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110 lines
3.2 KiB
C++
110 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_DETECTION
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#define ULTIMA_DETECTION
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#include "engines/advancedDetector.h"
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namespace Ultima {
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enum GameId {
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GAME_AKALABETH,
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GAME_ULTIMA1,
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GAME_ULTIMA2,
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GAME_ULTIMA3,
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GAME_ULTIMA4,
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GAME_ULTIMA5,
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GAME_ULTIMA6,
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GAME_SAVAGE_EMPIRE,
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GAME_MARTIAN_DREAMS,
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GAME_ULTIMA_UNDERWORLD1,
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GAME_ULTIMA_UNDERWORLD2,
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GAME_ULTIMA7,
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GAME_ULTIMA8,
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GAME_CRUSADER_REG,
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GAME_CRUSADER_REM
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// There is no ultima game after Ultima 8. Nope.. none at all.
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};
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enum UltimaGameFeatures {
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GF_VGA_ENHANCED = 1 << 0
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};
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// Custom game detector flags used by Ultima engines
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enum UltimaGameFlags {
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// Usecode variants (used by Crusader games)
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ADGF_USECODE_MASK = (0xF | ADGF_DEMO), // Mask of flags data used for usecode variants
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ADGF_USECODE_DEFAULT = 0, // Default usecode tables (latest/gog editions of game)
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ADGF_USECODE_DEMO = ADGF_DEMO, // Demo versions of each game (re-use demo flag)
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ADGF_USECODE_ORIG = 1, // Original (eg, 1.01) CD version
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ADGF_USECODE_ES = 2, // Spanish version of game
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ADGF_USECODE_DE = 3, // German version of game
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ADGF_USECODE_FR = 4, // French version of game
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ADGF_USECODE_JA = 5 // Japanese version of game
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};
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struct UltimaGameDescription {
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ADGameDescription desc;
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GameId gameId;
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uint32 features;
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};
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#define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS1
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#define GAMEOPTION_FRAME_SKIPPING GUIO_GAMEOPTIONS2
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#define GAMEOPTION_FRAME_LIMITING GUIO_GAMEOPTIONS3
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#define GAMEOPTION_CHEATS GUIO_GAMEOPTIONS4
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#define GAMEOPTION_HIGH_RESOLUTION GUIO_GAMEOPTIONS5
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#define GAMEOPTION_FOOTSTEP_SOUNDS GUIO_GAMEOPTIONS6
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#define GAMEOPTION_JUMP_TO_MOUSE GUIO_GAMEOPTIONS7
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#define GAMEOPTION_FONT_REPLACEMENT GUIO_GAMEOPTIONS8
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#define GAMEOPTION_FONT_ANTIALIASING GUIO_GAMEOPTIONS9
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#define GAMEOPTION_CAMERA_WITH_SILENCER GUIO_GAMEOPTIONS10
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#define GAMEOPTION_ALWAYS_CHRISTMAS GUIO_GAMEOPTIONS11
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} // End of namespace Ultima
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class UltimaMetaEngineDetection : public AdvancedMetaEngineDetection {
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static const DebugChannelDef debugFlagList[];
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public:
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UltimaMetaEngineDetection();
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~UltimaMetaEngineDetection() override {}
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const char *getName() const override {
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return "ultima";
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}
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const char *getEngineName() const override {
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return "Ultima";
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}
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const char *getOriginalCopyright() const override {
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return "Ultima Games (C) 1980-1995 Origin Systems Inc.";
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}
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const DebugChannelDef *getDebugChannels() const override {
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return debugFlagList;
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}
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};
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#endif
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