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65 lines
1.6 KiB
C++
65 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKENDS_MIXER_MAXMOD_H
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#define BACKENDS_MIXER_MAXMOD_H
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#include "backends/mixer/mixer.h"
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#include <mm_types.h>
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/**
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* MaxMod mixer manager. It wraps the actual implementation
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* of the Audio:Mixer used by the engine, and sets up
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* MaxMod and the callback for the audio mixer implementation.
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*/
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class MaxModMixerManager : public MixerManager {
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public:
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MaxModMixerManager(int freq, int bufSize);
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virtual ~MaxModMixerManager();
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/**
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* Initialize and setups the mixer
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*/
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virtual void init();
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/**
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* Pauses the audio system
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*/
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virtual void suspendAudio();
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/**
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* Resumes the audio system
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*/
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virtual int resumeAudio();
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/**
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* Updates the audio system
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*/
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void updateAudio();
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protected:
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mm_stream _stream;
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int _freq, _bufSize;
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};
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#endif
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