scummvm/scumm
Torbjörn Andersson 67d1a48efc Fixed o6_band() to be "logical AND" instead of "logical OR". I've forgotten
who pointed this out, and I don't know which games use it.

svn-id: r8479
2003-06-14 16:59:20 +00:00
..
smush Updated comment. 2003-06-10 11:19:00 +00:00
.cvsignore
actor.cpp renamed _bcr -> _costumeRenderer 2003-06-14 13:38:22 +00:00
actor.h init actor things to make valgrind happy 2003-06-14 13:49:47 +00:00
akos.cpp follow our coding conventions 2003-06-07 00:49:36 +00:00
akos.h cleanup / added comments / code unification 2003-06-01 13:09:30 +00:00
base-costume.cpp
base-costume.h converted from struc to class and added a function to update _numStrips, needed since we don't reinstantiate BCR all the time anymore 2003-06-05 02:46:08 +00:00
bomp.cpp follow our coding conventions 2003-06-07 00:49:36 +00:00
bomp.h cleanup / added comments / code unification 2003-06-01 13:09:30 +00:00
boxes.cpp The compressed box matrix would sometimes refer to the box after the last 2003-06-12 06:53:05 +00:00
boxes.h
bundle.cpp
bundle.h
camera.cpp runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT 2003-06-14 12:23:30 +00:00
charset.cpp Fixed recent regression (too many blast texts) in The Dig's end credits and 2003-06-08 15:17:14 +00:00
charset.h Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; still needs more cleanup but already works well enough) 2003-06-04 14:37:43 +00:00
costume.cpp some changes for v1 costumes 2003-06-07 10:44:54 +00:00
costume.h
debugger.cpp runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT 2003-06-14 12:23:30 +00:00
debugger.h
dialogs.cpp added quit event 2003-06-08 12:11:14 +00:00
dialogs.h
gfx.cpp allow quit during smush playback; cleanup 2003-06-09 01:32:36 +00:00
gfx.h fixed almost object drawing for v1 games, (ugly hack for drawBitmap) 2003-06-06 05:27:45 +00:00
imuse_digi.cpp Format string/argument mismatch fixes. 2003-06-14 08:57:56 +00:00
imuse_digi.h
imuse_internal.h
imuse_player.cpp Hack to fix odd usage of the ParameterFader 2003-06-01 19:16:34 +00:00
imuse.cpp This was missing 2003-06-12 07:46:48 +00:00
imuse.h
instrument.cpp
instrument.h
intern.h
module.mk
nut_renderer.cpp follow our coding conventions 2003-06-07 00:49:36 +00:00
nut_renderer.h make SmushFont inherit from NutRenderer (TODO: drawChar stuff should be unified, too) 2003-06-07 00:33:46 +00:00
object.cpp runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT 2003-06-14 12:23:30 +00:00
object.h
player_v2.cpp This should be the right check for header_len. 2003-06-07 09:48:10 +00:00
player_v2.h Added a fix for music_timer in V3 games. 2003-06-06 21:56:37 +00:00
resource_v2.cpp replaced GF_AFTER with _version 2003-06-07 00:13:26 +00:00
resource_v3.cpp
resource_v4.cpp
resource.cpp Format string/argument mismatch fixes. 2003-06-14 08:57:56 +00:00
resource.h
saveload.cpp replaced GF_AFTER with _version 2003-06-07 00:13:26 +00:00
saveload.h
script_v2.cpp runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT 2003-06-14 12:23:30 +00:00
script_v5.cpp runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT 2003-06-14 12:23:30 +00:00
script_v6.cpp Fixed o6_band() to be "logical AND" instead of "logical OR". I've forgotten 2003-06-14 16:59:20 +00:00
script_v8.cpp don't incorrectly treat SO_PRINT_WRAP like SO_PRINT_MUMBLE; rather just ignore it 2003-06-09 00:46:32 +00:00
script.cpp runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT 2003-06-14 12:23:30 +00:00
scumm.h renamed _bcr -> _costumeRenderer 2003-06-14 13:38:22 +00:00
scummvm.cpp small fix 2003-06-14 13:39:03 +00:00
sound.cpp Cast %c error() parameters to byte before printing, like we do elsewhere. 2003-06-13 18:09:18 +00:00
sound.h
string.cpp Format string/argument mismatch fix. 2003-06-14 08:58:56 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT 2003-06-14 12:23:30 +00:00
verbs.cpp fix for bug #752843 (based on patch #748675) 2003-06-13 09:24:00 +00:00
verbs.h