scummvm/scumm
2004-09-07 02:53:22 +00:00
..
imuse_digi added error info for bundle mgr bug 2004-09-04 14:27:16 +00:00
insane Fix bug which sometimes lead to some enemies never appear. 2004-09-05 05:40:29 +00:00
smush Switch smush debug to channel 2004-08-22 09:14:19 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp The old 'sound' array was introduced in savegame version 8, so surely the 2004-09-05 16:18:07 +00:00
actor.h Increase actor.sound to 32 for HE 80+ games. 2004-09-05 09:36:51 +00:00
akos.cpp Add temporary hack to ignore akoc drawLimb C021 for now. 2004-09-06 06:51:30 +00:00
akos.h Fix for bug #885466 (FT: Text gets drawn under moving bits), by making AKOS codec 16 honor the charset mask 2004-04-04 01:11:27 +00:00
base-costume.cpp Add a few akos codes 2004-08-29 11:27:16 +00:00
base-costume.h Add actor cliping override for HE games. 2004-09-04 00:18:55 +00:00
bomp.cpp Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) 2004-08-08 22:10:38 +00:00
bomp.h That check should of been for HE 7.0 games. 2004-06-27 23:54:53 +00:00
boxes.cpp Add fingolfin's suggested solution for bug #881132 2004-09-03 00:22:31 +00:00
boxes.h updated copyright notice 2004-01-06 12:45:34 +00:00
camera.cpp Get rid of _screenLeft 2004-08-14 15:23:44 +00:00
charset.cpp Move function as requested. 2004-08-31 07:40:28 +00:00
charset.h Move function as requested. 2004-08-31 07:40:28 +00:00
costume.cpp Cleanup: renamed 'value' to 'scaletableSize' and made akos codec1 & the old costume code look even more alike 2004-09-02 23:16:58 +00:00
costume.h Remove old unused and unneeded function. 2004-08-10 02:17:34 +00:00
cursor.cpp Fixed bug #1014296, the Loom cursor hotspot regression. 2004-08-24 06:36:12 +00:00
debugger.cpp cleanup 2004-09-02 17:29:48 +00:00
debugger.h Start of debug channel support. TODO: Move this to the common Debugger system? 2004-01-10 05:20:15 +00:00
dialogs.cpp Use for HE 7.0 games too. 2004-07-20 11:50:44 +00:00
dialogs.h Add support for version key in The Dig 2004-07-20 11:30:15 +00:00
gfx.cpp Fixed bug in DrawBMAPObject. 2004-09-06 10:52:52 +00:00
gfx.h Added BMAP support in objects. 2004-09-05 17:39:54 +00:00
help.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
help.h updated copyright notice 2004-01-06 12:45:34 +00:00
imuse_internal.h updated copyright notice 2004-01-06 12:45:34 +00:00
imuse_player.cpp Ignore imuse control code in HE games 2004-06-02 13:32:16 +00:00
imuse.cpp renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
imuse.h updated copyright notice 2004-01-06 12:45:34 +00:00
instrument.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
instrument.h updated copyright notice 2004-01-06 12:45:34 +00:00
intern.h stubs 2004-09-06 08:53:19 +00:00
midiparser_eup.cpp pedantic corrections 2004-01-11 21:57:24 +00:00
midiparser_ro.cpp pedantic corrections 2004-01-11 21:57:24 +00:00
module.mk Add HE 80/90 classes, will be filled up over time. 2004-09-06 00:58:40 +00:00
music.h updated copyright notice 2004-01-06 12:45:34 +00:00
nut_renderer.cpp Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) 2004-08-08 22:10:38 +00:00
nut_renderer.h Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) 2004-08-08 22:10:38 +00:00
object.cpp fix compiler warnings, including a if (foo = bar) occurance 2004-09-06 07:06:11 +00:00
object.h Update IMHD fields 2004-09-02 10:18:34 +00:00
palette.cpp preliminar Wiz images support (HE 72) 2004-09-03 17:27:40 +00:00
player_mod.cpp the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again 2004-02-24 22:39:42 +00:00
player_mod.h Increase channel for Amiga V3 player. 2004-03-16 07:02:21 +00:00
player_v1.cpp Initialize _random_lsr to avoid valgrind warnings 2004-03-05 14:34:39 +00:00
player_v1.h updated copyright notice 2004-01-06 12:45:34 +00:00
player_v2.cpp Clear all channel variables in clear_channel 2004-03-05 14:35:16 +00:00
player_v2.h renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
player_v2a.cpp unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v2a.h unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v3a.cpp Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
player_v3a.h Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
resource_v2.cpp Increase debug level 2004-06-02 01:54:59 +00:00
resource_v3.cpp Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open() 2004-06-27 21:52:25 +00:00
resource_v4.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
resource_v7he.cpp Cursor code cleanup 2004-08-22 23:38:00 +00:00
resource_v7he.h Use existing ScummVM functionality for packed structs 2004-06-27 13:15:23 +00:00
resource.cpp HE games should check _numSounds to check whether sound type is music. 2004-09-02 03:54:29 +00:00
resource.h HE 7.2 uses different array headers. they introduced start indexes, so it 2004-08-25 02:12:03 +00:00
saveload.cpp Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen 2004-08-14 19:42:00 +00:00
saveload.h Increase actor.sound to 32 for HE 80+ games. 2004-09-05 09:36:51 +00:00
script_v2.cpp Switch to debug channel 2004-08-22 09:30:08 +00:00
script_v5.cpp Fixed bug #1014296, the Loom cursor hotspot regression. 2004-08-24 06:36:12 +00:00
script_v6.cpp Increase actor.sound to 32 for HE 80+ games. 2004-09-05 09:36:51 +00:00
script_v6he.cpp HE 72+ games use a remove object from queue function. 2004-09-06 01:10:31 +00:00
script_v7he.cpp Complete actor clipping override code for HE games. 2004-09-04 08:13:48 +00:00
script_v8.cpp Fix for bug #1021538 (COMI: Graphic glitches in ship-to-ship fight) 2004-09-03 19:54:58 +00:00
script_v72he.cpp Should always push result. 2004-09-06 02:54:28 +00:00
script_v80he.cpp Add another ini related opcode. 2004-09-06 03:26:47 +00:00
script_v90he.cpp Switch to cases, to catch any missing cases. 2004-09-07 02:53:22 +00:00
script.cpp Increase actor.sound to 32 for HE 80+ games. 2004-09-05 09:36:51 +00:00
script.h updated copyright notice 2004-01-06 12:45:34 +00:00
scumm-md5.h Updated from current md5.txt 2004-08-14 22:24:40 +00:00
scumm.cpp Add target 2004-09-06 02:01:00 +00:00
scumm.h Should be int 2004-09-06 05:50:32 +00:00
sound.cpp stubs 2004-09-06 08:53:19 +00:00
sound.h Add extra sound check for HE games 2004-09-02 04:23:13 +00:00
string.cpp Add HE version 80 to avoid additional game ids 2004-08-31 07:32:53 +00:00
usage_bits.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
usage_bits.h updated copyright notice 2004-01-06 12:45:34 +00:00
vars.cpp Increase actor.sound to 32 for HE 80+ games. 2004-09-05 09:36:51 +00:00
verbs.cpp Don't check for verbs, if no verbs exist. 2004-09-06 11:50:32 +00:00
verbs.h use Rect in struct VerbSlot 2004-01-15 19:25:17 +00:00