scummvm/engines/teenagent/objects.h
Vladimir Menshakov 2f40ea11e6 added save()'s where needed
svn-id: r44389
2009-09-27 05:17:00 +00:00

136 lines
3.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef TEENAGENT_OBJECTS_H
#define TEENAGENT_OBJECTS_H
#include "common/rect.h"
#include "common/stream.h"
#include "graphics/surface.h"
namespace TeenAgent {
struct Rect {
uint16 left, top, right, bottom;
inline Rect() : left(0), top(0), right(0), bottom(0), _base(NULL) {}
inline Rect(uint16 l, uint16 t, uint16 r, uint16 b) : left(l), top(t), right(r), bottom(b), _base(NULL) {}
inline bool in(const Common::Point &point) const {
return point.x >= left && point.x <= right && point.y >= top && point.y <= bottom;
}
inline Common::Point center() const {
return Common::Point((right + left) / 2, (bottom + top) / 2);
}
inline bool valid() const {
return left < 320 && right < 320 && top < 200 && bottom < 200;
}
void render(Graphics::Surface *surface, uint8 color) const;
void dump() const {
debug(0, "rect[%u, %u, %u, %u]", left, top, right, bottom);
}
inline void clear() {
left = top = right = bottom = 0;
}
void load(byte *src); //8 bytes
void save();
protected:
byte * _base;
};
struct Object {
enum {kActorUp = 1, kActorRight = 2, kActorDown = 3, kActorLeft = 4 };
byte id; //0
Rect rect; //1
Rect actor_rect; //9
byte actor_orientation; //17
byte enabled; //18
//19
Common::String name, description;
Object(): _base(NULL) {}
void dump();
void setName(const Common::String &name);
void load(byte *addr);
void save();
static Common::String parse_description(const char *name);
protected:
byte * _base;
};
struct InventoryObject {
byte id;
byte animated;
Common::String name, description;
InventoryObject(): id(0), animated(0), _base(0) {}
void load(byte *addr);
protected:
byte * _base;
};
struct UseHotspot {
byte inventory_id;
byte object_id;
byte unk02;
uint16 x, y;
uint16 callback;
void load(byte *src);
};
struct Walkbox {
byte unk00;
byte orientation;
Rect rect;
byte unk0a;
byte unk0b;
byte unk0c;
byte unk0d;
Walkbox() : _base(NULL) {}
void dump();
void load(byte *src);
void save();
protected:
byte * _base;
};
} // End of namespace TeenAgent
#endif