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3632305c6c
Add missing code for o6_stampobject (From diasm.) svn-id: r13924
1228 lines
26 KiB
C++
1228 lines
26 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "stdafx.h"
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#include "common/util.h"
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#include "base/engine.h"
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#include "scumm/imuse_internal.h"
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#include "scumm/saveload.h"
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#include "scumm/scumm.h"
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#include "sound/midiparser.h"
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namespace Scumm {
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////////////////////////////////////////
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//
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// Miscellaneous
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//
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////////////////////////////////////////
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#define IMUSE_SYSEX_ID 0x7D
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#define YM2612_SYSEX_ID 0x7C
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#define ROLAND_SYSEX_ID 0x41
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#define PERCUSSION_CHANNEL 9
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extern MidiParser *MidiParser_createRO();
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extern MidiParser *MidiParser_createEUP();
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uint16 Player::_active_notes[128];
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//////////////////////////////////////////////////
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//
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// IMuse Player implementation
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//
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//////////////////////////////////////////////////
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Player::Player() :
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_midi(0),
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_parser(0),
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_passThrough(0),
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_parts(0),
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_active(false),
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_scanning(false),
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_id(0),
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_priority(0),
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_volume(0),
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_pan(0),
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_transpose(0),
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_detune(0),
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_vol_eff(0),
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_track_index(0),
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_loop_to_beat(0),
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_loop_from_beat(0),
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_loop_counter(0),
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_loop_to_tick(0),
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_loop_from_tick(0),
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_speed(128),
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_isMT32(false),
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_isGM(false),
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_se(0),
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_vol_chan(0){
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}
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Player::~Player() {
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if (_parser) {
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delete _parser;
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_parser = 0;
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}
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}
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bool Player::startSound(int sound, MidiDriver *midi, bool passThrough) {
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void *ptr;
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int i;
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// Not sure what the old code was doing,
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// but we'll go ahead and do a similar check.
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ptr = _se->findStartOfSound(sound);
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if (!ptr) {
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warning("Player::startSound(): Couldn't find start of sound %d!", sound);
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return false;
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}
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_isMT32 = _se->isMT32(sound);
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_isGM = _se->isGM(sound);
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_parts = NULL;
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_active = true;
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_midi = midi;
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_id = sound;
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_priority = 0x80;
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_volume = 0x7F;
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_vol_chan = 0xFFFF;
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_vol_eff = (_se->get_channel_volume(0xFFFF) << 7) >> 7;
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_pan = 0;
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_transpose = 0;
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_detune = 0;
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_passThrough = passThrough;
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for (i = 0; i < ARRAYSIZE(_parameterFaders); ++i)
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_parameterFaders[i].init();
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hook_clear();
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if (start_seq_sound(sound) != 0) {
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_active = false;
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_midi = NULL;
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return false;
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}
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#ifdef IMUSE_DEBUG
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debug (0, "Starting music %d", sound);
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#endif
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return true;
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}
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int Player::getMusicTimer() const {
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return _parser ? (_parser->getTick() * 2 / _parser->getPPQN()) : 0;
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}
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bool Player::isFadingOut() const {
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int i;
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for (i = 0; i < ARRAYSIZE(_parameterFaders); ++i) {
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if (_parameterFaders[i].param == ParameterFader::pfVolume &&
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_parameterFaders[i].end == 0) {
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return true;
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}
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}
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return false;
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}
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void Player::clear() {
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if (!_active)
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return;
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#ifdef IMUSE_DEBUG
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debug (0, "Stopping music %d", _id);
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#endif
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if (_parser) {
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_parser->unloadMusic();
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delete _parser;
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_parser = 0;
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}
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uninit_parts();
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_se->ImFireAllTriggers(_id);
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_active = false;
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_midi = NULL;
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_id = 0;
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}
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void Player::hook_clear() {
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memset(&_hook, 0, sizeof(_hook));
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}
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int Player::start_seq_sound(int sound, bool reset_vars) {
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byte *ptr;
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if (reset_vars) {
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_loop_to_beat = 1;
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_loop_from_beat = 1;
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_track_index = 0;
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_loop_counter = 0;
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_loop_to_tick = 0;
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_loop_from_tick = 0;
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}
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ptr = _se->findStartOfSound(sound);
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if (ptr == NULL)
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return -1;
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if (_parser)
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delete _parser;
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if (!memcmp (ptr, "RO", 2)) {
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// Old style 'RO' resource
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_parser = MidiParser_createRO();
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} else if (!memcmp (ptr, "SO", 2)) {
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// Euphony (FM Towns) resource
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_parser = MidiParser_createEUP();
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} else if (!memcmp(ptr, "FORM", 4)) {
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// Humongous Games XMIDI resource
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_parser = MidiParser::createParser_XMIDI();
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} else {
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// SCUMM SMF resource
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_parser = MidiParser::createParser_SMF();
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}
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_parser->setMidiDriver(this);
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_parser->property(MidiParser::mpSmartJump, 1);
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_parser->loadMusic(ptr, 0);
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_parser->setTrack(_track_index);
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setSpeed(reset_vars ? 128 : _speed);
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return 0;
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}
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void Player::uninit_parts() {
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if (_parts && _parts->_player != this)
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error("asd");
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while (_parts)
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_parts->uninit();
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// In case another player is waiting to allocate parts
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if (_midi)
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_se->reallocateMidiChannels(_midi);
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}
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void Player::setSpeed(byte speed) {
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_speed = speed;
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if (_parser)
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_parser->setTimerRate(((_midi->getBaseTempo() * speed) >> 7) * _se->_tempoFactor / 100);
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}
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void Player::send(uint32 b) {
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if (_passThrough) {
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_midi->send (b);
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return;
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}
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byte cmd = (byte)(b & 0xF0);
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byte chan = (byte)(b & 0x0F);
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byte param1 = (byte)((b >> 8) & 0xFF);
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byte param2 = (byte)((b >> 16) & 0xFF);
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Part *part;
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switch (cmd >> 4) {
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case 0x8: // Key Off
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if (!_scanning) {
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if ((part = getPart(chan)) != 0)
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part->noteOff(param1);
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} else {
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_active_notes[param1] &= ~(1 << chan);
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}
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break;
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case 0x9: // Key On
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if (!_scanning) {
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if (_isMT32 && !_se->isNativeMT32())
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param2 = (((param2 * 3) >> 2) + 32) & 0x7F;
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if ((part = getPart(chan)) != 0)
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part->noteOn(param1, param2);
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} else {
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_active_notes[param1] |= (1 << chan);
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}
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break;
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case 0xB: // Control Change
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part = (param1 == 123 ? getActivePart(chan) : getPart(chan));
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if (!part)
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break;
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switch (param1) {
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case 1: // Modulation Wheel
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part->modulationWheel(param2);
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break;
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case 7: // Volume
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part->volume(param2);
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break;
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case 10: // Pan Position
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part->set_pan(param2 - 0x40);
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break;
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case 16: // Pitchbend Factor(non-standard)
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part->pitchBendFactor(param2);
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break;
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case 17: // GP Slider 2
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part->set_detune(param2 - 0x40);
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break;
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case 18: // GP Slider 3
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part->set_pri(param2 - 0x40);
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_se->reallocateMidiChannels(_midi);
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break;
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case 64: // Sustain Pedal
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part->sustain(param2 != 0);
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break;
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case 91: // Effects Level
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part->effectLevel(param2);
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break;
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case 93: // Chorus Level
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part->chorusLevel(param2);
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break;
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case 116: // Unknown
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// FIXME: Often used in puttmoon
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break;
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case 123: // All Notes Off
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part->allNotesOff();
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break;
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default:
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warning("Player::send(): Invalid control change %d", param1);
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}
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break;
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case 0xC: // Program Change
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part = getPart(chan);
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if (part) {
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if (_isGM) {
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if (param1 < 128)
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part->programChange(param1);
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} else {
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if (param1 < 32)
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part->load_global_instrument(param1);
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}
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}
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break;
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case 0xE: // Pitch Bend
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part = getPart(chan);
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if (part)
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part->pitchBend(((param2 << 7) | param1) - 0x2000);
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break;
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case 0xA: // Aftertouch
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case 0xD: // Channel Pressure
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case 0xF: // Sequence Controls
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break;
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default:
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if (!_scanning) {
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warning("Player::send(): Invalid command %d", cmd);
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clear();
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}
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}
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return;
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}
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void Player::sysEx(byte *p, uint16 len) {
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byte code;
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byte a;
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uint b;
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byte buf[128];
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Part *part;
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if (_passThrough) {
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_midi->sysEx (p, len);
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return;
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}
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// Check SysEx manufacturer.
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a = *p++;
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--len;
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if (a != IMUSE_SYSEX_ID) {
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if (a == ROLAND_SYSEX_ID) {
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// Roland custom instrument definition.
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part = getPart(p[0] & 0x0F);
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if (part) {
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part->_instrument.roland(p - 1);
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if (part->clearToTransmit())
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part->_instrument.send(part->_mc);
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}
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} else if (a == YM2612_SYSEX_ID) {
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// FM-Towns custom instrument definition
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_midi->sysEx_customInstrument (p[0], 'EUP ', p + 1);
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} else {
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warning("Unknown SysEx manufacturer 0x%02X", (int) a);
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}
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return;
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}
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--len;
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// Too big?
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if (len >= sizeof(buf) * 2)
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return;
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#ifdef IMUSE_DEBUG
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if (!_scanning) {
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for (a = 0; a < len + 1 && a < 19; ++a) {
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sprintf((char *)&buf[a*3], " %02X", p[a]);
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} // next for
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if (a < len + 1) {
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buf[a*3] = buf[a*3+1] = buf[a*3+2] = '.';
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++a;
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} // end if
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buf[a*3] = '\0';
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debug(0, "[%02d] SysEx:%s", _id, buf);
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}
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#endif
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switch (code = *p++) {
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case 0:
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if (g_scumm->_gameId != GID_SAMNMAX) {
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// There are 17 bytes of useful information beyond
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// what we've read so far. All we know about them is
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// as follows:
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// BYTE 00: Channel #
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// BYTE 02: BIT 01(0x01): Part on?(1 = yes)
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// BYTE 04: Priority adjustment [guessing]
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// BYTE 05: Volume(upper 4 bits) [guessing]
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// BYTE 06: Volume(lower 4 bits) [guessing]
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// BYTE 09: BIT 04(0x08): Percussion?(1 = yes)
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// BYTE 15: Program(upper 4 bits)
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// BYTE 16: Program(lower 4 bits)
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part = getPart(p[0] & 0x0F);
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if (part) {
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part->set_onoff(p[2] & 0x01);
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part->set_pri (p[4]);
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part->volume((p[5] & 0x0F) << 4 |(p[6] & 0x0F));
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part->_percussion = _isGM ?((p[9] & 0x08) > 0) : false;
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if (part->_percussion) {
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if (part->_mc) {
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part->off();
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_se->reallocateMidiChannels(_midi);
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}
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} else {
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// Even in cases where a program does not seem to be specified,
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// i.e. bytes 15 and 16 are 0, we send a program change because
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// 0 is a valid program number. MI2 tests show that in such
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// cases, a regular program change message always seems to follow
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// anyway.
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if (_isGM)
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part->_instrument.program((p[15] & 0x0F) << 4 |(p[16] & 0x0F), _isMT32);
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part->sendAll();
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}
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}
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} else {
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// Sam & Max: Trigger Event
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// Triggers are set by doCommand(ImSetTrigger).
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// When a SysEx marker is encountered whose sound
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// ID and marker ID match what was set by ImSetTrigger,
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// something magical is supposed to happen....
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for (a = 0; a < 16; ++a) {
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if (_se->_snm_triggers [a].sound == _id &&
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_se->_snm_triggers [a].id == *p)
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{
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_se->_snm_triggers [a].sound = _se->_snm_triggers [a].id = 0;
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_se->doCommand (8, _se->_snm_triggers[a].command);
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break;
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}
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}
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} // end if
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break;
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case 1:
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// This SysEx is used in Sam & Max for maybe_jump.
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if (_scanning)
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break;
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maybe_jump(p[0], p[1] - 1, (READ_BE_UINT16(p + 2) - 1) * 4 + p[4], ((p[5] * TICKS_PER_BEAT) >> 2) + p[6]);
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break;
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case 2: // Start of song. Ignore for now.
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break;
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case 16: // Adlib instrument definition(Part)
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a = *p++ & 0x0F;
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++p; // Skip hardware type
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part = getPart(a);
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if (part) {
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if (len == 63) {
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decode_sysex_bytes(p, buf, len - 3);
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part->set_instrument((byte *) buf);
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} else {
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// SPK tracks have len == 49 here, and are not supported
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part->programChange(254); // Must be invalid, but not 255(which is reserved)
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}
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}
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break;
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case 17: // Adlib instrument definition(Global)
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p += 2; // Skip hardware type and... whatever came right before it
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a = *p++;
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decode_sysex_bytes(p, buf, len - 4);
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_se->setGlobalAdlibInstrument(a, buf);
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break;
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case 33: // Parameter adjust
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a = *p++ & 0x0F;
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++p; // Skip hardware type
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decode_sysex_bytes(p, buf, len - 3);
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part = getPart(a);
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if (part)
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part->set_param(READ_BE_UINT16(buf), READ_BE_UINT16(buf + 2));
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break;
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case 48: // Hook - jump
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if (_scanning)
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break;
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decode_sysex_bytes(p + 1, buf, len - 2);
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maybe_jump(buf[0], READ_BE_UINT16(buf + 1), READ_BE_UINT16(buf + 3), READ_BE_UINT16(buf + 5));
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break;
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case 49: // Hook - global transpose
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decode_sysex_bytes(p + 1, buf, len - 2);
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maybe_set_transpose(buf);
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break;
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case 50: // Hook - part on/off
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buf[0] = *p++ & 0x0F;
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decode_sysex_bytes(p, buf + 1, len - 2);
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maybe_part_onoff(buf);
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break;
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case 51: // Hook - set volume
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buf[0] = *p++ & 0x0F;
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decode_sysex_bytes(p, buf + 1, len - 2);
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maybe_set_volume(buf);
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break;
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case 52: // Hook - set program
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buf[0] = *p++ & 0x0F;
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decode_sysex_bytes(p, buf + 1, len - 2);
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maybe_set_program(buf);
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break;
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case 53: // Hook - set transpose
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buf[0] = *p++ & 0x0F;
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decode_sysex_bytes(p, buf + 1, len - 2);
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maybe_set_transpose_part(buf);
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break;
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case 64: // Marker
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p++;
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len -= 2;
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while (len--) {
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_se->handle_marker(_id, *p++);
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}
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break;
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case 80: // Loop
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decode_sysex_bytes(p + 1, buf, len - 2);
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setLoop(READ_BE_UINT16(buf), READ_BE_UINT16(buf + 2),
|
|
READ_BE_UINT16(buf + 4), READ_BE_UINT16(buf + 6),
|
|
READ_BE_UINT16(buf + 8));
|
|
break;
|
|
|
|
case 81: // End loop
|
|
clearLoop();
|
|
break;
|
|
|
|
case 96: // Set instrument
|
|
part = getPart(p[0] & 0x0F);
|
|
b = (p[1] & 0x0F) << 12 |(p[2] & 0x0F) << 8 |(p[4] & 0x0F) << 4 |(p[4] & 0x0F);
|
|
if (part)
|
|
part->set_instrument(b);
|
|
break;
|
|
|
|
default:
|
|
warning("Unknown SysEx command %d", (int) code);
|
|
}
|
|
}
|
|
|
|
void Player::decode_sysex_bytes(const byte *src, byte *dst, int len) {
|
|
while (len >= 0) {
|
|
*dst++ = ((src[0] << 4)&0xFF) |(src[1] & 0xF);
|
|
src += 2;
|
|
len -= 2;
|
|
}
|
|
}
|
|
|
|
void Player::maybe_jump(byte cmd, uint track, uint beat, uint tick) {
|
|
// Is this the hook I'm waiting for?
|
|
if (cmd && _hook._jump[0] != cmd)
|
|
return;
|
|
|
|
// Reset hook?
|
|
if (cmd != 0 && cmd < 0x80) {
|
|
_hook._jump[0] = _hook._jump[1];
|
|
_hook._jump[1] = 0;
|
|
}
|
|
|
|
jump(track, beat, tick);
|
|
}
|
|
|
|
void Player::maybe_set_transpose(byte *data) {
|
|
byte cmd;
|
|
|
|
cmd = data[0];
|
|
|
|
// Is this the hook I'm waiting for?
|
|
if (cmd && _hook._transpose != cmd)
|
|
return;
|
|
|
|
// Reset hook?
|
|
if (cmd != 0 && cmd < 0x80)
|
|
_hook._transpose = 0;
|
|
|
|
setTranspose(data[1], (int8)data[2]);
|
|
}
|
|
|
|
void Player::maybe_part_onoff(byte *data) {
|
|
byte cmd, *p;
|
|
uint chan;
|
|
Part *part;
|
|
|
|
cmd = data[1];
|
|
chan = data[0];
|
|
|
|
p = &_hook._part_onoff[chan];
|
|
|
|
// Is this the hook I'm waiting for?
|
|
if (cmd && *p != cmd)
|
|
return;
|
|
|
|
if (cmd != 0 && cmd < 0x80)
|
|
*p = 0;
|
|
|
|
part = getPart(chan);
|
|
if (part)
|
|
part->set_onoff(data[2] != 0);
|
|
}
|
|
|
|
void Player::maybe_set_volume(byte *data) {
|
|
byte cmd;
|
|
byte *p;
|
|
uint chan;
|
|
Part *part;
|
|
|
|
cmd = data[1];
|
|
chan = data[0];
|
|
|
|
p = &_hook._part_volume[chan];
|
|
|
|
// Is this the hook I'm waiting for?
|
|
if (cmd && *p != cmd)
|
|
return;
|
|
|
|
// Reset hook?
|
|
if (cmd != 0 && cmd < 0x80)
|
|
*p = 0;
|
|
|
|
part = getPart(chan);
|
|
if (part)
|
|
part->volume(data[2]);
|
|
}
|
|
|
|
void Player::maybe_set_program(byte *data) {
|
|
byte cmd;
|
|
byte *p;
|
|
uint chan;
|
|
Part *part;
|
|
|
|
cmd = data[1];
|
|
chan = data[0];
|
|
|
|
// Is this the hook I'm waiting for?
|
|
p = &_hook._part_program[chan];
|
|
|
|
if (cmd && *p != cmd)
|
|
return;
|
|
|
|
if (cmd != 0 && cmd < 0x80)
|
|
*p = 0;
|
|
|
|
part = getPart(chan);
|
|
if (part)
|
|
part->programChange(data[2]);
|
|
}
|
|
|
|
void Player::maybe_set_transpose_part(byte *data) {
|
|
byte cmd;
|
|
byte *p;
|
|
uint chan;
|
|
|
|
cmd = data[1];
|
|
chan = data[0];
|
|
|
|
// Is this the hook I'm waiting for?
|
|
p = &_hook._part_transpose[chan];
|
|
|
|
if (cmd && *p != cmd)
|
|
return;
|
|
|
|
// Reset hook?
|
|
if (cmd != 0 && cmd < 0x80)
|
|
*p = 0;
|
|
|
|
part_set_transpose(chan, data[2], (int8)data[3]);
|
|
}
|
|
|
|
int Player::setTranspose(byte relative, int b) {
|
|
Part *part;
|
|
|
|
if (b > 24 || b < -24 || relative > 1)
|
|
return -1;
|
|
if (relative)
|
|
b = transpose_clamp(_transpose + b, -24, 24);
|
|
|
|
_transpose = b;
|
|
|
|
for (part = _parts; part; part = part->_next) {
|
|
part->set_transpose(part->_transpose);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void Player::part_set_transpose(uint8 chan, byte relative, int8 b) {
|
|
Part *part;
|
|
|
|
if (b > 24 || b < -24)
|
|
return;
|
|
|
|
part = getPart(chan);
|
|
if (!part)
|
|
return;
|
|
if (relative)
|
|
b = transpose_clamp(b + part->_transpose, -7, 7);
|
|
part->set_transpose(b);
|
|
}
|
|
|
|
bool Player::jump(uint track, uint beat, uint tick) {
|
|
if (!_parser)
|
|
return false;
|
|
if (_parser->setTrack(track))
|
|
_track_index = track;
|
|
if (!_parser->jumpToTick((beat - 1) * TICKS_PER_BEAT + tick))
|
|
return false;
|
|
turn_off_pedals();
|
|
return true;
|
|
}
|
|
|
|
bool Player::setLoop(uint count, uint tobeat, uint totick, uint frombeat, uint fromtick) {
|
|
if (tobeat + 1 >= frombeat)
|
|
return false;
|
|
|
|
if (tobeat == 0)
|
|
tobeat = 1;
|
|
|
|
_loop_counter = 0; // Because of possible interrupts
|
|
_loop_to_beat = tobeat;
|
|
_loop_to_tick = totick;
|
|
_loop_from_beat = frombeat;
|
|
_loop_from_tick = fromtick;
|
|
_loop_counter = count;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::clearLoop() {
|
|
_loop_counter = 0;
|
|
}
|
|
|
|
void Player::turn_off_pedals() {
|
|
Part *part;
|
|
|
|
for (part = _parts; part; part = part->_next) {
|
|
if (part->_pedal)
|
|
part->sustain(false);
|
|
}
|
|
}
|
|
|
|
Part *Player::getActivePart(uint8 chan) {
|
|
Part *part = _parts;
|
|
while (part) {
|
|
if (part->_chan == chan)
|
|
return part;
|
|
part = part->_next;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
Part *Player::getPart(uint8 chan) {
|
|
Part *part = getActivePart(chan);
|
|
if (part)
|
|
return part;
|
|
|
|
part = _se->allocate_part(_priority, _midi);
|
|
if (!part) {
|
|
warning("no parts available");
|
|
return NULL;
|
|
}
|
|
|
|
// Insert part into front of parts list
|
|
part->_prev = NULL;
|
|
part->_next = _parts;
|
|
if (_parts)
|
|
_parts->_prev = part;
|
|
_parts = part;
|
|
|
|
|
|
part->_chan = chan;
|
|
part->setup(this);
|
|
|
|
return part;
|
|
}
|
|
|
|
void Player::setPriority(int pri) {
|
|
Part *part;
|
|
|
|
_priority = pri;
|
|
for (part = _parts; part; part = part->_next) {
|
|
part->set_pri(part->_pri);
|
|
}
|
|
_se->reallocateMidiChannels(_midi);
|
|
}
|
|
|
|
void Player::setPan(int pan) {
|
|
Part *part;
|
|
|
|
_pan = pan;
|
|
for (part = _parts; part; part = part->_next) {
|
|
part->set_pan(part->_pan);
|
|
}
|
|
}
|
|
|
|
void Player::setDetune(int detune) {
|
|
Part *part;
|
|
|
|
_detune = detune;
|
|
for (part = _parts; part; part = part->_next) {
|
|
part->set_detune(part->_detune);
|
|
}
|
|
}
|
|
|
|
int Player::scan(uint totrack, uint tobeat, uint totick) {
|
|
if (!_active || !_parser)
|
|
return -1;
|
|
|
|
if (tobeat == 0)
|
|
tobeat++;
|
|
|
|
turn_off_parts();
|
|
memset(_active_notes, 0, sizeof(_active_notes));
|
|
_scanning = true;
|
|
|
|
// If the scan involves a track switch, scan to the end of
|
|
// the current track so that our state when starting the
|
|
// new track is fully up to date.
|
|
if (totrack != _track_index)
|
|
_parser->jumpToTick ((uint32) -1, true);
|
|
_parser->setTrack(totrack);
|
|
if (!_parser->jumpToTick((tobeat - 1) * TICKS_PER_BEAT + totick, true)) {
|
|
_scanning = false;
|
|
return -1;
|
|
}
|
|
|
|
_scanning = false;
|
|
_se->reallocateMidiChannels(_midi);
|
|
play_active_notes();
|
|
|
|
if (_track_index != totrack) {
|
|
_track_index = totrack;
|
|
_loop_counter = 0;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void Player::turn_off_parts() {
|
|
Part *part;
|
|
|
|
for (part = _parts; part; part = part->_next)
|
|
part->off();
|
|
_se->reallocateMidiChannels(_midi);
|
|
}
|
|
|
|
void Player::play_active_notes() {
|
|
int i, j;
|
|
uint mask;
|
|
Part *part;
|
|
|
|
for (i = 0; i < 16; ++i) {
|
|
part = getPart (i);
|
|
mask = 1 << i;
|
|
for (j = 0; j < 128; ++j) {
|
|
if (_active_notes[j] & mask)
|
|
part->noteOn (j, 80);
|
|
}
|
|
}
|
|
}
|
|
|
|
int Player::setVolume(byte vol) {
|
|
Part *part;
|
|
|
|
if (vol > 127)
|
|
return -1;
|
|
|
|
_volume = vol;
|
|
_vol_eff = _se->get_channel_volume(_vol_chan) * (vol + 1) >> 7;
|
|
|
|
for (part = _parts; part; part = part->_next) {
|
|
part->volume(part->_vol);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int Player::getParam(int param, byte chan) {
|
|
switch (param) {
|
|
case 0:
|
|
return (byte)_priority;
|
|
case 1:
|
|
return (byte)_volume;
|
|
case 2:
|
|
return (byte)_pan;
|
|
case 3:
|
|
return (byte)_transpose;
|
|
case 4:
|
|
return (byte)_detune;
|
|
case 5:
|
|
return _speed;
|
|
case 6:
|
|
return _track_index;
|
|
case 7:
|
|
return getBeatIndex();
|
|
case 8:
|
|
return (_parser ? _parser->getTick() % TICKS_PER_BEAT : 0); // _tick_index;
|
|
case 9:
|
|
return _loop_counter;
|
|
case 10:
|
|
return _loop_to_beat;
|
|
case 11:
|
|
return _loop_to_tick;
|
|
case 12:
|
|
return _loop_from_beat;
|
|
case 13:
|
|
return _loop_from_tick;
|
|
case 14:
|
|
case 15:
|
|
case 16:
|
|
case 17:
|
|
return query_part_param(param, chan);
|
|
case 18:
|
|
case 19:
|
|
case 20:
|
|
case 21:
|
|
case 22:
|
|
case 23:
|
|
return _hook.query_param(param, chan);
|
|
default:
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
int Player::query_part_param(int param, byte chan) {
|
|
Part *part;
|
|
|
|
part = _parts;
|
|
while (part) {
|
|
if (part->_chan == chan) {
|
|
switch (param) {
|
|
case 14:
|
|
return part->_on;
|
|
case 15:
|
|
return part->_vol;
|
|
case 16:
|
|
return (int)part->_instrument;
|
|
case 17:
|
|
return part->_transpose;
|
|
default:
|
|
return -1;
|
|
}
|
|
}
|
|
part = part->_next;
|
|
}
|
|
return 129;
|
|
}
|
|
|
|
void Player::onTimer() {
|
|
// First handle any parameter transitions
|
|
// that are occuring.
|
|
transitionParameters();
|
|
|
|
// Since the volume parameter can cause
|
|
// the player to be deactivated, check
|
|
// to make sure we're still active.
|
|
if (!_active || !_parser)
|
|
return;
|
|
|
|
uint32 target_tick = _parser->getTick();
|
|
uint beat_index = target_tick / TICKS_PER_BEAT + 1;
|
|
uint tick_index = target_tick % TICKS_PER_BEAT;
|
|
|
|
if (_loop_counter &&(beat_index > _loop_from_beat ||
|
|
(beat_index == _loop_from_beat && tick_index >= _loop_from_tick)))
|
|
{
|
|
_loop_counter--;
|
|
jump(_track_index, _loop_to_beat, _loop_to_tick);
|
|
}
|
|
_parser->onTimer();
|
|
}
|
|
|
|
// "time" is referenced as hundredths of a second.
|
|
// IS THAT CORRECT??
|
|
// We convert it to microseconds before proceeding
|
|
int Player::addParameterFader(int param, int target, int time) {
|
|
int start;
|
|
|
|
switch (param) {
|
|
case ParameterFader::pfVolume:
|
|
// HACK: If volume is set to 0 with 0 time,
|
|
// set it so immediately but DON'T clear
|
|
// the player. This fixes a problem with
|
|
// music being cleared inappropriately
|
|
// in S&M when playing with the Dinosaur.
|
|
if (!target && !time) {
|
|
setVolume(0);
|
|
return 0;
|
|
}
|
|
|
|
// Volume fades are handled differently.
|
|
start = _volume;
|
|
break;
|
|
|
|
case ParameterFader::pfTranspose:
|
|
// FIXME: Is this transpose? And what's the scale?
|
|
// It's set to fade to -2400 in the tunnel of love.
|
|
// warning("parameterTransition(3) outside Tunnel of Love?");
|
|
start = _transpose;
|
|
// target /= 200;
|
|
break;
|
|
|
|
case ParameterFader::pfSpeed: // impSpeed
|
|
// FIXME: Is the speed from 0-100?
|
|
// Right now I convert it to 0-128.
|
|
start = _speed;
|
|
// target = target * 128 / 100;
|
|
break;
|
|
|
|
case 127:
|
|
{ // FIXME? I *think* this clears all parameter faders.
|
|
ParameterFader *ptr = &_parameterFaders[0];
|
|
int i;
|
|
for (i = ARRAYSIZE(_parameterFaders); i; --i, ++ptr)
|
|
ptr->param = 0;
|
|
return 0;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
warning("Player::addParameterFader (%d, %d, %d): Unknown parameter", param, target, time);
|
|
return 0; // Should be -1, but we'll let the script think it worked.
|
|
}
|
|
|
|
ParameterFader *ptr = &_parameterFaders[0];
|
|
ParameterFader *best = 0;
|
|
int i;
|
|
for (i = ARRAYSIZE(_parameterFaders); i; --i, ++ptr) {
|
|
if (ptr->param == param) {
|
|
best = ptr;
|
|
start = ptr->end;
|
|
break;
|
|
} else if (!ptr->param) {
|
|
best = ptr;
|
|
}
|
|
}
|
|
|
|
if (best) {
|
|
best->param = param;
|
|
best->start = start;
|
|
best->end = target;
|
|
if (!time)
|
|
best->total_time = 1;
|
|
else
|
|
best->total_time = (uint32) time * 10000;
|
|
best->current_time = 0;
|
|
} else {
|
|
warning("IMuse Player %d: Out of parameter faders", _id);
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void Player::transitionParameters() {
|
|
uint32 advance = _midi->getBaseTempo();
|
|
int value;
|
|
|
|
ParameterFader *ptr = &_parameterFaders[0];
|
|
int i;
|
|
for (i = ARRAYSIZE(_parameterFaders); i; --i, ++ptr) {
|
|
if (!ptr->param)
|
|
continue;
|
|
|
|
ptr->current_time += advance;
|
|
if (ptr->current_time > ptr->total_time)
|
|
ptr->current_time = ptr->total_time;
|
|
value = (int32) ptr->start +(int32)(ptr->end - ptr->start) *(int32) ptr->current_time /(int32) ptr->total_time;
|
|
|
|
switch (ptr->param) {
|
|
case ParameterFader::pfVolume:
|
|
// Volume.
|
|
if (!value && !ptr->end) {
|
|
clear();
|
|
return;
|
|
}
|
|
setVolume((byte) value);
|
|
break;
|
|
|
|
case ParameterFader::pfTranspose:
|
|
// FIXME: Is this really transpose?
|
|
setTranspose (0, value / 100);
|
|
setDetune (value % 100);
|
|
break;
|
|
|
|
case ParameterFader::pfSpeed: // impSpeed:
|
|
// Speed.
|
|
setSpeed((byte) value);
|
|
break;
|
|
|
|
default:
|
|
ptr->param = 0;
|
|
}
|
|
|
|
if (ptr->current_time >= ptr->total_time)
|
|
ptr->param = 0;
|
|
}
|
|
}
|
|
|
|
uint Player::getBeatIndex() {
|
|
return (_parser ?(_parser->getTick() / TICKS_PER_BEAT + 1) : 0);
|
|
}
|
|
|
|
void Player::removePart(Part *part) {
|
|
// Unlink
|
|
if (part->_next)
|
|
part->_next->_prev = part->_prev;
|
|
if (part->_prev)
|
|
part->_prev->_next = part->_next;
|
|
else
|
|
_parts = part->_next;
|
|
part->_next = part->_prev = 0;
|
|
}
|
|
|
|
void Player::fixAfterLoad() {
|
|
_midi = _se->getBestMidiDriver(_id);
|
|
if (!_midi) {
|
|
clear();
|
|
} else {
|
|
start_seq_sound(_id, false);
|
|
setSpeed(_speed);
|
|
if (_parser)
|
|
_parser->jumpToTick(_music_tick); // start_seq_sound already switched tracks
|
|
_isMT32 = _se->isMT32(_id);
|
|
_isGM = _se->isGM(_id);
|
|
}
|
|
}
|
|
|
|
uint32 Player::getBaseTempo() {
|
|
return (_midi ? _midi->getBaseTempo() : 0);
|
|
}
|
|
|
|
void Player::metaEvent(byte type, byte *msg, uint16 len) {
|
|
if (type == 0x2F)
|
|
clear();
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////
|
|
//
|
|
// Player save/load functions
|
|
//
|
|
////////////////////////////////////////
|
|
|
|
enum {
|
|
TYPE_PART = 1,
|
|
TYPE_PLAYER = 2
|
|
};
|
|
|
|
int Player::save_or_load(Serializer *ser) {
|
|
static const SaveLoadEntry playerEntries[] = {
|
|
MKREF(Player, _parts, TYPE_PART, VER(8)),
|
|
MKLINE(Player, _active, sleByte, VER(8)),
|
|
MKLINE(Player, _id, sleUint16, VER(8)),
|
|
MKLINE(Player, _priority, sleByte, VER(8)),
|
|
MKLINE(Player, _volume, sleByte, VER(8)),
|
|
MKLINE(Player, _pan, sleInt8, VER(8)),
|
|
MKLINE(Player, _transpose, sleByte, VER(8)),
|
|
MKLINE(Player, _detune, sleInt8, VER(8)),
|
|
MKLINE(Player, _vol_chan, sleUint16, VER(8)),
|
|
MKLINE(Player, _vol_eff, sleByte, VER(8)),
|
|
MKLINE(Player, _speed, sleByte, VER(8)),
|
|
MK_OBSOLETE(Player, _song_index, sleUint16, VER(8), VER(19)),
|
|
MKLINE(Player, _track_index, sleUint16, VER(8)),
|
|
MK_OBSOLETE(Player, _timer_counter, sleUint16, VER(8), VER(17)),
|
|
MKLINE(Player, _loop_to_beat, sleUint16, VER(8)),
|
|
MKLINE(Player, _loop_from_beat, sleUint16, VER(8)),
|
|
MKLINE(Player, _loop_counter, sleUint16, VER(8)),
|
|
MKLINE(Player, _loop_to_tick, sleUint16, VER(8)),
|
|
MKLINE(Player, _loop_from_tick, sleUint16, VER(8)),
|
|
MK_OBSOLETE(Player, _tempo, sleUint32, VER(8), VER(19)),
|
|
MK_OBSOLETE(Player, _cur_pos, sleUint32, VER(8), VER(17)),
|
|
MK_OBSOLETE(Player, _next_pos, sleUint32, VER(8), VER(17)),
|
|
MK_OBSOLETE(Player, _song_offset, sleUint32, VER(8), VER(17)),
|
|
MK_OBSOLETE(Player, _tick_index, sleUint16, VER(8), VER(17)),
|
|
MK_OBSOLETE(Player, _beat_index, sleUint16, VER(8), VER(17)),
|
|
MK_OBSOLETE(Player, _ticks_per_beat, sleUint16, VER(8), VER(17)),
|
|
MKLINE(Player, _music_tick, sleUint32, VER(19)),
|
|
MKLINE(Player, _hook._jump[0], sleByte, VER(8)),
|
|
MKLINE(Player, _hook._transpose, sleByte, VER(8)),
|
|
MKARRAY(Player, _hook._part_onoff[0], sleByte, 16, VER(8)),
|
|
MKARRAY(Player, _hook._part_volume[0], sleByte, 16, VER(8)),
|
|
MKARRAY(Player, _hook._part_program[0], sleByte, 16, VER(8)),
|
|
MKARRAY(Player, _hook._part_transpose[0], sleByte, 16, VER(8)),
|
|
MKEND()
|
|
};
|
|
|
|
const SaveLoadEntry parameterFaderEntries[] = {
|
|
MKLINE(ParameterFader, param, sleInt16, VER(17)),
|
|
MKLINE(ParameterFader, start, sleInt16, VER(17)),
|
|
MKLINE(ParameterFader, end, sleInt16, VER(17)),
|
|
MKLINE(ParameterFader, total_time, sleUint32, VER(17)),
|
|
MKLINE(ParameterFader, current_time, sleUint32, VER(17)),
|
|
MKEND()
|
|
};
|
|
|
|
if (!ser->isSaving() && _parser) {
|
|
delete _parser;
|
|
_parser = 0;
|
|
}
|
|
_music_tick = _parser ? _parser->getTick() : 0;
|
|
|
|
ser->saveLoadEntries(this, playerEntries);
|
|
ser->saveLoadArrayOf(_parameterFaders, ARRAYSIZE(_parameterFaders),
|
|
sizeof(ParameterFader), parameterFaderEntries);
|
|
return 0;
|
|
}
|
|
|
|
} // End of namespace Scumm
|