2003-08-17 11:07:56 +00:00
2003-08-15 18:00:22 +00:00
2003-08-15 19:41:26 +00:00
2003-08-15 19:41:26 +00:00
2003-08-16 16:00:58 +00:00
2003-08-17 16:02:48 +00:00

(C) 2003- The ScummVM-Residual team
http://www.scummvm.org/

Readme - still needs writing.

What is Residual:
 Residual is a ScummVM sub-project to create an engine to play the remaining 
 (residual) LucasArts adventures that ScummVM does not support. This means the
 3D titles Grim Fandango (and eventually, maybe, perhaps) Escape from 
 Monkey Island. It's a word pun, as 'grime' is a residue (as is scum). 
 Get over it.


Running:
 Create ~/.residualrc (UNIX) or C:\residual.ini (Win32)
 Add:
  DataDir=[path to all the .lab files]
  good_times=TRUE

Exit with 'q', and don't press f1 or the inventory... as things go a bit weird.

Notes -
  * Will run extremely slow on anything but fairly recent cards (due to use of
    glDrawPixels). Requires OpenGL in all cases.
  * Won't compile in MSVC (see TODO), but will on MingW32.
  * Windows you must put .exe in the DataDir and set it to '.' in residual.ini,
    Windows-style path slashing isn't parsed yet.
  * See TODO for other stuff

ScummVM-Residual Team Credits:
 Daniel Schepler         Initial engine codebase & LUA upgrades
 James Brown          	 ScummVM project leader, core engine developer
 Vincent Hamm            Core engine developer
 Pawel Kolodziejski      SMUSH/iMUSE implemention
Description
ScummVM main repository
Readme 1.9 GiB
Languages
C++ 90.7%
C 7.3%
Python 0.3%
Lua 0.3%
Assembly 0.3%
Other 0.8%