scummvm/resource.cpp

256 lines
7.0 KiB
C++

// Residual - Virtual machine to run LucasArts' 3D adventure games
// Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org)
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "stdafx.h"
#include "resource.h"
#include "registry.h"
#include "bitmap.h"
#include "colormap.h"
#include "costume.h"
#include "keyframe.h"
#include "material.h"
#include "model.h"
#include "sound.h"
#include "debug.h"
#include <cstring>
#include <cctype>
#include <string>
#include <algorithm>
static void makeLower(std::string& s) {
std::transform(s.begin(), s.end(), s.begin(), tolower);
}
ResourceLoader *ResourceLoader::instance_ = NULL;
ResourceLoader::ResourceLoader() {
const char *directory = Registry::instance()->get("DataDir");
std::string dir_str = (directory != NULL ? directory : ".");
dir_str += '/';
int lab_counter = 0;
#ifdef _MSC_VER
WIN32_FIND_DATAA find_file_data;
std::string dir_strWin32 = dir_str;
dir_strWin32 += '*';
HANDLE d = FindFirstFile(dir_strWin32.c_str(), &find_file_data);
#else
DIR *d = opendir(dir_str.c_str());
#endif
if (directory == NULL)
error("Cannot find DataDir registry entry - check configuration file");
if (d == NULL)
error("Cannot open DataDir (%s)- check configuration file", dir_str.c_str());
printf("dir open\n");
#ifdef _MSC_VER
do {
int namelen = strlen(find_file_data.cFileName);
if ((namelen > 4) && (stricmp(find_file_data.cFileName + namelen - 4, ".lab") == 0)) {
std::string fullname = dir_str + find_file_data.cFileName;
Lab *l = new Lab(fullname.c_str());
lab_counter++;
if (l->isOpen())
labs_.push_back(l);
else
delete l;
}
} while (FindNextFile(d, &find_file_data) != NULL);
FindClose(d);
#else
dirent *de;
while ((de = readdir(d)) != NULL) {
int namelen = strlen(de->d_name);
if (namelen > 4 && strcasecmp(de->d_name + namelen - 4, ".lab") == 0) {
std::string fullname = dir_str + de->d_name;
Lab *l = new Lab(fullname.c_str());
lab_counter++;
if (l->isOpen())
labs_.push_back(l);
else
delete l;
}
}
closedir(d);
#endif
if (lab_counter == 0)
error("Cannot find any resource files in %s - check configuration file", dir_str.c_str());
}
const Lab *ResourceLoader::findFile(const char *filename) const {
for (LabList::const_iterator i = labs_.begin(); i != labs_.end(); i++)
if ((*i)->fileExists(filename))
return *i;
return NULL;
}
bool ResourceLoader::fileExists(const char *filename) const {
return findFile(filename) != NULL;
}
Block *ResourceLoader::getFileBlock(const char *filename) const {
const Lab *l = findFile(filename);
if (l == NULL)
return NULL;
else
return l->getFileBlock(filename);
}
//std::FILE *ResourceLoader::openNewStream(const char *filename) const {
// const Lab *l = findFile(filename);
// if (l == NULL)
// return NULL;
// else
// return l->openNewStream(filename);
//}
int ResourceLoader::fileLength(const char *filename) const {
const Lab *l = findFile(filename);
if (l == NULL)
return 0;
else
return l->fileLength(filename);
}
Bitmap *ResourceLoader::loadBitmap(const char *filename) {
std::string fname = filename;
makeLower(fname);
cache_type::iterator i = cache_.find(fname);
if (i != cache_.end()) {
return dynamic_cast<Bitmap *>(i->second);
}
Block *b = getFileBlock(filename);
if (b == NULL) { // Grim sometimes asks for non-existant bitmaps (eg, ha_overhead)
warning("Could not find bitmap %s\n", filename);
return NULL;
}
Bitmap *result = new Bitmap(filename, b->data(), b->len());
delete b;
cache_[fname] = result;
return result;
}
CMap *ResourceLoader::loadColormap(const char *filename) {
std::string fname = filename;
makeLower(fname);
cache_type::iterator i = cache_.find(fname);
if (i != cache_.end()) {
return dynamic_cast<CMap *>(i->second);
}
Block *b = getFileBlock(filename);
if (b == NULL)
error("Could not find colormap %s\n", filename);
CMap *result = new CMap(filename, b->data(), b->len());
delete b;
cache_[fname] = result;
return result;
}
Costume *ResourceLoader::loadCostume(const char *filename, Costume *prevCost) {
std::string fname = filename;
makeLower(fname);
Block *b = getFileBlock(filename);
if (b == NULL)
error("Could not find costume %s\n", filename);
Costume *result = new Costume(filename, b->data(), b->len(), prevCost);
delete b;
return result;
}
KeyframeAnim *ResourceLoader::loadKeyframe(const char *filename) {
std::string fname = filename;
makeLower(fname);
cache_type::iterator i = cache_.find(fname);
if (i != cache_.end()) {
return dynamic_cast<KeyframeAnim *>(i->second);
}
Block *b = getFileBlock(filename);
if (b == NULL)
error("Could not find keyframe file %s\n", filename);
KeyframeAnim *result = new KeyframeAnim(filename, b->data(), b->len());
delete b;
cache_[fname] = result;
return result;
}
Material *ResourceLoader::loadMaterial(const char *filename,
const CMap &c) {
std::string fname = filename;
makeLower(fname);
cache_type::iterator i = cache_.find(fname);
if (i != cache_.end()) {
return dynamic_cast<Material *>(i->second);
}
Block *b = getFileBlock(filename);
if (b == NULL)
error("Could not find material %s\n", filename);
Material *result = new Material(filename, b->data(), b->len(), c);
delete b;
cache_[fname] = result;
return result;
}
Model *ResourceLoader::loadModel(const char *filename, const CMap &c) {
std::string fname = filename;
makeLower(fname);
cache_type::iterator i = cache_.find(fname);
if (i != cache_.end()) {
return dynamic_cast<Model *>(i->second);
}
Block *b = getFileBlock(filename);
if (b == NULL)
error("Could not find model %s\n", filename);
Model *result = new Model(filename, b->data(), b->len(), c);
delete b;
cache_[fname] = result;
return result;
}
Sound *ResourceLoader::loadSound(const char *filename) {
std::string fname = filename;
makeLower(fname);
cache_type::iterator i = cache_.find(fname);
if (i != cache_.end()) {
return dynamic_cast<Sound *>(i->second);
}
Block *b = getFileBlock(filename);
if (b == NULL)
return NULL;
Sound *result = new Sound(filename, b->data(), b->len());
delete b;
cache_[fname] = result;
return result;
}
void ResourceLoader::uncache(const char *filename) {
std::string fname = filename;
makeLower(fname);
cache_type::iterator i = cache_.find(fname);
if (i != cache_.end())
cache_.erase(i);
}