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https://github.com/libretro/scummvm.git
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851 lines
20 KiB
C++
851 lines
20 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "gob/surface.h"
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#include "common/system.h"
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#include "common/stream.h"
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#include "common/util.h"
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#include "common/frac.h"
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#include "common/textconsole.h"
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#include "graphics/primitives.h"
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#include "graphics/pixelformat.h"
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#include "graphics/surface.h"
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#include "image/iff.h"
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namespace Gob {
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static void plotPixel(int x, int y, int color, void *data) {
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Surface *dest = (Surface *)data;
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dest->putPixel(x, y, color);
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}
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Pixel::Pixel(byte *vidMem, uint8 bpp, byte *min, byte *max) :
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_vidMem(vidMem), _bpp(bpp), _min(min), _max(max) {
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assert((_bpp == 1) || (_bpp == 2) || (_bpp == 4));
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assert(_vidMem >= _min);
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assert(_vidMem < _max);
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}
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Pixel &Pixel::operator++() {
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_vidMem += _bpp;
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return *this;
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}
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Pixel Pixel::operator++(int x) {
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Pixel p = *this;
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++(*this);
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return p;
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}
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Pixel &Pixel::operator--() {
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_vidMem -= _bpp;
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return *this;
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}
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Pixel Pixel::operator--(int x) {
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Pixel p = *this;
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--(*this);
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return p;
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}
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Pixel &Pixel::operator+=(int x) {
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_vidMem += x * _bpp;
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return *this;
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}
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Pixel &Pixel::operator-=(int x) {
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_vidMem -= x * _bpp;
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return *this;
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}
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uint32 Pixel::get() const {
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assert(_vidMem >= _min);
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assert(_vidMem < _max);
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if (_bpp == 1)
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return *((byte *) _vidMem);
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if (_bpp == 2)
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return *((uint16 *) _vidMem);
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if (_bpp == 4)
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return *((uint32 *) _vidMem);
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return 0;
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}
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void Pixel::set(uint32 p) {
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assert(_vidMem >= _min);
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assert(_vidMem < _max);
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if (_bpp == 1)
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*((byte *) _vidMem) = (byte) p;
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if (_bpp == 2)
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*((uint16 *) _vidMem) = (uint16) p;
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if (_bpp == 4)
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*((uint32 *) _vidMem) = (uint32) p;
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}
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bool Pixel::isValid() const {
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return (_vidMem >= _min) && (_vidMem < _max);
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}
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ConstPixel::ConstPixel(const byte *vidMem, uint8 bpp, const byte *min, const byte *max) :
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_vidMem(vidMem), _bpp(bpp), _min(min), _max(max) {
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assert((_bpp == 1) || (_bpp == 2) || (_bpp == 4));
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assert(_vidMem >= _min);
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assert(_vidMem < _max);
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}
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ConstPixel &ConstPixel::operator++() {
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_vidMem += _bpp;
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return *this;
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}
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ConstPixel ConstPixel::operator++(int x) {
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ConstPixel p = *this;
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++(*this);
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return p;
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}
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ConstPixel &ConstPixel::operator--() {
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_vidMem -= _bpp;
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return *this;
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}
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ConstPixel ConstPixel::operator--(int x) {
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ConstPixel p = *this;
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--(*this);
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return p;
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}
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ConstPixel &ConstPixel::operator+=(int x) {
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_vidMem += x * _bpp;
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return *this;
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}
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ConstPixel &ConstPixel::operator-=(int x) {
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_vidMem -= x * _bpp;
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return *this;
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}
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uint32 ConstPixel::get() const {
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assert(_vidMem >= _min);
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assert(_vidMem < _max);
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if (_bpp == 1)
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return *((const byte *) _vidMem);
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if (_bpp == 2)
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return *((const uint16 *) _vidMem);
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if (_bpp == 4)
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return *((const uint32 *) _vidMem);
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return 0;
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}
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bool ConstPixel::isValid() const {
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return (_vidMem >= _min) && (_vidMem < _max);
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}
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Surface::Surface(uint16 width, uint16 height, uint8 bpp, byte *vidMem) :
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_width(width), _height(height), _bpp(bpp), _vidMem(vidMem) {
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assert((_width > 0) && (_height > 0));
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assert((_bpp == 1) || (_bpp == 2) || (_bpp == 4));
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if (!_vidMem) {
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_vidMem = new byte[_bpp * _width * _height];
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_ownVidMem = true;
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memset(_vidMem, 0, _bpp * _width * _height);
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} else
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_ownVidMem = false;
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}
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Surface::Surface(uint16 width, uint16 height, uint8 bpp, const byte *vidMem) :
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_width(width), _height(height), _bpp(bpp), _vidMem(0) {
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assert((_width > 0) && (_height > 0));
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assert((_bpp == 1) || (_bpp == 2) || (_bpp == 4));
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_vidMem = new byte[_bpp * _width * _height];
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_ownVidMem = true;
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memcpy(_vidMem, vidMem, _bpp * _width * _height);
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}
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Surface::~Surface() {
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if (_ownVidMem)
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delete[] _vidMem;
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}
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uint16 Surface::getWidth() const {
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return _width;
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}
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uint16 Surface::getHeight() const {
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return _height;
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}
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uint8 Surface::getBPP() const {
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return _bpp;
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}
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void Surface::resize(uint16 width, uint16 height) {
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assert((width > 0) && (height > 0));
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if (_ownVidMem)
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delete[] _vidMem;
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_width = width;
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_height = height;
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_vidMem = new byte[_bpp * _width * _height];
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_ownVidMem = true;
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memset(_vidMem, 0, _bpp * _width * _height);
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}
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void Surface::setBPP(uint8 bpp) {
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if (_bpp == bpp)
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return;
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if (_ownVidMem) {
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delete[] _vidMem;
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_vidMem = new byte[bpp * _width * _height];
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} else
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_width = (_width * _bpp) / bpp;
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_bpp = bpp;
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memset(_vidMem, 0, _bpp * _width * _height);
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}
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byte *Surface::getData(uint16 x, uint16 y) {
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return _vidMem + (y * _width * _bpp) + (x * _bpp);
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}
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const byte *Surface::getData(uint16 x, uint16 y) const {
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return _vidMem + (y * _width * _bpp) + (x * _bpp);
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}
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Pixel Surface::get(uint16 x, uint16 y) {
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byte *vidMem = getData(x, y);
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return Pixel(vidMem, _bpp, _vidMem, _vidMem + _height * _width * _bpp);
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}
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ConstPixel Surface::get(uint16 x, uint16 y) const {
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const byte *vidMem = getData(x, y);
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return ConstPixel(vidMem, _bpp, _vidMem, _vidMem + _height * _width * _bpp);
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}
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bool Surface::clipBlitRect(int16 &left, int16 &top, int16 &right, int16 &bottom, int16 &x, int16 &y,
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uint16 dWidth, uint16 dHeight, uint16 sWidth, uint16 sHeight) {
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if ((x >= dWidth) || (y >= dHeight))
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// Nothing to do
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return false;
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// Just in case those are swapped
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if (left > right)
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SWAP(left, right);
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if (top > bottom)
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SWAP(top, bottom);
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if ((left >= sWidth) || (top >= sHeight) || (right < 0) || (bottom < 0))
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// Nothing to do
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return false;
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// Adjust from coordinates
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if (left < 0) {
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x -= left;
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left = 0;
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}
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if (top < 0) {
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y -= top;
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top = 0;
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}
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// Adjust to coordinates
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if (x < 0) {
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left -= x;
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x = 0;
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}
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if (y < 0) {
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top -= y;
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y = 0;
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}
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// Limit by source and destination dimensions
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right = MIN<int32>(right , MIN<int32>(sWidth , dWidth - x + left) - 1);
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bottom = MIN<int32>(bottom, MIN<int32>(sHeight, dHeight - y + top ) - 1);
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if ((right < left) || (bottom < top))
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// Nothing to do
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return false;
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// Clip to sane values
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right = MAX<int16>(right , 0);
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bottom = MAX<int16>(bottom, 0);
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return true;
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}
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void Surface::blit(const Surface &from, int16 left, int16 top, int16 right, int16 bottom,
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int16 x, int16 y, int32 transp) {
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// Color depths have to fit
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assert(_bpp == from._bpp);
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// Clip
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if (!clipBlitRect(left, top, right, bottom, x, y, _width, _height, from._width, from._height))
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return;
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// Area to actually copy
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uint16 width = right - left + 1;
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uint16 height = bottom - top + 1;
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if ((width == 0) || (height == 0))
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// Nothing to do
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return;
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if ((left == 0) && (_width == from._width) && (_width == width) && (transp == -1)) {
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// If these conditions are met, we can directly use memmove
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// Pointers to the blit destination and source start points
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byte *dst = getData(x , y);
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const byte *src = from.getData(left, top);
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memmove(dst, src, width * height * _bpp);
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return;
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}
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if (transp == -1) {
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// We don't have to look for transparency => we can use memmove line-wise
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// Pointers to the blit destination and source start points
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byte *dst = getData(x , y);
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const byte *src = from.getData(left, top);
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while (height-- > 0) {
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memmove(dst, src, width * _bpp);
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dst += _width * _bpp;
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src += from._width * from._bpp;
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}
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return;
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}
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// Otherwise, we have to copy by pixel
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// Pointers to the blit destination and source start points
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Pixel dst = get(x , y);
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ConstPixel src = from.get(left, top);
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while (height-- > 0) {
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Pixel dstRow = dst;
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ConstPixel srcRow = src;
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for (uint16 i = 0; i < width; i++, dstRow++, srcRow++)
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if (srcRow.get() != ((uint32) transp))
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dstRow.set(srcRow.get());
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dst += _width;
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src += from._width;
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}
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}
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void Surface::blit(const Surface &from, int16 x, int16 y, int32 transp) {
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blit(from, 0, 0, from._width - 1, from._height - 1, x, y, transp);
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}
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void Surface::blit(const Surface &from, int32 transp) {
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blit(from, 0, 0, from._width - 1, from._height - 1, 0, 0, transp);
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}
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void Surface::blitScaled(const Surface &from, int16 left, int16 top, int16 right, int16 bottom,
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int16 x, int16 y, Common::Rational scale, int32 transp) {
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if (scale == 1) {
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// Yeah, "scaled"
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blit(from, left, top, right, bottom, x, y, transp);
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return;
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}
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// Color depths have to fit
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assert(_bpp == from._bpp);
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uint16 dWidth = (uint16) floor((_width / scale).toDouble());
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uint16 dHeight = (uint16) floor((_height / scale).toDouble());
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int16 clipX = ( int16) floor((x / scale).toDouble());
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int16 clipY = ( int16) floor((y / scale).toDouble());
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// Clip
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if (!clipBlitRect(left, top, right, bottom, clipX, clipY, dWidth, dHeight, from._width, from._height))
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return;
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// Area to actually copy
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uint16 width = right - left + 1;
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uint16 height = bottom - top + 1;
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if ((width == 0) || (height == 0))
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// Nothing to do
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return;
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width = MIN<int32>((int32) floor((width * scale).toDouble()), _width);
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height = MIN<int32>((int32) floor((height * scale).toDouble()), _height);
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// Pointers to the blit destination and source start points
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byte *dst = getData(x , y);
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const byte *src = from.getData(left, top);
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frac_t step = scale.getInverse().toFrac();
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frac_t posW = 0, posH = 0;
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while (height-- > 0) {
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byte *dstRow = dst;
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const byte *srcRow = src;
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posW = 0;
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for (uint16 i = 0; i < width; i++, dstRow += _bpp) {
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memmove(dstRow, srcRow, _bpp);
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posW += step;
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while (posW >= ((frac_t) FRAC_ONE)) {
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srcRow += from._bpp;
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posW -= FRAC_ONE;
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}
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}
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posH += step;
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while (posH >= ((frac_t) FRAC_ONE)) {
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src += from._width * from._bpp;
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posH -= FRAC_ONE;
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}
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dst += _width * _bpp;
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}
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}
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void Surface::blitScaled(const Surface &from, int16 x, int16 y, Common::Rational scale, int32 transp) {
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blitScaled(from, 0, 0, from._width - 1, from._height - 1, x, y, scale, transp);
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}
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void Surface::blitScaled(const Surface &from, Common::Rational scale, int32 transp) {
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blitScaled(from, 0, 0, from._width - 1, from._height - 1, 0, 0, scale, transp);
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}
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void Surface::fillRect(int16 left, int16 top, int16 right, int16 bottom, uint32 color) {
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// Just in case those are swapped
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if (left > right)
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SWAP(left, right);
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if (top > bottom)
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SWAP(top, bottom);
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if ((left >= _width) || (top >= _height))
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// Nothing to do
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return;
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left = CLIP<int32>(left , 0, _width - 1);
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top = CLIP<int32>(top , 0, _height - 1);
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right = CLIP<int32>(right , 0, _width - 1);
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bottom = CLIP<int32>(bottom, 0, _height - 1);
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// Area to actually fill
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uint16 width = CLIP<int32>(right - left + 1, 0, _width - left);
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uint16 height = CLIP<int32>(bottom - top + 1, 0, _height - top);
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if ((width == 0) || (height == 0))
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// Nothing to do
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return;
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if ((left == 0) && (width == _width) && (_bpp == 1)) {
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// We can directly use memset
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byte *dst = getData(left, top);
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memset(dst, (byte) color, width * height);
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return;
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}
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if (_bpp == 1) {
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// We can use memset line-wise
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byte *dst = getData(left, top);
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while (height-- > 0) {
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memset(dst, (byte) color, width);
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dst += _width;
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}
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return;
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}
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assert((_bpp == 2) || (_bpp == 4));
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// Otherwise, we have to fill by pixel
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Pixel p = get(left, top);
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while (height-- > 0) {
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for (uint16 i = 0; i < width; i++, ++p)
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p.set(color);
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p += _width - width;
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}
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}
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void Surface::fill(uint32 color) {
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if (_bpp == 1) {
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// We can directly use memset
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memset(_vidMem, (byte) color, _width * _height);
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return;
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}
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fillRect(0, 0, _width - 1, _height - 1, color);
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}
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void Surface::clear() {
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fill(0);
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}
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void Surface::shadeRect(uint16 left, uint16 top, uint16 right, uint16 bottom,
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uint32 color, uint8 strength) {
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if (_bpp == 1) {
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// We can't properly shade in paletted mode, fill the rect instead
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fillRect(left, top, right, bottom, color);
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return;
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}
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// Just in case those are swapped
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if (left > right)
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SWAP(left, right);
|
|
if (top > bottom)
|
|
SWAP(top, bottom);
|
|
|
|
if ((left >= _width) || (top >= _height))
|
|
// Nothing to do
|
|
return;
|
|
|
|
// Area to actually shade
|
|
uint16 width = CLIP<int32>(right - left + 1, 0, _width - left);
|
|
uint16 height = CLIP<int32>(bottom - top + 1, 0, _height - top);
|
|
|
|
if ((width == 0) || (height == 0))
|
|
// Nothing to do
|
|
return;
|
|
|
|
Graphics::PixelFormat pixelFormat = g_system->getScreenFormat();
|
|
|
|
uint8 cR, cG, cB;
|
|
pixelFormat.colorToRGB(color, cR, cG, cB);
|
|
|
|
int shadeR = cR * (16 - strength);
|
|
int shadeG = cG * (16 - strength);
|
|
int shadeB = cB * (16 - strength);
|
|
|
|
Pixel p = get(left, top);
|
|
while (height-- > 0) {
|
|
for (uint16 i = 0; i < width; i++, ++p) {
|
|
uint8 r, g, b;
|
|
|
|
pixelFormat.colorToRGB(p.get(), r, g, b);
|
|
|
|
r = CLIP<int>((shadeR + strength * r) >> 4, 0, 255);
|
|
g = CLIP<int>((shadeG + strength * g) >> 4, 0, 255);
|
|
b = CLIP<int>((shadeB + strength * b) >> 4, 0, 255);
|
|
|
|
p.set(pixelFormat.RGBToColor(r, g, b));
|
|
}
|
|
|
|
p += _width - width;
|
|
}
|
|
|
|
}
|
|
|
|
void Surface::recolor(uint8 from, uint8 to) {
|
|
for (Pixel p = get(); p.isValid(); ++p)
|
|
if (p.get() == from)
|
|
p.set(to);
|
|
}
|
|
|
|
void Surface::putPixel(uint16 x, uint16 y, uint32 color) {
|
|
if ((x >= _width) || (y >= _height))
|
|
return;
|
|
|
|
get(x, y).set(color);
|
|
}
|
|
|
|
void Surface::drawLine(uint16 x0, uint16 y0, uint16 x1, uint16 y1, uint32 color) {
|
|
Graphics::drawLine(x0, y0, x1, y1, color, &plotPixel, this);
|
|
}
|
|
|
|
void Surface::drawRect(uint16 left, uint16 top, uint16 right, uint16 bottom, uint32 color) {
|
|
// Just in case those are swapped
|
|
if (left > right)
|
|
SWAP(left, right);
|
|
if (top > bottom)
|
|
SWAP(top, bottom);
|
|
|
|
if ((left >= _width) || (top >= _height))
|
|
// Nothing to do
|
|
return;
|
|
|
|
// Area to actually draw
|
|
const uint16 width = CLIP<int32>(right - left + 1, 0, _width - left);
|
|
const uint16 height = CLIP<int32>(bottom - top + 1, 0, _height - top);
|
|
|
|
if ((width == 0) || (height == 0))
|
|
// Nothing to do
|
|
return;
|
|
|
|
right = left + width - 1;
|
|
bottom = top + height - 1;
|
|
|
|
drawLine(left , top , left , bottom, color);
|
|
drawLine(right, top , right, bottom, color);
|
|
drawLine(left , top , right, top , color);
|
|
drawLine(left , bottom, right, bottom, color);
|
|
}
|
|
|
|
/*
|
|
* The original's version of the Bresenham Algorithm was a bit "unclean"
|
|
* and produced strange edges at 45, 135, 225 and 315 degrees, so using the
|
|
* version found in the Wikipedia article about the
|
|
* "Bresenham's line algorithm" instead
|
|
*/
|
|
void Surface::drawCircle(uint16 x0, uint16 y0, uint16 radius, uint32 color, int16 pattern) {
|
|
int16 f = 1 - radius;
|
|
int16 ddFx = 0;
|
|
int16 ddFy = -2 * radius;
|
|
int16 x = 0;
|
|
int16 y = radius;
|
|
|
|
if (pattern == 0) {
|
|
putPixel(x0, y0 + radius, color);
|
|
putPixel(x0, y0 - radius, color);
|
|
putPixel(x0 + radius, y0, color);
|
|
putPixel(x0 - radius, y0, color);
|
|
} else
|
|
warning("Surface::drawCircle - pattern %d", pattern);
|
|
|
|
while (x < y) {
|
|
if (f >= 0) {
|
|
y--;
|
|
ddFy += 2;
|
|
f += ddFy;
|
|
}
|
|
x++;
|
|
ddFx += 2;
|
|
f += ddFx + 1;
|
|
|
|
switch (pattern) {
|
|
case -1:
|
|
fillRect(x0 - y, y0 + x, x0 + y, y0 + x, color);
|
|
fillRect(x0 - x, y0 + y, x0 + x, y0 + y, color);
|
|
fillRect(x0 - y, y0 - x, x0 + y, y0 - x, color);
|
|
fillRect(x0 - x, y0 - y, x0 + x, y0 - y, color);
|
|
break;
|
|
case 0:
|
|
putPixel(x0 + x, y0 + y, color);
|
|
putPixel(x0 - x, y0 + y, color);
|
|
putPixel(x0 + x, y0 - y, color);
|
|
putPixel(x0 - x, y0 - y, color);
|
|
putPixel(x0 + y, y0 + x, color);
|
|
putPixel(x0 - y, y0 + x, color);
|
|
putPixel(x0 + y, y0 - x, color);
|
|
putPixel(x0 - y, y0 - x, color);
|
|
break;
|
|
default:
|
|
fillRect(x0 + y - pattern, y0 + x - pattern, x0 + y, y0 + x, color);
|
|
fillRect(x0 + x - pattern, y0 + y - pattern, x0 + x, y0 + y, color);
|
|
fillRect(x0 - y, y0 + x - pattern, x0 - y + pattern, y0 + x, color);
|
|
fillRect(x0 - x, y0 + y - pattern, x0 - x + pattern, y0 + y, color);
|
|
fillRect(x0 + y - pattern, y0 - x, x0 + y, y0 - x + pattern, color);
|
|
fillRect(x0 + x - pattern, y0 - y, x0 + x, y0 - y + pattern, color);
|
|
fillRect(x0 - y, y0 - x, x0 - y + pattern, y0 - x + pattern, color);
|
|
fillRect(x0 - x, y0 - y, x0 - x + pattern, y0 - y + pattern, color);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Surface::blitToScreen(uint16 left, uint16 top, uint16 right, uint16 bottom, uint16 x, uint16 y) const {
|
|
// Color depths have to fit
|
|
assert(g_system->getScreenFormat().bytesPerPixel == _bpp);
|
|
|
|
uint16 sWidth = g_system->getWidth();
|
|
uint16 sHeight = g_system->getHeight();
|
|
|
|
if ((x >= sWidth) || (y >= sHeight))
|
|
// Nothing to do
|
|
return;
|
|
|
|
// Just in case those are swapped
|
|
if (left > right)
|
|
SWAP(left, right);
|
|
if (top > bottom)
|
|
SWAP(top, bottom);
|
|
|
|
if ((left >= _width) || (top >= _height))
|
|
// Nothing to do
|
|
return;
|
|
|
|
// Area to actually copy
|
|
uint16 width = MAX<int32>(MIN<int32>(MIN<int32>(right - left + 1, _width - left), sWidth - x), 0);
|
|
uint16 height = MAX<int32>(MIN<int32>(MIN<int32>(bottom - top + 1, _height - top ), sHeight - y), 0);
|
|
|
|
if ((width == 0) || (height == 0))
|
|
// Nothing to do
|
|
return;
|
|
|
|
// Pointers to the blit destination and source start points
|
|
const byte *src = getData(left, top);
|
|
|
|
g_system->copyRectToScreen(src, _width * _bpp, x, y, width, height);
|
|
}
|
|
|
|
bool Surface::loadImage(Common::SeekableReadStream &stream) {
|
|
ImageType type = identifyImage(stream);
|
|
if (type == kImageTypeNone)
|
|
return false;
|
|
|
|
return loadImage(stream, type);
|
|
}
|
|
|
|
bool Surface::loadImage(Common::SeekableReadStream &stream, ImageType type) {
|
|
if (type == kImageTypeNone)
|
|
return false;
|
|
|
|
switch (type) {
|
|
case kImageTypeTGA:
|
|
return loadTGA(stream);
|
|
case kImageTypeIFF:
|
|
return loadIFF(stream);
|
|
case kImageTypeBRC:
|
|
return loadBRC(stream);
|
|
case kImageTypeBMP:
|
|
return loadBMP(stream);
|
|
case kImageTypeJPEG:
|
|
return loadJPEG(stream);
|
|
|
|
default:
|
|
warning("Surface::loadImage(): Unknown image type: %d", (int)type);
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
ImageType Surface::identifyImage(Common::SeekableReadStream &stream) {
|
|
uint32 startPos = stream.pos();
|
|
|
|
if ((stream.size() - startPos) < 17)
|
|
return kImageTypeNone;
|
|
|
|
char buffer[10];
|
|
if (!stream.read(buffer, 10))
|
|
return kImageTypeNone;
|
|
|
|
stream.seek(startPos);
|
|
|
|
if (!strncmp(buffer , "FORM", 4))
|
|
return kImageTypeIFF;
|
|
if (!strncmp(buffer + 6, "JFIF", 4))
|
|
return kImageTypeJPEG;
|
|
if (!strncmp(buffer , "BRC" , 3))
|
|
return kImageTypeBRC;
|
|
if (!strncmp(buffer , "BM" , 2))
|
|
return kImageTypeBMP;
|
|
|
|
// Try to determine if it's maybe a TGA
|
|
|
|
stream.skip(12);
|
|
uint16 width = stream.readUint16LE();
|
|
uint16 height = stream.readUint16LE();
|
|
uint8 bpp = stream.readByte();
|
|
|
|
// Check width, height and bpp for sane values
|
|
if ((width == 0) || (height == 0) || (bpp == 0))
|
|
return kImageTypeNone;
|
|
if ((width > 800) || (height > 600))
|
|
return kImageTypeNone;
|
|
if ((bpp != 8) && (bpp != 16) && (bpp != 24) && (bpp != 32))
|
|
return kImageTypeNone;
|
|
|
|
// This might be a TGA
|
|
return kImageTypeTGA;
|
|
}
|
|
|
|
|
|
bool Surface::loadTGA(Common::SeekableReadStream &stream) {
|
|
warning("TODO: Surface::loadTGA()");
|
|
return false;
|
|
}
|
|
|
|
bool Surface::loadIFF(Common::SeekableReadStream &stream) {
|
|
Image::IFFDecoder decoder;
|
|
decoder.loadStream(stream);
|
|
|
|
if (!decoder.getSurface())
|
|
return false;
|
|
|
|
resize(decoder.getSurface()->w, decoder.getSurface()->h);
|
|
memcpy(_vidMem, decoder.getSurface()->getPixels(), decoder.getSurface()->w * decoder.getSurface()->h);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Surface::loadBRC(Common::SeekableReadStream &stream) {
|
|
warning("TODO: Surface::loadBRC()");
|
|
return false;
|
|
}
|
|
|
|
bool Surface::loadBMP(Common::SeekableReadStream &stream) {
|
|
warning("TODO: Surface::loadBMP()");
|
|
return false;
|
|
}
|
|
|
|
bool Surface::loadJPEG(Common::SeekableReadStream &stream) {
|
|
warning("TODO: Surface::loadJPEG()");
|
|
return false;
|
|
}
|
|
|
|
} // End of namespace Gob
|