (_currPointIndex == 0)
|
|
stepsCtr = 0;
|
|
newX = pathPoint(_currPointIndex).x;
|
|
newY = pathPoint(_currPointIndex).y;
|
|
} else {
|
|
_stepError -= stepsCtr;
|
|
if (pt1.x >= pt2.x)
|
|
newX = pt2.x + (deltaX * _stepError) / deltaY;
|
|
else
|
|
newX = pt2.x - (deltaX * _stepError) / deltaY;
|
|
if (pt1.y >= pt2.y)
|
|
newY -= stepsCtr;
|
|
else
|
|
newY += stepsCtr;
|
|
stepsCtr = 0;
|
|
}
|
|
}
|
|
firstTime = false;
|
|
}
|
|
|
|
if (_moreY != 0) {
|
|
_x = newX;
|
|
_y = newY;
|
|
_moreY -= _anotherY;
|
|
if (_moreY <= 0) {
|
|
_flag10E = 1;
|
|
_moreY = 0;
|
|
}
|
|
} else {
|
|
int distance = calcDistance(_someX, _someY, _x, _y);
|
|
_x = newX;
|
|
_y = newY;
|
|
if (newX > 20 && newX < 620 && newY > 20 && newY < 460) {
|
|
_exitDirection = 0;
|
|
_field100 = 1;
|
|
} else if (_field100) {
|
|
_someX = pathPoint(0).x;
|
|
_someY = pathPoint(0).y;
|
|
_field100 = 0;
|
|
if (_x <= 20)
|
|
_exitDirection = 1;
|
|
else if (_x >= 620)
|
|
_exitDirection = 3;
|
|
else if (_y <= 20)
|
|
_exitDirection = 2;
|
|
else if (_y >= 460)
|
|
_exitDirection = 4;
|
|
if (_exitDirection != 0 && _flag10E) {
|
|
_flag10E = 0;
|
|
_steps = 11;
|
|
}
|
|
}
|
|
if ((distance < 20 && _exitDirection == 0 && _lastDistance < distance) ||
|
|
(_exitDirection == 0 && _lastDistance + 20 < distance))
|
|
_flag10E = 1;
|
|
if (distance < _lastDistance)
|
|
_lastDistance = distance;
|
|
if (_currPointIndex == 0 && _stepError == 0) {
|
|
_flag10E = 1;
|
|
_moreY = 0;
|
|
sendMessage(this, 0x1019, 0);
|
|
sendMessage(_parentScene, 0x2005, 0);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void Class521::sub45E0A0() {
|
|
// TODO
|
|
}
|
|
|
|
Class546::Class546(NeverhoodEngine *vm, Scene *parentScene)
|
|
: AnimatedSprite(vm, 0x08C80144, 900, 320, 240), _soundResource(vm),
|
|
_parentScene(parentScene) {
|
|
|
|
setVisible(false);
|
|
SetMessageHandler(&Class546::handleMessage);
|
|
stopAnimation();
|
|
}
|
|
|
|
uint32 Class546::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
|
|
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
|
|
switch (messageNum) {
|
|
case 0x3002:
|
|
gotoNextState();
|
|
break;
|
|
case 0x4808:
|
|
sub44D710();
|
|
break;
|
|
case 0x4809:
|
|
sub44D790();
|
|
break;
|
|
}
|
|
return messageResult;
|
|
}
|
|
|
|
void Class546::sub44D710() {
|
|
startAnimation(0x08C80144, 0, -1);
|
|
setVisible(true);
|
|
NextState(&Class546::sub44D760);
|
|
_soundResource.play(calcHash("fxDoorOpen23"));
|
|
}
|
|
|
|
void Class546::sub44D760() {
|
|
sendMessage(_parentScene, 0x2033, 0);
|
|
stopAnimation();
|
|
setVisible(false);
|
|
}
|
|
|
|
void Class546::sub44D790() {
|
|
startAnimation(0x08C80144, -1, -1);
|
|
setVisible(true);
|
|
NextState(&Class546::sub44D7F0);
|
|
_soundResource.play(calcHash("fxDoorClose23"));
|
|
}
|
|
|
|
void Class546::sub44D7F0() {
|
|
sendMessage(_parentScene, 0x2034, 0);
|
|
stopAnimation();
|
|
}
|
|
|
|
Class547::Class547(NeverhoodEngine *vm, int16 x, int16 y)
|
|
: AnimatedSprite(vm, 0x1209E09F, 1100, x, y) {
|
|
|
|
setDoDeltaX(1);
|
|
startAnimation(0x1209E09F, 1, -1);
|
|
_newStickFrameIndex = 1;
|
|
}
|
|
|
|
Class548::Class548(NeverhoodEngine *vm, int16 x, int16 y)
|
|
: AnimatedSprite(vm, 0x1209E09F, 100, x, y) {
|
|
|
|
setDoDeltaX(1);
|
|
_newStickFrameIndex = 0;
|
|
}
|
|
|
|
Class518::Class518(NeverhoodEngine *vm, Class521 *class521)
|
|
: AnimatedSprite(vm, 1100), _class521(class521) {
|
|
|
|
SetUpdateHandler(&Class518::update);
|
|
createSurface1(0x60281C10, 150);
|
|
startAnimation(0x60281C10, -1, -1);
|
|
_newStickFrameIndex = -2;
|
|
}
|
|
|
|
void Class518::update() {
|
|
_x = _class521->getX();
|
|
_y = _class521->getY();
|
|
AnimatedSprite::update();
|
|
}
|
|
|
|
Scene1608::Scene1608(NeverhoodEngine *vm, Module *parentModule, int which)
|
|
: Scene(vm, parentModule, true), _class521(NULL), _countdown1(0) {
|
|
|
|
setGlobalVar(0x21E60190, 1);
|
|
|
|
_surfaceFlag = true;
|
|
SetMessageHandler(&Scene1608::handleMessage44D2A0);
|
|
|
|
_class545 = insertSprite<Class545>(this, 1, 1100, 198, 220);
|
|
_vm->_collisionMan->addSprite(_class545);
|
|
|
|
if (which < 0) {
|
|
if (_vm->gameState().which == 1)
|
|
which = 1;
|
|
else {
|
|
setRectList(0x004B47D0);
|
|
insertKlayman<KmScene1608>(380, 438);
|
|
_klayman2 = _klayman;
|
|
_flag4 = false;
|
|
_class546 = insertSprite<Class546>(this);
|
|
_sprite1 = insertStaticSprite(0x7D0404E8, 1100);
|
|
setMessageList(0x004B46A8);
|
|
setBackground(0x10080E01);
|
|
setPalette(0x10080E01);
|
|
_asTape = insertSprite<AsScene1201Tape>(this, 13, 1100, 412, 443, 0x9148A011);
|
|
_vm->_collisionMan->addSprite(_asTape);
|
|
_klayman->setClipRect(_sprite1->getDrawRect().x, 0, 640, 480);
|
|
SetUpdateHandler(&Scene1608::update44CE90);
|
|
insertMouse433(0x80E05108);
|
|
insertStaticSprite(0x4B18F868, 1200);
|
|
}
|
|
} else if (which == 0) {
|
|
_vm->gameState().which = 0;
|
|
setRectList(0x004B47D0);
|
|
insertKlayman<KmScene1608>(0, 438);
|
|
_klayman2 = _klayman;
|
|
_flag4 = false;
|
|
setMessageList(0x004B46B0);
|
|
setBackground(0x10080E01);
|
|
setPalette(0x10080E01);
|
|
_asTape = insertSprite<AsScene1201Tape>(this, 13, 1100, 412, 443, 0x9148A011);
|
|
_vm->_collisionMan->addSprite(_asTape);
|
|
insertMouse433(0x80E05108);
|
|
_sprite1 = insertStaticSprite(0x7D0404E8, 1100);
|
|
_class546 = insertSprite<Class546>(this);
|
|
_klayman->setClipRect(_sprite1->getDrawRect().x, 0, 640, 480);
|
|
SetUpdateHandler(&Scene1608::update44CE90);
|
|
sendMessage(_class546, 0x4808, 0);
|
|
insertStaticSprite(0x4B18F868, 1200);
|
|
} else if (which == 2) {
|
|
_vm->gameState().which = 1;
|
|
_dataResource.load(0x003C0492);
|
|
_roomPathPoints = _dataResource.getPointArray(calcHash("meArchroArchRoomPath"));
|
|
setBackground(0x98001604);
|
|
setPalette(0x98001604);
|
|
_palette->addPalette("paPodRed", 65, 31, 65);
|
|
insertMouse433(0x01600988);
|
|
_sprite2 = insertStaticSprite(0x491F38A8, 1100);
|
|
_class521 = createSprite<Class521>(this, 375, 227); // Create but don't add to the sprite list yet
|
|
_class547 = insertSprite<Class547>(375, 227);
|
|
_class548 = insertSprite<Class548>(375, 227);
|
|
_class521->setVisible(false);
|
|
if (getGlobalVar(0xC0418A02)) {
|
|
insertKlayman<KmScene1608>(373, 220);
|
|
_klayman->setDoDeltaX(1);
|
|
} else {
|
|
insertKlayman<KmScene1608>(283, 220);
|
|
}
|
|
_klayman2 = _klayman;
|
|
setMessageList(0x004B47A8);
|
|
SetMessageHandler(&Scene1608::handleMessage44D3C0);
|
|
SetUpdateHandler(&Scene1608::update44CED0);
|
|
// NOTE: Setting the point array was handled by messages 0x2000 (array) and 0x2001 (count) in the original
|
|
_class521->setPathPoints(_roomPathPoints);
|
|
sendMessage(_class521, 0x2002, _roomPathPoints->size() - 1);
|
|
_sprite3 = insertStaticSprite(0xB47026B0, 1100);
|
|
_rect1.set(_sprite3->getDrawRect().x, _sprite3->getDrawRect().y, 640, _sprite2->getDrawRect().y2());
|
|
_rect3.set(_sprite2->getDrawRect().x, _sprite3->getDrawRect().y, 640, _sprite2->getDrawRect().y2());
|
|
_rect2 = _rect1;
|
|
_rect2.y2 = 215;
|
|
_klayman->setClipRect(_rect1);
|
|
_class521->setClipRect(_rect1);
|
|
_class547->setClipRect(_rect1);
|
|
_class548->setClipRect(_rect1);
|
|
_asTape = insertSprite<AsScene1201Tape>(this, 13, 1100, 412, 443, 0x9148A011);
|
|
_vm->_collisionMan->addSprite(_asTape);
|
|
insertSprite<Class518>(_class521)->setClipRect(_rect1);
|
|
_flag4 = false;
|
|
_flag2 = false;
|
|
_flag1 = 0;
|
|
setRectList(0x004B4810);
|
|
}
|
|
|
|
// NOTE: Not in the else because 'which' is set to 1 in the true branch
|
|
if (which == 1) {
|
|
_vm->gameState().which = 1;
|
|
_dataResource.load(0x003C0492);
|
|
_roomPathPoints = _dataResource.getPointArray(calcHash("meArchroArchRoomPath"));
|
|
setBackground(0x98001604);
|
|
setPalette(0x98001604);
|
|
_palette->addPalette("paPodRed", 65, 31, 65);
|
|
insertMouse433(0x01600988);
|
|
_class521 = insertSprite<Class521>(this, 375, 227);
|
|
_class547 = insertSprite<Class547>(375, 227);
|
|
_class548 = insertSprite<Class548>(375, 227);
|
|
_sprite2 = insertStaticSprite(0x491F38A8, 1100);
|
|
_klayman2 = createSprite<KmScene1608>(this, 439, 220); // Special Klayman handling...
|
|
sendMessage(_klayman2, 0x2032, 1);
|
|
_klayman2->setDoDeltaX(1);
|
|
SetMessageHandler(&Scene1608::handleMessage44D470);
|
|
SetUpdateHandler(&Scene1608::update44D1E0);
|
|
_class547->setVisible(false);
|
|
_class548->setVisible(false);
|
|
// NOTE: Setting the point array was handled by messages 0x2000 (array) and 0x2001 (count) in the original
|
|
_class521->setPathPoints(_roomPathPoints);
|
|
sendMessage(_class521, 0x2002, 0);
|
|
sendMessage(_class521, 0x2008, 90);
|
|
_sprite3 = insertStaticSprite(0xB47026B0, 1100);
|
|
_rect1.set(_sprite3->getDrawRect().x, _sprite3->getDrawRect().y, 640, _sprite2->getDrawRect().y2());
|
|
_rect3.set(_sprite2->getDrawRect().x, _sprite3->getDrawRect().y, 640, _sprite2->getDrawRect().y2());
|
|
_rect2 = _rect1;
|
|
_rect2.y2 = 215;
|
|
_klayman2->setClipRect(_rect1);
|
|
_class521->setClipRect(_rect1);
|
|
_class547->setClipRect(_rect1);
|
|
_class548->setClipRect(_rect1);
|
|
_asTape = insertSprite<AsScene1201Tape>(this, 13, 1100, 412, 443, 0x9148A011);
|
|
// ... _vm->_collisionMan->addSprite(_asTape);
|
|
insertSprite<Class518>(_class521)->setClipRect(_rect1);
|
|
_flag4 = true;
|
|
_flag2 = true;
|
|
_flag1 = 0;
|
|
}
|
|
|
|
_palette->addPalette("paKlayRed", 0, 64, 0);
|
|
|
|
}
|
|
|
|
Scene1608::~Scene1608() {
|
|
setGlobalVar(0xC0418A02, _klayman2->isDoDeltaX() ? 1 : 0);
|
|
// Weird
|
|
if (_flag4) {
|
|
delete _klayman2;
|
|
} else {
|
|
delete _class521;
|
|
}
|
|
}
|
|
|
|
void Scene1608::update44CE90() {
|
|
Scene::update();
|
|
if (_countdown1 != 0 && (--_countdown1 == 0)) {
|
|
leaveScene(0);
|
|
}
|
|
}
|
|
|
|
void Scene1608::update44CED0() {
|
|
Scene::update();
|
|
if (_flag1 == 1) {
|
|
removeSurface(_klayman->getSurface());
|
|
removeEntity(_klayman);
|
|
addSprite(_class521);
|
|
_flag4 = true;
|
|
clearRectList();
|
|
SetUpdateHandler(&Scene1608::update44CFE0);
|
|
SetMessageHandler(&Scene1608::handleMessage44D510);
|
|
_class547->setVisible(false);
|
|
_class548->setVisible(false);
|
|
_class521->setVisible(true);
|
|
sendMessage(_class521, 0x2009, 0);
|
|
_class521->handleUpdate();
|
|
_klayman = NULL;
|
|
_flag1 = 0;
|
|
}
|
|
if (_klayman2->getX() <= 375) {
|
|
_klayman2->setClipRect(_rect1);
|
|
} else {
|
|
_klayman2->setClipRect(_rect2);
|
|
}
|
|
}
|
|
|
|
void Scene1608::update44CFE0() {
|
|
Scene::update();
|
|
if (_mouseClicked) {
|
|
if (_mouseClickPos.x <= 329 && _class521->getX() == 375 && _class521->getY() == 227) {
|
|
sendMessage(_class521, 0x200A, 0);
|
|
SetUpdateHandler(&Scene1608::update44D0C0);
|
|
} else {
|
|
sendPointMessage(_class521, 0x2004, _mouseClickPos);
|
|
SetMessageHandler(&Scene1608::handleMessage44D470);
|
|
SetUpdateHandler(&Scene1608::update44D1E0);
|
|
}
|
|
_mouseClicked = false;
|
|
}
|
|
if (_klayman2->getX() <= 375) {
|
|
_klayman2->setClipRect(_rect1);
|
|
} else {
|
|
_klayman2->setClipRect(_rect2);
|
|
}
|
|
}
|
|
|
|
void Scene1608::update44D0C0() {
|
|
Scene::update();
|
|
if (_flag1 == 2) {
|
|
_klayman = _klayman2;
|
|
removeSurface(_class521->getSurface());
|
|
removeEntity(_class521);
|
|
addSprite(_klayman);
|
|
_flag4 = false;
|
|
SetMessageHandler(&Scene1608::handleMessage44D3C0);
|
|
SetUpdateHandler(&Scene1608::update44CED0);
|
|
setRectList(0x004B4810);
|
|
_class547->setVisible(true);
|
|
_class548->setVisible(true);
|
|
_class521->setVisible(false);
|
|
setMessageList(0x004B4748);
|
|
runMessageList();
|
|
_klayman->handleUpdate();
|
|
_flag1 = 0;
|
|
}
|
|
if (_klayman2->getX() <= 375) {
|
|
_klayman2->setClipRect(_rect1);
|
|
} else {
|
|
_klayman2->setClipRect(_rect2);
|
|
}
|
|
}
|
|
|
|
void Scene1608::update44D1E0() {
|
|
Scene::update();
|
|
if (_mouseClicked) {
|
|
sendPointMessage(_class521, 0x2004, _mouseClickPos);
|
|
_mouseClicked = false;
|
|
}
|
|
if (_class521->getX() < 300) {
|
|
if (_flag2) {
|
|
_flag2 = false;
|
|
_class521->setClipRect(_rect1);
|
|
if (!_class521->isDoDeltaX())
|
|
sendMessage(_class521, 0x200E, 0);
|
|
}
|
|
} else if (!_flag2) {
|
|
_flag2 = true;
|
|
_class521->setClipRect(_rect3);
|
|
}
|
|
}
|
|
|
|
uint32 Scene1608::handleMessage44D2A0(int messageNum, const MessageParam ¶m, Entity *sender) {
|
|
Scene::handleMessage(messageNum, param, sender);
|
|
switch (messageNum) {
|
|
case 0x100D:
|
|
if (param.asInteger() == 0x20250B1A) {
|
|
clearRectList();
|
|
_klayman->setVisible(false);
|
|
showMouse(false);
|
|
_sprite1->setVisible(false);
|
|
sendMessage(_class546, 0x4809, 0);
|
|
_countdown1 = 28;
|
|
}
|
|
break;
|
|
case 0x200D:
|
|
sendMessage(_parentModule, 0x200D, 0);
|
|
break;
|
|
case 0x4826:
|
|
if (sender == _asTape) {
|
|
sendEntityMessage(_klayman2, 0x1014, _asTape);
|
|
setMessageList(0x004B4770);
|
|
} else if (sender == _class545) {
|
|
setMessageList(0x004B46C8);
|
|
}
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
uint32 Scene1608::handleMessage44D3C0(int messageNum, const MessageParam ¶m, Entity *sender) {
|
|
Scene::handleMessage(messageNum, param, sender);
|
|
switch (messageNum) {
|
|
case 0x100D:
|
|
if (param.asInteger() == 0x60842040) {
|
|
_flag1 = true;
|
|
}
|
|
break;
|
|
case 0x200D:
|
|
sendMessage(_parentModule, 0x200D, 0);
|
|
break;
|
|
case 0x4826:
|
|
if (sender == _class545) {
|
|
sendEntityMessage(_klayman2, 0x1014, _class545);
|
|
setMessageList(0x004B4760);
|
|
}
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
uint32 Scene1608::handleMessage44D470(int messageNum, const MessageParam ¶m, Entity *sender) {
|
|
Scene::handleMessage(messageNum, param, sender);
|
|
switch (messageNum) {
|
|
case 0x2005:
|
|
leaveScene(1);
|
|
break;
|
|
case 0x2006:
|
|
SetMessageHandler(&Scene1608::handleMessage44D510);
|
|
SetUpdateHandler(&Scene1608::update44CFE0);
|
|
sendMessage(_class521, 0x200F, 1);
|
|
break;
|
|
case 0x200D:
|
|
sendMessage(_parentModule, 0x200D, 0);
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
uint32 Scene1608::handleMessage44D510(int messageNum, const MessageParam ¶m, Entity *sender) {
|
|
Scene::handleMessage(messageNum, param, sender);
|
|
switch (messageNum) {
|
|
case 0x200A:
|
|
_flag1 = 2;
|
|
break;
|
|
case 0x200D:
|
|
sendMessage(_parentModule, 0x200D, 0);
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
Scene1609::Scene1609(NeverhoodEngine *vm, Module *parentModule, int which)
|
|
: Scene(vm, parentModule, true), _soundResource(vm), _countdown1(1),
|
|
_index1(0), _index3(0), _flag5(true), _flag6(false) {
|
|
|
|
// TODO _vm->gameModule()->initScene3011Vars();
|
|
_index2 = getGlobalVar(0x2414C2F2);
|
|
|
|
_surfaceFlag = true;
|
|
SetMessageHandler(&Scene1609::handleMessage);
|
|
SetUpdateHandler(&Scene1609::update);
|
|
|
|
setBackground(0x92124A14);
|
|
setPalette(0x92124A14);
|
|
|
|
for (int i = 0; i < 12; i++)
|
|
_asSymbols[i] = insertSprite<AsScene3011Symbol>(i, false);
|
|
|
|
_ssButton = insertSprite<SsScene3011Button>(this, true);
|
|
_vm->_collisionMan->addSprite(_ssButton);
|
|
|
|
insertMouse435(0x24A10929, 20, 620);
|
|
|
|
_soundResource.load(0x68E25540);
|
|
|
|
}
|
|
|
|
void Scene1609::update() {
|
|
if (!_flag6 && _countdown1 != 0 && (--_countdown1 == 0)) {
|
|
if (_flag5) {
|
|
_index1++;
|
|
if (_index1 >= 12)
|
|
_index1 = 0;
|
|
_asSymbols[_index3]->change(_index1 + 12, _index1 == (int)getSubVar(0x04909A50, _index2));
|
|
_flag5 = false;
|
|
_countdown1 = 36;
|
|
} else {
|
|
_asSymbols[_index3]->hide();
|
|
_flag5 = true;
|
|
_countdown1 = 12;
|
|
}
|
|
}
|
|
if (_flag6 && !_soundResource.isPlaying()) {
|
|
leaveScene(1);
|
|
}
|
|
Scene::update();
|
|
}
|
|
|
|
uint32 Scene1609::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
|
|
Scene::handleMessage(messageNum, param, sender);
|
|
switch (messageNum) {
|
|
case 0x0001:
|
|
// TODO: Debug stuff
|
|
if (param.asPoint().x <= 20 || param.asPoint().x >= 620)
|
|
leaveScene(0);
|
|
break;
|
|
// TODO: Debug stuff
|
|
case 0x2000:
|
|
if (!_flag6) {
|
|
if (_flag5)
|
|
_asSymbols[_index3]->change(_index1 + 12, false);
|
|
_asSymbols[_index3]->stopSound();
|
|
_index3++;
|
|
if (_index3 >= 12) {
|
|
if (testVars()) {
|
|
_soundResource.play();
|
|
setGlobalVar(0x2C531AF8, 1);
|
|
_flag6 = true;
|
|
} else {
|
|
_index3 = 0;
|
|
for (int i = 0; i < 12; i++)
|
|
_asSymbols[i]->hide();
|
|
}
|
|
}
|
|
_flag5 = true;
|
|
_countdown1 = 1;
|
|
}
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bool Scene1609::testVars() {
|
|
int index1 = 0;
|
|
do {
|
|
int cmpIndex = _asSymbols[0]->getIndex();
|
|
if (!_asSymbols[0]->getFlag1())
|
|
cmpIndex -= 12;
|
|
if ((int)getSubVar(0x04909A50, index1) == cmpIndex)
|
|
break;
|
|
index1++;
|
|
} while(1);
|
|
for (int index2 = 0; index2 < 12; index2++) {
|
|
int cmpIndex = _asSymbols[index2]->getIndex();
|
|
if (!_asSymbols[index2]->getFlag1())
|
|
cmpIndex -= 12;
|
|
if ((int)getSubVar(0x04909A50, index1) != cmpIndex)
|
|
return false;
|
|
_index1++;
|
|
if (_index1 >= 12)
|
|
_index1 = 0;
|
|
_index2++;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Neverhood
|