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256 lines
7.0 KiB
C++
256 lines
7.0 KiB
C++
// Residual - Virtual machine to run LucasArts' 3D adventure games
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// Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org)
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#include "stdafx.h"
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#include "resource.h"
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#include "registry.h"
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#include "bitmap.h"
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#include "colormap.h"
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#include "costume.h"
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#include "keyframe.h"
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#include "material.h"
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#include "model.h"
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#include "sound.h"
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#include "debug.h"
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#include <cstring>
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#include <cctype>
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#include <string>
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#include <algorithm>
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static void makeLower(std::string& s) {
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std::transform(s.begin(), s.end(), s.begin(), tolower);
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}
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ResourceLoader *ResourceLoader::instance_ = NULL;
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ResourceLoader::ResourceLoader() {
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const char *directory = Registry::instance()->get("DataDir");
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std::string dir_str = (directory != NULL ? directory : ".");
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dir_str += '/';
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int lab_counter = 0;
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#ifdef _MSC_VER
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WIN32_FIND_DATAA find_file_data;
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std::string dir_strWin32 = dir_str;
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dir_strWin32 += '*';
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HANDLE d = FindFirstFile(dir_strWin32.c_str(), &find_file_data);
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#else
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DIR *d = opendir(dir_str.c_str());
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#endif
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if (directory == NULL)
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error("Cannot find DataDir registry entry - check configuration file");
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if (d == NULL)
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error("Cannot open DataDir (%s)- check configuration file", dir_str.c_str());
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printf("dir open\n");
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#ifdef _MSC_VER
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do {
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int namelen = strlen(find_file_data.cFileName);
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if ((namelen > 4) && (stricmp(find_file_data.cFileName + namelen - 4, ".lab") == 0)) {
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std::string fullname = dir_str + find_file_data.cFileName;
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Lab *l = new Lab(fullname.c_str());
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lab_counter++;
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if (l->isOpen())
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labs_.push_back(l);
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else
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delete l;
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}
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} while (FindNextFile(d, &find_file_data) != NULL);
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FindClose(d);
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#else
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dirent *de;
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while ((de = readdir(d)) != NULL) {
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int namelen = strlen(de->d_name);
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if (namelen > 4 && strcasecmp(de->d_name + namelen - 4, ".lab") == 0) {
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std::string fullname = dir_str + de->d_name;
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Lab *l = new Lab(fullname.c_str());
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lab_counter++;
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if (l->isOpen())
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labs_.push_back(l);
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else
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delete l;
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}
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}
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closedir(d);
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#endif
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if (lab_counter == 0)
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error("Cannot find any resource files in %s - check configuration file", dir_str.c_str());
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}
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const Lab *ResourceLoader::findFile(const char *filename) const {
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for (LabList::const_iterator i = labs_.begin(); i != labs_.end(); i++)
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if ((*i)->fileExists(filename))
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return *i;
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return NULL;
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}
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bool ResourceLoader::fileExists(const char *filename) const {
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return findFile(filename) != NULL;
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}
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Block *ResourceLoader::getFileBlock(const char *filename) const {
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const Lab *l = findFile(filename);
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if (l == NULL)
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return NULL;
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else
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return l->getFileBlock(filename);
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}
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//std::FILE *ResourceLoader::openNewStream(const char *filename) const {
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// const Lab *l = findFile(filename);
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// if (l == NULL)
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// return NULL;
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// else
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// return l->openNewStream(filename);
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//}
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int ResourceLoader::fileLength(const char *filename) const {
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const Lab *l = findFile(filename);
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if (l == NULL)
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return 0;
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else
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return l->fileLength(filename);
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}
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Bitmap *ResourceLoader::loadBitmap(const char *filename) {
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std::string fname = filename;
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makeLower(fname);
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cache_type::iterator i = cache_.find(fname);
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if (i != cache_.end()) {
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return dynamic_cast<Bitmap *>(i->second);
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}
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Block *b = getFileBlock(filename);
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if (b == NULL) { // Grim sometimes asks for non-existant bitmaps (eg, ha_overhead)
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warning("Could not find bitmap %s\n", filename);
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return NULL;
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}
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Bitmap *result = new Bitmap(filename, b->data(), b->len());
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delete b;
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cache_[fname] = result;
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return result;
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}
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CMap *ResourceLoader::loadColormap(const char *filename) {
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std::string fname = filename;
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makeLower(fname);
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cache_type::iterator i = cache_.find(fname);
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if (i != cache_.end()) {
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return dynamic_cast<CMap *>(i->second);
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}
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Block *b = getFileBlock(filename);
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if (b == NULL)
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error("Could not find colormap %s\n", filename);
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CMap *result = new CMap(filename, b->data(), b->len());
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delete b;
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cache_[fname] = result;
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return result;
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}
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Costume *ResourceLoader::loadCostume(const char *filename, Costume *prevCost) {
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std::string fname = filename;
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makeLower(fname);
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Block *b = getFileBlock(filename);
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if (b == NULL)
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error("Could not find costume %s\n", filename);
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Costume *result = new Costume(filename, b->data(), b->len(), prevCost);
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delete b;
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return result;
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}
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KeyframeAnim *ResourceLoader::loadKeyframe(const char *filename) {
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std::string fname = filename;
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makeLower(fname);
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cache_type::iterator i = cache_.find(fname);
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if (i != cache_.end()) {
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return dynamic_cast<KeyframeAnim *>(i->second);
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}
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Block *b = getFileBlock(filename);
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if (b == NULL)
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error("Could not find keyframe file %s\n", filename);
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KeyframeAnim *result = new KeyframeAnim(filename, b->data(), b->len());
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delete b;
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cache_[fname] = result;
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return result;
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}
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Material *ResourceLoader::loadMaterial(const char *filename,
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const CMap &c) {
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std::string fname = filename;
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makeLower(fname);
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cache_type::iterator i = cache_.find(fname);
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if (i != cache_.end()) {
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return dynamic_cast<Material *>(i->second);
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}
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Block *b = getFileBlock(filename);
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if (b == NULL)
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error("Could not find material %s\n", filename);
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Material *result = new Material(filename, b->data(), b->len(), c);
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delete b;
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cache_[fname] = result;
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return result;
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}
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Model *ResourceLoader::loadModel(const char *filename, const CMap &c) {
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std::string fname = filename;
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makeLower(fname);
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cache_type::iterator i = cache_.find(fname);
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if (i != cache_.end()) {
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return dynamic_cast<Model *>(i->second);
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}
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Block *b = getFileBlock(filename);
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if (b == NULL)
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error("Could not find model %s\n", filename);
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Model *result = new Model(filename, b->data(), b->len(), c);
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delete b;
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cache_[fname] = result;
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return result;
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}
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Sound *ResourceLoader::loadSound(const char *filename) {
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std::string fname = filename;
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makeLower(fname);
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cache_type::iterator i = cache_.find(fname);
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if (i != cache_.end()) {
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return dynamic_cast<Sound *>(i->second);
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}
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Block *b = getFileBlock(filename);
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if (b == NULL)
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return NULL;
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Sound *result = new Sound(filename, b->data(), b->len());
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delete b;
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cache_[fname] = result;
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return result;
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}
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void ResourceLoader::uncache(const char *filename) {
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std::string fname = filename;
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makeLower(fname);
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cache_type::iterator i = cache_.find(fname);
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if (i != cache_.end())
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cache_.erase(i);
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}
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