.. |
imuse_digi
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added error info for bundle mgr bug
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2004-09-04 14:27:16 +00:00 |
insane
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Fix bug which sometimes lead to some enemies never appear.
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2004-09-05 05:40:29 +00:00 |
smush
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Switch smush debug to channel
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2004-08-22 09:14:19 +00:00 |
.cvsignore
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fixed the 'intelligent' GCC build rules; added .cvsignore files
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2002-08-21 16:28:19 +00:00 |
actor.cpp
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The old 'sound' array was introduced in savegame version 8, so surely the
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2004-09-05 16:18:07 +00:00 |
actor.h
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Increase actor.sound to 32 for HE 80+ games.
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2004-09-05 09:36:51 +00:00 |
akos.cpp
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Add temporary hack to ignore akoc drawLimb C021 for now.
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2004-09-06 06:51:30 +00:00 |
akos.h
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Fix for bug #885466 (FT: Text gets drawn under moving bits), by making AKOS codec 16 honor the charset mask
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2004-04-04 01:11:27 +00:00 |
base-costume.cpp
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Add a few akos codes
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2004-08-29 11:27:16 +00:00 |
base-costume.h
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Add actor cliping override for HE games.
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2004-09-04 00:18:55 +00:00 |
bomp.cpp
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Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
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2004-08-08 22:10:38 +00:00 |
bomp.h
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That check should of been for HE 7.0 games.
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2004-06-27 23:54:53 +00:00 |
boxes.cpp
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Add fingolfin's suggested solution for bug #881132
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2004-09-03 00:22:31 +00:00 |
boxes.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
camera.cpp
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Get rid of _screenLeft
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2004-08-14 15:23:44 +00:00 |
charset.cpp
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Move function as requested.
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2004-08-31 07:40:28 +00:00 |
charset.h
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Move function as requested.
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2004-08-31 07:40:28 +00:00 |
costume.cpp
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Cleanup: renamed 'value' to 'scaletableSize' and made akos codec1 & the old costume code look even more alike
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2004-09-02 23:16:58 +00:00 |
costume.h
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Remove old unused and unneeded function.
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2004-08-10 02:17:34 +00:00 |
cursor.cpp
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Fixed bug #1014296, the Loom cursor hotspot regression.
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2004-08-24 06:36:12 +00:00 |
debugger.cpp
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cleanup
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2004-09-02 17:29:48 +00:00 |
debugger.h
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Start of debug channel support. TODO: Move this to the common Debugger system?
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2004-01-10 05:20:15 +00:00 |
dialogs.cpp
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Use for HE 7.0 games too.
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2004-07-20 11:50:44 +00:00 |
dialogs.h
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Add support for version key in The Dig
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2004-07-20 11:30:15 +00:00 |
gfx.cpp
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Fixed bug in DrawBMAPObject.
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2004-09-06 10:52:52 +00:00 |
gfx.h
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Added BMAP support in objects.
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2004-09-05 17:39:54 +00:00 |
help.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
help.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
imuse_internal.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
imuse_player.cpp
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Ignore imuse control code in HE games
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2004-06-02 13:32:16 +00:00 |
imuse.cpp
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renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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2004-02-28 12:58:13 +00:00 |
imuse.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
instrument.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
instrument.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
intern.h
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stubs
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2004-09-06 08:53:19 +00:00 |
midiparser_eup.cpp
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pedantic corrections
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2004-01-11 21:57:24 +00:00 |
midiparser_ro.cpp
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pedantic corrections
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2004-01-11 21:57:24 +00:00 |
module.mk
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Add HE 80/90 classes, will be filled up over time.
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2004-09-06 00:58:40 +00:00 |
music.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
nut_renderer.cpp
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Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
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2004-08-08 22:10:38 +00:00 |
nut_renderer.h
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Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
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2004-08-08 22:10:38 +00:00 |
object.cpp
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fix compiler warnings, including a if (foo = bar) occurance
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2004-09-06 07:06:11 +00:00 |
object.h
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Update IMHD fields
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2004-09-02 10:18:34 +00:00 |
palette.cpp
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preliminar Wiz images support (HE 72)
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2004-09-03 17:27:40 +00:00 |
player_mod.cpp
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the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
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2004-02-24 22:39:42 +00:00 |
player_mod.h
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Increase channel for Amiga V3 player.
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2004-03-16 07:02:21 +00:00 |
player_v1.cpp
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Initialize _random_lsr to avoid valgrind warnings
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2004-03-05 14:34:39 +00:00 |
player_v1.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
player_v2.cpp
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Clear all channel variables in clear_channel
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2004-03-05 14:35:16 +00:00 |
player_v2.h
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renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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2004-02-28 12:58:13 +00:00 |
player_v2a.cpp
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unify _vm / _scumm usage
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2004-01-08 20:37:26 +00:00 |
player_v2a.h
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unify _vm / _scumm usage
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2004-01-08 20:37:26 +00:00 |
player_v3a.cpp
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Another Amiga V3 sounds update from Quietust:
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2004-02-15 08:06:32 +00:00 |
player_v3a.h
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Another Amiga V3 sounds update from Quietust:
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2004-02-15 08:06:32 +00:00 |
resource_v2.cpp
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Increase debug level
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2004-06-02 01:54:59 +00:00 |
resource_v3.cpp
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Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
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2004-06-27 21:52:25 +00:00 |
resource_v4.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
resource_v7he.cpp
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Cursor code cleanup
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2004-08-22 23:38:00 +00:00 |
resource_v7he.h
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Use existing ScummVM functionality for packed structs
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2004-06-27 13:15:23 +00:00 |
resource.cpp
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HE games should check _numSounds to check whether sound type is music.
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2004-09-02 03:54:29 +00:00 |
resource.h
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HE 7.2 uses different array headers. they introduced start indexes, so it
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2004-08-25 02:12:03 +00:00 |
saveload.cpp
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Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen
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2004-08-14 19:42:00 +00:00 |
saveload.h
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Increase actor.sound to 32 for HE 80+ games.
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2004-09-05 09:36:51 +00:00 |
script_v2.cpp
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Switch to debug channel
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2004-08-22 09:30:08 +00:00 |
script_v5.cpp
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Fixed bug #1014296, the Loom cursor hotspot regression.
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2004-08-24 06:36:12 +00:00 |
script_v6.cpp
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Increase actor.sound to 32 for HE 80+ games.
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2004-09-05 09:36:51 +00:00 |
script_v6he.cpp
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HE 72+ games use a remove object from queue function.
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2004-09-06 01:10:31 +00:00 |
script_v7he.cpp
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Complete actor clipping override code for HE games.
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2004-09-04 08:13:48 +00:00 |
script_v8.cpp
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Fix for bug #1021538 (COMI: Graphic glitches in ship-to-ship fight)
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2004-09-03 19:54:58 +00:00 |
script_v72he.cpp
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Should always push result.
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2004-09-06 02:54:28 +00:00 |
script_v80he.cpp
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Add another ini related opcode.
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2004-09-06 03:26:47 +00:00 |
script_v90he.cpp
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Switch to cases, to catch any missing cases.
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2004-09-07 02:53:22 +00:00 |
script.cpp
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Increase actor.sound to 32 for HE 80+ games.
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2004-09-05 09:36:51 +00:00 |
script.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
scumm-md5.h
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Updated from current md5.txt
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2004-08-14 22:24:40 +00:00 |
scumm.cpp
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Add target
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2004-09-06 02:01:00 +00:00 |
scumm.h
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Should be int
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2004-09-06 05:50:32 +00:00 |
sound.cpp
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stubs
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2004-09-06 08:53:19 +00:00 |
sound.h
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Add extra sound check for HE games
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2004-09-02 04:23:13 +00:00 |
string.cpp
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Add HE version 80 to avoid additional game ids
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2004-08-31 07:32:53 +00:00 |
usage_bits.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
usage_bits.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
vars.cpp
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Increase actor.sound to 32 for HE 80+ games.
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2004-09-05 09:36:51 +00:00 |
verbs.cpp
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Don't check for verbs, if no verbs exist.
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2004-09-06 11:50:32 +00:00 |
verbs.h
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use Rect in struct VerbSlot
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2004-01-15 19:25:17 +00:00 |