scummvm/gui/KeysDialog.h
2020-09-03 02:21:14 +02:00

60 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef KEYSDIALOG_H
#define KEYSDIALOG_H
#include "common/scummsys.h"
#ifdef GUI_ENABLE_KEYSDIALOG
#include "gui/gui-manager.h"
#include "gui/dialog.h"
#include "gui/widgets/list.h"
#include "common/str.h"
#include "common/ustr.h"
#include "common/translation.h"
namespace GUI {
class KeysDialog : public GUI::Dialog {
public:
KeysDialog(const Common::U32String &title = _("Choose an action to map"));
void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
void handleKeyUp(Common::KeyState state) override;
void handleKeyDown(Common::KeyState state) override;
protected:
GUI::ListWidget *_actionsList;
GUI::StaticTextWidget *_actionTitle;
GUI::StaticTextWidget *_keyMapping;
int _actionSelected;
};
} // namespace GUI
#endif
#endif