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smush
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Updated comment.
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2003-06-10 11:19:00 +00:00 |
.cvsignore
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actor.cpp
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renamed _bcr -> _costumeRenderer
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2003-06-14 13:38:22 +00:00 |
actor.h
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init actor things to make valgrind happy
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2003-06-14 13:49:47 +00:00 |
akos.cpp
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follow our coding conventions
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2003-06-07 00:49:36 +00:00 |
akos.h
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cleanup / added comments / code unification
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2003-06-01 13:09:30 +00:00 |
base-costume.cpp
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base-costume.h
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converted from struc to class and added a function to update _numStrips, needed since we don't reinstantiate BCR all the time anymore
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2003-06-05 02:46:08 +00:00 |
bomp.cpp
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follow our coding conventions
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2003-06-07 00:49:36 +00:00 |
bomp.h
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cleanup / added comments / code unification
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2003-06-01 13:09:30 +00:00 |
boxes.cpp
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The compressed box matrix would sometimes refer to the box after the last
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2003-06-12 06:53:05 +00:00 |
boxes.h
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bundle.cpp
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bundle.h
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camera.cpp
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runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
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2003-06-14 12:23:30 +00:00 |
charset.cpp
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Fixed recent regression (too many blast texts) in The Dig's end credits and
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2003-06-08 15:17:14 +00:00 |
charset.h
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Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; still needs more cleanup but already works well enough)
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2003-06-04 14:37:43 +00:00 |
costume.cpp
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some changes for v1 costumes
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2003-06-07 10:44:54 +00:00 |
costume.h
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debugger.cpp
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runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
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2003-06-14 12:23:30 +00:00 |
debugger.h
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dialogs.cpp
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added quit event
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2003-06-08 12:11:14 +00:00 |
dialogs.h
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gfx.cpp
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allow quit during smush playback; cleanup
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2003-06-09 01:32:36 +00:00 |
gfx.h
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fixed almost object drawing for v1 games, (ugly hack for drawBitmap)
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2003-06-06 05:27:45 +00:00 |
imuse_digi.cpp
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Format string/argument mismatch fixes.
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2003-06-14 08:57:56 +00:00 |
imuse_digi.h
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imuse_internal.h
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imuse_player.cpp
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Hack to fix odd usage of the ParameterFader
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2003-06-01 19:16:34 +00:00 |
imuse.cpp
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This was missing
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2003-06-12 07:46:48 +00:00 |
imuse.h
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instrument.cpp
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instrument.h
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intern.h
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module.mk
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nut_renderer.cpp
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follow our coding conventions
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2003-06-07 00:49:36 +00:00 |
nut_renderer.h
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make SmushFont inherit from NutRenderer (TODO: drawChar stuff should be unified, too)
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2003-06-07 00:33:46 +00:00 |
object.cpp
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runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
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2003-06-14 12:23:30 +00:00 |
object.h
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player_v2.cpp
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This should be the right check for header_len.
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2003-06-07 09:48:10 +00:00 |
player_v2.h
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Added a fix for music_timer in V3 games.
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2003-06-06 21:56:37 +00:00 |
resource_v2.cpp
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replaced GF_AFTER with _version
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2003-06-07 00:13:26 +00:00 |
resource_v3.cpp
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resource_v4.cpp
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resource.cpp
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Format string/argument mismatch fixes.
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2003-06-14 08:57:56 +00:00 |
resource.h
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saveload.cpp
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replaced GF_AFTER with _version
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2003-06-07 00:13:26 +00:00 |
saveload.h
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script_v2.cpp
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runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
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2003-06-14 12:23:30 +00:00 |
script_v5.cpp
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runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
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2003-06-14 12:23:30 +00:00 |
script_v6.cpp
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Fixed o6_band() to be "logical AND" instead of "logical OR". I've forgotten
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2003-06-14 16:59:20 +00:00 |
script_v8.cpp
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don't incorrectly treat SO_PRINT_WRAP like SO_PRINT_MUMBLE; rather just ignore it
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2003-06-09 00:46:32 +00:00 |
script.cpp
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runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
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2003-06-14 12:23:30 +00:00 |
scumm.h
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renamed _bcr -> _costumeRenderer
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2003-06-14 13:38:22 +00:00 |
scummvm.cpp
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small fix
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2003-06-14 13:39:03 +00:00 |
sound.cpp
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Cast %c error() parameters to byte before printing, like we do elsewhere.
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2003-06-13 18:09:18 +00:00 |
sound.h
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string.cpp
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Format string/argument mismatch fix.
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2003-06-14 08:58:56 +00:00 |
usage_bits.cpp
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usage_bits.h
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vars.cpp
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runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
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2003-06-14 12:23:30 +00:00 |
verbs.cpp
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fix for bug #752843 (based on patch #748675)
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2003-06-13 09:24:00 +00:00 |
verbs.h
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